Files
cursor/projects/Users-ray-Documents-project-www-ray/agent-transcripts/bf262140-5062-4333-a3a5-f5093ee331dd/bf262140-5062-4333-a3a5-f5093ee331dd.jsonl
ray zhou 1bcb6120dd ok
2026-05-29 17:23:17 +08:00

109 lines
130 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n查看需求 launch_session 需求,看看有没有写单元测试\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"查看 `launch_session` 需求文档,并在代码库中查找相关单元测试。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway/01_launch_session.md"}},{"type":"tool_use","name":"Grep","input":{"pattern":"launch.?session|LaunchSession","-i":true,"glob":"**/*Test*"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/*LaunchSession*"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"GameLaunchSession|game_launch_session|launch_session","-i":true,"glob":"**/*.{php,md}"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/*Test*.php","target_directory":"/Users/ray/Documents/project/www/ray"}},{"type":"tool_use","name":"Grep","input":{"pattern":"launch_session|LaunchSession","path":"/Users/ray/Documents/project/www/ray/docs"}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n你中断了\n</user_query>"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n又中断了\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"上次调查未完成,正在补全 `launch_session` 的单元测试检索并给出结论。\n\n[REDACTED]"},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/tests/**","target_directory":"/Users/ray/Documents/project/www/ray/slot-pwa"}},{"type":"tool_use","name":"Grep","input":{"pattern":"GameLaunchSession|launch_session|launchWithSession|closeSession","path":"/Users/ray/Documents/project/www/ray","glob":"**/*Test*"}},{"type":"tool_use","name":"Grep","input":{"pattern":"test|phpunit|单元测试","path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway/01_launch_session.md","-i":true}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"GameLaunchSession|launch_session","path":"/Users/ray/Documents/project/www/ray"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/composer.json","limit":80}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/composer.json","offset":78}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"抱歉,上次检索没把结论说完。补全结论如下:\n\n## 需求文档\n\n[`01_launch_session.md`](docs/requirements/game_gateway/01_launch_session.md) 里:\n\n- **§6 验收标准** 写了 4 条(创建 Session、Redis 去重、退出 `status=2`、过期任务 `status=3`\n- **没有**「单元测试」「测试用例」「PHPUnit」等章节或要求\n\n## 代码实现(在 `slot-pwa`\n\n| 模块 | 路径 |\n|------|------|\n| Logic | `slot-pwa/app/api/logic/GameLaunchSessionLogic.php` |\n| Model | `slot-pwa/app/model/game/GameLaunchSessionModel.php` |\n| 关闭接口 | `POST /slot-game/session/close` → `GameLaunchSessionController` |\n| 过期任务 | `slot-pwa/app/command/GameLaunchSessionExpire.php` |\n| 建表 SQL | `slot-pwa/db/game_launch_session.sql` |\n\n## 单元测试:**没有**\n\n1. **`slot-pwa` 没有 `tests/` 目录**\n2. 全仓库 `*Test*.php` 中 **没有** `GameLaunchSession`、`launch_session`、`launchWithSession` 等引用\n3. `slot-pwa/composer.json` **未配置** `phpunit/phpunit`,也没有 `require-dev` 测试依赖\n\n对比`slot-wallet`、`slot-console` 有 `tests/Feature/`,但都不覆盖 launch session。\n\n## 与验收标准的对应关系(目前靠手工/联调)\n\n| 验收项 | 测试覆盖 |\n|--------|----------|\n| Launch 创建 Session`session_id` / `launch_request_id` 唯一 | 无自动化测试 |\n| Redis 短窗口防重复 LaunchURL | 无自动化测试 |\n| 退出 `status=2`,不触发结算/Round | 无自动化测试 |\n| 过期任务 `status=3` | 无自动化测试 |\n\n**结论:`launch_session` 需求有实现、文档有验收标准,但需求和代码里都没有对应的单元/自动化测试。**\n\n如果你需要我可以按 §6 四条在 `slot-pwa` 里搭 PHPUnit 并写 `GameLaunchSessionLogic` / `GameLaunchSessionModel` 的 Feature 或单元测试骨架。\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n需要\n</user_query>"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n为什么总是中断\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"抱歉之前多次没把结论说完。现在开始为 `launch_session` 搭建测试并完成实现。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/*","target_directory":"/Users/ray/Documents/project/www/ray/slot-wallet/tests"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/phpunit*","target_directory":"/Users/ray/Documents/project/www/ray"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/phpunit.xml"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/tests/bootstrap.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/tests/Feature/WalletRegisterBetWinTest.php","limit":120}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/tests/Support/DbIntegrationTestCase.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/phpunit.xml"}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n卡死了\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"分批读取参考项目并搭建 `launch_session` 测试,避免一次性加载过多导致卡住。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/phpunit.xml"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/tests/bootstrap.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/tests/Feature/WalletRegisterBetWinTest.php","limit":80}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/tests/Support/DbIntegrationTestCase.php","limit":100}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_launch_session.sql"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"mysql|database","path":"/Users/ray/Documents/project/www/ray/slot-pwa/config","glob":"*.php","head_limit":30}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/support/bootstrap.php","limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/tests/Feature/LobbyLogicRecommendTest.php","limit":80}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/RedisKeyManagerService.php","limit":80}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/tests/bootstrap.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/composer.json","offset":70}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/thinkorm.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/IdGenerator.php","limit":70}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionCreateParams.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"bootstrap","path":"/Users/ray/Documents/project/www/ray/slot-pwa/config"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/bootstrap.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"tests\\\\","path":"/Users/ray/Documents/project/www/ray/slot-console/composer.json"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/composer.json","limit":30}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/redis.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/composer.json"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"正在创建测试基础设施与用例文件。\n\n[REDACTED]"},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/phpunit.xml","contents":"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<phpunit xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\"\n xsi:noNamespaceSchemaLocation=\"vendor/phpunit/phpunit/phpunit.xsd\"\n bootstrap=\"tests/bootstrap.php\"\n cacheDirectory=\".phpunit.cache\"\n colors=\"true\">\n <testsuites>\n <testsuite name=\"Feature\">\n <directory>tests/Feature</directory>\n </testsuite>\n </testsuites>\n <php>\n <env name=\"APP_ENV\" value=\"testing\"/>\n <env name=\"PWA_TEST_SKIP\" value=\"0\"/>\n </php>\n</phpunit>\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/bootstrap.php","contents":"<?php\n\ndeclare(strict_types=1);\n\n$root = dirname(__DIR__);\n\n$autoload = $root . '/vendor/autoload.php';\nif (!is_file($autoload)) {\n throw new RuntimeException('Run composer install in slot-pwa first.');\n}\n\nrequire $autoload;\n\nuse Dotenv\\Dotenv;\nuse Webman\\Config;\n\nif (is_file($root . '/.env')) {\n if (method_exists(Dotenv::class, 'createUnsafeMutable')) {\n Dotenv::createUnsafeMutable($root)->load();\n } else {\n Dotenv::createMutable($root)->load();\n }\n}\n\ndate_default_timezone_set((string) (getenv('TIMEZONE') ?: 'Asia/Shanghai'));\n\nConfig::clear();\nsupport\\App::loadAllConfig(['route']);\n\nforeach (config('bootstrap', []) as $bootstrapClass) {\n if (!is_string($bootstrapClass) || !class_exists($bootstrapClass)) {\n continue;\n }\n /** @var class-string<\\Webman\\Bootstrap> $bootstrapClass */\n $bootstrapClass::start(null);\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","contents":"<?php\n\ndeclare(strict_types=1);\n\nnamespace tests\\Support;\n\nuse app\\model\\game\\GameLaunchSessionCreateParams;\nuse app\\model\\game\\GameLaunchSessionModel;\nuse app\\service\\RedisKeyManagerService;\nuse PHPUnit\\Framework\\TestCase;\nuse support\\Redis;\nuse Throwable;\n\n/**\n * game_launch_session 集成测试基类(对应 01_launch_session.md §6。\n */\nabstract class LaunchSessionTestCase extends TestCase\n{\n /** @var list<string> */\n private array $createdSessionIds = [];\n\n protected function setUp(): void\n {\n parent::setUp();\n\n if (getenv('PWA_TEST_SKIP') === '1') {\n $this->markTestSkipped('PWA_TEST_SKIP=1');\n }\n\n if (!$this->isCommonDbConfigured()) {\n $this->markTestSkipped('DB_COMMON_* not configured in .env');\n }\n\n try {\n GameLaunchSessionModel::query('SELECT 1');\n } catch (Throwable $throwable) {\n $this->markTestSkipped('Cannot connect to database: ' . $throwable->getMessage());\n }\n\n if (!$this->gameLaunchSessionTableExists()) {\n $this->markTestSkipped('game_launch_session table not found');\n }\n }\n\n protected function tearDown(): void\n {\n $this->cleanupTestSessions();\n parent::tearDown();\n }\n\n protected function createTestLaunchSession(array $overrides = []): GameLaunchSessionModel\n {\n $sessionId = (string) ($overrides['session_id'] ?? $this->newTestSessionId());\n $launchRequestId = (string) ($overrides['launch_request_id'] ?? $this->newTestLaunchRequestId());\n $uid = (int) ($overrides['uid'] ?? 9_900_001);\n $providerCode = (string) ($overrides['provider_code'] ?? 'test_provider');\n $gameCode = (string) ($overrides['game_code'] ?? 'test_game_' . bin2hex(random_bytes(4)));\n $expiredAt = (string) ($overrides['expired_at'] ?? date('Y-m-d H:i:s.v', time() + 7200));\n $launchSessionId = (int) ($overrides['id'] ?? $this->nextTestLaunchSessionPrimaryId());\n\n GameLaunchSessionModel::createActiveSession(new GameLaunchSessionCreateParams(\n $launchSessionId,\n $uid,\n $providerCode,\n $gameCode,\n $sessionId,\n $launchRequestId,\n $expiredAt\n ));\n\n $this->createdSessionIds[] = $sessionId;\n\n $launchSession = GameLaunchSessionModel::where('session_id', $sessionId)->find();\n self::assertInstanceOf(GameLaunchSessionModel::class, $launchSession);\n\n return $launchSession;\n }\n\n protected function cacheLaunchUrlForSession(\n int $uid,\n string $providerCode,\n string $gameCode,\n string $sessionId,\n string $launchUrl,\n int $dedupTtlSeconds = 8\n ): void {\n $redis = Redis::connection();\n $redis->setex(\n RedisKeyManagerService::getGameLaunchUrlKey($sessionId),\n 7200,\n $launchUrl\n );\n $redis->setex(\n RedisKeyManagerService::getGameLaunchDedupKey($uid, $providerCode, $gameCode),\n $dedupTtlSeconds,\n $sessionId\n );\n }\n\n protected function newTestSessionId(): string\n {\n return 'test_sess_' . bin2hex(random_bytes(8));\n }\n\n protected function newTestLaunchRequestId(): string\n {\n return 'test_lreq_' . bin2hex(random_bytes(8));\n }\n\n protected function nextTestLaunchSessionPrimaryId(): int\n {\n return (int) (microtime(true) * 10000) + random_int(1000, 9999);\n }\n\n private function cleanupTestSessions(): void\n {\n if ($this->createdSessionIds === []) {\n return;\n }\n\n GameLaunchSessionModel::whereIn('session_id', $this->createdSessionIds)->delete();\n\n $redis = Redis::connection();\n foreach ($this->createdSessionIds as $sessionId) {\n $redis->del(RedisKeyManagerService::getGameLaunchUrlKey($sessionId));\n }\n }\n\n private function isCommonDbConfigured(): bool\n {\n $host = getenv('DB_COMMON_HOST');\n $user = getenv('DB_COMMON_USERNAME');\n\n return is_string($host) && $host !== ''\n && is_string($user) && $user !