120 lines
182 KiB
JSON
120 lines
182 KiB
JSON
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 7:37 PM (UTC+8)</timestamp>\n<user_query>\n评审 docs/requirements 下面的 \"新用户试玩提现活动需求文档.md\"需求文档\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"I'll review the requirements document. Let me find and read it first.\n\n I need to locate and review the requirements document."},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/新用户试玩提现活动需求文档.md"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"我已完整读完该需求文档。下面是评审结论,按严重程度分级。\n\n# 需求评审:新用户试玩提现活动\n\n## 一、设计亮点\n- 复用 Bonus Balance、不新增钱包/Lot/打码任务,落地成本低,思路清晰。\n- 用户侧(Trial Balance)与钱包层(Bonus)分离的产品包装合理。\n- 第一次转盘(现金释放)与后续 Reward Spins(Bonus/Coupon)边界明确,文案防误导意识好(§5.1、§20.3)。\n- 幂等维度(§17)、金额 *1000(§20.7)、流水档次配置化(§15.2)考虑到位。\n\n---\n\n## 二、🔴 阻断级问题(必须先定,否则资损/逻辑跑不通)\n\n**1. `Trial Balance = 当前 Bonus Balance` 的前提不成立(§3.2)**\n文档假设\"充值前新用户只有系统赠送的 $20 Bonus\"。但真实系统里新用户常有注册礼、邀请奖励、其他活动 Bonus。一旦存在其他 Bonus:\n- 用户侧 Trial Balance 会把无关 Bonus 算进去;\n- 首充时 `Pool = min(Bonus Balance, 500)` 会把无关 Bonus 一并抽离/作废 → **直接资损 + 用户投诉**。\n\n建议:用独立字段(如 `trial_bonus_remaining`)追踪试玩本金,或明确\"试玩期内禁止其他 Bonus 入账\",不能用整体 Bonus 余额代替。\n\n**2. `P = 0` 时后续转盘可被无限白嫖(§11.2、§11.3)**\n后续解锁门槛 = `P × 倍数`。若用户首充瞬间 Bonus 已输光,`P = 0`,则所有后续门槛 `P×n = 0`,每次\"有效投注 ≥ 0\"立即满足,可连续领 13 次 Bonus/Coupon。必须定义 `P = 0`(或 P 很小)时的处理(最低基数 / 直接结束 / 关闭后续转盘)。\n\n**3. 首充后退款/拒付无回滚方案(§7.4、§12.3)**\n首充成功已生成 Pool 并清零 Bonus。若该笔充值随后退款/拒付:Pool 已生成、Bonus 已清零,甚至已转盘释放到可提现,**如何回滚?**全文无一字。这是核心资损风险点,必须补\"充值反向冲正 → 活动状态/Pool/已释放金额\"的处理规则。\n\n**4. 缺风控 / 反多账号套利设计**\n首充 $50 解锁,首转最低释放 $10 到可提现(基本无流水要求即可提现)。多游客账号批量刷 $20→充→转出现金的套利完全没有防护。需补:设备/IP/支付指纹限制、可提现释放的流水或人工审核门槛、新用户判定口径。\n\n**5. 首充时 Bonus = 0 的产品兜底未定(§3.3 示例首行 $0→Pool $0)**\n用户把 $20 输光后才充值,`Pool = 0`,按 §6.2 直接进 \"Completed\",充了钱一无所获、连首转都转不了。这是高频路径,需产品确认是否给保底及对应文案,不能默认走完成态。\n\n---\n\n## 三、🟠 一致性 / 逻辑缺陷\n\n**6. 状态机两处对不上(§13.1 vs §14.1)**\n§13.1 列 11 个主状态(TrialGranted、TrialPlaying、FirstDepositSuccess、TrialPoolCreated、WaitingDepositThreshold、FirstSpinAvailable、FirstSpinCompleted、RewardSpinLocked、RewardSpinAvailable、Completed、Cancelled),但 §14.1 表 `status` 注释只有 7 个值。两套状态需统一并给出一一映射。\n\n**7. \"create or repair Pool\" 用当前余额会算错(§6.2 vs §12.3)**\n§6.2 把 Pool 兜底创建放在\"充值 ≥ $50\"分支之后。若首充回调漏处理,到这里才补建 Pool,而 §8.2/§12.3 规定读\"**当前** Bonus Balance\"——此时余额早已因继续游戏变化。repair 必须用**首充那一刻的快照**(表里有 `bonus_balance_at_first_deposit`,但文字描述仍写\"当前余额\",需改)。\n\n**8. `spin_available` 计算口径缺失(§6.2、§16.2)**\n首次转盘解锁只说\"累计充值≥50 且 Pool>0\",但伪代码用 `spin_available` 统一判断,首转是否走 `spin_available`、后续转盘 `spin_available` 如何由有效投注推导,均未定义。\n\n**9. `first_spin_release_wallet` 配置与首转奖项写死冲突(§15.1 vs §15.3)**\n配置项可配释放钱包,但 §15.3 奖项全写死 `WITHDRAWABLE_RELEASE`,存在冗余/冲突,需明确以谁为准。\n\n**10. 有效投注配置维度不足(§11.4 vs §15.1)**\n§11.4 要求\"充值后、真实资金(Withdrawable/Locked Deposit)、Slots、排除 Bonus 投注/Free Spins\"。但 §15.1 只有 `valid_bet_category=[\"SLOTS\"]`,无法表达\"资金来源过滤\"和\"起算时间点\"。配置需补资金来源维度与起算时间。\n\n---\n\n## 四、🟡 数据表 / 接口\n\n**11. 主键无自增/ID 策略(§14.1、§14.2)**\n两表 `id BIGINT UNSIGNED NOT NULL` 既无 `AUTO_INCREMENT` 也未说明雪花ID,需明确。\n\n**12. 多币种完全缺失**\n全文以 `$` 为单位,两张表、接口、文案均无 `currency` 字段。若平台多币种,需全链路补币种,否则汇率/展示错乱。\n\n**13. 首充生成 Pool 的幂等落不了地(§17.2 vs §14.1)**\n幂等维度声明为 `uid + first_deposit_order_no`,但 `trial_reward_record` 唯一键只有 `uk_uid_activity`,无 `first_deposit_order_no` 唯一约束。需补字段唯一索引或明确以 record 存在性判断。\n\n**14. 首页入口接口缺充值进度字段(§16.1 vs §5.4)**\n§5.4 页面要展示 `$20 / $50`,但 §16.1 返回无 `total_deposit_amount` / `deposit_threshold_amount`,需补。\n\n**15. 接口无错误码 / 失败返回定义(§16)**\n未解锁就调转盘、Pool 已耗尽、重复 spin_index、并发双请求等,全无错误码与失败结构定义。建议补统一错误码表。\n\n**16. Coupon 奖项缺快照(§12.6、§15.4)**\n`spin_record` 只有 `coupon_id`,未快照 `bonus_percent / max_bonus`。配置变更后历史发放无法追溯,建议快照。\n\n---\n\n## 五、🟢 待澄清的产品/口径问题\n\n- **\"新用户\"判定口径**未定义(注册时间?首次进大厅?老用户是否参与?),§15.1 配置也无活动时间窗口。\n- **游客→正式账号的数据承接**(§18.2):游客期领的 $20、`trial_reward_record` 如何与绑定手机后的账号关联?是否同 uid?不同则需迁移方案。\n- **首充到账与正在游戏的并发**(§12.3):读取 Bonus 快照那一刻若用户正在下注/派奖,存在竞态,需锁钱包或冻结试玩。\n- **累计充值回退**:某笔充值退款后 `total_deposit_amount` 是否回退、已解锁/已转的转盘如何处理。\n- **配置金额单位转换约定**:§15 配置用美元(10、20…),系统内 *1000,需明确入库转换点,避免双重换算。\n\n---\n\n## 结论\n文档**产品逻辑与展示层完整度高**,但在 **① Bonus 余额混用前提、② P=0 漏洞、③ 退款回滚、④ 风控、⑤ 状态机/Pool 快照一致性** 五个方面存在阻断级缺口,**不建议直接进入开发**。建议补齐第二、三节问题后再评审一轮。\n\n要不要我继续?\n\n I'm diving into this requirements document for a new user trial withdrawal activity feature. Let me work through it systematically to identify any logical inconsistencies, gaps, edge cases, and technical concerns that need addressing.\n\nThe first major issue I'm spotting is around the Trial Balance assumption—the document assumes new users only have the system-provided $20 bonus before their first deposit, but in reality users might accumulate bonuses from other activities, referrals, or registration rewards. If that happens, the Trial Balance calculation becomes incorrect and could incorrectly sweep other bonuses into the pool or mark them as forfeited. This needs either a dedicated field to track just the trial portion or explicit rules preventing other bonuses during the trial period.\n\nThere's also a timing contradiction between when the first deposit pool gets created versus the $50 threshold requirement. The pseudocode shows the pool being created only after reaching $50 in total deposits, but sections 7.1 and 8.1 state the pool should be generated immediately upon first deposit success. These need to be reconciled—either the pool is created on first deposit regardless of amount, or the $50 threshold gates its creation.\n\nI'm also noticing inconsistencies in the state machine definition around the trial status transitions. 还有一个关键问题是首次转盘在 Pool 余额小于最低奖励金额时的处理——比如剩余 $8 但最低奖励 $10,需要确保并发场景下的原子性。另外充值到账时如果用户正在游戏中,Bonus Balance 的读取会有竞态条件,需要通过钱包锁定或试玩冻结来保护。更严重的是退款场景——如果充值已生成了 Pool 并扣减了 Bonus,之后该笔充值被拒付,资金回滚的逻辑完全没有定义,这是个资损风险。还要确认首次转盘释放到可提现余额的现金是否需要流水要求,否则可能成为反套利的漏洞。\n\nID 生成策略也需要明确,trial_reward_record 的表定义没有 AUTO_INCREMENT 也没提雪花 ID。幂等性的唯一约束也不够清晰——首充生成 Pool 的幂等维度是 uid + first_deposit_order_no,但 trial_reward_record 的唯一键只有 uk_uid_activity,缺少订单号的约束。\n\n另外多币种支持完全没有提及,文档全程假设 USD,但 trial_reward_spin_record 需要 currency 字段。\n\n关于 coupon 发放记录,spin_record 有 coupon_id 字段,但不清楚是否需要快照 coupon 的 percent 和 max_bonus 等属性。首页入口接口也缺少充值进度的返回字段,虽然状态接口有,但用户需要在首页看到 $20/$50 的进度。转盘接口的并发防护只有 request_id 幂等,同一用户快速点两次不同 request_id 时的行为需要明确,可能需要 record 级别的锁和 spin_index 唯一约束来处理冲突。所有接口都缺少失败场景的错误码定义,比如未解锁就调转盘、Pool 耗尽、重复转盘等。\n\n游客账号与正式账号的数据迁移也是个问题——用户先以游客身份领 $20,后绑定手机成正式账号,Bonus 和 trial_reward_record 如何关联?如果游客和正式账号的 uid 不同,所有记录都需要迁移。\n\n活动本身是否有结束时间、老用户是否参与、\"新用户\"的界定标准都没有定义,配置里也只有 enabled 没有时间窗口。first_spin_release_wallet 配置可配但首次转盘奖项写死 WITHDRAWABLE_RELEASE,这造成了冗余和潜在冲突。valid_bet_category 配置只有 [\"SLOTS\"],但这不足以表达\"充值后真实资金 Slots 有效投注\",还需要按资金来源过滤。文案币种符号写死 $,国际化没考虑。最严重的是当 P=0(首充时 bonus=0)时,所有后续转盘门槛都变成 0,用户可以无限转 Reward Spins 领 Bonus 和 Coupon,这是个明显的漏洞。\n\n现在我想把这些问题整理成结构化的评审报告,按严重程度分级。我特别想再确认一下 P=0 漏洞和首充 bonus=0 的处理,这些是最关键的,文档里确实没有处理。我也注意到第 6 节的伪代码顺序有问题值得再看——Pool 应该在首充时就生成,但代码里 trial_reward_pool_created 的分支放在 deposit>=50 之后,这意味着首充 $20 时会进入 Deposit Progress 分支,Pool 创建分支走不到。不过 Pool 是首充事件触发生成的,不是点 Withdraw 触发的,所以这个\"create or repair\"应该是兜底修复逻辑。\n\n但这里有个隐患:如果首充回调漏了没生成 Pool,等到 deposit>=50 点 withdraw 时才\"create or repair\",此时读取的 Bonus Balance 已经不是首充那一刻的了,用户可能又玩了或输赢了,Pool 金额会算错。文档 8.2/12.3 用的是\"当前 Bonus Balance\",repair 场景会出错,必须用首充快照而非当前余额。\n\n我需要整理一份结构化的评审报告,按优先级列出问题,最后用 AskQuestion 询问是否需要据此修订文档。"},{"type":"tool_use","name":"AskQuestion","input":{"questions":"\n<parameter name=\"id\">next","prompt":"下一步你希望我做什么?","options":"\n<parameter name=\"id\">patch_doc","label":"暂不改,仅评审即可","id":"none"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"AskQuestion","input":{"questions":[{"id":"next","prompt":"下一步你希望我做什么?","options":[{"id":"patch_doc","label":"按评审意见修订需求文档(补齐阻断级问题章节)"},{"id":"checklist","label":"输出一份给产品/开发的待澄清问题清单"},{"id":"only_review","label":"暂不改动,仅评审即可"}]}],"title":"评审后续动作"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"明白,我来按评审补齐阻断级问题。我会就地修正关键不一致,并新增风控/回滚/兜底章节。\n\n I need to revise the requirements document to address the blocking-level issues, making targeted edits to handle bonus balance mixing, P=0 vulnerabilities, refund rollbacks, risk controls, and the first issue mentioned.\n\nNow I'm planning the specific sections to add or modify: I'll consolidate the critical blocking issues into a new section while fixing inline inconsistencies across the state machine definitions, pool snapshots, and spin_available logic. I'll make focused edits rather than a complete rewrite, targeting the most glaring gaps in the document."},{"type":"tool_use","name":"TodoWrite","input":{"merge":false,"todos":[{"id":"1","content":"修正 §3.2 Trial Balance 余额口径(独立追踪试玩本金)","status":"in_progress"},{"id":"2","content":"修正 §8.2/§12.3 Pool 用首充快照、repair 口径","status":"pending"},{"id":"3","content":"§11.2 增加 P=0 兜底规则","status":"pending"},{"id":"4","content":"§3.3/§6.2 首充 Bonus=0 兜底","status":"pending"},{"id":"5","content":"统一状态机 §13.1 与 §14.1","status":"pending"},{"id":"6","content":"新增退款/冲正回滚章节","status":"pending"},{"id":"7","content":"新增风控/反套利章节与新用户判定","status":"pending"}]}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now let me make the edits. First, §3.2 — fix the Trial Balance balance definition."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"Trial Balance 是前端展示概念。\n\n计算方式:\n\n```text\nTrial Balance = 当前 Bonus Balance\n```\n\n前提:\n\n```text\n充值前新用户只有系统赠送的 $20 Bonus,不存在其他 Bonus 来源。\n```","new_string":"Trial Balance 是前端展示概念。\n\n计算方式:\n\n```text\nTrial Balance = 试玩本金当前余额(trial_bonus_remaining)\n```\n\n> 设计修正:不得直接用「整个 Bonus Balance」当作 Trial Balance。\n\n原因:\n\n```text\n真实系统中新用户可能同时拥有注册礼、邀请奖励、其他活动等 Bonus 来源。\n若用整个 Bonus Balance 表示 Trial Balance,会出现两类资损/投诉风险:\n1. 用户侧 Trial Balance 把无关 Bonus 一并展示;\n2. 首充时 Pool = min(Bonus Balance, $500) 会把无关 Bonus 一并抽离或作废。\n```\n\n落地要求(二选一,前期推荐方案 A):\n\n```text\n方案 A(推荐):活动侧用独立字段 trial_bonus_remaining 追踪试玩本金,\n 下注/派奖时按「试玩本金占当前 Bonus 的比例或先扣试玩本金」规则同步增减,\n 首充生成 Pool 只取 trial_bonus_remaining,绝不动用其它 Bonus。\n\n方案 B:明确约束「试玩期内(首充成功前)禁止任何其它 Bonus 入账」,\n 由 wallet/activity 在入账前置校验拦截,使 Bonus Balance == 试玩本金恒成立。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"用户使用 Trial Balance 游戏时:\n\n```text\n下注扣 Bonus Balance\n派奖加 Bonus Balance\n```","new_string":"用户使用 Trial Balance 游戏时(按上述方案 A / B 之一保证试玩本金口径):\n\n```text\n下注扣 Bonus Balance(同步扣减 trial_bonus_remaining)\n派奖加 Bonus Balance(同步增加 trial_bonus_remaining)\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §3.3 — Pool 用快照 + 首充 Bonus=0 兜底."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"生成公式:\n\n```text\nTrial Reward Pool = min(首次充值成功时的 Bonus Balance, $500)\n```","new_string":"生成公式:\n\n```text\nTrial Reward Pool = min(首次充值成功那一刻的试玩本金快照, $500)\n```\n\n> 必须使用「首充那一刻」的快照(落库 bonus_balance_at_first_deposit),\n> 不得在补偿/repair 时再读「当前余额」,否则用户继续游戏后余额变化会算错 Pool。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 首充时 Bonus Balance | Trial Reward Pool | 超出作废 |\n| ----------------: | ----------------: | -----: |\n| $0 | $0 | $0 |\n| $18 | $18 | $0 |\n| $86.50 | $86.50 | $0 |\n| $500 | $500 | $0 |\n| $680 | $500 | $180 |\n| $2,000 | $500 | $1,500 |","new_string":"| 首充时 Bonus Balance | Trial Reward Pool | 超出作废 |\n| ----------------: | ----------------: | -----: |\n| $0 | $0 | $0 |\n| $18 | $18 | $0 |\n| $86.50 | $86.50 | $0 |\n| $500 | $500 | $0 |\n| $680 | $500 | $180 |\n| $2,000 | $500 | $1,500 |\n\n#### 首充时试玩本金为 0 的兜底(必须产品确认)\n\n若用户把 $20 试玩金全部输光后才首次充值,`Pool = 0`,将无法进行任何首次转盘、充值后却一无所获,属高频负向路径。前期采用以下兜底之一,**默认方案 A**:\n\n```text\n方案 A(推荐):Pool = 0 时仍给「保底首次转盘」,最低释放 trial_min_release(默认 $10)到 Withdrawable,\n 该保底金额计入资损预算,需配 deposit_threshold 与风控共同约束。\n方案 B:Pool = 0 时直接进入 Completed,但首页/弹窗必须前置提示\n 「Trial Balance 已用尽,充值不再返还试玩奖励」,避免被套路感。\n```\n\n> 在产品未确认前,研发不得默认走「Pool=0 直接 Completed 且无任何提示」。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §8.2 generation logic — use 试玩本金 + repair 口径.\n\n Now I need to update the §8.2 generation logic to incorporate the snapshot and trial_bonus_remaining values into the calculations."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"首次充值成功时:\n\n```text\ncurrent_bonus_balance = 用户当前 Bonus Balance\ntrial_reward_pool_initial = min(current_bonus_balance, trial_withdrawal_cap)\ntrial_reward_pool_remaining = trial_reward_pool_initial\n```\n\n前期:\n\n```text\ntrial_withdrawal_cap = $500\n```\n\n钱包处理:\n\n```text\n如果 current_bonus_balance <= $500:\n 扣减 current_bonus_balance\n 全部进入 Trial Reward Pool\n\n如果 current_bonus_balance > $500:\n 扣减 current_bonus_balance\n $500 进入 Trial Reward Pool\n 超出部分作废\n```","new_string":"首次充值成功时:\n\n```text\ntrial_principal_snapshot = 首充成功那一刻的试玩本金(落库 bonus_balance_at_first_deposit)\ntrial_reward_pool_initial = min(trial_principal_snapshot, trial_withdrawal_cap)\ntrial_reward_pool_remaining = trial_reward_pool_initial\n```\n\n前期:\n\n```text\ntrial_withdrawal_cap = $500\n```\n\n钱包处理(仅作用于试玩本金,不动其它 Bonus,见 §3.2):\n\n```text\n如果 trial_principal_snapshot <= $500:\n 扣减 trial_principal_snapshot\n 全部进入 Trial Reward Pool\n\n如果 trial_principal_snapshot > $500:\n 扣减 trial_principal_snapshot\n $500 进入 Trial Reward Pool\n 超出部分作废\n```\n\n补偿(repair)口径:\n\n```text\n若首充回调漏处理,后续在用户点击 Withdraw 时补建 Pool,\n必须使用已落库的 bonus_balance_at_first_deposit 快照,\n禁止读取「当前 Bonus Balance」重新计算,否则金额会因继续游戏而错误。\n若快照缺失无法补建,转人工核对,不得用当前余额兜底生成。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"1","content":"修正 §3.2 Trial Balance 余额口径(独立追踪试玩本金)","status":"completed"},{"id":"2","content":"修正 §8.2/§12.3 Pool 用首充快照、repair 口径","status":"completed"},{"id":"4","content":"§3.3/§6.2 首充 Bonus=0 兜底","status":"completed"},{"id":"3","content":"§11.2 增加 P=0 兜底规则","status":"in_progress"}]}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §11.2 — P=0 兜底."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"```text\n0x / 1x / 2x / 4x / 7x / 11x / 16x / 22x / 30x / 40x / 55x / 75x / 100x\n```","new_string":"```text\n0x / 1x / 2x / 4x / 7x / 11x / 16x / 22x / 30x / 40x / 55x / 75x / 100x\n```\n\n> P = 0 兜底(必须):后续转盘门槛为 `P × 倍数`。若 P = 0,则所有门槛恒为 0,\n> 「有效投注 ≥ 0」永远成立,用户可连续白嫖全部后续 Reward Spins。\n> 规则:当 `P < trial_min_pool_for_reward_spin`(默认 P = 0)时,\n> **关闭后续 Reward Spins**,活动在首次转盘后即进入 Completed;\n> 或改用绝对流水门槛 `next_spin_required_bet = max(P × 倍数, min_required_bet)`。\n> 二者取其一并写入配置,禁止保留「门槛恒为 0」的实现。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now unify state machine. Let me update §13.1 to map to the table values."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 状态 | 说明 |\n| ----------------------- | --------------------------------- |\n| TrialGranted | 已发放 $20 Bonus,用户侧展示 Trial Balance |\n| TrialPlaying | 用户正在使用 Bonus 试玩 |\n| FirstDepositSuccess | 用户已首次充值成功 |\n| TrialPoolCreated | 已生成 Trial Reward Pool |\n| WaitingDepositThreshold | 已生成池子,但累计充值未满 $50 |\n| FirstSpinAvailable | 第一次转盘可用 |\n| FirstSpinCompleted | 第一次转盘已完成 |\n| RewardSpinLocked | 后续转盘未达流水 |\n| RewardSpinAvailable | 后续转盘可用 |\n| Completed | 活动完成 |\n| Cancelled | 后台取消 |\n\n---","new_string":"主状态采用与 §14.1 表 `status` 字段一一对应的**枚举值**,避免文档前后两套状态对不上。\n`TrialGranted` / `FirstDepositSuccess` / `FirstSpinCompleted` 等为**事件节点**(落在 spin/钱包流水或日志),不单独占用主状态值。\n\n| status 值 | 状态码 | 说明 |\n| -------: | ----------------------- | --------------------------------------------------- |\n| 1 | TrialPlaying | 已发放 $20,用户使用试玩本金游戏中(含 TrialGranted 节点) |\n| 2 | WaitingDepositThreshold | 首充成功并已生成 Pool,但累计充值未满 $50(含 FirstDepositSuccess / TrialPoolCreated 节点) |\n| 3 | FirstSpinAvailable | 累计充值 ≥ $50 且 Pool > 0,第一次转盘可用 |\n| 4 | RewardSpinLocked | 第一次转盘已完成(FirstSpinCompleted 节点),后续转盘未达流水 |\n| 5 | RewardSpinAvailable | 后续转盘已达流水,可转 |\n| 6 | Completed | 活动完成(Pool 耗尽 / 后续转盘关闭 / 全部领完) |\n| 7 | Cancelled | 后台取消 |\n\n> 说明:第一次转盘完成后若 Pool 仍 > 0 但后续转盘机制开启,则进入 4/5;\n> 若 Pool 耗尽或 P=0 关闭后续转盘(见 §11.2),直接进入 6。\n\n---"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Good — §14.1 table comment already matches the unified values. Now add the rollback and risk-control sections before §21.\n\n The table comment in §14.1 already matches the status mapping I defined, so that's consistent. Now I need to add two new sections for refunds/chargebacks and risk control/anti-arbitrage before §21, so let me locate §20 first."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"## 21. 最终一句话规则","new_string":"## 20.8 充值退款 / 拒付 / 冲正回滚(必须)\n\n首充成功会生成 Pool 并扣减试玩本金,后续可能已转盘释放到可提现。若该笔充值随后被退款 / 拒付 / 冲正,必须有明确回滚规则,否则资损。\n\n判断分级处理:\n\n```text\n情形一:首充已生成 Pool,但尚未进行任何首次转盘\n → 反向冲正:作废 Pool(remaining 清零),活动状态回退或置 Cancelled,\n 试玩本金是否返还由风控/产品决定(默认不返还,记日志)。\n\n情形二:首充计入累计充值并已解锁 / 已转盘释放到 Withdrawable\n → 已释放到可提现的现金不可凭空收回,必须走「负向账」或冻结 + 人工审核,\n 标记该用户活动为风险态,禁止继续转盘。\n\n情形三:退款仅影响累计充值统计、未触发任何解锁\n → total_deposit_amount 扣回对应金额,重算 deposit 进度与解锁状态。\n```\n\n要求:\n\n```text\n1. 退款 / 拒付事件必须由 pay 通知 activity,activity 幂等处理(uid + order_no)。\n2. total_deposit_amount 的加与减都必须有流水可追溯,不得直接覆盖。\n3. 任何「已释放到 Withdrawable 又遇退款」的场景必须落风险标记并可后台查询。\n```\n\n---\n\n## 20.9 风控与反多账号套利(必须)\n\n第一次转盘释放的现金近乎无流水即可提现,存在批量游客账号刷「领 $20 → 充值 → 转出现金」的套利风险。前期至少具备:\n\n```text\n1. 新用户判定口径(见 §20.10),限制仅真实新用户参与。\n2. 同设备 / 同 IP / 同支付账户 / 同收款信息 维度的参与与发放次数限制。\n3. 可提现释放可配「提现前最低有效流水」或「首次提现人工审核」开关。\n4. 命中风控时:暂停转盘、暂缓释放、转人工,全过程留痕。\n5. 与现有提现风控、反作弊系统打通,不重复造轮子。\n```\n\n> 风控规则需可配置(阈值、开关),并与 §20.8 退款回滚联动(退款用户置风险态)。\n\n---\n\n## 20.10 新用户判定与活动有效期(必须补充配置)\n\n文档多处使用「新用户」,但未给口径;§15.1 配置也缺活动时间窗口。需补:\n\n```text\nnew_user_rule:新用户判定口径(例:注册时间晚于活动开始 且 历史无成功充值 且 无既往 Trial 记录)。\nactivity_start_at / activity_end_at:活动时间窗口。\nexisting_user_policy:老用户是否参与(默认否)。\n```\n\n补充到 §15.1 活动基础配置:\n\n```json\n{\n \"new_user_rule\": \"register_after_start_and_no_deposit_history\",\n \"activity_start_at\": \"2026-01-01 00:00:00\",\n \"activity_end_at\": \"2026-12-31 23:59:59\",\n \"existing_user_policy\": \"EXCLUDE\",\n \"currency\": \"USD\",\n \"trial_min_release\": 10,\n \"risk_control_enabled\": true,\n \"withdraw_min_valid_bet\": 0\n}\n```\n\n> 注:配置中金额为美元,入库统一 *1000(见 §20.7);多币种时 `currency` 随用户币种取对应配置。\n\n---\n\n## 21. 最终一句话规则"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"3","content":"§11.2 增加 P=0 兜底规则","status":"completed"},{"id":"5","content":"统一状态机 §13.1 与 §14.1","status":"completed"},{"id":"6","content":"新增退款/冲正回滚章节","status":"completed"},{"id":"7","content":"新增风控/反套利章节与新用户判定","status":"completed"}]}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"已按评审补齐全部阻断级问题(仅改动该需求文档,无 PHP 改动,不触发后端校验门禁)。\n\n## 本轮修订汇总\n\n| 章节 | 修订内容 |\n|------|---------|\n| §3.2 | Trial Balance 不再等于「整个 Bonus Balance」,改为独立追踪 `trial_bonus_remaining`,给出方案 A(独立字段)/ B(禁止其他 Bonus 入账)二选一,杜绝无关 Bonus 被展示/抽离/作废的资损 |\n| §3.3、§8.2 | Pool 一律基于「首充那一刻的试玩本金快照」`bonus_balance_at_first_deposit`,明确 repair 补建禁止读当前余额;快照缺失转人工 |\n| §3.3 新增 | 首充时试玩本金为 0 的兜底(保底首转 / 显式提示二选一,禁止默认静默 Completed) |\n| §11.2 | 增加 `P=0` 兜底:关闭后续 Reward Spins 或改绝对流水门槛,堵住「门槛恒为 0 无限白嫖」漏洞 |\n| §13.1 | 主状态与 §14.1 表 `status` 一一对应(7 值),事件节点不再单列,消除两套状态对不上 |\n| §20.8 新增 | 充值退款/拒付/冲正的三类回滚规则(Pool 作废、已释放现金负向账+人工、累计充值扣回) |\n| §20.9 新增 | 风控与反多账号套利(新用户口径、设备/IP/支付维度限制、提现审核开关、留痕、退款联动风险态) |\n| §20.10 新增 | 新用户判定口径 + 活动有效期 + 多币种 `currency`,并补全 §15.1 配置示例 |\n\n## 仍建议下一轮处理(非阻断,已在评审中列出)\n- §14 两表 ID 生成策略(自增/雪花)、加 `currency` 字段、首充幂等唯一索引落地\n- §16 首页入口接口补充值进度字段、统一错误码/失败返回定义\n- 游客→正式账号数据承接、首充与游戏并发的钱包锁\n- §11.4 有效投注配置补「资金来源 + 起算时间」维度\n\n需要我接着把这批非阻断项也一并补进文档吗?\n\n I've finished up here — this was just a markdown documentation update, so the PHP backend verification doesn't come into play since no application code was modified."}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 7:46 PM (UTC+8)</timestamp>\n<user_query>\n你没有理解清楚,未充值前,用户的钱是体验金,这时候没有任何地方可以再领取Bonus.只要用户充值之后,之前的余额全部转换为待领取的金额。所以为了方便体验金就是Bonus\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"明白了,是我理解偏了。你的设计是:**充值前用户根本没有任何入口能再领到 Bonus,所以这段时间 Bonus Balance 必然只等于那 $20 体验金**;充值后整笔余额转成待领取的 Pool。也就是\"体验金 = Bonus\"是产品层面有保障的,不需要我加的独立追踪字段。我把 §3.2 改回去并去掉过度设计。\n\n I see—the user is clarifying the flow: before recharge, trial credits are the only balance available with no other bonus sources, but once they recharge, those trial credits convert into a pending-claim amount that functions as the bonus pool. So essentially, trial credits and bonus are interchangeable terms for this context.\n\nI was overcomplicating §3.2 by proposing independent tracking when the product design already guarantees this equivalence. Since there's no way to earn bonus before the first deposit, I should revert to the simpler approach: Trial Balance equals current Bonus Balance by design, and I can use that snapshot at first deposit to calculate the pool cap without needing extra fields. I'll keep the snapshot mechanism but remove the unnecessary complexity I added. I see the core issue now — the design guarantee that Bonus Balance equals 体验金 pre-deposit means I don't need separate tracking fields or complex fallback logic. The Trial Balance simply equals the current Bonus Balance before the first deposit, and after deposit that entire balance converts to the Trial Reward Pool. I should simplify §3.2 to reflect this directly, removing the over-engineered alternatives and just stating that the snapshot point (Bonus Balance at first deposit) is what matters. The equivalence only needs to hold pre-deposit anyway, since post-deposit Bonus can come from other sources like Reward Spins, but by then we're past the trial phase. Let me revise the section to be cleaner and acknowledge to the user that their point invalidates my most severe concern."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"Trial Balance 是前端展示概念。\n\n计算方式:\n\n```text\nTrial Balance = 试玩本金当前余额(trial_bonus_remaining)\n```\n\n> 设计修正:不得直接用「整个 Bonus Balance」当作 Trial Balance。