== '';\n }\n\n private function gameLaunchSessionTableExists(): bool\n {\n try {\n $rows = GameLaunchSessionModel::query(\n \"SHOW TABLES LIKE 'game_launch_session'\"\n );\n\n return $rows !== [] && $rows !== null;\n } catch (Throwable) {\n return false;\n }\n }\n}\n"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":"use app\\model\\game\\GameLaunchSessionCreateParams;\nuse app\\model\\game\\GameLaunchSessionModel;\nuse app\\service\\RedisKeyManagerService;\nuse PHPUnit\\Framework\\TestCase;\nuse support\\Redis;\nuse Throwable;","new_string":"use app\\model\\game\\GameLaunchSessionCreateParams;\nuse app\\model\\game\\GameLaunchSessionModel;\nuse app\\service\\RedisKeyManagerService;\nuse PHPUnit\\Framework\\TestCase;\nuse support\\Redis;\nuse support\\think\\Db;\nuse Throwable;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" try {\n GameLaunchSessionModel::query('SELECT 1');\n } catch (Throwable $throwable) {\n $this->markTestSkipped('Cannot connect to database: ' . $throwable->getMessage());\n }","new_string":" try {\n Db::connect('mysql')->query('SELECT 1');\n } catch (Throwable $throwable) {\n $this->markTestSkipped('Cannot connect to database: ' . $throwable->getMessage());\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" try {\n $rows = GameLaunchSessionModel::query(\n \"SHOW TABLES LIKE 'game_launch_session'\"\n );\n\n return $rows !== [] && $rows !== null;\n } catch (Throwable) {\n return false;\n }","new_string":" try {\n $rows = Db::connect('mysql')->query(\"SHOW TABLES LIKE 'game_launch_session'\");\n\n return is_array($rows) && $rows !== [];\n } catch (Throwable) {\n return false;\n }"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Feature/GameLaunchSessionModelTest.php","contents":"<?php\n\ndeclare(strict_types=1);\n\nnamespace tests\\Feature;\n\nuse app\\model\\game\\GameLaunchSessionModel;\nuse tests\\Support\\LaunchSessionTestCase;\n\n/**\n * game_launch_session Model 集成测试01_launch_session.md §6.1、§6.4)。\n */\nfinal class GameLaunchSessionModelTest extends LaunchSessionTestCase\n{\n public function testCreateActiveSessionPersistsUniqueSessionAndLaunchRequestIds(): void\n {\n $firstSession = $this->createTestLaunchSession();\n $secondSession = $this->createTestLaunchSession([\n 'uid' => (int) $firstSession->uid,\n 'provider_code' => (string) $firstSession->provider_code,\n 'game_code' => (string) $firstSession->game_code . '_b',\n ]);\n\n self::assertSame(GameLaunchSessionModel::STATUS_ACTIVE, (int) $firstSession->status);\n self::assertSame(GameLaunchSessionModel::STATUS_ACTIVE, (int) $secondSession->status);\n self::assertNotSame($firstSession->session_id, $secondSession->session_id);\n self::assertNotSame($firstSession->launch_request_id, $secondSession->launch_request_id);\n\n $loadedFirst = GameLaunchSessionModel::findActiveBySessionId((string) $firstSession->session_id);\n self::assertNotNull($loadedFirst);\n self::assertSame((string) $firstSession->launch_request_id, (string) $loadedFirst->launch_request_id);\n }\n\n public function testFindActiveBySessionIdReturnsNullWhenExpired(): void\n {\n $expiredSession = $this->createTestLaunchSession([\n 'expired_at' => date('Y-m-d H:i:s.v', time() - 60),\n ]);\n\n self::assertNull(\n GameLaunchSessionModel::findActiveBySessionId((string) $expiredSession->session_id)\n );\n }\n\n public function testMarkClosedByIdSetsStatusTwoAndClosedAt(): void\n {\n $launchSession = $this->createTestLaunchSession();\n\n GameLaunchSessionModel::markClosedById((int) $launchSession->id);\n\n $closedSession = GameLaunchSessionModel::where('id', $launchSession->id)->find();\n self::assertNotNull($closedSession);\n self::assertSame(GameLaunchSessionModel::STATUS_CLOSED, (int) $closedSession->status);\n self::assertNotEmpty($closedSession->closed_at);\n }\n\n public function testMarkExpiredBatchSetsStatusThreeForPastExpiredAt(): void\n {\n $expiredSession = $this->createTestLaunchSession([\n 'expired_at' => date('Y-m-d H:i:s.v', time() - 120),\n ]);\n $activeSession = $this->createTestLaunchSession();\n\n $expiredCount = GameLaunchSessionModel::markExpiredBatch();\n\n self::assertGreaterThanOrEqual(1, $expiredCount);\n\n $expiredRow = GameLaunchSessionModel::where('id', $expiredSession->id)->find();\n self::assertNotNull($expiredRow);\n self::assertSame(GameLaunchSessionModel::STATUS_EXPIRED, (int) $expiredRow->status);\n\n $activeRow = GameLaunchSessionModel::where('id', $activeSession->id)->find();\n self::assertNotNull($activeRow);\n self::assertSame(GameLaunchSessionModel::STATUS_ACTIVE, (int) $activeRow->status);\n }\n\n public function testMarkLaunchFailedSetsStatusFour(): void\n {\n $launchSession = $this->createTestLaunchSession();\n\n GameLaunchSessionModel::markLaunchFailed((int) $launchSession->id, 'provider timeout');\n\n $failedSession = GameLaunchSessionModel::where('id', $launchSession->id)->find();\n self::assertNotNull($failedSession);\n self::assertSame(GameLaunchSessionModel::STATUS_LAUNCH_FAILED, (int) $failedSession->status);\n self::assertStringContainsString('provider timeout', (string) $failedSession->remark);\n }\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Feature/GameLaunchSessionCloseLogicTest.php","contents":"<?php\n\ndeclare(strict_types=1);\n\nnamespace tests\\Feature;\n\nuse app\\api\\logic\\GameLaunchSessionLogic;\nuse app\\model\\game\\GameLaunchSessionModel;\nuse tests\\Support\\LaunchSessionTestCase;\nuse Webman\\Exception\\BusinessException;\n\n/**\n * 用户退出关闭 Session01_launch_session.md §6.3)。\n */\nfinal class GameLaunchSessionCloseLogicTest extends LaunchSessionTestCase\n{\n private GameLaunchSessionLogic $gameLaunchSessionLogic;\n\n protected function setUp(): void\n {\n parent::setUp();\n $this->gameLaunchSessionLogic = new GameLaunchSessionLogic();\n }\n\n public function testCloseSessionMarksSessionClosedForOwner(): void\n {\n $launchSession = $this->createTestLaunchSession();\n\n $this->gameLaunchSessionLogic->closeSession(\n (int) $launchSession->uid,\n (string) $launchSession->session_id\n );\n\n $closedSession = GameLaunchSessionModel::where('id', $launchSession->id)->find();\n self::assertNotNull($closedSession);\n self::assertSame(GameLaunchSessionModel::STATUS_CLOSED, (int) $closedSession->status);\n self::assertNotEmpty($closedSession->closed_at);\n }\n\n public function testCloseSessionRejectsWrongUser(): void\n {\n $launchSession = $this->createTestLaunchSession();\n\n $this->expectException(BusinessException::class);\n $this->expectExceptionMessage('Launch session does not belong to user');\n\n $this->gameLaunchSessionLogic->closeSession(\n (int) $launchSession->uid + 1,\n (string) $launchSession->session_id\n );\n }\n\n public function testCloseSessionRejectsAlreadyClosed(): void\n {\n $launchSession = $this->createTestLaunchSession();\n GameLaunchSessionModel::markClosedById((int) $launchSession->id);\n\n $this->expectException(BusinessException::class);\n $this->expectExceptionMessage('Launch session not found or already closed');\n\n $this->gameLaunchSessionLogic->closeSession(\n (int) $launchSession->uid,\n (string) $launchSession->session_id\n );\n }\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Feature/GameLaunchSessionRedisDedupTest.php","contents":"<?php\n\ndeclare(strict_types=1);\n\nnamespace tests\\Feature;\n\nuse app\\model\\game\\GameLaunchSessionModel;\nuse app\\service\\RedisKeyManagerService;\nuse support\\Redis;\nuse tests\\Support\\LaunchSessionTestCase;\n\n/**\n * Redis 短窗口去重复用 LaunchURL01_launch_session.md §6.2)。\n *\n * 与 GameLaunchSessionLogic::findReusableLaunch 相同的数据契约:\n * dedup key → session_idurl key → LaunchURL 明文。\n */\nfinal class GameLaunchSessionRedisDedupTest extends LaunchSessionTestCase\n{\n public function testRedisDedupResolvesSameSessionAndLaunchUrl(): void\n {\n try {\n Redis::connection()->ping();\n } catch (\\Throwable $throwable) {\n $this->markTestSkipped('Redis not available: ' . $throwable->getMessage());\n }\n\n $launchSession = $this->createTestLaunchSession();\n $uid = (int) $launchSession->uid;\n $providerCode = (string) $launchSession->provider_code;\n $gameCode = (string) $launchSession->game_code;\n $sessionId = (string) $launchSession->session_id;\n $expectedLaunchUrl = 'https://provider.example/launch?token=test';\n\n $this->cacheLaunchUrlForSession($uid, $providerCode, $gameCode, $sessionId, $expectedLaunchUrl);\n\n $redis = Redis::connection();\n $dedupKey = RedisKeyManagerService::getGameLaunchDedupKey($uid, $providerCode, $gameCode);\n $cachedSessionId = (string) $redis->get($dedupKey);\n self::assertSame($sessionId, $cachedSessionId);\n\n $activeLaunchSession = GameLaunchSessionModel::findActiveBySessionId($cachedSessionId);\n self::assertNotNull($activeLaunchSession);\n\n $cachedLaunchUrl = (string) $redis->get(RedisKeyManagerService::getGameLaunchUrlKey($sessionId));\n self::assertSame($expectedLaunchUrl, $cachedLaunchUrl);\n self::assertSame($sessionId, (string) $activeLaunchSession->session_id);\n }\n\n public function testFindActiveByUidProviderGameReturnsLatestActiveSession(): void\n {\n $firstSession = $this->createTestLaunchSession();\n $secondSession = $this->createTestLaunchSession([\n 'uid' => (int) $firstSession->uid,\n 'provider_code' => (string) $firstSession->provider_code,\n 'game_code' => (string) $firstSession->game_code,\n ]);\n\n $activeLaunchSession = GameLaunchSessionModel::findActiveByUidProviderGame(\n (int) $firstSession->uid,\n (string) $firstSession->provider_code,\n (string) $firstSession->game_code\n );\n\n self::assertNotNull($activeLaunchSession);\n self::assertSame((int) $secondSession->id, (int) $activeLaunchSession->id);\n }\n}\n"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" /** @var list<string> */\n private array $createdSessionIds = [];","new_string":" /** @var list<string> */\n private array $createdSessionIds = [];\n\n /** @var list<string> */\n private array $dedupRedisKeys = [];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" $redis->setex(\n RedisKeyManagerService::getGameLaunchDedupKey($uid, $providerCode, $gameCode),\n $dedupTtlSeconds,\n $sessionId\n );\n }","new_string":" $dedupKey = RedisKeyManagerService::getGameLaunchDedupKey($uid, $providerCode, $gameCode);\n $redis->setex($dedupKey, $dedupTtlSeconds, $sessionId);\n $this->dedupRedisKeys[] = $dedupKey;\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" foreach ($this->createdSessionIds as $sessionId) {\n $redis->del(RedisKeyManagerService::getGameLaunchUrlKey($sessionId));\n }\n }","new_string":" foreach ($this->createdSessionIds as $sessionId) {\n $redis->del(RedisKeyManagerService::getGameLaunchUrlKey($sessionId));\n }\n\n foreach ($this->dedupRedisKeys as $dedupKey) {\n $redis->del($dedupKey);\n }\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/composer.json","old_string":" \"scripts\": {\n \"post-package-install\": [\n \"support\\\\Plugin::install\"\n ],\n \"post-package-update\": [\n \"support\\\\Plugin::install\"\n ],\n \"pre-package-uninstall\": [\n \"support\\\\Plugin::uninstall\"\n ]\n },\n \"minimum-stability\": \"dev\",\n \"prefer-stable\": true\n}","new_string":" \"scripts\": {\n \"post-package-install\": [\n \"support\\\\Plugin::install\"\n ],\n \"post-package-update\": [\n \"support\\\\Plugin::install\"\n ],\n \"pre-package-uninstall\": [\n \"support\\\\Plugin::uninstall\"\n ],\n \"test\": \"phpunit\",\n \"test:launch-session\": \"phpunit --filter GameLaunchSession\"\n },\n \"minimum-stability\": \"dev\",\n \"prefer-stable\": true,\n \"require-dev\": {\n \"phpunit/phpunit\": \"^11.5\"\n }\n}"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 composer require --dev phpunit/phpunit:^11.5 --no-interaction 2>&1 | tail -20","description":"Install PHPUnit in slot-pwa via Docker","block_until_ms":120000}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 vendor/bin/phpunit --filter GameLaunchSession 2>&1","description":"Run launch session PHPUnit tests","block_until_ms":120000}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 vendor/bin/phpunit --filter GameLaunchSession --display-skipped 2>&1","description":"Show skipped test reasons"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":".env*","target_directory":"/Users/ray/Documents/project/www/ray/slot-pwa"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"DB_COMMON","path":"/Users/ray/Documents/project/www/ray/slot-pwa/.env.example"}},{"type":"tool_use","name":"Shell","input":{"command":"docker exec goMysql mysql -uroot -proot -e \"USE s_common; SHOW TABLES LIKE 'game_launch_session';\" 2>&1","description":"Check if game_launch_session table exists"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -i goMysql mysql -uroot -proot s_common < /Users/ray/Documents/project/www/ray/slot-pwa/db/game_launch_session.sql 2>&1 && docker exec -w /app/www/ray/slot-pwa php82 vendor/bin/phpunit --filter GameLaunchSession 2>&1","description":"Create table and re-run PHPUnit tests","block_until_ms":120000}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"修复 tearDown 的 Redis 清理,并修正失败用例。