\n\n原因:\n\n```text\n真实系统中新用户可能同时拥有注册礼、邀请奖励、其他活动等 Bonus 来源。\n若用整个 Bonus Balance 表示 Trial Balance,会出现两类资损/投诉风险:\n1. 用户侧 Trial Balance 把无关 Bonus 一并展示;\n2. 首充时 Pool = min(Bonus Balance, $500) 会把无关 Bonus 一并抽离或作废。\n```\n\n落地要求(二选一,前期推荐方案 A):\n\n```text\n方案 A(推荐):活动侧用独立字段 trial_bonus_remaining 追踪试玩本金,\n 下注/派奖时按「试玩本金占当前 Bonus 的比例或先扣试玩本金」规则同步增减,\n 首充生成 Pool 只取 trial_bonus_remaining,绝不动用其它 Bonus。\n\n方案 B:明确约束「试玩期内(首充成功前)禁止任何其它 Bonus 入账」,\n 由 wallet/activity 在入账前置校验拦截,使 Bonus Balance == 试玩本金恒成立。\n```","new_string":"Trial Balance 是前端展示概念。\n\n计算方式:\n\n```text\nTrial Balance = 当前 Bonus Balance\n```\n\n成立前提(产品层面保障,非假设):\n\n```text\n首次充值成功前,用户没有任何入口可以再领取 Bonus(无注册礼、无邀请、无其它活动 Bonus 入账)。\n因此充值前 Bonus Balance 必然只等于系统赠送的 $20 体验金,可安全地等同于 Trial Balance。\n```\n\n落地约束:\n\n```text\n1. 活动期内必须保证「首充成功前不存在其它 Bonus 入账」;\n 若平台后续新增任何「充值前可领取 Bonus」的玩法,需重新评估本规则,避免污染 Trial Balance / Pool。\n2. 首充成功后整笔 Bonus Balance 转换为待领取的 Trial Reward Pool(见 §3.3 / §8.2),\n 此后由后续转盘发放的 Bonus 不再纳入 Trial Balance 概念。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now revert the gameplay text and §3.3/§8.2 wording back to Bonus Balance (keeping the snapshot/repair correctness point)."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"用户使用 Trial Balance 游戏时(按上述方案 A / B 之一保证试玩本金口径):\n\n```text\n下注扣 Bonus Balance(同步扣减 trial_bonus_remaining)\n派奖加 Bonus Balance(同步增加 trial_bonus_remaining)\n```","new_string":"用户使用 Trial Balance 游戏时:\n\n```text\n下注扣 Bonus Balance\n派奖加 Bonus Balance\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"生成公式:\n\n```text\nTrial Reward Pool = min(首次充值成功那一刻的试玩本金快照, $500)\n```\n\n> 必须使用「首充那一刻」的快照(落库 bonus_balance_at_first_deposit),\n> 不得在补偿/repair 时再读「当前余额」,否则用户继续游戏后余额变化会算错 Pool。","new_string":"生成公式:\n\n```text\nTrial Reward Pool = min(首次充值成功那一刻的 Bonus Balance, $500)\n```\n\n> 必须落库「首充那一刻」的 Bonus Balance 快照(bonus_balance_at_first_deposit)。\n> 补偿/repair 时只用该快照,不得再读「当前余额」,否则用户继续游戏后余额变化会算错 Pool。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"若用户把 $20 试玩金全部输光后才首次充值,`Pool = 0`,将无法进行任何首次转盘、充值后却一无所获,属高频负向路径。前期采用以下兜底之一,**默认方案 A**:\n\n```text\n方案 A(推荐):Pool = 0 时仍给「保底首次转盘」,最低释放 trial_min_release(默认 $10)到 Withdrawable,\n 该保底金额计入资损预算,需配 deposit_threshold 与风控共同约束。\n方案 B:Pool = 0 时直接进入 Completed,但首页/弹窗必须前置提示\n 「Trial Balance 已用尽,充值不再返还试玩奖励」,避免被套路感。\n```","new_string":"若用户把 $20 体验金全部输光后才首次充值,`Pool = 0`,将无法进行任何首次转盘、充值后却一无所获,属高频负向路径。前期采用以下兜底之一,**默认方案 A**:\n\n```text\n方案 A(推荐):Pool = 0 时仍给「保底首次转盘」,最低释放 trial_min_release(默认 $10)到 Withdrawable,\n 该保底金额计入资损预算,需配 deposit_threshold 与风控共同约束。\n方案 B:Pool = 0 时直接进入 Completed,但首页/弹窗必须前置提示\n 「Trial Balance 已用尽,充值不再返还试玩奖励」,避免被套路感。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §8.2 generation logic — revert 试玩本金 wording to Bonus Balance."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"首次充值成功时:\n\n```text\ntrial_principal_snapshot = 首充成功那一刻的试玩本金(落库 bonus_balance_at_first_deposit)\ntrial_reward_pool_initial = min(trial_principal_snapshot, trial_withdrawal_cap)\ntrial_reward_pool_remaining = trial_reward_pool_initial\n```\n\n前期:\n\n```text\ntrial_withdrawal_cap = $500\n```\n\n钱包处理(仅作用于试玩本金,不动其它 Bonus,见 §3.2):\n\n```text\n如果 trial_principal_snapshot <= $500:\n 扣减 trial_principal_snapshot\n 全部进入 Trial Reward Pool\n\n如果 trial_principal_snapshot > $500:\n 扣减 trial_principal_snapshot\n $500 进入 Trial Reward Pool\n 超出部分作废\n```\n\n补偿(repair)口径:\n\n```text\n若首充回调漏处理,后续在用户点击 Withdraw 时补建 Pool,\n必须使用已落库的 bonus_balance_at_first_deposit 快照,\n禁止读取「当前 Bonus Balance」重新计算,否则金额会因继续游戏而错误。\n若快照缺失无法补建,转人工核对,不得用当前余额兜底生成。\n```","new_string":"首次充值成功时(充值前 Bonus 即体验金,整笔转换为 Pool,见 §3.2):\n\n```text\nbonus_balance_snapshot = 首充成功那一刻的 Bonus Balance(落库 bonus_balance_at_first_deposit)\ntrial_reward_pool_initial = min(bonus_balance_snapshot, trial_withdrawal_cap)\ntrial_reward_pool_remaining = trial_reward_pool_initial\n```\n\n前期:\n\n```text\ntrial_withdrawal_cap = $500\n```\n\n钱包处理:\n\n```text\n如果 bonus_balance_snapshot <= $500:\n 扣减 bonus_balance_snapshot(清零 Bonus Balance)\n 全部进入 Trial Reward Pool\n\n如果 bonus_balance_snapshot > $500:\n 扣减 bonus_balance_snapshot(清零 Bonus Balance)\n $500 进入 Trial Reward Pool\n 超出部分作废\n```\n\n补偿(repair)口径:\n\n```text\n若首充回调漏处理,后续在用户点击 Withdraw 时补建 Pool,\n必须使用已落库的 bonus_balance_at_first_deposit 快照,\n禁止读取「当前 Bonus Balance」重新计算,否则金额会因继续游戏而错误。\n若快照缺失无法补建,转人工核对,不得用当前余额兜底生成。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me check for any remaining 试玩本金 / trial_bonus_remaining references I introduced.\n\n I'm checking if I used \"试玩本金\" anywhere else in my changes by searching through the text."},{"type":"tool_use","name":"Grep","input":{"pattern":"试玩本金|trial_bonus_remaining|trial_principal","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"I'll replace the remaining 试玩本金 wording with 体验金/Bonus Balance for consistency."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"#### 首充时试玩本金为 0 的兜底(必须产品确认)","new_string":"#### 首充时 Bonus Balance 为 0 的兜底(必须产品确认)"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 1 | TrialPlaying | 已发放 $20,用户使用试玩本金游戏中(含 TrialGranted 节点) |","new_string":"| 1 | TrialPlaying | 已发放 $20 体验金,用户使用 Bonus 试玩中(含 TrialGranted 节点) |"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"首充成功会生成 Pool 并扣减试玩本金,后续可能已转盘释放到可提现。若该笔充值随后被退款 / 拒付 / 冲正,必须有明确回滚规则,否则资损。","new_string":"首充成功会生成 Pool 并清零充值前 Bonus(体验金),后续可能已转盘释放到可提现。若该笔充值随后被退款 / 拒付 / 冲正,必须有明确回滚规则,否则资损。"}}]}}
|
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":" 试玩本金是否返还由风控/产品决定(默认不返还,记日志)。","new_string":" 充值前 Bonus(体验金)是否返还由风控/产品决定(默认不返还,记日志)。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"已按你的澄清修正完毕。\n\n## 调整说明\n\n我之前误判了\"其他 Bonus 来源\"风险——你的设计里**充值前根本没有任何领取 Bonus 的入口**,所以\"体验金 = Bonus\"是有产品保障的,不需要独立追踪字段。已做如下回退:\n\n- **§3.2**:改回 `Trial Balance = 当前 Bonus Balance`,并把\"充值前无其它 Bonus 来源\"写成**产品层面的保障前提**(而非假设),同时补一条约束:今后若新增\"充值前可领 Bonus\"的玩法需重新评估,避免污染。\n- **§3.2 游戏文案 / §3.3 / §8.2**:去掉 `trial_bonus_remaining`、`试玩本金` 措辞,统一回 Bonus Balance / 体验金。\n- **§13.1 / §20.8 / 兜底标题**:同步把\"试玩本金\"措辞改为\"体验金 / Bonus Balance\"。\n\n## 保留的有效修订(与你的澄清不冲突)\n- 首充用 **`bonus_balance_at_first_deposit` 快照**,repair 不读当前余额(防止继续游戏后算错 Pool)。\n- 首充时 Bonus=0 兜底、§11.2 的 `P=0` 漏洞、§20.8 退款回滚、§20.9 风控、§20.10 新用户判定/有效期/多币种配置——这些与\"体验金=Bonus\"无关,继续保留。\n\n现在文档口径已和你的设计一致:充值前 Bonus 即体验金,首充后整笔余额(≤$500)转为待领取 Pool、超出作废。"}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 7:51 PM (UTC+8)</timestamp>\n<user_query>\n你可以这样理解,未充值之前,所有领取的金额都是体验金。就是钱包里面的Bonus,只是叫法不一样,未充值绑定手机号,赠送的也是体验金,绑邮箱也是赠送体验金\n</user_query>"}]}}
|
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{"role":"assistant","message":{"content":[{"type":"text","text":"明白了,这点很关键:**充值前的所有赠送(首入 $20、绑手机、绑邮箱等)都是体验金,本质都是钱包里的 Bonus,只是叫法不同**。所以\"Trial Balance = 全部 Bonus Balance\"恰恰是对的——充值前钱包里的 Bonus 全都是体验金,不存在\"无关 Bonus\"的概念。我之前写的\"首充前不得有其它 Bonus 入账\"约束是错的,改掉。\n\n I'm realizing my constraint about no other bonuses before the first deposit was too strict—the user is clarifying that trial credits from phone and email binding both count as bonuses in the wallet, just under a different name, so they do exist before any deposit happens.\n\nThe key insight is that ALL pre-deposit bonus grants (the initial $20, phone binding, email binding) are conceptually trial credits, and since the system only grants bonuses as trial credits before deposit, the trial balance correctly equals the entire bonus balance at that stage. I need to reframe §3.2 to remove that incorrect constraint and instead state that every bonus in the wallet before deposit is by definition a trial credit, all of which get swept into the pool at first deposit."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"成立前提(产品层面保障,非假设):\n\n```text\n首次充值成功前,用户没有任何入口可以再领取 Bonus(无注册礼、无邀请、无其它活动 Bonus 入账)。\n因此充值前 Bonus Balance 必然只等于系统赠送的 $20 体验金,可安全地等同于 Trial Balance。\n```\n\n落地约束:\n\n```text\n1. 活动期内必须保证「首充成功前不存在其它 Bonus 入账」;\n 若平台后续新增任何「充值前可领取 Bonus」的玩法,需重新评估本规则,避免污染 Trial Balance / Pool。\n2. 首充成功后整笔 Bonus Balance 转换为待领取的 Trial Reward Pool(见 §3.3 / §8.2),\n 此后由后续转盘发放的 Bonus 不再纳入 Trial Balance 概念。\n```","new_string":"成立前提(产品定义,非假设):\n\n```text\n充值前,用户领取到的所有赠送金额本质都是体验金,即钱包里的 Bonus,只是叫法不同:\n - 进入大厅赠送的 $20\n - 绑定手机号赠送的体验金\n - 绑定邮箱赠送的体验金\n - 其它「充值前」赠送玩法\n以上全部计入 Bonus Balance,也全部就是 Trial Balance。\n因此「Trial Balance = 当前 Bonus Balance」恒成立,不存在「无关 Bonus」之说。\n```\n\n落地约束:\n\n```text\n1. 充值前所有 Bonus 入账(首入 $20、绑手机、绑邮箱等)统一视为体验金,\n wallet_type 均为 BONUS,可用不同 biz_type 区分来源,但都计入 Trial Balance。\n2. 首充成功时,整笔 Bonus Balance(即累计的全部体验金)一并转换为待领取的\n Trial Reward Pool(按 min(Bonus Balance, $500),超出作废,见 §3.3 / §8.2)。\n3. 首充成功后由后续转盘发放的 Bonus(§12.5)属充值后奖励,不再纳入 Trial Balance 概念。\n```"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §12.1 to acknowledge phone/email-bind grants are also 体验金 Bonus.\n\n I need to update §12.1 to clarify that the $20 grant is just one type of bonus, and note that phone and email binding also generate bonus grants with their own transaction types."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":855,"limit":30}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":880,"limit":25}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"钱包流水:\n\n```text\nbiz_type = TRIAL_BONUS_GRANT\nwallet_type = BONUS\nchange_amount = +20000\n```\n\n---\n\n### 12.2 充值前试玩下注","new_string":"钱包流水:\n\n```text\nbiz_type = TRIAL_BONUS_GRANT\nwallet_type = BONUS\nchange_amount = +20000\n```\n\n充值前其它体验金赠送(绑手机、绑邮箱等)同为 Bonus,用不同 biz_type 区分来源,均计入 Trial Balance、首充时一并转入 Pool:\n\n```text\nbiz_type = TRIAL_BONUS_GRANT_BIND_PHONE wallet_type = BONUS change_amount = +赠送金额*1000\nbiz_type = TRIAL_BONUS_GRANT_BIND_EMAIL wallet_type = BONUS change_amount = +赠送金额*1000\n```\n\n> 各赠送金额、是否启用由后台配置;前期 §2 总览的「新用户发放金额 $20」仅指首入大厅赠送,\n> 绑手机 / 绑邮箱赠送金额单列配置。\n\n---\n\n### 12.2 充值前试玩下注"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"已更新,文档现在与你的定义完全一致。\n\n## 本次修正\n\n- **§3.2**:把\"充值前 Bonus = 单一 $20\"的旧表述,改为正确定义——**充值前所有赠送(首入 $20、绑手机、绑邮箱及其它充值前玩法)本质都是体验金 = 钱包 Bonus**,全部计入 Trial Balance;删除了我此前误加的\"首充前不得有其它 Bonus 入账\"错误约束。\n- **§3.2 落地约束**:明确①充值前各类赠送 `wallet_type=BONUS`、用不同 `biz_type` 区分来源但都算 Trial Balance;②首充时整笔 Bonus(累计全部体验金)按 `min(Bonus, $500)` 转入 Pool、超出作废;③首充后转盘发放的 Bonus 不再算 Trial Balance。\n- **§12.1**:补充绑手机 / 绑邮箱赠送的体验金钱包流水(`TRIAL_BONUS_GRANT_BIND_PHONE` / `_BIND_EMAIL`),并注明 §2 的\"$20\"仅指首入赠送,其余赠送金额后台单列配置。\n\n核心口径现在统一为:**充值前钱包里的 Bonus 全是体验金(叫法不同而已),Trial Balance = 当前 Bonus Balance 恒成立,首充时整笔扫入待领取 Pool。**"}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 8:03 PM (UTC+8)</timestamp>\n<user_query>\n超出部分不作废,只是第一笔最大可以领取min(首次充值成功那一刻的 Bonus Balance, $500)\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"这点改动会影响多个章节(§3.3、§8.2、§9、§11、§12.3 及表字段),且\"超出 $500 的部分保留后怎么释放\"存在歧义。我先确认你的口径再统一改,避免改错。\n\n我的理解是:Pool = 首充那一刻的 **全部** Bonus Balance(不作废);其中\"第一笔\"(首次 Trial Withdrawal 释放到可提现)最多 `min(Bonus, $500)`。但超出 $500 的那部分后续怎么发,需要你定。\n\n I'm realizing the bonus pool structure is different than I initially understood—the entire bonus balance becomes the pool, but the first withdrawal is capped at the minimum of the bonus balance or $500, with any excess staying in the pool rather than being forfeited. 我需要重新理解这个模型。用户说超出部分不作废,整个 Bonus Balance 都保留在 Pool 中,但第一笔提现最多只能领取 min(Bonus Balance, $500)。这意味着超过 $500 的部分会留在 Pool 里,可能用于后续的转盘或其他奖励。但我还是有点困惑,因为转盘金额本身就是 $10-$100,远低于 $500 的上限,所以这个限制的实际意义需要进一步澄清。\n\n让我重新审视一下,也许 Pool 的设计是为了在多次转盘中逐步释放,而不仅仅是第一次。\n\n但根据 §9,只有第一次转盘从 Pool 中抽取,后续的奖励转盘给出 Bonus/Coupon,不扣 Pool。这似乎有矛盾。\n\n用户的核心要求很清楚:\"超出部分不作废,只是第一笔最大可以领取 min(Bonus Balance, $500)\"。我应该保守地解读:\n- Pool 初始值 = 首次充值时的完整 Bonus Balance(没有 $500 上限,不作废)\n- trial_withdrawal_cap($500)限制的是第一次转盘释放到 Withdrawable 的最大现金额\n- 超过 $500 的部分保留在 Pool 中,通过后续转盘或其他机制释放,不是作废\n\n我应该更新文档来反映这个逻辑,并注明我的理解。 I'm settling on a clearer definition: the initial pool equals the full Bonus Balance at deposit, the first withdrawal can release at most min(Bonus, $500) to cash, and any excess stays in the pool for subsequent reward spins. I'll present this interpretation explicitly and ask what happens to that excess pool—whether it converts to bonus through reward spins or becomes withdrawable later. Looking at the wheel amounts ($10–$100 max) and the $500 cap, I realize the cap almost never actually constrains a single spin payout given the current configuration. So maybe the user is describing something different: the $500 limit applies to the total amount that can be withdrawn as cash across the activity, while the full Bonus Balance feeds the pool and gets released as bonus/coupon through spins. Let me reframe the model with this interpretation—the pool holds the entire Bonus, but only up to $500 of it can convert to withdrawable cash. There's a real tension here between what §9.2 says about subsequent withdrawals being bonus/coupon only and the implication that the excess over $500 should eventually be releasable as cash. I think the cleanest approach is to ask a focused clarifying question before making broad edits across multiple sections—since this affects the pool model, withdrawal mechanics, and reward spin logic throughout the document. I'll present my best interpretation as the default option to move things forward efficiently."},{"type":"tool_use","name":"AskQuestion","input":{"questions":[{"id":"excess","prompt":"Pool 超出 $500 的部分(不作废,保留在 Pool)后续如何释放给用户?","options":[{"id":"cash_later","label":"也按现金释放到 Withdrawable,只是分多次/多笔领取(每笔上限 $500,直到 Pool 领完)"},{"id":"bonus_coupon","label":"超出 $500 的部分只能通过后续 Reward Spins 发 Bonus/Coupon,不再以现金提现"},{"id":"other","label":"另有规则(我在下方补充说明)"}]},{"id":"cap_scope","prompt":"$500 这个上限到底约束什么?","options":[{"id":"first_release","label":"仅约束“第一笔”单次释放到可提现的最大金额 = min(Bonus,500)"},{"id":"total_cash","label":"约束整个活动“累计释放到可提现现金”的总上限 = min(Bonus,500)"}]}],"title":"超出 $500 部分的处理口径"}}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 8:08 PM (UTC+8)</timestamp>\n<user_query>\n不是的,用户第一次领取之后,剩下的全部金额,都是后面大转盘。比如充值前1200,第一次大转盘得到了30到可提现金额里面,那么剩下的1170,都是按下注流水分批次,大转盘处理\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"完全清楚了。新模型是:**Pool = 首充时全部 Bonus(如 $1200),不作废**;第一次大转盘释放现金到可提现(单次上限 min(Bonus,$500));扣掉第一次后剩余的全部金额(如 $1170)都通过后续大转盘、按下注流水分批次逐步释放。我来全文统一改。先定位所有涉及\"作废 / $500 上限\"的地方。\n\n I'm clarifying how the bonus system works: the Pool starts as the full bonus balance at first deposit without any cap or voiding, and the first spin triggers a trial withdrawal where winnings get released to the withdrawable balance, capped at the minimum of the bonus amount or $500.\n\nAfter that first spin, the remaining pool balance gets distributed through subsequent reward spins, unlocked in batches tied to wager milestones. The key insight is that nothing gets voided—the entire pool is consumed across all spins, though there's a tension between releasing a large remaining pool (like $1170) through subsequent spins that have fixed reward amounts and limited milestone triggers. I should clarify whether subsequent spins draw down the pool as bonus releases or if the model needs adjustment to reconcile these constraints.\n\nLet me now map out the concrete edits: remove the $500 void logic everywhere, set the pool to the full bonus balance with no cap, redefine the $500 as a cap only on the first spin's single release, and update the pool consumption model so remaining balance flows through subsequent reward spins as bonus/coupon. I'll flag the open questions about how fixed reward items map to pool drawdown and what happens if milestones exhaust before the pool is empty, rather than blocking on another round of clarification. I need to systematically go through and fix these edits—searching for the exact strings with \"500\", \"作废\", and \"min(\" so I can update them consistently across all the sections I've identified."},{"type":"tool_use","name":"Grep","input":{"pattern":"作废|min\\(|\\$500|超出|trial_withdrawal_cap|expired_bonus|最高 \\$500","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
|
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now I'll make the edits systematically. Starting with §2 总览.\n\n I'm going through the document systematically to make edits across multiple sections. Starting with §1 卖点, I need to review the exact wording around line 16-18 where it describes how the system extracts the Trial Reward from the Bonus Balance when a user makes their first successful deposit.\n\nLooking at the subsequent lines, I see the flow: after accumulating $50 in deposits, users unlock their first spin wheel which releases cash into the Withdrawable Balance, and subsequent spins require completing valid betting turnover to unlock additional rewards. The §1 section is actually fine at a high level since it doesn't mention the $500 cap.\n\nNow I need to update §2 总览 at line 36 where the Pool calculation formula currently shows \"min(当前 Bonus Balance, $500)\" — I need to change this to reflect that the full bonus balance gets extracted initially, with the first release capped at $500."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| Trial Reward Pool 生成条件 | 用户首次充值成功 |\n| Pool 计算公式 | min(当前 Bonus Balance, $500) |\n| 充值解锁门槛 | 累计成功充值 ≥ $50 |\n| 第一次转盘 | 释放部分 Pool 到 Withdrawable Balance |\n| 第一次转盘最低释放 | $10,若 Pool 剩余不足则按剩余金额释放 |\n| 第二次及之后转盘 | 按有效下注流水解锁 |\n| 后续转盘奖励 | Bonus、Deposit Bonus Coupon 或其他福利 |","new_string":"| Trial Reward Pool 生成条件 | 用户首次充值成功 |\n| Pool 计算公式 | 首充时 Bonus Balance 全额(不设上限、不作废) |\n| 充值解锁门槛 | 累计成功充值 ≥ $50 |\n| 第一次转盘 | 释放现金到 Withdrawable Balance,单次释放上限 min(Pool, $500) |\n| 第一次转盘最低释放 | $10,若 Pool 剩余不足则按剩余金额释放 |\n| 扣掉第一次后的剩余 Pool | 全部通过后续大转盘、按有效下注流水分批次逐步释放(不作废) |\n| 第二次及之后转盘 | 按有效下注流水解锁,逐批释放剩余 Pool |\n| 后续转盘奖励 | Bonus、Deposit Bonus Coupon 或其他福利 |"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"2. 首充成功时,整笔 Bonus Balance(即累计的全部体验金)一并转换为待领取的\n Trial Reward Pool(按 min(Bonus Balance, $500),超出作废,见 §3.3 / §8.2)。","new_string":"2. 首充成功时,整笔 Bonus Balance(即累计的全部体验金)一并转换为待领取的\n Trial Reward Pool(全额,不设上限、不作废,见 §3.3 / §8.2)。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §3.3 — the core generation rule and example table."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"生成公式:\n\n```text\nTrial Reward Pool = min(首次充值成功那一刻的 Bonus Balance, $500)\n```\n\n> 必须落库「首充那一刻」的 Bonus Balance 快照(bonus_balance_at_first_deposit)。\n> 补偿/repair 时只用该快照,不得再读「当前余额」,否则用户继续游戏后余额变化会算错 Pool。\n\n前期配置:\n\n```text\ntrial_withdrawal_cap = $500\n```\n\n生成 Trial Reward Pool 后:\n\n```text\n扣减或清零当前 Bonus Balance\n```\n\n如果当前 Bonus Balance 大于 $500:\n\n```text\n$500 进入 Trial Reward Pool\n超出部分作废\n```\n\n示例:\n\n| 首充时 Bonus Balance | Trial Reward Pool | 超出作废 |\n| ----------------: | ----------------: | -----: |\n| $0 | $0 | $0 |\n| $18 | $18 | $0 |\n| $86.50 | $86.50 | $0 |\n| $500 | $500 | $0 |\n| $680 | $500 | $180 |\n| $2,000 | $500 | $1,500 |","new_string":"生成公式:\n\n```text\nTrial Reward Pool = 首次充值成功那一刻的 Bonus Balance(全额,不设上限、不作废)\n```\n\n> 必须落库「首充那一刻」的 Bonus Balance 快照(bonus_balance_at_first_deposit)。\n> 补偿/repair 时只用该快照,不得再读「当前余额」,否则用户继续游戏后余额变化会算错 Pool。\n\n生成 Trial Reward Pool 后:\n\n```text\n清零当前 Bonus Balance(整笔转入 Pool)\n```\n\n释放规则($500 仅为「第一次转盘」单次释放上限,不是 Pool 上限):\n\n```text\ntrial_withdrawal_cap = $500\n第一次转盘:释放现金到 Withdrawable,单次释放 ≤ min(Pool 剩余, $500)\n剩余 Pool:扣掉第一次后的全部余额,按有效下注流水分批次、通过后续大转盘逐步释放,不作废\n```\n\n示例(Pool 全额保留,无作废):\n\n| 首充时 Bonus Balance | Trial Reward Pool | 第一次转盘可释放上限 | 超出作废 |\n| ----------------: | ----------------: | ---------: | -----: |\n| $0 | $0 | $0 | $0 |\n| $18 | $18 | $18 | $0 |\n| $86.50 | $86.50 | $86.50 | $0 |\n| $500 | $500 | $500 | $0 |\n| $680 | $680 | $500 | $0 |\n| $2,000 | $2,000 | $500 | $0 |\n\n示例说明(首充 $1,200):\n\n```text\nPool = $1,200\n第一次大转盘抽中 $30 → 释放 $30 到 Withdrawable,Pool 剩余 $1,170\n剩余 $1,170 全部进入后续大转盘,按有效下注流水分批次逐步释放,不作废\n```"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"Now §4 flow.\n\n Looking at section 4, line 242 specifies that the Trial Reward Pool is calculated as the minimum of the Bonus Balance and $500."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"→ 生成 Trial Reward Pool = min(Bonus Balance, $500)","new_string":"→ 生成 Trial Reward Pool = 首充时 Bonus Balance 全额(不作废)"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §8.2 generation logic.\n\n Looking back at section 3.4 to understand the distinction between the initial occurrence and subsequent ones, checking the original lines around 166-191 to see how that's currently described."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"```text\nbonus_balance_snapshot = 首充成功那一刻的 Bonus Balance(落库 bonus_balance_at_first_deposit)\ntrial_reward_pool_initial = min(bonus_balance_snapshot, trial_withdrawal_cap)\ntrial_reward_pool_remaining = trial_reward_pool_initial\n```\n\n前期:\n\n```text\ntrial_withdrawal_cap = $500\n```\n\n钱包处理:\n\n```text\n如果 bonus_balance_snapshot <= $500:\n 扣减 bonus_balance_snapshot(清零 Bonus Balance)\n 全部进入 Trial Reward Pool\n\n如果 bonus_balance_snapshot > $500:\n 扣减 bonus_balance_snapshot(清零 Bonus Balance)\n $500 进入 Trial Reward Pool\n 超出部分作废\n```","new_string":"```text\nbonus_balance_snapshot = 首充成功那一刻的 Bonus Balance(落库 bonus_balance_at_first_deposit)\ntrial_reward_pool_initial = bonus_balance_snapshot // 全额,不设上限、不作废\ntrial_reward_pool_remaining = trial_reward_pool_initial\n```\n\n前期:\n\n```text\ntrial_withdrawal_cap = $500 // 仅作为「第一次转盘」单次释放到可提现的上限,不是 Pool 上限\n```\n\n钱包处理:\n\n```text\n扣减 bonus_balance_snapshot(清零 Bonus Balance)\n全额进入 Trial Reward Pool(无论是否大于 $500,均不作废)\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me read §9 to update first-spin formula and subsequent-spin pool release.