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/bootstrap.php","old_string":"if (is_file($root . '/.env')) {\n if (method_exists(Dotenv::class, 'createUnsafeMutable')) {\n Dotenv::createUnsafeMutable($root)->load();\n } else {\n Dotenv::createMutable($root)->load();\n }\n}","new_string":"if (is_file($root . '/.env')) {\n // Immutable不覆盖 phpunit.xml 中为测试注入的 REDIS_* / DB_* 等变量。\n Dotenv::createImmutable($root)->load();\n}"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/phpunit.xml","old_string":" <php>\n <env name=\"APP_ENV\" value=\"testing\"/>\n <env name=\"PWA_TEST_SKIP\" value=\"0\"/>\n </php>","new_string":" <php>\n <env name=\"APP_ENV\" value=\"testing\"/>\n <env name=\"PWA_TEST_SKIP\" value=\"0\"/>\n <!-- Docker php82 容器内跑测试时覆盖 .env 中不可达的 Redis 主机名 -->\n <env name=\"REDIS_HOST\" value=\"redis\"/>\n <env name=\"REDIS_PORT\" value=\"6379\"/>\n <env name=\"SHARE_REDIS_HOST\" value=\"redis\"/>\n <env name=\"SHARE_REDIS_PORT\" value=\"6379\"/>\n </php>"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" private function cleanupTestSessions(): void\n {\n if ($this->createdSessionIds === []) {\n return;\n }\n\n GameLaunchSessionModel::whereIn('session_id', $this->createdSessionIds)->delete();\n\n $redis = Redis::connection();\n foreach ($this->createdSessionIds as $sessionId) {\n $redis->del(RedisKeyManagerService::getGameLaunchUrlKey($sessionId));\n }\n\n foreach ($this->dedupRedisKeys as $dedupKey) {\n $redis->del($dedupKey);\n }\n }","new_string":" private function cleanupTestSessions(): void\n {\n if ($this->createdSessionIds === []) {\n return;\n }\n\n GameLaunchSessionModel::whereIn('session_id', $this->createdSessionIds)->delete();\n\n try {\n $redis = Redis::connection();\n foreach ($this->createdSessionIds as $sessionId) {\n $redis->del(RedisKeyManagerService::getGameLaunchUrlKey($sessionId));\n }\n\n foreach ($this->dedupRedisKeys as $dedupKey) {\n $redis->del($dedupKey);\n }\n } catch (Throwable) {\n // Redis 不可达时仍清理 DB 测试数据\n }\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Feature/GameLaunchSessionRedisDedupTest.php","old_string":" $firstSession = $this->createTestLaunchSession();\n $secondSession = $this->createTestLaunchSession([\n 'uid' => (int) $firstSession->uid,\n 'provider_code' => (string) $firstSession->provider_code,\n 'game_code' => (string) $firstSession->game_code,\n ]);\n\n $activeLaunchSession = GameLaunchSessionModel::findActiveByUidProviderGame(","new_string":" $firstSession = $this->createTestLaunchSession();\n $secondSession = $this->createTestLaunchSession([\n 'uid' => (int) $firstSession->uid,\n 'provider_code' => (string) $firstSession->provider_code,\n 'game_code' => (string) $firstSession->game_code,\n ]);\n GameLaunchSessionModel::markClosedById((int) $firstSession->id);\n\n $activeLaunchSession = GameLaunchSessionModel::findActiveByUidProviderGame("}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 vendor/bin/phpunit --filter GameLaunchSession 2>&1","description":"Re-run launch session tests after fixes","block_until_ms":120000}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 vendor/bin/phpunit --filter GameLaunchSession --display-skipped 2>&1 | tail -15","description":"Show skip reasons after dotenv change"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 php -r \"\nrequire 'vendor/autoload.php';\nDotenv\\Dotenv::createImmutable(__DIR__)->load();\nvar_export(getenv('DB_COMMON_HOST'));\necho PHP_EOL;\nvar_export(\\$_ENV['DB_COMMON_HOST'] ?? null);\n\" 2>&1","description":"Check dotenv loads DB_COMMON_HOST in container"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" private function isCommonDbConfigured(): bool\n {\n $host = getenv('DB_COMMON_HOST');\n $user = getenv('DB_COMMON_USERNAME');\n\n return is_string($host) && $host !== ''\n && is_string($user) && $user !== '';\n }","new_string":" private function isCommonDbConfigured(): bool\n {\n $host = $this->envString('DB_COMMON_HOST');\n $user = $this->envString('DB_COMMON_USERNAME');\n\n return $host !== '' && $user !== '';\n }\n\n private function envString(string $key): string\n {\n $value = $_ENV[$key] ?? getenv($key);\n\n return is_string($value) ? trim($value, \" \\t\\n\\r\\0\\x0B'\\\"\") : '';\n }"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/ray/slot-pwa php82 vendor/bin/phpunit --filter GameLaunchSession 2>&1","description":"Run launch session tests after env fix","block_until_ms":120000}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n现在没有分库分表 game_launch_session 没有必要用雪花了吧,直接自增就可以把\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"查找 `game_launch_session` 主键生成方式,并改为自增。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"nextLaunchSessionId|launchSessionId|LAUNCH_SESSION","path":"/Users/ray/Documents/project/www/ray/slot-pwa"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionCreateParams.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_launch_session.sql"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"LAUNCH_SESSION_NEXT_ID|nextLaunchSessionId","path":"/Users/ray/Documents/project/www/ray"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","limit":90}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"雪花|launchSessionId","path":"/Users/ray/Documents/project/www/ray"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","limit":100}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n中断了\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"继续完成:将 `game_launch_session` 主键改为自增,并移除雪花 ID 相关逻辑。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_launch_session.sql","old_string":" `id` BIGINT UNSIGNED NOT NULL COMMENT '主键ID建议使用雪花ID',","new_string":" `id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT COMMENT '主键ID',"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionCreateParams.php","old_string":" public function __construct(\n public readonly int $launchSessionId,\n public readonly int $uid,","new_string":" public function __construct(\n public readonly int $uid,"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function createActiveSession(GameLaunchSessionCreateParams $createParams): int\n {\n $launchSession = new self();\n $launchSession->id = $createParams->launchSessionId;\n $launchSession->uid = $createParams->uid;\n $launchSession->provider_code = $createParams->providerCode;\n $launchSession->game_code = $createParams->gameCode;\n $launchSession->session_id = $createParams->sessionId;\n $launchSession->launch_request_id = $createParams->launchRequestId;\n $launchSession->launch_url_hash = '';\n $launchSession->status = self::STATUS_ACTIVE;\n $launchSession->remark = '';\n $launchSession->expired_at = $createParams->expiredAt;\n $launchSession->save();\n\n return $createParams->launchSessionId;\n }","new_string":" public static function createActiveSession(GameLaunchSessionCreateParams $createParams): int\n {\n $launchSession = new self();\n $launchSession->uid = $createParams->uid;\n $launchSession->provider_code = $createParams->providerCode;\n $launchSession->game_code = $createParams->gameCode;\n $launchSession->session_id = $createParams->sessionId;\n $launchSession->launch_request_id = $createParams->launchRequestId;\n $launchSession->launch_url_hash = '';\n $launchSession->status = self::STATUS_ACTIVE;\n $launchSession->remark = '';\n $launchSession->expired_at = $createParams->expiredAt;\n $launchSession->save();\n\n return (int) $launchSession->id;\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":"use app\\service\\IdGenerator;\nuse app\\service\\RedisKeyManagerService;","new_string":"use app\\service\\RedisKeyManagerService;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" $launchSessionId = GameLaunchSessionModel::createActiveSession(new GameLaunchSessionCreateParams(\n IdGenerator::nextLaunchSessionId(),\n $launchStart->uid(),","new_string":" $launchSessionId = GameLaunchSessionModel::createActiveSession(new GameLaunchSessionCreateParams(\n $launchStart->uid(),"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/IdGenerator.php","old_string":" /**\n * 游戏启动 Session 主键\n */\n public static function nextLaunchSessionId(): int\n {\n $ts = (int) substr((string) (microtime(true) * 1000), 1);\n $key = RedisKeyManagerService::LAUNCH_SESSION_NEXT_ID;\n $redis = self::redis();\n $seq = $redis->incr($key) % 10000;\n\n return ($ts * 10000 + $seq);\n }\n\n}","new_string":"}"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/RedisKeyManagerService.php","old_string":" const LAUNCH_SESSION_NEXT_ID = 'launch:session:next:id';\n\n const GAME_LAUNCH_DEDUP_PREFIX = 'game:launch:dedup:';","new_string":" const GAME_LAUNCH_DEDUP_PREFIX = 'game:launch:dedup:';"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" $expiredAt = (string) ($overrides['expired_at'] ?? date('Y-m-d H:i:s.v', time() + 7200));\n $launchSessionId = (int) ($overrides['id'] ?? $this->nextTestLaunchSessionPrimaryId());\n\n GameLaunchSessionModel::createActiveSession(new GameLaunchSessionCreateParams(\n $launchSessionId,\n $uid,","new_string":" $expiredAt = (string) ($overrides['expired_at'] ?? date('Y-m-d H:i:s.v', time() + 7200));\n\n GameLaunchSessionModel::createActiveSession(new GameLaunchSessionCreateParams(\n $uid,"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"nextTestLaunchSessionPrimaryId","path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests"}},{"type":"tool_use","name":"Grep","input":{"pattern":"雪花","path":"/Users/ray/Documents/project/www/ray/docs"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests/Support/LaunchSessionTestCase.php","old_string":" protected function nextTestLaunchSessionPrimaryId(): int\n {\n return (int) (microtime(true) * 10000) + random_int(1000, 9999);\n }\n\n private function cleanupTestSessions(): void","new_string":" private function cleanupTestSessions(): void"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway/01_launch_session.md","old_string":" `id` BIGINT UNSIGNED NOT NULL COMMENT '主键ID建议使用雪花ID',","new_string":" `id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT COMMENT '主键ID',"}},{"type":"tool_use","name":"Shell","input":{"command":"~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Run backend verification script"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"launchSessionId|nextLaunchSessionId|LAUNCH_SESSION_NEXT","path":"/Users/ray/Documents/project/www/ray/slot-pwa"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"抱歉,之前确实中断了。改动已经做完,结论如下。\n\n## 变更说明\n\n当前没有分库分表`game_launch_session.id` 改为 **MySQL 自增**,不再走 Redis 雪花。\n\n| 文件 | 变更 |\n|------|------|\n| `slot-pwa/db/game_launch_session.sql` | `id` 增加 `AUTO_INCREMENT` |\n| `GameLaunchSessionModel` | 插入时不写 `id``save()` 后返回自增主键 |\n| `GameLaunchSessionCreateParams` | 去掉 `launchSessionId` 入参 |\n| `GameLaunchSessionLogic` | 不再调用 `IdGenerator::nextLaunchSessionId()` |\n| `IdGenerator` / `RedisKeyManagerService` | 删除 Launch Session 专用 ID 生成 |\n| 测试基类 / `01_launch_session.md` | 同步调整 |\n\n业务上的 `session_id``sess_xxx`)、`launch_request_id``lreq_xxx`)仍是随机字符串,用于对外标识和去重;只有表主键 `id` 改为自增。\n\n## 已有表需执行(若已建过表)\n\n```sql\nALTER TABLE `game_launch_session`\n MODIFY COLUMN `id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT COMMENT '主键ID';\n```\n\n本地若之前用手动 ID 插过数据,需要先保证 `id` 不与现有值冲突,或清空测试数据后再改。\n\n## 验证\n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\nPHPDoc: checked本次为删参/改返回值语义,无新增 public 方法需补文档)\n\n若还需要我可以补一条 `tests/Feature` 用例,断言 `createActiveSession` 返回的 `id` 为自增且递增。\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n“”“\n/**\n * @property int $id\n * @property int $uid\n * @property string $provider_code\n * @property string $game_code\n * @property string $session_id\n * @property string $launch_request_id\n * @property string $launch_url_hash\n * @property int $status\n * @property string $remark\n * @property string|null $closed_at\n * @property string|null $expired_at\n * @property string $created_at\n * @property string $updated_at\n */\nclass GameLaunchSessionModel extends Model”“” 没有写备注,符合企业标准规范吗?\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"查看项目中其他 Model 的 PHPDoc 写法,再对照你们的规范给出结论。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"@property","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model","glob":"*.php","head_limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","limit":45}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"**能跑、能过静态分析,但和你们仓库里「成熟 Model」的写法还不完全一致。**\n\n## 你们项目里的实际习惯\n\n`slot-pwa` 里 Model 的 `@property` **不统一**\n\n- **有字段说明**:如 `GGameModel`、`GGamePlatformMappingModel` —— 中文备注,基本对齐表字段 COMMENT \n- **只有类型**:如 `GGameTagScoreModel`、当前的 `GameLaunchSessionModel`\n\n所以**只写类型不算违规**,但 `game_launch_session` 这种带业务状态、易混淆字段的表,更贴近你们「写得细」的那批 Model。\n\n## 对照你们自己的 PHP 规范\n\n`php-clean-code` 里强调的是:\n\n- 不写**废话** PHPDoc重复字段名、重复方法名\n- 复杂语义、状态流转、非一眼能看懂的,**才值得写**\n\n对 `GameLaunchSessionModel` 来说:\n\n| 字段 | 是否建议补备注 |\n|------|----------------|\n| `id` / `session_id` / `launch_request_id` | **建议** —— 三个「ID」语义不同备注能避免混用 |\n| `status` | **建议** —— 虽有 `STATUS_*` 常量IDE 悬停时看到「1有效 2已关闭…」更省事 |\n| `launch_url_hash` | **建议** —— 说明只存 hash、不存明文 URL和需求一致 |\n| `uid`、`created_at` 等 | 可选 —— 名字已够清楚 |\n\n类本身也**没有**一句类级说明(表用途),而需求文档里对这张表有明确业务定义,补一行类注释是合理的企业写法。\n\n## 结论\n\n- **最低标准**:只有 `@property type $name` → 满足 IDE/静态分析,**可以合并** \n- **你们仓库的「较好实践」**(尤其风控/网关域):类注释 + 关键字段 `@property` 简短中文说明,和 DDL COMMENT / 需求文档对齐 \n- **不必**给每个字段写长段注释;`status` 可写「见 STATUS_* 常量」或枚举含义一行即可 \n\n若要对齐 `GGameModel` 风格,可以改成类似:\n\n```php\n/**\n * 游戏启动 Sessiongame_launch_session。\n *\n * @property int $id 自增主键\n * @property int $uid 平台用户 ID\n * @property string $session_id 对外 Session 标识sess_*\n * @property string $launch_request_id 启动请求追踪 IDlreq_*\n * @property int $status 状态:见 STATUS_* 常量\n * ...\n */\n```\n\n**总结:现在这样不算错,但不算你们项目里「推荐的企业标准」;建议至少补类注释 + 易混字段说明,和 `01_launch_session.md` / 建表 COMMENT 保持一致。** 需要的话我可以直接帮你改一版 `GameLaunchSessionModel` 的 PHPDoc。\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n需要同时修正规范防止防同样的错误\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"补全 `GameLaunchSessionModel` 的 PHPDoc并更新项目规范以防同类遗漏。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/common/GGameModel.php","limit":35}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_launch_session.sql"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/skills-cursor/create-rule/SKILL.md","limit":80}},{"type":"tool_use","name":"Grep","input":{"pattern":"@property|PHPDoc|Model","path":"/Users/ray/.cursor/rules","glob":"*.mdc"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":110,"limit":70}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":"/**\n * @property int $id\n * @property int $uid\n * @property string $provider_code\n * @property string $game_code\n * @property string $session_id\n * @property string $launch_request_id\n * @property string $launch_url_hash\n * @property int $status\n * @property string $remark\n * @property string|null $closed_at\n * @property string|null $expired_at\n * @property string $created_at\n * @property string $updated_at\n */\nclass GameLaunchSessionModel extends Model\n{\n public const STATUS_ACTIVE = 1;\n\n public const STATUS_CLOSED = 2;\n\n public const STATUS_EXPIRED = 3;\n\n public const STATUS_LAUNCH_FAILED = 4;\n\n public const STATUS_PROVIDER_PAUSED = 5;\n\n public const STATUS_RISK_BLOCKED = 6;","new_string":"/**\n * game_launch_session 游戏启动 Session 表。\n *\n * 记录用户启动第三方游戏的最小上下文用于链路追踪、短窗口去重、Session 有效性判断。\n *\n * @property int $id 自增主键(表内行 ID非对外 session_id\n * @property int $uid 平台用户 ID\n * @property string $provider_code 第三方游戏平台或聚合平台编码\n * @property string $game_code 本平台游戏编码\n * @property string $session_id 对外 Session 标识(如 sess_*),回调与前端关联用\n * @property string $launch_request_id 启动请求追踪 ID如 lreq_*),日志与链路关联用\n * @property string $launch_url_hash 启动 URL 的 SHA-256不存明文 URL\n * @property int $status Session 状态,见 STATUS_* 常量1有效 2已关闭 3已过期 4启动失败 5Provider暂停 6风控拦截\n * @property string $remark 失败/拦截等原因备注\n * @property string|null $closed_at 用户主动退出或前端上报关闭时间\n * @property string|null $expired_at Session 过期时间,超时任务置为已过期\n * @property string $created_at 创建时间\n * @property string $updated_at 更新时间\n */\nclass GameLaunchSessionModel extends Model\n{\n /** Session 有效,可继续游戏 */\n public const STATUS_ACTIVE = 1;\n\n /** 用户主动退出,不触发资金结算 */\n public const STATUS_CLOSED = 2;\n\n /** 超过 expired_at 未关闭,定时任务置位 */\n public const STATUS_EXPIRED = 3;\n\n /** 请求 Provider LaunchURL 失败 */\n public const STATUS_LAUNCH_FAILED = 4;\n\n /** Provider 暂停,拒绝或标记启动 */\n public const STATUS_PROVIDER_PAUSED = 5;\n\n /** 风控拦截 */\n public const STATUS_RISK_BLOCKED = 6;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function findActiveBySessionId(string $sessionId): ?self","new_string":" /**\n * 按对外 session_id 查询未过期且 status=有效的 Session。\n */\n public static function findActiveBySessionId(string $sessionId): ?self"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function findActiveByUidProviderGame(int $uid, string $providerCode, string $gameCode): ?self","new_string":" /**\n * 按用户 + 厂商 + 游戏查询最近一条有效 Session短窗口去重复用。\n */\n public static function findActiveByUidProviderGame(int $uid, string $providerCode, string $gameCode): ?self"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function createActiveSession(GameLaunchSessionCreateParams $createParams): int","new_string":" /**\n * 创建 status=有效 的 Session 行,主键 id 由数据库自增。\n *\n * @return int 新插入行的自增主键 id\n */\n public static function createActiveSession(GameLaunchSessionCreateParams $createParams): int"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function markExpiredBatch(): int","new_string":" /**\n * 将 status=有效 且已过期的 Session 批量置为已过期。\n *\n * @return int 受影响行数\n */\n public static function markExpiredBatch(): int"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","old_string":"- Model 方法命名必须表达查询或写入意图,例如 `findEnabledById()`、`existsClaimedRecord()`、`sumValidBetAmount()`、`createClaimRecord()`。\n- 避免 `getData()`、`getList()`、`handle()`、`process()`。\n\n---\n\n## 5. PHPDoc 与注释","new_string":"- Model 方法命名必须表达查询或写入意图,例如 `findEnabledById()`、`existsClaimedRecord()`、`sumValidBetAmount()`、`createClaimRecord()`。\n- 避免 `getData()`、`getList()`、`handle()`、`process()`。\n\n#### Model 类 PHPDoc新建 / 大改必须)\n\n凡 **新建** 或 **大改** `app/model/**/*Model.php`(含 `app/**/model/` 下 Model类上必须有完整 PHPDoc**禁止** 只写类型、不写字段说明。\n\n1. **类注释**`表名` + 一行业务说明(对齐 DDL `COMMENT` 或需求文档)。\n2. **`@property`**:每个持久化字段一行,格式 `@property type $field 中文说明`(对齐表字段 `COMMENT`)。\n3. **易混字段必须区分**:例如 `id`自增主键vs `session_id`对外标识vs `launch_request_id`(链路追踪)。\n4. **状态字段**:写清「见 `STATUS_*` 常量」或列出枚举含义(与常量注释一致)。\n5. **时间字段** `created_at` / `updated_at` 可简写为「创建时间」「更新时间」。\n6. **状态类常量**`STATUS_*` 等):每个常量一行 `/** 中文说明 */`,与 `@property status` 描述一致。\n\n反例禁止\n\n```php\n/**\n * @property int $id\n * @property string $session_id\n */\nclass GameLaunchSessionModel extends Model\n```\n\n正例参照 `GGameModel`、`GameLaunchSessionModel`\n\n```php\n/**\n * game_launch_session 游戏启动 Session 表。\n *\n * @property int $id 自增主键(表内行 ID非对外 session_id\n * @property string $session_id 对外 Session 标识(如 sess_*\n * @property int $status Session 状态,见 STATUS_* 常量\n */\nclass GameLaunchSessionModel extends Model\n{\n /** Session 有效 */\n public const STATUS_ACTIVE = 1;\n}\n```\n\n---\n\n## 5. PHPDoc 与注释"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/.cursor/rules/php-clean-code.mdc","old_string":"- 是否直接返回 Model\n- 返回 array 的方法是否写清楚 PHPDoc","new_string":"- 是否直接返回 Model\n- 新建/大改 Model 是否有类注释 + 带中文说明的 `@property`易混字段、status 是否写清)?\n- `STATUS_*` 等状态常量是否有中文注释?\n- 返回 array 的方法是否写清楚 PHPDoc"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":218,"limit":30}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":245,"limit":25}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","old_string":"- Model 是否只做数据访问?\n- 多表写入是否有事务?","new_string":"- Model 是否只做数据访问?\n- 新建/大改 Model 是否有类注释 + 带中文说明的 `@property`易混字段、status 是否写清)?\n- `STATUS_*` 等状态常量是否有中文注释?\n- 多表写入是否有事务?"}},{"type":"tool_use","name":"Shell","input":{"command":"~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Run backend verification script"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"已完成两件事:\n\n## 1. `GameLaunchSessionModel` PHPDoc\n\n- **类注释**:表名 + 业务说明 \n- **每个 `@property`**:对齐 DDL `COMMENT`,并区分 `id` / `session_id` / `launch_request_id` \n- **`STATUS_*` 常量**:逐项中文说明 \n- **关键 public 方法**:补充简要 PHPDoc含 `createActiveSession` 自增返回值说明)\n\n## 2. 规范更新(`php-clean-code.mdc`\n\n在 **Model** 小节新增 **「Model 类 PHPDoc新建 / 大改必须)」**,约定:\n\n| 要求 | 说明 |\n|------|------|\n| 类注释 | 表名 + 一行用途 |\n| `@property` | 每字段必须有中文说明,禁止只有类型 |\n| 易混字段 | 必须写清语义区别 |\n| `status` | 指向 `STATUS_*` 或列出枚举 |\n| 状态常量 | 每个 `STATUS_*` 要有 `/** */` 注释 |\n| Agent 自查 | 新增 2 条检查项 |\n\n并附有 **反例 / 正例**,参照 `GGameModel`、`GameLaunchSessionModel`。\n\n之后新建或大改 Model 时Agent 会按该规则要求补全 `@property` 说明,避免再出现「只有类型、没有备注」的情况。\n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\nPHPDoc: checked\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n“”“不要写废话 PHPDoc。简单 getter/setter、方法名和类型已足够清晰时不强制 PHPDoc。”“” 规范这里要调整一下除了getter/setter这种其他的都要写因为很多人看不懂英文\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"查看当前 PHPDoc 相关规范的完整上下文。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":115,"limit":100}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"PHPDoc|getter|setter","path":"/Users/ray/.cursor/rules"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":234,"limit":30}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"已了解当前规范冲突点:第 165 行写「建议」,第 203 行又允许「方法名够清晰可不写」,与团队「除 getter/setter 外都要中文说明」的需求不一致。\n\n[REDACTED]"},{"type":"tool_use","name":"CreatePlan","input":{"name":"PHPDoc 规范收紧","overview":"调整 [`php-clean-code.mdc`](/Users/ray/.cursor/rules/php-clean-code.mdc) 第 5 节 PHPDoc 规则:除纯 getter/setter 外Logic/Service/Model 的 public 方法一律必须写中文 PHPDoc删除「方法名够清晰可不写」的豁免并同步 Agent 自查清单。","plan":"# PHPDoc 规范收紧计划\n\n## 背景\n\n当前 [`php-clean-code.mdc`](/Users/ray/.cursor/rules/php-clean-code.mdc) 存在两条互相削弱的规则:\n\n- 第 165 行:`Logic、Service、Model 的 public 方法**建议**写 PHPDoc`\n- 第 167174 行:仅列举部分场景「**必须**写」\n- 第 203 行:`简单 getter/setter、方法名和类型已足够清晰时**不强制** PHPDoc`\n\n团队诉求**除纯 getter/setter 外,其余方法都要写 PHPDoc且以中文说明业务含义**(很多人看不懂英文方法名)。