\n\n Looking at section 9.1 for the first spin release formula — I need to cap the actual release amount at both the remaining trial reward pool and a $500 maximum, so I'm updating line 609 to enforce that constraint. Then for section 9.2, subsequent spins should distribute whatever's left in the pool, so I'm reviewing the current section 9 logic to make sure that flows correctly."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":575,"limit":110}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":" I need to revise the §9.1 release formula to incorporate a $500 cap on first releases, and reconsider the example—it actually works fine as a small-pool edge case where the pool gets exhausted, but I should clarify that \"活动完成\" only triggers when the pool is truly depleted, not just after the first spin. With larger pools, the first spin leaves remaining balance that flows into reward spins instead. Let me update the formula to reflect this cap."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"现金释放公式:\n\n```text\nactual_release_amount = min(wheel_amount, trial_reward_pool_remaining)\n```\n\n示例:\n\n```text\nTrial Reward Pool remaining = $8\n用户抽中 $20\n实际释放 $8 到 Withdrawable Balance\nTrial Reward Pool remaining = $0\n活动完成\n```","new_string":"现金释放公式(第一次转盘单次释放上限 trial_withdrawal_cap = $500):\n\n```text\nactual_release_amount = min(wheel_amount, trial_reward_pool_remaining, trial_withdrawal_cap)\n```\n\n> 现行第一次转盘奖项最高 $100(见 §10.1),均小于 $500,故 $500 上限实际很少触发;\n> 但仍须在代码中保留该上限,防止后续调高奖项后单次释放超额。\n\n示例一(小 Pool,释放后即完成):\n\n```text\nTrial Reward Pool remaining = $8\n用户抽中 $20\n实际释放 $8 到 Withdrawable Balance\nTrial Reward Pool remaining = $0\n活动完成\n```\n\n示例二(大 Pool,释放后进入后续大转盘):\n\n```text\nTrial Reward Pool remaining = $1,200\n用户抽中 $30\n实际释放 $30 到 Withdrawable Balance\nTrial Reward Pool remaining = $1,170\n进入后续大转盘,按有效下注流水分批次释放剩余 $1,170\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §9.2 — subsequent spins must draw down the remaining Pool.\n\n I'm seeing a key inconsistency in how the bonus pool gets distributed. The user wants the remaining 1170 to be handled through subsequent spins of the 大转盘, drawn down gradually based on wagers, but the current sections describe fixed bonus items that don't align with consuming a large pool. The reward should be issued as non-withdrawable Bonus per the existing rules, so I need to reconcile how fixed small bonuses actually deplete the larger remaining balance.\n\nI'll update §9.2 to explicitly state that subsequent spins release and deduct from the remaining pool as Bonus, batched by wager, and flag a 待确认 note about the tension with §10.2's fixed-item configuration—specifically how the per-spin amount is determined and what happens to any leftover pool once the milestone period ends."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"### 9.2 第二次及之后转盘:Reward Spins\n\n解锁条件:\n\n```text\n用户完成充值后的有效下注流水\n```\n\n奖励性质:\n\n```text\nBonus\nDeposit Bonus Coupon\n其他运营福利\n```\n\n注意:\n\n```text\n第二次及之后不要承诺进入 Withdrawable Balance。\n```","new_string":"### 9.2 第二次及之后转盘:Reward Spins\n\n解锁条件:\n\n```text\n用户完成充值后的有效下注流水(按 §11 流水档次分批次解锁)\n```\n\n释放对象:\n\n```text\n扣掉第一次后剩余的 Trial Reward Pool(trial_reward_pool_remaining)\n逐批从 Pool 扣减,直到 Pool 释放完毕(剩余不作废)\n```\n\n奖励性质:\n\n```text\nBonus(进 Bonus Balance)\nDeposit Bonus Coupon\n其他运营福利\n```\n\n注意:\n\n```text\n第二次及之后不要承诺进入 Withdrawable Balance。\n后续大转盘释放的是「剩余 Pool」,但落地形式为 Bonus / Coupon,不进可提现余额。\n```\n\n> 待产品确认(与 §10.2 / §11 配合):\n> 1. 后续每次大转盘从 Pool 扣减的金额如何确定——是按 §10.2 固定奖项金额扣 Pool,\n> 还是按「剩余 Pool ÷ 剩余档次」动态分摊?固定小额奖项难以放完较大 Pool。\n> 2. 若 §11 流水档次(前期最多 13 档)走完时 Pool 仍有剩余,剩余如何处理(追加档次 / 末档一次性发放 / 保留)。\n> 3. §10.2 表「是否扣 Pool = 否」需相应改为「是」,与本节口径一致。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §11 — P definition (remove $500 cap).\n\n I'm noticing a discrepancy in the bonus pool calculation — section 11.1/11.3 currently caps P at $500, but it should actually use the full bonus balance without any cap. Looking at line 769 and the example where P equals min(300, 500) = 300, I need to revise the formula to remove that $500 limitation and let P equal the complete first deposit bonus balance."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":775,"limit":70}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"设:\n\n```text\nP = Trial Reward Pool 初始金额\n```\n\n其中:\n\n```text\nP = min(首次充值成功时 Bonus Balance, $500)\n```","new_string":"设:\n\n```text\nP = Trial Reward Pool 初始金额\n```\n\n其中:\n\n```text\nP = 首次充值成功时 Bonus Balance 全额(不设 $500 上限,不作废)\n```\n\n> 流水档次以 Pool 全额 P 为基数。Pool 越大,后续解锁所需有效投注越高,\n> 保证「释放越多、需要的流水越多」,与「剩余 Pool 通过后续大转盘逐批释放」一致。"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":" I'm noticing that in the §11.3 example, when Bonus is $300 and we calculate P = min(300, 500), the result is $300 because the bonus is less than the cap. The formula notation should be updated to show \"P = $300(全额)\" to clarify that this is the full amount, rather than presenting it as a minimum calculation."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":845,"limit":35}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"用户首次充值成功时 Bonus Balance = $300。\n\n```text\nP = min($300, $500) = $300\n```","new_string":"用户首次充值成功时 Bonus Balance = $300。\n\n```text\nP = $300(首充时 Bonus Balance 全额)\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §12.3 — wallet handling, remove the >$500 expire branch."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":935,"limit":30}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":957,"limit":40}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"首次充值成功时:\n\n```text\n1. 正常处理充值到账\n2. 读取当前 Bonus Balance\n3. 生成 Trial Reward Pool\n4. 扣减 / 清零当前 Bonus Balance\n5. 关闭充值前试玩状态\n```\n\n如果 Bonus Balance <= $500:\n\n```text\nTRIAL_POOL_CREATE 扣减 Bonus Balance 全额\n```\n\n如果 Bonus Balance > $500:\n\n```text\nTRIAL_POOL_CREATE 扣减 $500\nTRIAL_BONUS_EXPIRE 扣减超出部分\n```","new_string":"首次充值成功时:\n\n```text\n1. 正常处理充值到账\n2. 读取当前 Bonus Balance(落库快照 bonus_balance_at_first_deposit)\n3. 生成 Trial Reward Pool = Bonus Balance 全额\n4. 清零当前 Bonus Balance\n5. 关闭充值前试玩状态\n```\n\n钱包流水(全额转入 Pool,无作废分支):\n\n```text\nTRIAL_POOL_CREATE 扣减 Bonus Balance 全额\n```\n\n> $500 不在此处生效,仅作为后续「第一次转盘」单次释放上限(见 §9.1)。\n> 因不再作废,TRIAL_BONUS_EXPIRE 流水类型本规则下不再产生(保留定义以兼容历史)。"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"Now §10.2 table — change \"是否扣 Pool\" to 是, and §10.1 note. Let me read §10.\n\n I need to update the comments for the `trial_withdrawal_cap` and `expired_bonus_amount` fields in section 14.1, and I also noticed that section 10.2's table has a value that should be changed from \"否\" to \"是\" based on what's specified in section 9.2. Let me review section 10.2 to make those corrections."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":700,"limit":80}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":" I'm noticing a real contradiction in the spec—section 10.2 specifies fixed bonus items that don't deduct from the pool, but that directly conflicts with section 9.2's model where remaining amounts get released gradually and deducted. The user hasn't clarified how per-spin amounts should map to the pool, so I can't unilaterally rewrite 10.2 without making assumptions about their intent."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"说明:\n\n```text\n后续 Bonus 是否需要打码,按平台已有 Bonus 规则处理。\n本需求中的充值前 Trial Credits 不存在打码。\n```","new_string":"说明:\n\n```text\n后续 Bonus 是否需要打码,按平台已有 Bonus 规则处理。\n本需求中的充值前 Trial Credits 不存在打码。\n```\n\n> 待确认(与 §9.2 一致):按新规则「剩余 Pool 须通过后续大转盘逐批释放」,\n> 本表「是否扣 Pool = 否」与「固定小额奖项」需要重新设计:\n> 要么后续奖项金额改为「从剩余 Pool 动态分摊扣减」(是否扣 Pool 改为「是」),\n> 要么明确固定奖项与 Pool 释放为两套并行机制。请产品确认后再定稿本表。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §14.1 table field comments."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":" `trial_withdrawal_cap` BIGINT NOT NULL DEFAULT 0 COMMENT 'Trial Withdrawal上限,金额*1000',\n\n `expired_bonus_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '超出上限作废的Bonus金额,金额*1000',","new_string":" `trial_withdrawal_cap` BIGINT NOT NULL DEFAULT 0 COMMENT '第一次转盘单次释放到可提现的上限(非Pool上限),金额*1000',\n\n `expired_bonus_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '作废Bonus金额,当前规则不作废恒为0,保留兼容历史,金额*1000',"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now the final summary rule §21.\n\n Looking at the trial_withdrawal_cap configuration in section 15.1 — it's set to 500 in the JSON, and since JSON doesn't support inline comments, I'll leave it as is since the documentation is already covered in section 9.1. Now I need to update the final rule in section 21 at line 1755 regarding the Trial Reward Pool cap of $500."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"新用户进入大厅后自动获得 $20 Bonus,前端展示为 Trial Balance。用户充值前使用该 Bonus 试玩,下注和派奖都作用于 Bonus Balance,不生成打码任务。用户首次充值成功时,系统读取当前 Bonus Balance,并按最高 $500 生成 Trial Reward Pool,同时扣减 / 清零 Bonus Balance。用户累计充值达到 $50 后,解锁第一次 Trial Withdrawal 大转盘,第一次转盘抽中的现金释放金额进入 Withdrawable Balance,最低视觉奖项为 $10。第二次及之后的大转盘需要用户完成充值后的真实 Slots 有效下注流水逐步解锁,用于领取 Bonus、充值优惠券或其他福利。","new_string":"新用户进入大厅后自动获得 $20 Bonus(充值前绑手机、绑邮箱等赠送同为体验金 Bonus),前端统一展示为 Trial Balance。用户充值前使用该 Bonus 试玩,下注和派奖都作用于 Bonus Balance,不生成打码任务。用户首次充值成功时,系统读取并快照当前 Bonus Balance,将其全额(不设上限、不作废)转换为 Trial Reward Pool,同时清零 Bonus Balance。用户累计充值达到 $50 后,解锁第一次 Trial Withdrawal 大转盘,第一次转盘抽中的现金释放金额进入 Withdrawable Balance(单次释放上限 min(Pool, $500),最低视觉奖项为 $10)。扣掉第一次后剩余的全部 Pool 不作废,由第二次及之后的大转盘按用户充值后真实 Slots 有效下注流水分批次逐步释放,落地形式为 Bonus、充值优惠券或其他福利。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me verify no stale references remain.\n\n I need to double-check section 3.4 about the first versus subsequent instances to make sure there's no lingering language about voided amounts, and also review section 1 on the selling points. Then I'll search through the document again for any remaining instances of voided or minimum amount issues around the $500 threshold."},{"type":"tool_use","name":"Grep","input":{"pattern":"作废|超出部分|min\\(.*Bonus|最高 \\$500|按最高|抽离","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me verify §3.4 is still consistent with the new model.\n\n I'm verifying that all the \"作废\" references are now accurate—they either correctly say \"不作废,\" appear as example column headers with zero values, or legitimately void the pool in specific scenarios like refunds. The key section at line 16 correctly states the system extracts the full Bonus Balance into the Trial Reward Pool without any cap, and the example table at line 170 still shows the \"超出作废\" column but with all values at zero.\n\nNow I need to check §3.4 around lines 195-220 to make sure it's consistent with the rest of the document."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":189,"limit":35}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":221,"limit":15}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"第二次及之后转盘:\n\n```text\n需要完成充值后的有效下注流水解锁\n奖励为 Bonus、Deposit Bonus Coupon 或其他福利\n不再承诺进入 Withdrawable Balance\n```","new_string":"第二次及之后转盘:\n\n```text\n需要完成充值后的有效下注流水分批次解锁\n逐批释放「扣掉第一次后剩余的 Trial Reward Pool」(从 Pool 扣减,不作废)\n奖励落地形式为 Bonus、Deposit Bonus Coupon 或其他福利\n不再承诺进入 Withdrawable Balance\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"全部统一完成。这是纯文档修改,不涉及 PHP,无需跑后端门禁。\n\n## 本次模型修正(核心:Pool 不作废)\n\n**新的资金模型:**\n- Pool = 首充那一刻 **全部** Bonus Balance(快照落库,不设上限、不作废),清零钱包 Bonus。\n- 第一次大转盘:释放现金到 Withdrawable,单次释放 `= min(wheel_amount, Pool剩余, $500)`。`$500` 从\"Pool 上限\"改为\"第一次转盘单次释放上限\"。\n- 扣掉第一次后剩余的全部 Pool:通过后续大转盘、按有效下注流水分批次逐步释放,**不作废**。\n- 流水档次基数 `P = 首充 Bonus 全额`(去掉 `min(…,500)`)。\n\n**已同步修改的章节:** §2 总览、§3.2 落地约束、§3.3(公式+示例表+新增 $1200 示例)、§3.4、§4 流程、§8.2、§9.1(释放公式加 $500 上限+大 Pool 示例)、§9.2(后续转盘改为扣减剩余 Pool)、§11.1/§11.3(P 全额)、§12.3(去掉 >$500 作废分支)、§14.1(字段注释)、§21 一句话规则。\n\n## 需你拍板的 2 个遗留点(已在文档内用「待确认」标注)\n\n我没擅自定,因为会改变奖项机制:\n\n1. **后续大转盘每次从 Pool 扣多少?** §10.2 现在是固定小额奖项($5/$10/$20 Bonus)且\"不扣 Pool\",与\"剩余 Pool 全部由后续转盘释放\"冲突——$1170 用固定 $5~$20 放不完。是改成「按剩余 Pool÷剩余档次动态分摊扣 Pool」,还是固定奖项与 Pool 释放两套并行?\n2. **流水档次(前期最多 13 档)走完但 Pool 仍有剩余怎么办?** 追加档次 / 末档一次性发完 / 保留?\n\n要我按\"动态分摊扣 Pool(每档释放剩余 Pool 的一部分,末档清空)\"这个最自洽的方案把 §9.2/§10.2/§11 直接定稿吗?还是你另有规则?\n\n I'm finalizing the markdown documentation by updating the example table — I added a \"第一次转盘可释放上限\" column while keeping the \"超出作废\" column at $0 to clearly indicate no void amounts. Since this is just a markdown update with no PHP changes, I don't need to run any verification scripts, so I'll wrap up with a summary of the model changes."}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 8:20 PM (UTC+8)</timestamp>\n<user_query>\n总共八个奖励,最大金额为全部,最小为10,不足10,用户下次直接领取,剩下的奖励两个coupon,一个可提现金额,5个Bonus 总共8个。从一个奖品池里面随机选择\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"这次你把奖品池定清楚了。我理解为:**整个活动用一个奖品池、共 8 个奖品(1 个可提现现金 + 5 个 Bonus + 2 个 Coupon),随机抽取把 Pool 放完;金额型奖品最小 $10、最大可为剩余 Pool 全部;剩余不足 $10 时下次直接领取。** 我据此重写 §9/§10/§11/§15,并把少数仍需你拍板的点用「待确认」标出。\n\n先看现有 §10、§15 以便精确替换。\n\n The user is specifying the reward pool structure: 8 total prizes consisting of 2 coupons, 1 withdrawable cash amount, and 5 bonus rewards, with amounts ranging from a maximum of the full pool down to a minimum of 10 (anything under 10 gets carried to the user's next claim). These prizes get randomly selected from the pool. I'm working through the interpretation of this unified prize pool model. The user wants 8 total prizes (1 withdrawable cash + 5 bonus + 2 coupon) drawn from a single pool, with amounts ranging from $10 minimum to the entire remaining pool maximum. The key tension is whether the withdrawable cash prize is always the first spin (matching their earlier emphasis that first spin = cash to withdrawable) or if all 8 prizes are randomly distributed. I think the most sensible reconciliation is: first spin is fixed as the withdrawable cash prize, then spins 2-8 randomly draw from the remaining 7 prizes. This satisfies both their earlier constraint and the \"one prize pool\" description. I should document this interpretation clearly and flag the assumption about whether the first spin is fixed or random, so they can confirm before I rewrite the full sections. that the total spin count is 8, not 13, so I need to align the milestone structure accordingly—either trim the milestones list or clarify whether some milestones share a spin trigger. the count must match 8. Let me update §11 to 8 spins.\n\nActually wait — 8 prizes but coupons don't consume pool. If 2 of the 8 are coupons (no pool draw), then only 6 spins draw pool (1 cash + 5 bonus). So pool split across 6. But spins happen in sequence; if a coupon is drawn early, pool isn't reduced that spin. Over 8 spins, 6 reduce pool, 2 don't. Pool fully releases after the 6 amount-prizes are drawn.\n\nThis design is coherent, but there are several assumptions baked in. Given how iteratively the user works, I should implement this and mark assumptions clearly so they can correct them. Actually, I'm overcomplicating this. Let me step back and write a clean unified §10, adjust §9 and §11, and be explicit about assumptions — that's what a requirements doc should do.\n\nI'll restructure: update §9.2 to reference the unified pool, rewrite §10 as a unified 8-prize pool, change §11 to 8 spins (1 deposit-unlock + 7 wager-unlock), and update §15 config to 8 prizes. I also need to reconcile \"最大金额为全部,最小为10\" with the first-spin $500 cap — the cash prize has a $500 single-release cap, but bonus prizes can max out to the whole remaining pool since they're not withdrawable. That's consistent. Let me write this out with explicit assumptions marked as待确认. Now I'm rewriting section 9.2 to align with the confirmed 8-prize pool structure and clarify how the remaining prizes distribute across subsequent spins."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":1170,"limit":90}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now I'll rewrite §10 as a unified 8-prize pool.\n\n I'm seeing the full scope now. The prize structure needs to align with 8 total spins, so I should set the milestones to 8 as well—one deposit-unlock milestone followed by 7 wager-unlock milestones across spins 2-8. Let me start revising the relevant sections with this unified model in mind.\n\nFor the amount-prize mechanics, the user's constraint \"最大金额为全部,最小为10\" means the pool releases in chunks between $10 and the entire remaining balance. I'll model this as 8 fixed prize slots drawn without replacement, where the 6 amount-type prizes (1 cash + 5 bonus) each have a weight-based release rule that scales with the remaining pool, with a special \"all remaining\" option and a $10 floor. The cash prize caps at $500, and if the pool drops below $10, it goes directly to the user. I'll present this with a concrete example for clarity and mark the exact amount-split algorithm as configurable, since the precise distribution method needs confirmation."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"## 10. 转盘奖项配置\n\n### 10.1 第一次转盘奖项\n\n第一次转盘全部为现金释放类。\n\n为了避免用户充值 $50 后只释放 $5 造成落差,第一次转盘不设置 $5 档位。\n\n| 奖项 | 类型 | 发放位置 | 是否扣 Pool |\n| ---- | ------------ | -------------------- | -------- |\n| $10 | Cash Release | Withdrawable Balance | 是 |\n| $20 | Cash Release | Withdrawable Balance | 是 |\n| $30 | Cash Release | Withdrawable Balance | 是 |\n| $50 | Cash Release | Withdrawable Balance | 是 |\n| $100 | Cash Release | Withdrawable Balance | 是 |\n\n建议概率:\n\n| 奖项 | 概率 |\n| ---: | --: |\n| $10 | 45% |\n| $20 | 30% |\n| $30 | 15% |\n| $50 | 8% |\n| $100 | 2% |\n\n说明:\n\n```text\n第一次转盘最低视觉奖项为 $10。\n如果 Trial Reward Pool remaining 少于 $10,则按剩余金额释放,并完成活动。\n```\n\n---\n\n### 10.2 第二次及之后转盘奖项\n\n后续转盘建议为奖励类。\n\n| 奖项 | 类型 | 发放位置 | 是否扣 Pool |\n| ------------------------ | ------ | ------------- | -------- |\n| $5 Bonus | Bonus | Bonus Balance | 否 |\n| $10 Bonus | Bonus | Bonus Balance | 否 |\n| $20 Bonus | Bonus | Bonus Balance | 否 |\n| 30% Deposit Bonus Coupon | Coupon | user_coupon | 否 |\n| 50% Deposit Bonus Coupon | Coupon | user_coupon | 否 |\n\n建议概率:\n\n| 奖项 | 概率 |\n| ------------------------ | --: |\n| $5 Bonus | 35% |\n| $10 Bonus | 25% |\n| $20 Bonus | 15% |\n| 30% Deposit Bonus Coupon | 15% |\n| 50% Deposit Bonus Coupon | 10% |\n\n说明:\n\n```text\n后续 Bonus 是否需要打码,按平台已有 Bonus 规则处理。\n本需求中的充值前 Trial Credits 不存在打码。\n```\n\n> 待确认(与 §9.2 一致):按新规则「剩余 Pool 须通过后续大转盘逐批释放」,\n> 本表「是否扣 Pool = 否」与「固定小额奖项」需要重新设计:\n> 要么后续奖项金额改为「从剩余 Pool 动态分摊扣减」(是否扣 Pool 改为「是」),\n> 要么明确固定奖项与 Pool 释放为两套并行机制。请产品确认后再定稿本表。","new_string":"## 10. 转盘奖品池配置(统一一个奖品池)\n\n### 10.1 奖品池组成\n\n整个活动使用**一个奖品池**,共 **8 个奖品**,每次大转盘从池中随机抽取,**不放回**,最多 8 次把 Trial Reward Pool 释放完毕。\n\n组成(8 个):\n\n| 数量 | 奖品类型 | 发放位置 | 是否金额型(扣 Pool) |\n| -- | --------- | ------------- | ------------- |\n| 1 | 可提现现金 | Withdrawable Balance | 是 |\n| 5 | Bonus | Bonus Balance | 是 |\n| 2 | Coupon | user_coupon | 否(百分比券,不扣 Pool) |\n\n> 金额型奖品共 6 个(1 现金 + 5 Bonus),它们的释放金额之和 = Trial Reward Pool 总额;\n> 2 个 Coupon 为充值百分比券,不从 Pool 扣金额,只占用 1 次抽取机会。\n\n### 10.2 金额规则\n\n```text\n单个金额型奖品释放金额:最小 $10,最大可为「当前剩余 Pool 全部」。\n存在「全部」档:抽中即把剩余 Pool 一次性释放完,活动完成。\n若某次结算后剩余 Pool < $10:不再转盘,用户下次直接领取剩余金额,活动完成。\n```\n\n释放与发放位置:\n\n```text\n可提现现金 → Withdrawable Balance(即第一次转盘,单次额外受 min(剩余Pool, $500) 上限,见 §9.1)\nBonus → Bonus Balance(从剩余 Pool 扣减,可大于 $500,因不进可提现)\nCoupon → user_coupon(不扣 Pool)\n```\n\n> 待产品确认(金额切分算法,影响 §15 配置):\n> 1. 6 个金额型奖品如何把 Pool 切分——固定比例(如 5%/10%/20%/.../剩余全部)还是动态分摊?\n> 需保证:每档 ≥ $10、含一个「剩余全部」档、最终把 Pool 放完、不作废。\n> 2. 「剩余不足 $10 直接领取」进哪个钱包——默认进 Bonus Balance(与后续阶段一致),请确认。\n> 3. 抽取是否「不放回」(本稿按不放回,8 次抽完 8 个奖品);可提现现金是否固定为第一次(本稿是)。\n\n### 10.3 Coupon 奖品\n\n```text\n2 个 Coupon 为充值百分比券(如 30% / 50% Deposit Bonus Coupon),写入 user_coupon。\n不占用 Pool 金额,仅占 1 次抽取机会;具体 percent / max_bonus 由配置决定(见 §15.4)。\n后续 Bonus 是否打码按平台已有 Bonus 规则处理;充值前 Trial Credits 不存在打码。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §9.1 (mark as prize #1) and replace §9.2's earlier note with the confirmed design."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"### 9.1 第一次转盘:Trial Withdrawal Spin\n\n解锁条件:\n\n```text\n累计成功充值金额 ≥ $50\n```","new_string":"### 9.1 第一次转盘:Trial Withdrawal Spin\n\n第一次转盘即奖品池中那 1 个「可提现现金」奖品(见 §10),是全活动唯一进 Withdrawable 的奖品。\n\n解锁条件:\n\n```text\n累计成功充值金额 ≥ $50\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"注意:\n\n```text\n第二次及之后不要承诺进入 Withdrawable Balance。\n后续大转盘释放的是「剩余 Pool」,但落地形式为 Bonus / Coupon,不进可提现余额。\n```\n\n> 待产品确认(与 §10.2 / §11 配合):\n> 1. 后续每次大转盘从 Pool 扣减的金额如何确定——是按 §10.2 固定奖项金额扣 Pool,\n> 还是按「剩余 Pool ÷ 剩余档次」动态分摊?固定小额奖项难以放完较大 Pool。\n> 2. 若 §11 流水档次(前期最多 13 档)走完时 Pool 仍有剩余,剩余如何处理(追加档次 / 末档一次性发放 / 保留)。\n> 3. §10.2 表「是否扣 Pool = 否」需相应改为「是」,与本节口径一致。","new_string":"奖品来源:\n\n```text\n从奖品池剩余的 7 个奖品(5 Bonus + 2 Coupon)随机抽取,不放回(见 §10)。\nBonus 奖品从剩余 Pool 扣减、进 Bonus Balance;Coupon 不扣 Pool、写 user_coupon。\n最大金额型奖品可释放剩余 Pool 全部;剩余不足 $10 时下次直接领取,活动完成。\n```\n\n注意:\n\n```text\n第二次及之后不要承诺进入 Withdrawable Balance。\n后续大转盘释放的是「剩余 Pool」,但落地形式为 Bonus / Coupon,不进可提现余额。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §11.2 milestone table — reduce to 8 spins.\n\n I'm adjusting the milestones in section 11 down to 8 spins total—one deposit plus seven wager spins—and updating the corresponding multiplier sequence to 1x through 22x across those spins. Now I need to revise the table in §11.2, the example in §11.3, and the configuration in §15.2 to reflect this change."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"```text\n0x / 1x / 2x / 4x / 7x / 11x / 16x / 22x / 30x / 40x / 55x / 75x / 100x\n```\n\n> P = 0 兜底(必须):后续转盘门槛为 `P × 倍数`。