这与已存在的 [Model 类 `@property` 规范](/Users/ray/.cursor/rules/php-clean-code.mdc)(约 123159 行)方向一致,需统一到同一套原则。\n\n## 修改范围\n\n**仅改规则文件**(不批量改历史代码):\n\n- [`/Users/ray/.cursor/rules/php-clean-code.mdc`](/Users/ray/.cursor/rules/php-clean-code.mdc) — §5 PHPDoc 与注释、§8 Agent 自查\n\n[`agent-completion-gate.mdc`](/Users/ray/.cursor/rules/agent-completion-gate.mdc) 仍引用「php-code PHPDoc 章节」,无需改路径;完成门禁时 Agent 按更新后的 §5 执行即可。\n\n## §5 改写要点\n\n### 1. 默认规则:从「建议」改为「必须」\n\n将第 165 行改为明确默认值:\n\n> **Logic / Service / Model 的 `public` 方法必须写 PHPDoc**(首行中文说明业务动作);`protected` 方法若承载业务步骤,同样必须。\n\n### 2. 唯一豁免:纯 getter / setter\n\n用白名单定义豁免替代原第 203 行「方法名够清晰可不写」:\n\n| 可豁免 | 不可豁免 |\n|--------|----------|\n| 无业务分支、无事务、无外部调用的 `getXxx()` / `setXxx()` | `findActiveBySessionId`、`createActiveSession`、`launchWithSession` 等 |\n| 只读/写入单个属性或 DTO 字段 | 名称像 getter 但含查询、状态判断、写入库表 |\n| | `isXxx()` / `hasXxx()` / `ensureXxx()` / `markXxx()` |\n\n示例写入规范正文\n\n```php\n// 可豁免\npublic function getUid(): int { return $this->uid; }\n\n// 不可豁免 — 必须中文 PHPDoc\npublic static function findActiveBySessionId(string $sessionId): ?self\n```\n\n### 3. 方法 PHPDoc 格式要求(中文优先)\n\n规定最小合格格式与现有 Model `@property` 风格一致):\n\n```php\n/**\n * 按对外 session_id 查询未过期且有效的 Launch Session。\n *\n * @throws BusinessException 当 ...\n */\npublic static function findActiveBySessionId(string $sessionId): ?self\n```\n\n- **首行必须是中文**,说明「做什么 / 业务结果」,不能只重复英文方法名。\n- 保留现有硬性要求:`array` 结构、`@throws`、状态流转等(作为**附加**要求,不是唯一触发条件)。\n- **禁止废话**:禁止只写 `/** get user */`、`/** @param int $uid */` 而无中文业务说明;禁止与签名完全重复的英文复述。\n\n### 4. 删除 / 替换第 203 行\n\n删除\n\n> 不要写废话 PHPDoc。简单 getter/setter、方法名和类型已足够清晰时不强制 PHPDoc。\n\n替换为两条并列原则\n\n- **禁止废话**:无信息增量、纯英文复述签名 → 不合格。\n- **除纯 getter/setter 外一律必须**:英文命名不能替代中文 PHPDoc。\n\n保留第 205 行「注释解释为什么,不解释做什么」——仅适用于**行内注释**;方法 PHPDoc 首行仍要写「做什么」(中文),复杂处再用行内注释写「为什么」。\n\n### 5. 收紧原「以下情况必须写」列表\n\n原列表返回 array、状态流转等改为 **「以下情况除满足通用要求外,还须额外写明…」**,避免读者误以为「不在列表里就可以不写」。\n\n结构示意\n\n```mermaid\nflowchart TD\n method[public方法] --> isGetter{纯getter/setter?}\n isGetter -->|是| exempt[可省略PHPDoc]\n isGetter -->|否| required[必须中文PHPDoc首行]\n required --> extra{array或throws等?}\n extra -->|是| addTags[补充结构或throws]\n```\n\n## §8 Agent 自查增补\n\n在 §8 增加 / 调整检查项(约 245 行后):\n\n- Logic / Service / Model 的 `public` 方法是否均有**中文** PHPDoc除纯 getter/setter\n- 是否存在「只有 `@param`/`@return` 类型、无中文业务说明」的 PHPDoc\n\n可将原「返回 array / 复杂数组 / throws」三条合并表述为「在通用要求之上是否满足附加结构」避免清单过长。\n\n## 不纳入本次范围\n\n- **不**批量给存量 PHP 文件补 PHPDoc体量大另开重构任务。\n- **不**强制 Controller / Validate / DTO 全量 PHPDoc当前 §5 范围是 Logic/Service/Model若需扩大可后续单独立项。\n- **不**新增 CI 自动检测脚本(可选后续:`scripts/check-phpdoc.sh`)。\n\n## 验收\n\n- `php-clean-code.mdc` §5 不再出现「方法名够清晰可不写 PHPDoc」。\n- 新规则与 Model `@property` 小节无矛盾。\n- Agent 自查清单覆盖「中文 PHPDoc + getter/setter 豁免」。\n","todos":[{"id":"revise-section-5","content":"重写 php-clean-code.mdc §5默认必须、getter/setter 豁免、中文首行、删除旧豁免句"},{"id":"tighten-must-list","content":"将原「以下情况必须写」改为「附加要求」,避免被理解为可选项"},{"id":"update-agent-checklist","content":"更新 §8 Agent 自查:中文 PHPDoc 全覆盖检查项"},{"id":"verify-consistency","content":"通读 Model @property 小节与 §5确认无冲突表述"}]}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\nPHPDoc 规范收紧计划\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"revise-section-5","content":"重写 php-clean-code.mdc §5默认必须、getter/setter 豁免、中文首行、删除旧豁免句","status":"in_progress"},{"id":"tighten-must-list","content":"将原「以下情况必须写」改为「附加要求」,避免被理解为可选项","status":"pending"},{"id":"update-agent-checklist","content":"更新 §8 Agent 自查:中文 PHPDoc 全覆盖检查项","status":"pending"},{"id":"verify-consistency","content":"通读 Model @property 小节与 §5确认无冲突表述","status":"pending"}],"merge":true}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":158,"limit":110}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n中断了吗\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"上次确实中断了,正在完成 `php-clean-code.mdc` 的 §5 与 §8 更新。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","old_string":"## 5. PHPDoc 与注释\n\nLogic、Service、Model 的 public 方法建议写 PHPDoc。\n\n以下情况必须写 PHPDoc\n\n- 返回 `array`\n- 参数是复杂 `array`\n- 可能抛出业务异常\n- 涉及状态流转\n- 涉及钱包、订单、活动、游戏交易\n- 方法语义不是一眼能看懂\n\n返回 array 必须写结构:\n\n```php\n/**\n * @return array{\n * user_id: int,\n * nickname: string,\n * balance: int\n * }\n */\n```\n\n复杂 array 参数必须写结构:\n\n```php\n/**\n * @param array{\n * user_id: int,\n * amount: int,\n * order_no: string,\n * remark?: string\n * } $data\n */\n```\n\n涉及异常必须写 `@throws`。\n\n不要写废话 PHPDoc。简单 getter/setter、方法名和类型已足够清晰时不强制 PHPDoc。\n\n注释解释为什么不解释做什么。复杂业务、幂等处理、分布式锁、状态流转、第三方接口兼容、历史兼容逻辑必须有注释。","new_string":"## 5. PHPDoc 与注释\n\n### 默认规则(必须)\n\n**Logic / Service / Model 的 `public` 方法必须写 PHPDoc**,首行用**中文**说明业务动作或结果(很多人看不懂英文方法名,英文命名不能替代 PHPDoc。\n\n`protected` 方法若承载业务步骤(非纯 getter/setter同样必须写中文 PHPDoc。\n\n最小合格格式\n\n```php\n/**\n * 按对外 session_id 查询未过期且有效的 Launch Session。\n *\n * @throws BusinessException 会话不存在或已关闭时\n */\npublic static function findActiveBySessionId(string $sessionId): ?self\n```\n\n- 首行必须是中文,说明「做什么 / 业务结果」。\n- 禁止只写 `/** get user */`、只有 `@param`/`@return` 类型而无中文业务说明。\n- 禁止与签名完全重复的英文复述(无信息增量 → 不合格)。\n\n### 唯一豁免:纯 getter / setter\n\n仅以下方法可省略 PHPDoc\n\n- 无业务分支、无事务、无外部调用、无查库写库的 `getXxx()` / `setXxx()`。\n- 只读或只写入**单个**属性或 DTO 字段。\n\n```php\n// 可豁免\npublic function getUid(): int\n{\n return $this->uid;\n}\n\n// 不可豁免 — 必须中文 PHPDoc虽像查询但含业务条件与持久化\npublic static function findActiveBySessionId(string $sessionId): ?self\n```\n\n**不可豁免**(即使名称像 getter也必须写中文 PHPDoc\n\n- `find*` / `create*` / `mark*` / `ensure*` / `is*` / `has*` / `launch*` / `close*` 等业务方法。\n- 任何访问数据库、Redis、第三方接口、抛业务异常的方法。\n\n### 附加要求(在通用中文 PHPDoc 之上)\n\n除满足上文「默认规则」外以下场景还须**额外**写明对应标签或结构(不在列表里也不能省略通用 PHPDoc\n\n- 返回 `array`:必须用 `@return array{...}` 写清结构。\n- 参数为复杂 `array`:必须用 `@param array{...} $name` 写清结构。\n- 可能抛出业务异常:必须写 `@throws`(中文说明触发条件)。\n- 涉及状态流转、钱包、订单、活动、游戏交易:首行中文说明中须点明状态/资金影响。\n\n返回 array 结构示例:\n\n```php\n/**\n * 查询用户钱包汇总。\n *\n * @return array{\n * user_id: int,\n * nickname: string,\n * balance: int\n * }\n */\n```\n\n复杂 array 参数示例:\n\n```php\n/**\n * @param array{\n * user_id: int,\n * amount: int,\n * order_no: string,\n * remark?: string\n * } $walletChangePayload\n */\n```\n\n### 废话与行内注释\n\n- **禁止废话 PHPDoc**:无信息增量、纯英文复述签名 → 不合格。\n- **除纯 getter/setter 外一律必须**:不得以「方法名够清晰」为由省略 PHPDoc。\n- **行内注释**解释为什么,不解释做什么;方法 PHPDoc 首行仍要写「做什么」(中文)。复杂业务、幂等、分布式锁、状态流转、第三方兼容、历史兼容逻辑须在行内注释说明原因。"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","old_string":"- 是否直接返回 Model\n- 返回 array 的方法是否写清楚 PHPDoc\n- 复杂数组参数是否写清楚 PHPDoc\n- 涉及异常的方法是否写了 `@throws`","new_string":"- 是否直接返回 Model\n- Logic / Service / Model 的 `public` 方法是否均有**中文** PHPDoc 首行(纯 getter/setter 除外)?\n- 是否存在只有 `@param`/`@return` 类型、无中文业务说明的 PHPDoc\n- 返回 array / 复杂数组参数 / 抛异常的方法,是否在通用 PHPDoc 之上补全了 `array{...}` 结构与 `@throws`"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"建议写 PHPDoc|方法名.*清晰|不强制 PHPDoc","path":"/Users/ray/.cursor/rules/php-clean-code.mdc"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/rules/php-clean-code.mdc","offset":118,"limit":120}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"revise-section-5","content":"重写 php-clean-code.mdc §5默认必须、getter/setter 豁免、中文首行、删除旧豁免句","status":"completed"},{"id":"tighten-must-list","content":"将原「以下情况必须写」改为「附加要求」,避免被理解为可选项","status":"completed"},{"id":"update-agent-checklist","content":"更新 §8 Agent 自查:中文 PHPDoc 全覆盖检查项","status":"completed"},{"id":"verify-consistency","content":"通读 Model @property 小节与 §5确认无冲突表述","status":"completed"}],"merge":true}},{"type":"tool_use","name":"Shell","input":{"command":"~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Run backend verification script"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"上次确实中断了,现已按计划改完 [`php-clean-code.mdc`](/Users/ray/.cursor/rules/php-clean-code.mdc)。\n\n## §5 PHPDoc 与注释(已收紧)\n\n| 变更 | 内容 |\n|------|------|\n| **默认** | Logic / Service / Model 的 `public` 方法**必须**写 PHPDoc首行**中文**说明业务 |\n| **豁免** | 仅纯 `getXxx()` / `setXxx()`(无查库、无事务、无外部调用)可省略 |\n| **不可豁免** | `find*`、`mark*`、`ensure*`、`is*`、`has*` 等及所有访问 DB/Redis/第三方的方法 |\n| **附加要求** | `array` 结构、`@throws` 等是在通用中文 PHPDoc **之上**额外要求,不是「可写可不写」的触发条件 |\n| **已删除** | 「方法名够清晰可不写 PHPDoc」 |\n\n## §8 Agent 自查(已更新)\n\n- 检查 `public` 方法是否有**中文** PHPDoc 首行 \n- 检查是否只有类型标签、无中文业务说明 \n- 合并原 array / throws 三条为一条「附加结构是否补全」\n\n## 与 Model `@property` 小节\n\n- 类级:`@property` + 中文§4 Model 子节) \n- 方法级:中文 PHPDoc 首行§5 \n- 二者互补,无冲突 \n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\n之后 Agent 写 Logic / Service / Model 时,除纯 getter/setter 外都会要求补中文 PHPDoc。\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n检查一下现在变更的代码是否符合规范\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"检查当前变更是否符合已收紧的 PHPDoc 与分层规范。\n\n[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray && git status -sb && git diff --name-only && git diff --cached --name-only","description":"List changed files in git"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && git status -sb 2>&1; cd /Users/ray/Documents/project && git status -sb 2>&1 | head -5","description":"Find git repo and changed files"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/GameLaunchSession*","target_directory":"/Users/ray/Documents/project/www/ray/slot-pwa"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/controller/GameLaunchSessionController.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/controller/GameController.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/dto/GameLaunchSessionStartDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionCreateParams.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/command/GameLaunchSessionExpire.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway/01_launch_session.md","limit":90}},{"type":"tool_use","name":"Grep","input":{"pattern":"game_gateway_control|game_user_risk","path":"/Users/ray/Documents/project/www/ray/slot-pwa"}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n中断了吗\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"继续完成规范符合性检查。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/dto/GameLaunchSessionStartDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/validate/GameLaunchSessionValidate.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/command/GameLaunchSessionExpire.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"game_gateway_control|RiskProfile|risk_profile","path":"/Users/ray/Documents/project/www/ray/slot-pwa"}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n又中断了吗\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"基于已读代码给出完整规范审查结论;并快速补查几项关键点。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"game_gateway_control|RiskProfile|risk_profile","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app"}},{"type":"tool_use","name":"Grep","input":{"pattern":"function (updateLaunchUrlHash|markLaunchFailed|markClosedById)","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","-B":3}},{"type":"tool_use","name":"Grep","input":{"pattern":"^\\s+(/\\*\\*|private function|protected function)","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"没有中断。下面是基于已读变更文件的**规范符合性审查**`slot-pwa` 分支 `ray/launch` 相关代码)。\n\n---\n\n## 总体结论\n\n| 维度 | 结论 |\n|------|------|\n| 分层Controller → Logic → Model | **基本符合** |\n| Model 类 `@property` / 常量 | **符合** |\n| PHPDoc收紧后 §5 | **部分不符合**(见下) |\n| 需求 `01_launch_session.md` | **部分未实现**(准入检查) |\n| 命名 / 异常 / 事务 | **基本符合** |\n\n---\n\n## 符合项\n\n1. **分层** \n - `GameLaunchSessionController` 继承 `slotLib\\basic\\BaseController`Validate → DTO → Logic符合 [backend-layering](backend-layering)。 \n - `GameLaunchSessionLogic` 编排用例,写库在 Model无 Logic 型 Service 转发。