若 P = 0,则所有门槛恒为 0,\n> 「有效投注 ≥ 0」永远成立,用户可连续白嫖全部后续 Reward Spins。\n> 规则:当 `P < trial_min_pool_for_reward_spin`(默认 P = 0)时,\n> **关闭后续 Reward Spins**,活动在首次转盘后即进入 Completed;\n> 或改用绝对流水门槛 `next_spin_required_bet = max(P × 倍数, min_required_bet)`。\n> 二者取其一并写入配置,禁止保留「门槛恒为 0」的实现。\n\n| 转盘次数 | 解锁条件 | 奖励性质 |\n| -----: | -------------- | ------------------------ |\n| 第 1 次 | 累计充值 ≥ $50 | 释放到 Withdrawable Balance |\n| 第 2 次 | 有效投注 ≥ P × 1 | Reward Spin |\n| 第 3 次 | 有效投注 ≥ P × 2 | Reward Spin |\n| 第 4 次 | 有效投注 ≥ P × 4 | Reward Spin |\n| 第 5 次 | 有效投注 ≥ P × 7 | Reward Spin |\n| 第 6 次 | 有效投注 ≥ P × 11 | Reward Spin |\n| 第 7 次 | 有效投注 ≥ P × 16 | Reward Spin |\n| 第 8 次 | 有效投注 ≥ P × 22 | Reward Spin |\n| 第 9 次 | 有效投注 ≥ P × 30 | Reward Spin |\n| 第 10 次 | 有效投注 ≥ P × 40 | Reward Spin |\n| 第 11 次 | 有效投注 ≥ P × 55 | Reward Spin |\n| 第 12 次 | 有效投注 ≥ P × 75 | Reward Spin |\n| 第 13 次 | 有效投注 ≥ P × 100 | Reward Spin |","new_string":"奖品池共 8 个奖品(见 §10),故全活动最多 8 次转盘:第 1 次由累计充值解锁,第 2~8 次由有效下注流水分档解锁。\n\n```text\n推荐流水倍数(对应第 2~8 次,共 7 档):1x / 2x / 4x / 7x / 11x / 16x / 22x\n```\n\n> P = 0 兜底(必须):后续转盘门槛为 `P × 倍数`。若 P = 0,则所有门槛恒为 0,\n> 「有效投注 ≥ 0」永远成立,用户可连续白嫖后续 Reward Spins。\n> 规则:当 `P < trial_min_pool_for_reward_spin`(默认 P = 0)时,\n> **关闭后续 Reward Spins**,活动在首次转盘后即进入 Completed;\n> 或改用绝对流水门槛 `next_spin_required_bet = max(P × 倍数, min_required_bet)`。\n> 二者取其一并写入配置,禁止保留「门槛恒为 0」的实现。\n\n| 转盘次数 | 解锁条件 | 奖品来源 |\n| ----: | ------------- | ----------------------------- |\n| 第 1 次 | 累计充值 ≥ $50 | 可提现现金 → Withdrawable Balance |\n| 第 2 次 | 有效投注 ≥ P × 1 | 池中随机(5 Bonus + 2 Coupon) |\n| 第 3 次 | 有效投注 ≥ P × 2 | 池中随机 |\n| 第 4 次 | 有效投注 ≥ P × 4 | 池中随机 |\n| 第 5 次 | 有效投注 ≥ P × 7 | 池中随机 |\n| 第 6 次 | 有效投注 ≥ P × 11 | 池中随机 |\n| 第 7 次 | 有效投注 ≥ P × 16 | 池中随机 |\n| 第 8 次 | 有效投注 ≥ P × 22 | 池中随机(最后一个奖品,剩余 Pool 一次性释放完) |\n\n> 任何一次结算后若剩余 Pool < $10,则提前结束:用户下次直接领取剩余金额,活动 Completed,\n> 不要求一定走满 8 次。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §11.3 example.\n\n Updating section 11.3 to show 8 spins instead of the current setup, which means adjusting the wager rows to cover spins 2 through 8 for a total of 7 rows."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"用户首次充值成功时 Bonus Balance = $300。\n\n```text\nP = $300(首充时 Bonus Balance 全额)\n```\n\n| 转盘次数 | 解锁条件 |\n| -----: | -----------: |\n| 第 1 次 | 累计充值 ≥ $50 |\n| 第 2 次 | $300 有效投注 |\n| 第 3 次 | $600 有效投注 |\n| 第 4 次 | $1,200 有效投注 |\n| 第 5 次 | $2,100 有效投注 |\n| 第 6 次 | $3,300 有效投注 |\n| 第 7 次 | $4,800 有效投注 |\n| 第 8 次 | $6,600 有效投注 |\n| 第 9 次 | $9,000 有效投注 |\n| 第 10 次 | $12,000 有效投注 |","new_string":"用户首次充值成功时 Bonus Balance = $300。\n\n```text\nP = $300(首充时 Bonus Balance 全额)\n```\n\n| 转盘次数 | 解锁条件 |\n| ---: | ---------: |\n| 第 1 次 | 累计充值 ≥ $50 |\n| 第 2 次 | $300 有效投注 |\n| 第 3 次 | $600 有效投注 |\n| 第 4 次 | $1,200 有效投注 |\n| 第 5 次 | $2,100 有效投注 |\n| 第 6 次 | $3,300 有效投注 |\n| 第 7 次 | $4,800 有效投注 |\n| 第 8 次 | $6,600 有效投注 |"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §15.2 milestones (8 spins) and merge §15.3/§15.4 into one prize pool config."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"```json\n{\n \"milestones\": [\n {\"spin_index\": 1, \"unlock_type\": \"DEPOSIT\", \"deposit_amount\": 50, \"wager_multiplier\": 0},\n {\"spin_index\": 2, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 1},\n {\"spin_index\": 3, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 2},\n {\"spin_index\": 4, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 4},\n {\"spin_index\": 5, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 7},\n {\"spin_index\": 6, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 11},\n {\"spin_index\": 7, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 16},\n {\"spin_index\": 8, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 22},\n {\"spin_index\": 9, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 30},\n {\"spin_index\": 10, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 40},\n {\"spin_index\": 11, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 55},\n {\"spin_index\": 12, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 75},\n {\"spin_index\": 13, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 100}\n ]\n}\n```\n\n---\n\n### 15.3 第一次转盘配置\n\n```json\n{\n \"first_spin_items\": [\n {\"item_code\": \"CASH_10\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"amount\": 10, \"probability\": 45},\n {\"item_code\": \"CASH_20\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"amount\": 20, \"probability\": 30},\n {\"item_code\": \"CASH_30\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"amount\": 30, \"probability\": 15},\n {\"item_code\": \"CASH_50\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"amount\": 50, \"probability\": 8},\n {\"item_code\": \"CASH_100\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"amount\": 100, \"probability\": 2}\n ]\n}\n```\n\n---\n\n### 15.4 后续转盘配置\n\n```json\n{\n \"reward_spin_items\": [\n {\"item_code\": \"BONUS_5\", \"reward_type\": \"BONUS\", \"amount\": 5, \"probability\": 35},\n {\"item_code\": \"BONUS_10\", \"reward_type\": \"BONUS\", \"amount\": 10, \"probability\": 25},\n {\"item_code\": \"BONUS_20\", \"reward_type\": \"BONUS\", \"amount\": 20, \"probability\": 15},\n {\"item_code\": \"COUPON_30_PERCENT\", \"reward_type\": \"DEPOSIT_COUPON\", \"bonus_percent\": 30, \"max_bonus\": 30, \"probability\": 15},\n {\"item_code\": \"COUPON_50_PERCENT\", \"reward_type\": \"DEPOSIT_COUPON\", \"bonus_percent\": 50, \"max_bonus\": 50, \"probability\": 10}\n ]\n}\n```","new_string":"奖品池共 8 个奖品,故最多 8 档:第 1 档充值解锁,第 2~8 档有效投注解锁。\n\n```json\n{\n \"milestones\": [\n {\"spin_index\": 1, \"unlock_type\": \"DEPOSIT\", \"deposit_amount\": 50, \"wager_multiplier\": 0},\n {\"spin_index\": 2, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 1},\n {\"spin_index\": 3, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 2},\n {\"spin_index\": 4, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 4},\n {\"spin_index\": 5, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 7},\n {\"spin_index\": 6, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 11},\n {\"spin_index\": 7, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 16},\n {\"spin_index\": 8, \"unlock_type\": \"VALID_BET\", \"wager_multiplier\": 22}\n ]\n}\n```\n\n---\n\n### 15.3 奖品池配置(8 个奖品,统一一个池)\n\n金额型奖品(1 现金 + 5 Bonus)的金额由剩余 Pool 动态生成:`amount_ratio` 为占「当前剩余 Pool」比例,\n`amount = clamp(round(amount_ratio × 剩余Pool), $10, 剩余Pool)`;现金奖品额外受 `cap = $500`;\n`release_all = true` 表示该档释放剩余 Pool 全部。Coupon 为百分比券,不扣 Pool。\n\n```json\n{\n \"prize_pool\": [\n {\"item_code\": \"CASH_RELEASE\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"fixed_first_spin\": true, \"amount_ratio\": 0.10, \"min_amount\": 10, \"cap\": 500},\n {\"item_code\": \"BONUS_1\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.10, \"min_amount\": 10},\n {\"item_code\": \"BONUS_2\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.15, \"min_amount\": 10},\n {\"item_code\": \"BONUS_3\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.20, \"min_amount\": 10},\n {\"item_code\": \"BONUS_4\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.25, \"min_amount\": 10},\n {\"item_code\": \"BONUS_5_ALL\", \"reward_type\": \"BONUS\", \"release_all\": true, \"min_amount\": 10},\n {\"item_code\": \"COUPON_30_PERCENT\", \"reward_type\": \"DEPOSIT_COUPON\", \"bonus_percent\": 30, \"max_bonus\": 30},\n {\"item_code\": \"COUPON_50_PERCENT\", \"reward_type\": \"DEPOSIT_COUPON\", \"bonus_percent\": 50, \"max_bonus\": 50}\n ],\n \"draw_mode\": \"WITHOUT_REPLACEMENT\",\n \"remainder_direct_claim_below\": 10,\n \"remainder_claim_wallet\": \"BONUS\"\n}\n```\n\n> 上方 `amount_ratio` 仅为示例切分,最终比例/是否动态分摊由产品按 §10.2「待确认」定稿;\n> 须保证每档 ≥ $10、含一个 `release_all` 档、最终把 Pool 放完且不作废。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me add a 奖品池 row to the §2 overview.\n\n I need to update the overview section to clarify the subsequent spin rewards, mentioning there are 8 prizes available. The reward type enum in the spin_record table remains unchanged with its three categories: withdrawable funds, bonus, and deposit coupons. The spin types are also confirmed as valid — distinguishing between the first withdrawal spin and subsequent reward spins. I should also refine the overview description to list out the possible reward types more clearly."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 第二次及之后转盘 | 按有效下注流水解锁,逐批释放剩余 Pool |\n| 后续转盘奖励 | Bonus、Deposit Bonus Coupon 或其他福利 |","new_string":"| 第二次及之后转盘 | 按有效下注流水解锁,逐批释放剩余 Pool |\n| 转盘奖品池 | 一个池共 8 个奖品:1 可提现现金 + 5 Bonus + 2 Coupon,随机抽取不放回 |\n| 金额型奖品金额 | 最小 $10,最大可为剩余 Pool 全部;剩余不足 $10 下次直接领取 |\n| 后续转盘奖励 | Bonus、Deposit Bonus Coupon 或其他福利 |"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me check for lingering stale references.\n\n I should check if there are any other references to the old milestone names or configurations scattered throughout the codebase, particularly in section 16 or elsewhere."},{"type":"tool_use","name":"Grep","input":{"pattern":"first_spin_items|reward_spin_items|第 13 次|13 档|first_spin_release_wallet|5 个现金|CASH_10|不设置 \\$5","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"完成。已把奖品池统一为你描述的模型。这是纯文档改动,无 PHP,无需后端门禁。\n\n## 本次定稿的奖品池模型\n\n**一个奖品池,共 8 个奖品,随机抽取不放回,最多 8 次把 Pool 放完:**\n- 1 个 可提现现金(= 第一次转盘,进 Withdrawable,单次 ≤ min(剩余Pool, $500))\n- 5 个 Bonus(进 Bonus Balance,从 Pool 扣减,可大于 $500)\n- 2 个 Coupon(百分比券,写 user_coupon,不扣 Pool、只占 1 次抽取)\n\n**金额规则:** 金额型奖品(1 现金 + 5 Bonus)最小 $10、最大可为剩余 Pool 全部,含一个 `release_all` 档一次性清空;任意一次后剩余 Pool < $10 即提前结束,用户下次直接领取剩余、活动 Completed。\n\n**已同步修改:** §2 总览(新增奖品池/金额行)、§9.1(标注为奖品#1)、§9.2(改为从剩余 7 奖品随机抽取、扣 Pool)、§10(整节重写为统一奖品池)、§11.2/§11.3(转盘档次由 13 改为 8)、§15.2(milestones 改 8 档)、§15.3(合并原 15.3/15.4 为单一 `prize_pool` 配置)。\n\n## 仍需你拍板的 3 点(已在 §10.2 / §15.3 标「待确认」)\n\n1. **6 个金额型奖品怎么切 Pool**:我给了示例 `amount_ratio`(10%/10%/15%/20%/25% + release_all)。要固定比例、还是按剩余动态分摊?只要满足「每档≥$10、含 release_all、放完不作废」即可,你定比例我改。\n2. **剩余不足 $10 的「直接领取」进哪个钱包**:我默认进 Bonus Balance(`remainder_claim_wallet: BONUS`)。若应进可提现,告诉我改。\n3. **可提现现金是否固定为第一次**:我按\"是\"(`fixed_first_spin: true`)。若希望完全随机,我调整。\n\n确认这 3 点后即可定稿 §10/§15;要我现在就按某套取值固化吗?\n\n Checking that the first_spin_release_wallet config is still valid for the cash prize definition, and verifying the §16 reward spin examples don't misrepresent fixed bonus amounts. Now I'm reviewing the §14.2 spin_record field definitions to ensure consistency across the reward_type, spin_type, and unlock_type enums.\n\nThe documentation looks internally consistent now, and since there are no PHP changes needed, I can move forward with summarizing the unified prize-pool model and flagging the remaining points that need confirmation."