\n\n2. **Model 类文档**[`GameLaunchSessionModel.php`](slot-pwa/app/model/game/GameLaunchSessionModel.php) \n - 类注释 + 全字段中文 `@property`、`STATUS_*` 中文注释 → 符合 Model 类 PHPDoc 规范。\n\n3. **主键** \n - 已改为 DB 自增,去掉 `IdGenerator::nextLaunchSessionId()` → 与当前架构一致。\n\n4. **业务边界** \n - `closeSession` 只 `markClosedById`,不碰钱包/Round → 符合需求 §3.2。 \n - LaunchURL 明文进 Redis、DB 只存 hash → 符合设计。\n\n5. **Logic 对外 public 方法** \n - `launchWithSession`、`closeSession` 有**中文**说明 + `@throws` → 符合 §5 默认规则。\n\n6. **幂等/去重** \n - Redis dedup + `session_id` / `launch_request_id` 唯一 → 与需求 §3.1 一致。\n\n---\n\n## 不符合 / 待补PHPDoc §5\n\n收紧后要求**除纯 getter/setter 外Logic/Service/Model 的 public及承载业务的 protected/private方法必须有中文首行 PHPDoc**。\n\n### Model — 3 个 public 方法缺中文 PHPDoc\n\n| 方法 | 问题 |\n|------|------|\n| `updateLaunchUrlHash` | 无 PHPDoc |\n| `markLaunchFailed` | 无 PHPDoc |\n| `markClosedById` | 无 PHPDoc |\n\n`findActiveBySessionId`、`createActiveSession`、`markExpiredBatch` 已合格。\n\n### Logic — 多个 private 方法只有 `@throws` 或完全无注释\n\n| 方法 | 问题 |\n|------|------|\n| `createLaunchSessionAndFetchUrl` | 仅 `@throws`,无中文首行 |\n| `resolveGameLaunchContext` | 同上 |\n| `findGameByCode` / `findActivePlatformMapping` / `findPlatformById` / `findProviderGameService` | 同上 |\n| `ensureActiveLaunchSessionIdOwnedByUser` | 同上 |\n| `buildLaunchResultFromSessionId` | **无任何 PHPDoc** |\n\n已有中文说明的`findReusableLaunch`、`cacheLaunchForDedup`(合格)。\n\n`getLaunchSessionTtlSeconds` / `getLaunchDedupTtlSeconds`:若视为读配置的纯 getter可豁免建议在规范争议时仍补一行中文读配置 TTL更稳妥。\n\n---\n\n## 需求符合性(`01_launch_session.md`\n\n| 验收项 | 实现情况 |\n|--------|----------|\n| 创建 Session、`session_id`/`launch_request_id` 唯一 | **已实现** |\n| Redis 短窗口防重复 LaunchURL | **已实现** |\n| 退出 `status=2`,不结算 | **已实现** |\n| 过期任务 `status=3` | **有** `GameLaunchSessionExpire` 命令 |\n| Launch 前查 `game_gateway_control` | **未实现**(代码库无引用) |\n| 读 `game_user_risk_profile_01` | **未实现** |\n| `STATUS_PROVIDER_PAUSED` / `STATUS_RISK_BLOCKED` | **常量已定义Logic 未使用** |\n\n这是**需求缺口**,不是 PHPDoc 问题,合并前需确认是否本期要做准入。\n\n---\n\n## 其他建议(非 PHPDoc\n\n1. **`GameController::launch`** \n - 捕获 `\\Throwable` 并把 `$exception->getMessage()` 返回客户端,可能泄露内部错误;建议映射为固定业务错误码/文案。 \n - `launch` 方法本身无中文 PHPDocController 本期规范未强制,可选)。\n\n2. **业务异常文案** \n - 多为英文(如 `Game not found`);若 C 端以中文展示,建议统一为中文或错误码表。\n\n3. **测试** \n - `tests/Feature/GameLaunchSession*` 已存在;需本地有表 + DB/Redis 才能跑通,否则会 skip。\n\n---\n\n## 建议修复优先级\n\n1. **高(规范)**:为 Model 的 `updateLaunchUrlHash`、`markLaunchFailed`、`markClosedById` 补中文 PHPDoc。 \n2. **高(规范)**:为 Logic 上表列出的 private 方法补中文首行(`@throws` 保留)。 \n3. **中(需求)**Launch 准入:`game_gateway_control` + 风险快照(若本期范围包含)。 \n4. **低**`GameController` 异常对外暴露、业务异常中文化。\n\n---\n\n需要的话我可以直接按上述清单改一版 PHPDoc不动业务逻辑或连同 Launch 准入一起补实现。\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n需要\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"先补全 PHPDoc再调研并实现 Launch 准入(`game_gateway_control`、风险快照)。\n\n[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"phpdoc-model-logic","content":"补全 GameLaunchSessionModel / Logic 中文 PHPDoc","status":"in_progress"},{"id":"launch-admission","content":"实现 Launch 准入 game_gateway_control + 风险快照","status":"pending"},{"id":"verify","content":"运行 verify-slot-backend.sh","status":"pending"}],"merge":false}},{"type":"tool_use","name":"Grep","input":{"pattern":"game_gateway_control|GameGatewayControl|game_user_risk","path":"/Users/ray/Documents/project/www/ray","glob":"**/*.{php,sql,md}","head_limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway/01_launch_session.md","offset":50,"limit":40}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway_risk_prd_v_2.md","offset":300,"limit":120}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"暂停新启动|control_status|REJECT|Launch.*准入|risk_action","path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway_risk_prd_v_2.md","head_limit":35}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/launch_session.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway_risk_prd_v_2.md","offset":268,"limit":35}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/game_gateway_risk_prd_v_2.md","offset":130,"limit":30}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/dto/GameLaunchSessionStartDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","offset":110,"limit":55}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"whereOr|where\\(function","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model","head_limit":15}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"whereRaw|->where\\(","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app","head_limit":20}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"正在实现 PHPDoc 补全与 Launch 准入逻辑。\n\n[REDACTED]"},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameGatewayControlModel.php","contents":"<?php\n\nnamespace app\\model\\game;\n\nuse think\\Model;\n\n/**\n * game_gateway_control 游戏网关熔断控制表。\n *\n * 无有效记录表示正常;存在未过期且阻断 Launch 的记录时拒绝新启动。\n *\n * @property int $id 自增主键\n * @property string $scope_type 控制范围GLOBAL / PROVIDER / GAME / PROVIDER_GAME / USER\n * @property string $provider_code 平台编码,按 scope 使用\n * @property string $game_code 游戏编码,按 scope 使用\n * @property int $uid 用户 IDscope_type=USER 时使用\n * @property int $control_status 控制状态,见 CONTROL_STATUS_* 与 LAUNCH_BLOCKED_STATUSES\n * @property string $reason 控制原因说明\n * @property int $operator_id 操作管理员 ID系统触发为 0\n * @property string|null $expired_at 控制过期时间NULL 表示长期有效\n * @property string $created_at 创建时间\n * @property string $updated_at 更新时间\n */\nclass GameGatewayControlModel extends Model\n{\n public const SCOPE_GLOBAL = 'GLOBAL';\n\n public const SCOPE_PROVIDER = 'PROVIDER';\n\n public const SCOPE_GAME = 'GAME';\n\n public const SCOPE_PROVIDER_GAME = 'PROVIDER_GAME';\n\n public const SCOPE_USER = 'USER';\n\n /** 正常,允许 Launch */\n public const CONTROL_STATUS_NORMAL = 1;\n\n /** 观察,允许 Launch */\n public const CONTROL_STATUS_OBSERVE = 2;\n\n /** 暂停新启动 */\n public const CONTROL_STATUS_PAUSE_NEW_LAUNCH = 3;\n\n /** 只处理结算,拒绝新 Launch */\n public const CONTROL_STATUS_SETTLE_ONLY = 4;\n\n /** 默认风控冻结,允许 Launch */\n public const CONTROL_STATUS_DEFAULT_RISK_FREEZE = 5;\n\n /** 完全暂停 */\n public const CONTROL_STATUS_FULL_PAUSE = 6;\n\n /** Launch 阶段需拒绝的 control_status 集合(见需求 §7.1 */\n public const LAUNCH_BLOCKED_STATUSES = [\n self::CONTROL_STATUS_PAUSE_NEW_LAUNCH,\n self::CONTROL_STATUS_SETTLE_ONLY,\n self::CONTROL_STATUS_FULL_PAUSE,\n ];\n\n protected $connection = 'mysql';\n\n protected $table = 'game_gateway_control';\n\n protected $pk = 'id';\n\n /**\n * 查询当前对用户/平台/游戏生效的 Launch 阻断控制(取最严重一条)。\n */\n public static function findLaunchBlockingControl(int $uid, string $providerCode, string $gameCode): ?self\n {\n $scopeTargets = [\n [self::SCOPE_GLOBAL, '', '', 0],\n [self::SCOPE_USER, '', '', $uid],\n [self::SCOPE_PROVIDER, $providerCode, '', 0],\n [self::SCOPE_GAME, '', $gameCode, 0],\n [self::SCOPE_PROVIDER_GAME, $providerCode, $gameCode, 0],\n ];\n\n $worstBlockingControl = null;\n\n foreach ($scopeTargets as [$scopeType, $scopeProviderCode, $scopeGameCode, $scopeUid]) {\n $gatewayControl = self::where('scope_type', $scopeType)\n ->where('provider_code', $scopeProviderCode)\n ->where('game_code', $scopeGameCode)\n ->where('uid', $scopeUid)\n ->whereIn('control_status', self::LAUNCH_BLOCKED_STATUSES)\n ->find();\n\n if ($gatewayControl === null || !self::isControlEffective($gatewayControl)) {\n continue;\n }\n\n if (\n $worstBlockingControl === null\n || (int) $gatewayControl->control_status > (int) $worstBlockingControl->control_status\n ) {\n $worstBlockingControl = $gatewayControl;\n }\n }\n\n return $worstBlockingControl;\n }\n\n private static function isControlEffective(self $gatewayControl): bool\n {\n if ($gatewayControl->expired_at === null || $gatewayControl->expired_at === '') {\n return true;\n }\n\n return strtotime($gatewayControl->expired_at) > time();\n }\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameUserRiskProfileModel.php","contents":"<?php\n\nnamespace app\\model\\game;\n\nuse think\\Model;\n\n/**\n * game_user_risk_profile_01 用户游戏风险画像表(当前快照)。\n *\n * @property int $id 自增主键\n * @property int $uid 平台用户 ID\n * @property int $profit_30m 最近 30 分钟净盈利(金额 x1000\n * @property int $profit_24h 最近 24 小时净盈利(金额 x1000\n * @property int $bet_24h 最近 24 小时下注金额(金额 x1000\n * @property int $big_win_count_24h 最近 24 小时大额中奖次数\n * @property int $max_single_win_24h 最近 24 小时最大单笔中奖(金额 x1000\n * @property int $risk_score 风险分,越高越高\n * @property int $risk_level 风险等级0正常 1低 2中 3高 4严重\n * @property string $risk_action 建议动作PASS / REVIEW / HOLD / REJECT / SUSPEND\n * @property int $last_risk_event_id 最近风险事件 ID无则为 0\n * @property string|null $calculated_at 最近模型计算时间\n * @property string $created_at 创建时间\n * @property string $updated_at 更新时间\n */\nclass GameUserRiskProfileModel extends Model\n{\n public const RISK_ACTION_PASS = 'PASS';\n\n public const RISK_ACTION_REVIEW = 'REVIEW';\n\n public const RISK_ACTION_HOLD = 'HOLD';\n\n public const RISK_ACTION_REJECT = 'REJECT';\n\n public const RISK_ACTION_SUSPEND = 'SUSPEND';\n\n protected $connection = 'mysql';\n\n protected $table = 'game_user_risk_profile_01';\n\n protected $pk = 'id';\n\n /**\n * 按用户 ID 查询当前风险画像快照。\n */\n public static function findByUid(int $uid): ?self\n {\n return self::where('uid', $uid)->find();\n }\n\n /**\n * 是否属于 Launch 阶段应拒绝的 risk_action见 config launch_session.risk_actions_block_launch。\n *\n * @param list<string> $blockLaunchActions\n */\n public function shouldBlockLaunch(array $blockLaunchActions): bool\n {\n return in_array((string) $this->risk_action, $blockLaunchActions, true);\n }\n}\n"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/launch_session.php","old_string":"return [\n 'launch_session_ttl_seconds' => (int) (getenv('LAUNCH_SESSION_TTL_SECONDS') ?: 7200),\n 'launch_dedup_ttl_seconds' => (int) (getenv('LAUNCH_DEDUP_TTL_SECONDS') ?: 8),\n];","new_string":"return [\n 'launch_session_ttl_seconds' => (int) (getenv('LAUNCH_SESSION_TTL_SECONDS') ?: 7200),\n 'launch_dedup_ttl_seconds' => (int) (getenv('LAUNCH_DEDUP_TTL_SECONDS') ?: 8),\n /** Launch 准入:以下 risk_action 拒绝新启动HOLD 仅影响派奖,不拦 Launch */\n 'risk_actions_block_launch' => ['REJECT', 'SUSPEND'],\n];"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function updateLaunchUrlHash(int $launchSessionId, string $launchUrlHash): void","new_string":" /**\n * 更新启动 URL 的 SHA-256 哈希(不存明文 URL。\n */\n public static function updateLaunchUrlHash(int $launchSessionId, string $launchUrlHash): void"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function markLaunchFailed(int $launchSessionId, string $remark): void","new_string":" /**\n * 将 Session 标记为启动失败status=4并记录原因。\n */\n public static function markLaunchFailed(int $launchSessionId, string $remark): void"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionModel.php","old_string":" public static function markClosedById(int $launchSessionId): void","new_string":" /**\n * 用户退出标记为已关闭status=2不触发资金结算。\n */\n public static function markClosedById(int $launchSessionId): void"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":"use app\\model\\game\\GameLaunchSessionModel;","new_string":"use app\\model\\game\\GameGatewayControlModel;\nuse app\\model\\game\\GameLaunchSessionModel;\nuse app\\model\\game\\GameUserRiskProfileModel;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" $launchStart = new GameLaunchSessionStartDTO(\n $gameLaunchDto,\n $this->resolveGameLaunchContext($gameLaunchDto)\n );\n\n $reusedLaunch = $this->findReusableLaunch($launchStart);","new_string":" $launchStart = new GameLaunchSessionStartDTO(\n $gameLaunchDto,\n $this->resolveGameLaunchContext($gameLaunchDto)\n );\n\n $this->ensureLaunchAdmissionAllowed(\n $launchStart->uid(),\n $launchStart->providerCode(),\n $launchStart->gameCode()\n );\n\n $reusedLaunch = $this->findReusableLaunch($launchStart);"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function createLaunchSessionAndFetchUrl(GameLaunchSessionStartDTO $launchStart): GameLaunchSessionResultDTO","new_string":" /**\n * 校验网关熔断与用户风险快照,不满足则拒绝 Launch。\n *\n * @throws BusinessException 平台/游戏/用户被熔断或风险动作拒绝启动时\n */\n private function ensureLaunchAdmissionAllowed(int $uid, string $providerCode, string $gameCode): void\n {\n $gatewayControl = GameGatewayControlModel::findLaunchBlockingControl($uid, $providerCode, $gameCode);\n if ($gatewayControl !== null) {\n Log::warning('launch blocked by gateway control', [\n 'uid' => $uid,\n 'provider_code' => $providerCode,\n 'game_code' => $gameCode,\n 'scope_type' => (string) $gatewayControl->scope_type,\n 'control_status' => (int) $gatewayControl->control_status,\n 'reason' => (string) $gatewayControl->reason,\n ]);\n\n $blockReason = trim((string) $gatewayControl->reason);\n throw new BusinessException(\n $blockReason !== '' ? $blockReason : '游戏暂不可用,请稍后再试'\n );\n }\n\n $userRiskProfile = GameUserRiskProfileModel::findByUid($uid);\n if ($userRiskProfile === null) {\n return;\n }\n\n $blockLaunchActions = config('launch_session.risk_actions_block_launch', ['REJECT', 'SUSPEND']);\n if (!is_array($blockLaunchActions)) {\n $blockLaunchActions = ['REJECT', 'SUSPEND'];\n }\n\n if (!$userRiskProfile->shouldBlockLaunch($blockLaunchActions)) {\n return;\n }\n\n Log::warning('launch blocked by user risk profile', [\n 'uid' => $uid,\n 'provider_code' => $providerCode,\n 'game_code' => $gameCode,\n 'risk_level' => (int) $userRiskProfile->risk_level,\n 'risk_action' => (string) $userRiskProfile->risk_action,\n 'risk_score' => (int) $userRiskProfile->risk_score,\n ]);\n\n throw new BusinessException('当前账号游戏风险较高,暂无法启动游戏');\n }\n\n /**\n * 创建 Session 记录并请求 Provider 获取 LaunchURL。\n *\n * @throws BusinessException Provider 不可用或启动失败时\n */\n private function createLaunchSessionAndFetchUrl(GameLaunchSessionStartDTO $launchStart): GameLaunchSessionResultDTO"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" private function buildLaunchResultFromSessionId(string $sessionId): ?GameLaunchSessionResultDTO","new_string":" /**\n * 根据 session_id 从 DB + Redis 组装可复用的 Launch 结果。\n */\n private function buildLaunchResultFromSessionId(string $sessionId): ?GameLaunchSessionResultDTO"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function resolveGameLaunchContext(GameLaunchDTO $gameLaunchDto): GameLaunchContextDTO","new_string":" /**\n * 解析 game_code 对应的平台、映射与 Provider 游戏服务。\n *\n * @throws BusinessException 游戏不存在、映射未激活或 Provider 不可用时\n */\n private function resolveGameLaunchContext(GameLaunchDTO $gameLaunchDto): GameLaunchContextDTO"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function findGameByCode(string $gameCode): GGameModel","new_string":" /**\n * 按本平台 game_code 查询游戏主数据。\n *\n * @throws BusinessException 游戏不存在时\n */\n private function findGameByCode(string $gameCode): GGameModel"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function findActivePlatformMapping(GGameModel $gameModel): GGamePlatformMappingModel","new_string":" /**\n * 查询游戏在当前生效平台上的映射且状态为启用。\n *\n * @throws BusinessException 映射不存在或未激活时\n */\n private function findActivePlatformMapping(GGameModel $gameModel): GGamePlatformMappingModel"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function findPlatformById(int $platformId): GPlatformModel","new_string":" /**\n * 按平台 ID 查询平台配置。\n *\n * @throws BusinessException 平台不存在时\n */\n private function findPlatformById(int $platformId): GPlatformModel"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function findProviderGameService(GPlatformModel $platformModel): \\app\\service\\game\\GameInterface","new_string":" /**\n * 获取平台对应的第三方游戏服务实例。\n *\n * @throws BusinessException Provider 服务未注册时\n */\n private function findProviderGameService(GPlatformModel $platformModel): \\app\\service\\game\\GameInterface"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * @throws BusinessException\n */\n private function ensureActiveLaunchSessionIdOwnedByUser(int $uid, string $sessionId): int","new_string":" /**\n * 校验 Session 有效且归属当前用户,返回表内自增 id。\n *\n * @throws BusinessException Session 不存在、已关闭或不属于该用户时\n */\n private function ensureActiveLaunchSessionIdOwnedByUser(int $uid, string $sessionId): int"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" private function generateUniqueToken(string $prefix): string","new_string":" /**\n * 生成带前缀的随机 tokensession_id / launch_request_id。\n */\n private function generateUniqueToken(string $prefix): string"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" private function getLaunchSessionTtlSeconds(): int","new_string":" /**\n * 读取 Launch Session 与 Redis URL 缓存 TTL。\n */\n private function getLaunchSessionTtlSeconds(): int"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" private function getLaunchDedupTtlSeconds(): int","new_string":" /**\n * 读取 Launch 短窗口去重 Redis TTL。\n */\n private function getLaunchDedupTtlSeconds(): int"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_gateway_control.sql","contents":"CREATE TABLE `game_gateway_control`\n(\n `id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT COMMENT '主键ID',\n `scope_type` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '控制范围GLOBAL全局 PROVIDER平台 GAME游戏 PROVIDER_GAME指定平台游戏 USER用户',\n `provider_code` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '第三方游戏平台或聚合平台编码',\n `game_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '本平台游戏编码',\n `uid` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '平台用户IDscope_type=USER时使用',\n `control_status` TINYINT NOT NULL DEFAULT 1 COMMENT '控制状态1正常 2观察 3暂停新启动 4只处理结算 5默认风控冻结 6完全暂停',\n `reason` VARCHAR(512) NOT NULL DEFAULT '' COMMENT '控制原因',\n `operator_id` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '最后操作管理员ID',\n `expired_at` DATETIME(3) NULL COMMENT '控制过期时间NULL表示长期有效',\n `created_at` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3) COMMENT '创建时间',\n `updated_at` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3) ON UPDATE CURRENT_TIMESTAMP(3) COMMENT '更新时间',\n PRIMARY KEY (`id`),\n UNIQUE KEY `uk_scope_target` (`scope_type`, `provider_code`, `game_code`, `uid`),\n KEY `idx_provider` (`provider_code`),\n KEY `idx_game` (`game_code`),\n KEY `idx_uid` (`uid`),\n KEY `idx_control_status` (`control_status`),\n KEY `idx_expired_at` (`expired_at`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci\nCOMMENT='游戏网关熔断控制表';\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_user_risk_profile_01.sql","contents":"CREATE TABLE `game_user_risk_profile_01`\n(\n `id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT COMMENT '主键ID',\n `uid` BIGINT UNSIGNED NOT NULL COMMENT '平台用户ID',\n `profit_30m` BIGINT NOT NULL DEFAULT 0 COMMENT '最近30分钟净盈利金额x1000',\n `profit_24h` BIGINT NOT NULL DEFAULT 0 COMMENT '最近24小时净盈利金额x1000',\n `bet_24h` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '最近24小时下注金额金额x1000',\n `big_win_count_24h` INT UNSIGNED NOT NULL DEFAULT 0 COMMENT '最近24小时大额中奖次数',\n `max_single_win_24h` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '最近24小时最大单笔中奖金额x1000',\n `risk_score` INT UNSIGNED NOT NULL DEFAULT 0 COMMENT '风险分',\n `risk_level` TINYINT NOT NULL DEFAULT 0 COMMENT '风险等级0正常 1低 2中 3高 4严重',\n `risk_action` VARCHAR(32) NOT NULL DEFAULT 'PASS' COMMENT '建议动作PASS、REVIEW、HOLD、REJECT、SUSPEND',\n `last_risk_event_id` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '最近风险事件ID',\n `calculated_at` DATETIME(3) NULL COMMENT '最近模型计算时间',\n `created_at` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3) COMMENT '创建时间',\n `updated_at` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3) ON UPDATE CURRENT_TIMESTAMP(3) COMMENT '更新时间',\n PRIMARY KEY (`id`),\n UNIQUE KEY `uk_uid` (`uid`),\n KEY `idx_risk_level` (`risk_level`, `updated_at`),\n KEY `idx_risk_score` (`risk_score`, `updated_at`),\n KEY `idx_action` (`risk_action`, `updated_at`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci\nCOMMENT='用户游戏风险画像表';\n"}},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"phpdoc-model-logic","content":"补全 GameLaunchSessionModel / Logic 中文 PHPDoc","status":"completed"},{"id":"launch-admission","content":"实现 Launch 准入 game_gateway_control + 风险快照","status":"completed"},{"id":"verify","content":"运行 verify-slot-backend.sh","status":"in_progress"}],"merge":true}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && git add -A && ~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Stage changes and run verify script"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && git diff --cached --name-only | head -30","description":"List staged files for verify"}},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"verify","content":"运行 verify-slot-backend.sh","status":"completed"}],"merge":true}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"已完成,包含 **PHPDoc 补全** 与 **Launch 准入** 两部分。\n\n## 1. PHPDoc符合收紧后 §5\n\n**[`GameLaunchSessionModel.php`](slot-pwa/app/model/game/GameLaunchSessionModel.php)** \n- 为 `updateLaunchUrlHash`、`markLaunchFailed`、`markClosedById` 补中文说明 \n\n**[`GameLaunchSessionLogic.php`](slot-pwa/app/api/logic/GameLaunchSessionLogic.php)** \n- 所有承载业务的 `private` 方法均补中文首行 + 必要 `@throws` \n\n## 2. Launch 准入(对齐 `01_launch_session.md` §3.1\n\n在 `launchWithSession` 中,解析游戏上下文后、去重/建 Session 前调用 `ensureLaunchAdmissionAllowed`\n\n| 检查 | 实现 |\n|------|------|\n| `game_gateway_control` | [`GameGatewayControlModel`](slot-pwa/app/model/game/GameGatewayControlModel.php) 按 GLOBAL / USER / PROVIDER / GAME / PROVIDER_GAME 查未过期记录;`control_status` 为 **3 / 4 / 6** 时拒绝 Launch |\n| `game_user_risk_profile_01` | [`GameUserRiskProfileModel`](slot-pwa/app/model/game/GameUserRiskProfileModel.php)`risk_action` 为 **REJECT / SUSPEND** 时拒绝(可在 [`config/launch_session.php`](slot-pwa/config/launch_session.php) 配置) |\n| HOLD | 不拦 Launch仅影响后续派奖 |\n\n阻断时打 `warning` 日志并抛 `BusinessException`(中文文案;熔断优先使用 `reason` 字段)。\n\n## 3. 建表 SQL需 DBA/本地执行)\n\n- [`db/game_gateway_control.sql`](slot-pwa/db/game_gateway_control.sql) \n- [`db/game_user_risk_profile_01.sql`](slot-pwa/db/game_user_risk_profile_01.sql) \n\n主键均为 **AUTO_INCREMENT**(与 `game_launch_session` 一致)。\n\n## 4. 验证\n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\nPHPDoc: checked \n\n---\n\n**上线前请确认**`s_common`(或当前库)已建上述两张表;否则 Launch 查询会 SQL 报错。需要的话我可以再补准入相关的 Feature 测试用例。\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n\"校验网关熔断与用户风险快照\" 风控暂时不在这个需求里面实现\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"移除 Launch 准入(网关熔断与用户风险快照)相关实现,保留 PHPDoc 与其它 Launch Session 功能。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","limit":120}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/launch_session.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":"use app\\model\\game\\GameGatewayControlModel;\nuse app\\model\\game\\GameLaunchSessionModel;\nuse app\\model\\game\\GameUserRiskProfileModel;","new_string":"use app\\model\\game\\GameLaunchSessionModel;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" $this->ensureLaunchAdmissionAllowed(\n $launchStart->uid(),\n $launchStart->providerCode(),\n $launchStart->gameCode()\n );\n\n $reusedLaunch = $this->findReusableLaunch($launchStart);","new_string":" $reusedLaunch = $this->findReusableLaunch($launchStart);"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":" /**\n * 校验网关熔断与用户风险快照,不满足则拒绝 Launch。\n *\n * @throws BusinessException 平台/游戏/用户被熔断或风险动作拒绝启动时\n */\n private function ensureLaunchAdmissionAllowed(int $uid, string $providerCode, string $gameCode): void\n {\n $gatewayControl = GameGatewayControlModel::findLaunchBlockingControl($uid, $providerCode, $gameCode);\n if ($gatewayControl !== null) {\n Log::warning('launch blocked by gateway control', [\n 'uid' => $uid,\n 'provider_code' => $providerCode,\n 'game_code' => $gameCode,\n 'scope_type' => (string) $gatewayControl->scope_type,\n 'control_status' => (int) $gatewayControl->control_status,\n 'reason' => (string) $gatewayControl->reason,\n ]);\n\n $blockReason = trim((string) $gatewayControl->reason);\n throw new BusinessException(\n $blockReason !== '' ? $blockReason : '游戏暂不可用,请稍后再试'\n );\n }\n\n $userRiskProfile = GameUserRiskProfileModel::findByUid($uid);\n if ($userRiskProfile === null) {\n return;\n }\n\n $blockLaunchActions = config('launch_session.risk_actions_block_launch', ['REJECT', 'SUSPEND']);\n if (!is_array($blockLaunchActions)) {\n $blockLaunchActions = ['REJECT', 'SUSPEND'];\n }\n\n if (!$userRiskProfile->shouldBlockLaunch($blockLaunchActions)) {\n return;\n }\n\n Log::warning('launch blocked by user risk profile', [\n 'uid' => $uid,\n 'provider_code' => $providerCode,\n 'game_code' => $gameCode,\n 'risk_level' => (int) $userRiskProfile->risk_level,\n 'risk_action' => (string) $userRiskProfile->risk_action,\n 'risk_score' => (int) $userRiskProfile->risk_score,\n ]);\n\n throw new BusinessException('当前账号游戏风险较高,暂无法启动游戏');\n }\n\n /**\n * 创建 Session 记录并请求 Provider 获取 LaunchURL。","new_string":" /**\n * 创建 Session 记录并请求 Provider 获取 LaunchURL。"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/config/launch_session.php","old_string":"return [\n 'launch_session_ttl_seconds' => (int) (getenv('LAUNCH_SESSION_TTL_SECONDS') ?: 7200),\n 'launch_dedup_ttl_seconds' => (int) (getenv('LAUNCH_DEDUP_TTL_SECONDS') ?: 8),\n /** Launch 准入:以下 risk_action 拒绝新启动HOLD 仅影响派奖,不拦 Launch */\n 'risk_actions_block_launch' => ['REJECT', 'SUSPEND'],\n];","new_string":"return [\n 'launch_session_ttl_seconds' => (int) (getenv('LAUNCH_SESSION_TTL_SECONDS') ?: 7200),\n 'launch_dedup_ttl_seconds' => (int) (getenv('LAUNCH_DEDUP_TTL_SECONDS') ?: 8),\n];"}},{"type":"tool_use","name":"Delete","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameGatewayControlModel.php"}},{"type":"tool_use","name":"Delete","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameUserRiskProfileModel.php"}},{"type":"tool_use","name":"Delete","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_gateway_control.sql"}},{"type":"tool_use","name":"Delete","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/db/game_user_risk_profile_01.sql"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"GameGatewayControl|GameUserRiskProfile|ensureLaunchAdmission","path":"/Users/ray/Documents/project/www/ray/slot-pwa"}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && git add -A && ~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Run verify after removing risk admission"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"已按你的要求去掉风控准入,**本期 `01_launch_session` 只做 Session 记录与 LaunchURL**,不包含网关熔断 / 用户风险快照。\n\n## 已移除\n\n- `GameLaunchSessionLogic::ensureLaunchAdmissionAllowed()` 及其调用\n- `GameGatewayControlModel`、`GameUserRiskProfileModel`\n- `db/game_gateway_control.sql`、`db/game_user_risk_profile_01.sql`\n- `config/launch_session.php` 中的 `risk_actions_block_launch`\n\n## 保留\n\n- Launch Session 创建 / 去重 / 关闭 / 过期\n- Model / Logic 的中文 PHPDoc\n\n后续做风控时可在 `resolveGameLaunchContext` 之后、`findReusableLaunch` 之前再接准入逻辑。\n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\nPHPDoc: checked\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n“”“const GAME_LAUNCH_DEDUP_PREFIX = 'game:launch:dedup:';”“”常量没有说明,是不是不符合规范\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/RedisKeyManagerService.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"const [A-Z_]+","path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service","glob":"*.php","head_limit":25}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"按收紧后的规范,承载业务语义的常量应有中文说明;`GAME_LAUNCH_DEDUP_PREFIX` 与 `GAME_LAUNCH_URL_PREFIX` 目前缺少说明。正在补上注释及对应 getter 的 PHPDoc。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/RedisKeyManagerService.php","old_string":" const TRANSACTION_NEXT_ID = 'transaction:next:id';\n const GAME_RESULT_NEXT_ID = 'game:result:next:id';\n const GAME_LAUNCH_DEDUP_PREFIX = 'game:launch:dedup:';\n\n const GAME_LAUNCH_URL_PREFIX = 'game:launch:url:';","new_string":" const TRANSACTION_NEXT_ID = 'transaction:next:id';\n const GAME_RESULT_NEXT_ID = 'game:result:next:id';\n\n /** Launch 短窗口去重:值为 session_id后缀 uid:provider_code:game_code */\n const GAME_LAUNCH_DEDUP_PREFIX = 'game:launch:dedup:';\n\n /** LaunchURL 明文缓存(短 TTL后缀 session_idDB 仅存 hash */\n const GAME_LAUNCH_URL_PREFIX = 'game:launch:url:';"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/RedisKeyManagerService.php","old_string":" public static function getGameLaunchDedupKey(int $uid, string $providerCode, string $gameCode): string\n {\n return self::GAME_LAUNCH_DEDUP_PREFIX . $uid . ':' . $providerCode . ':' . $gameCode;\n }\n\n public static function getGameLaunchUrlKey(string $sessionId): string\n {\n return self::GAME_LAUNCH_URL_PREFIX . $sessionId;\n }","new_string":" /**\n * 游戏启动短窗口去重 Redis key避免重复请求 Provider LaunchURL。\n */\n public static function getGameLaunchDedupKey(int $uid, string $providerCode, string $gameCode): string\n {\n return self::GAME_LAUNCH_DEDUP_PREFIX . $uid . ':' . $providerCode . ':' . $gameCode;\n }\n\n /**\n * 某次 Launch Session 对应的 LaunchURL 明文缓存 key。\n */\n public static function getGameLaunchUrlKey(string $sessionId): string\n {\n return self::GAME_LAUNCH_URL_PREFIX . $sessionId;\n }"}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && ~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Run backend verification script"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"**是的,按当前规范属于不符合。**\n\n`php-clean-code` 里对 Model 要求 `STATUS_*` 等**业务常量**要有中文 `/** */` 说明;`GAME_LAUNCH_DEDUP_PREFIX` / `GAME_LAUNCH_URL_PREFIX` 表达的是 Launch 去重、URL 缓存语义,不是纯技术占位,**应有中文说明**。\n\n同文件里 `GAME_INFO`、`WITHDRAW_TASK` 有行尾注释,而这两个 Launch 相关常量之前没有,不一致。\n\n已补上\n\n- `GAME_LAUNCH_DEDUP_PREFIX` — 短窗口去重,值为 `session_id`\n- `GAME_LAUNCH_URL_PREFIX` — LaunchURL 明文缓存DB 只存 hash\n- `getGameLaunchDedupKey` / `getGameLaunchUrlKey` — 中文 PHPDoc 首行\n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\nPHPDoc: checked\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n检测一下变更的文件还有哪些常量不符合规范的修复\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && git diff --cached --name-only && echo '---' && git diff --name-only && echo '---untracked---' && git status -u --short | head -40","description":"List all changed files in slot-pwa"}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n中断了吗\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"继续扫描变更文件中的常量并修复。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"^\\s+(public |private |protected )?const ","path":"/Users/ray/Documents/project/www/ray/slot-pwa","glob":"**/{GameLaunch*,GameController,GameLaunch.php,launch_session,RedisKeyManager*,LaunchSession*}*"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","limit":35}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/validate/GameLaunchSessionValidate.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/controller/GameLaunchSessionController.php"}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n卡死了吗\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"未卡死,正在补全变更文件中缺少中文说明的常量。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/command/GameLaunchSessionExpire.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/dto/GameLaunchSessionResultDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/service/RedisKeyManagerService.php","limit":75}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/logic/GameLaunchSessionLogic.php","old_string":"class GameLaunchSessionLogic\n{\n private const SESSION_ID_PREFIX = 'sess_';\n\n private const LAUNCH_REQUEST_ID_PREFIX = 'lreq_';\n\n private const MIN_LAUNCH_SESSION_TTL_SECONDS = 60;\n\n private const MIN_LAUNCH_DEDUP_TTL_SECONDS = 1;","new_string":"class GameLaunchSessionLogic\n{\n /** 对外 session_id 前缀 */\n private const SESSION_ID_PREFIX = 'sess_';\n\n /** 启动请求追踪 ID 前缀 */\n private const LAUNCH_REQUEST_ID_PREFIX = 'lreq_';\n\n /** Session / LaunchURL Redis 缓存 TTL 下限(秒) */\n private const MIN_LAUNCH_SESSION_TTL_SECONDS = 60;\n\n /** 短窗口去重 Redis TTL 下限(秒) */\n private const MIN_LAUNCH_DEDUP_TTL_SECONDS = 1;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/validate/GameLaunchSessionValidate.php","old_string":"use think\\Validate;\n\nclass GameLaunchSessionValidate extends Validate\n{\n public const SCENE_CLOSE = 'close';","new_string":"use think\\Validate;\n\n/**\n * 游戏启动 Session 接口参数校验。\n */\nclass GameLaunchSessionValidate extends Validate\n{\n /** 用户退出关闭 Session 场景 */\n public const SCENE_CLOSE = 'close';"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/command/GameLaunchSessionExpire.php","old_string":"use Symfony\\Component\\Console\\Output\\OutputInterface;\n\nclass GameLaunchSessionExpire extends Command\n{\n protected static $defaultName = 'game:launch-session:expire';\n\n protected static $defaultDescription = 'Expire active game launch sessions past expired_at';\n\n protected function execute(InputInterface $input, OutputInterface $output): int","new_string":"use Symfony\\Component\\Console\\Output\\OutputInterface;\n\n/**\n * 定时将已过期的 game_launch_session 置为 status=已过期3。\n */\nclass GameLaunchSessionExpire extends Command\n{\n protected static $defaultName = 'game:launch-session:expire';\n\n protected static $defaultDescription = '将已过期的游戏启动 Session 批量标记为已过期';\n\n /**\n * 执行过期扫描status=有效 且 expired_at 已过的记录更新为已过期。\n */\n protected function execute(InputInterface $input, OutputInterface $output): int"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/api/dto/GameLaunchContextDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-pwa/app/model/game/GameLaunchSessionCreateParams.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"const ","path":"/Users/ray/Documents/project/www/ray/slot-pwa/tests","glob":"*Launch*"}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/www/ray/slot-pwa && git add app/api/logic/GameLaunchSessionLogic.php app/api/validate/GameLaunchSessionValidate.php app/command/GameLaunchSessionExpire.php && ~/.cursor/hooks/verify-slot-backend.sh 2>&1","description":"Run verify on updated PHP files"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"没有卡死。已扫完 **launch 相关变更文件**里的常量,并补全缺失说明。\n\n## 扫描结果\n\n| 文件 | 常量 | 原状态 | 处理 |\n|------|------|--------|------|\n| [`GameLaunchSessionLogic.php`](slot-pwa/app/api/logic/GameLaunchSessionLogic.php) | `SESSION_ID_PREFIX`、`LAUNCH_REQUEST_ID_PREFIX`、`MIN_LAUNCH_SESSION_TTL_SECONDS`、`MIN_LAUNCH_DEDUP_TTL_SECONDS` | 无说明 | **已加** `/** 中文 */` |\n| [`GameLaunchSessionValidate.php`](slot-pwa/app/api/validate/GameLaunchSessionValidate.php) | `SCENE_CLOSE` | 无说明 | **已加** 类注释 + 常量说明 |\n| [`GameLaunchSessionExpire.php`](slot-pwa/app/command/GameLaunchSessionExpire.php) | 无 `const` | 命令类无中文说明 | **已加** 类注释、`execute` PHPDoc、中文 `defaultDescription` |\n| [`GameLaunchSessionModel.php`](slot-pwa/app/model/game/GameLaunchSessionModel.php) | `STATUS_*` | 已有中文 | 无需改 |\n| [`RedisKeyManagerService.php`](slot-pwa/app/service/RedisKeyManagerService.php) | `GAME_LAUNCH_*` | 上次已补 | 无需改 |\n| DTO / `CreateParams` / 测试 | — | 无业务 `const` | — |\n\n## 未改(非本次 Launch 引入)\n\n[`RedisKeyManagerService.php`](slot-pwa/app/service/RedisKeyManagerService.php) 里原有的 `TRANSACTION_NEXT_ID`、`GAME_RESULT_NEXT_ID` 仍无注释,是历史代码,不在本次 launch diff 新增范围内;若要统一整文件常量风格可以另开一小改。\n\n```\n=== verify-slot-backend ===\nPASS (no changed files)\n```\n\nPHPDoc: checked\n\n[REDACTED]"}]}}