}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 8:29 PM (UTC+8)</timestamp>\n<user_query>\n1. 这样区分,有个奖池表,奖品有分类,比如分类1为新手转换转盘,里面有不同品类的奖品,对应金额的奖品,最大不能剩下的金额多,如果剩下的小于100,那么最大可以给到100\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"这次你引入了两点:**①奖品要做成\"奖池表 + 分类\"的通用结构**(分类1 = 新手转换转盘,下面挂不同品类/金额的奖品);**②金额约束改为\"奖品金额不超过剩余 Pool;若剩余 < $100 则封顶可给到 $100 收尾\"**。\n\n我先把奖池表结构和金额规则写进文档,但 $100 收尾这条有个关键歧义需要你定。\n\n The user is structuring the prize system with a prize pool table where categories like beginner conversion wheels contain different product types with corresponding monetary values. There's a constraint where if the remaining budget falls below 100, they can allocate up to 100 to fill the gap. I'm working through the structural design for a reusable prize pool system. The user wants a database table that organizes prizes by category—category 1 being the trial conversion wheel—where each prize has a type (cash, bonus, coupon) and a corresponding amount. The key constraint is that any awarded prize amount can't exceed the remaining pool balance, but there's a special rule for when the remaining balance drops below 100: the system can award up to 100 in that final draw. I need to clarify whether this 100-cap means topping up the user's amount or just capping the display, since that affects the actual pool depletion. I'm working through the structural edits now—updating the amount rules section to clarify the fixed-tier model with the remaining-pool constraint and the sub-100 tail exception, adding the prize pool configuration table by category, and updating the overview to document the minimum $10 threshold alongside the new mechanics. I need to ask one clarifying question about whether the $100 tail tier tops up to exactly $100 or just awards whatever remains in the pool."},{"type":"tool_use","name":"AskQuestion","input":{"questions":[{"id":"tail100","prompt":"「剩下的小于 $100,最大可以给到 $100」到底是哪种语义?","options":[{"id":"cap_only","label":"只是封顶:收尾只释放实际剩余(≤$100),不额外贴钱、不超发"},{"id":"topup","label":"可贴钱:剩余不足 $100 时平台补齐到 $100(可能超发、超出计入资损)"}]},{"id":"min10","prompt":"之前的“最小 $10、剩余不足 $10 直接领取”还保留吗?","options":[{"id":"keep10","label":"保留:最小奖品 $10;剩余 <$10 的零头直接领取结束"},{"id":"drop10","label":"取消:以 $100 收尾规则为准,不再单独设 $10 下限"}]}],"title":"$100 收尾规则语义"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"已记录:**收尾可贴钱补齐到 $100(超发计入资损)**,同时**保留 $10 最小奖品 + <$10 零头直接领取**。我据此重写 §10 金额规则、新增\"奖池表(按分类)\"到 §14、并改 §15.3 配置。\n\n先看当前 §10 全文以便整段替换。\n\n I'm working through how the tail-100 topup mechanism and the minimum $10 prize interact. When the remaining pool drops below $100, the system tops up to $100 for that payout (which can create a loss), but I need to clarify whether this overrides or works alongside the $10 minimum rule for dust amounts.\n\nThe key insight is that the $100 topup closing rule takes precedence—once remaining falls below $100, the user gets $100 and the activity ends, so a scenario where remaining is less than $10 wouldn't actually occur in normal flow. The $10 minimum applies to regular prize tiers, and the \"direct claim if under $10\" rule becomes a safety net only if the topup mechanism is disabled or in edge cases. I'll document them in priority order: regular prizes must be at least $10 and not exceed remaining pool, the $100 topup closes the activity when remaining drops below $100, and the $10 dust-claim serves as a fallback for exceptional scenarios.\n\nI also need to account for how the topup affects the resource budget—since the platform is adding funds at the end, the 资损 budget must include that potential overage. And I should revisit the first-spin $500 cap to ensure it works correctly with smaller pools, then update the relevant sections to reflect these mechanics clearly."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":726,"limit":70}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now let me read the §10 header to capture from §10.1."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":719,"limit":8}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"## 10. 转盘奖品池配置(统一一个奖品池)\n\n### 10.1 奖品池组成\n\n整个活动使用**一个奖品池**,共 **8 个奖品**,每次大转盘从池中随机抽取,**不放回**,最多 8 次把 Trial Reward Pool 释放完毕。\n\n组成(8 个):\n\n| 数量 | 奖品类型 | 发放位置 | 是否金额型(扣 Pool) |\n| -- | --------- | ------------- | ------------- |\n| 1 | 可提现现金 | Withdrawable Balance | 是 |\n| 5 | Bonus | Bonus Balance | 是 |\n| 2 | Coupon | user_coupon | 否(百分比券,不扣 Pool) |\n\n> 金额型奖品共 6 个(1 现金 + 5 Bonus),它们的释放金额之和 = Trial Reward Pool 总额;\n> 2 个 Coupon 为充值百分比券,不从 Pool 扣金额,只占用 1 次抽取机会。\n\n### 10.2 金额规则\n\n```text\n单个金额型奖品释放金额:最小 $10,最大可为「当前剩余 Pool 全部」。\n存在「全部」档:抽中即把剩余 Pool 一次性释放完,活动完成。\n若某次结算后剩余 Pool < $10:不再转盘,用户下次直接领取剩余金额,活动完成。\n```\n\n释放与发放位置:\n\n```text\n可提现现金 → Withdrawable Balance(即第一次转盘,单次额外受 min(剩余Pool, $500) 上限,见 §9.1)\nBonus → Bonus Balance(从剩余 Pool 扣减,可大于 $500,因不进可提现)\nCoupon → user_coupon(不扣 Pool)\n```\n\n> 待产品确认(金额切分算法,影响 §15 配置):\n> 1. 6 个金额型奖品如何把 Pool 切分——固定比例(如 5%/10%/20%/.../剩余全部)还是动态分摊?\n> 需保证:每档 ≥ $10、含一个「剩余全部」档、最终把 Pool 放完、不作废。\n> 2. 「剩余不足 $10 直接领取」进哪个钱包——默认进 Bonus Balance(与后续阶段一致),请确认。\n> 3. 抽取是否「不放回」(本稿按不放回,8 次抽完 8 个奖品);可提现现金是否固定为第一次(本稿是)。\n\n### 10.3 Coupon 奖品\n\n```text\n2 个 Coupon 为充值百分比券(如 30% / 50% Deposit Bonus Coupon),写入 user_coupon。\n不占用 Pool 金额,仅占 1 次抽取机会;具体 percent / max_bonus 由配置决定(见 §15.4)。\n后续 Bonus 是否打码按平台已有 Bonus 规则处理;充值前 Trial Credits 不存在打码。\n```","new_string":"## 10. 转盘奖品池配置(奖池表,按分类)\n\n### 10.1 奖池表与分类\n\n奖品集中维护在**奖池表**(`prize_pool`,见 §14.3),按**奖池分类**区分用途,可复用于多种转盘:\n\n```text\ncategory = 1 新手转换转盘(Trial Conversion Wheel,本需求使用)\ncategory = N 其它转盘(后续扩展)\n```\n\n每个分类下挂多个**不同品类的奖品**(可提现现金 / Bonus / Coupon),每个奖品配置「对应金额」或金额规则、权重等。本需求(category=1)共 **8 个奖品**,每次大转盘从该分类奖品中随机抽取、**不放回**,最多 8 次把 Trial Reward Pool 释放完毕。\n\ncategory=1 组成(8 个):\n\n| 数量 | 奖品品类 | 发放位置 | 是否金额型(扣 Pool) |\n| -- | ------ | -------------------- | ------------- |\n| 1 | 可提现现金 | Withdrawable Balance | 是 |\n| 5 | Bonus | Bonus Balance | 是 |\n| 2 | Coupon | user_coupon | 否(百分比券,不扣 Pool) |\n\n### 10.2 金额规则\n\n```text\n1. 奖品为「对应金额」的档位,金额型奖品最小 $10(不设 $5 等更小档)。\n2. 不超发:本次抽中的金额型奖品,释放金额不得超过「当前剩余 Pool」。\n3. 收尾贴钱:当剩余 Pool < $100 时,进入收尾档,最大可给到 $100;\n 剩余不足 $100 的部分由平台补齐到 $100(超发部分计入资损预算),给完后活动 Completed。\n4. 零头兜底:若 topup 被后台关闭、且剩余 Pool < $10,则不再转盘,\n 用户下次直接领取该零头(进 Bonus Balance),活动 Completed。\n```\n\n> 因第 3 条「收尾贴钱」,Pool 释放总额可能略大于初始 Pool(最多多补到 $100),\n> 资损预算与风控(§20.9)需把该 topup 计入;可由配置 `tail_topup_to`(默认 $100)/ 开关控制。\n\n释放与发放位置:\n\n```text\n可提现现金 → Withdrawable Balance(即第一次转盘,单次额外受 min(剩余Pool, $500) 上限,见 §9.1)\nBonus → Bonus Balance(从剩余 Pool 扣减,可大于 $500,因不进可提现)\nCoupon → user_coupon(不扣 Pool)\n```\n\n### 10.3 Coupon 奖品\n\n```text\n2 个 Coupon 为充值百分比券(如 30% / 50% Deposit Bonus Coupon),写入 user_coupon。\n不占用 Pool 金额,仅占 1 次抽取机会;具体 percent / max_bonus 由奖池表配置(见 §15.3)。\n后续 Bonus 是否打码按平台已有 Bonus 规则处理;充值前 Trial Credits 不存在打码。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now add the §14.3 奖池表. Let me locate the end of §14.2.\n\n Looking for where §14.2 ends so I can add the prize_pool table definition after it."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":1120,"limit":45}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":") ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='Trial Reward转盘记录表';\n```\n\n---\n\n## 15. 后台配置","new_string":") ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='Trial Reward转盘记录表';\n```\n\n> `wheel_item_code` 须记录抽中奖品在奖池表(§14.3)中的 `item_code`;\n> Coupon 奖品须同时快照 `bonus_percent` / `max_bonus`(建议加列或写入扩展字段),便于追溯。\n\n---\n\n### 14.3 prize_pool\n\n奖池表,按**分类**维护转盘奖品,可复用于多种转盘;本需求使用 `category = 1`(新手转换转盘)。\n\n```sql\nCREATE TABLE `prize_pool` (\n `id` BIGINT UNSIGNED NOT NULL COMMENT '主键ID',\n `category` INT NOT NULL DEFAULT 0 COMMENT '奖池分类:1新手转换转盘(Trial Conversion Wheel),其余值为后续扩展',\n `item_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '奖品编码(同一分类内唯一)',\n `prize_type` TINYINT NOT NULL DEFAULT 1 COMMENT '奖品品类:1可提现现金 2Bonus 3充值优惠券',\n\n `amount` BIGINT NOT NULL DEFAULT 0 COMMENT '固定金额,金额*1000;为0表示按amount_ratio动态计算',\n `amount_ratio` INT NOT NULL DEFAULT 0 COMMENT '占当前剩余Pool比例,万分比(0-10000);0表示用固定amount',\n `min_amount` BIGINT NOT NULL DEFAULT 10000 COMMENT '金额型奖品下限,金额*1000,默认$10',\n `max_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '单次最大金额上限,金额*1000;0表示不超过剩余Pool',\n `release_all` TINYINT NOT NULL DEFAULT 0 COMMENT '是否收尾全放:1抽中即释放剩余Pool全部 0否',\n\n `bonus_percent` INT NOT NULL DEFAULT 0 COMMENT '充值优惠券返比例,百分比;仅prize_type=3使用',\n `max_bonus` BIGINT NOT NULL DEFAULT 0 COMMENT '充值优惠券最高返金额,金额*1000;仅prize_type=3使用',\n\n `deduct_pool` TINYINT NOT NULL DEFAULT 1 COMMENT '是否扣减Pool:1扣(金额型) 0不扣(Coupon)',\n `is_first_spin` TINYINT NOT NULL DEFAULT 0 COMMENT '是否固定为第一次转盘奖品:1是(可提现现金) 0否',\n `weight` INT NOT NULL DEFAULT 0 COMMENT '抽取权重,越大越易中',\n `enabled` TINYINT NOT NULL DEFAULT 1 COMMENT '是否启用:1启用 0停用',\n\n `created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT '创建时间',\n `updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT '更新时间',\n\n PRIMARY KEY (`id`),\n UNIQUE KEY `uk_category_item` (`category`, `item_code`),\n KEY `idx_category_enabled` (`category`, `enabled`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='奖池表,按分类维护转盘奖品';\n```\n\n---\n\n## 15. 后台配置"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §15.3 config to align with the prize_pool table (category seed) and the new amount/tail rule."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"### 15.3 奖品池配置(8 个奖品,统一一个池)\n\n金额型奖品(1 现金 + 5 Bonus)的金额由剩余 Pool 动态生成:`amount_ratio` 为占「当前剩余 Pool」比例,\n`amount = clamp(round(amount_ratio × 剩余Pool), $10, 剩余Pool)`;现金奖品额外受 `cap = $500`;\n`release_all = true` 表示该档释放剩余 Pool 全部。Coupon 为百分比券,不扣 Pool。\n\n```json\n{\n \"prize_pool\": [\n {\"item_code\": \"CASH_RELEASE\", \"reward_type\": \"WITHDRAWABLE_RELEASE\", \"fixed_first_spin\": true, \"amount_ratio\": 0.10, \"min_amount\": 10, \"cap\": 500},\n {\"item_code\": \"BONUS_1\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.10, \"min_amount\": 10},\n {\"item_code\": \"BONUS_2\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.15, \"min_amount\": 10},\n {\"item_code\": \"BONUS_3\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.20, \"min_amount\": 10},\n {\"item_code\": \"BONUS_4\", \"reward_type\": \"BONUS\", \"amount_ratio\": 0.25, \"min_amount\": 10},\n {\"item_code\": \"BONUS_5_ALL\", \"reward_type\": \"BONUS\", \"release_all\": true, \"min_amount\": 10},\n {\"item_code\": \"COUPON_30_PERCENT\", \"reward_type\": \"DEPOSIT_COUPON\", \"bonus_percent\": 30, \"max_bonus\": 30},\n {\"item_code\": \"COUPON_50_PERCENT\", \"reward_type\": \"DEPOSIT_COUPON\", \"bonus_percent\": 50, \"max_bonus\": 50}\n ],\n \"draw_mode\": \"WITHOUT_REPLACEMENT\",\n \"remainder_direct_claim_below\": 10,\n \"remainder_claim_wallet\": \"BONUS\"\n}\n```\n\n> 上方 `amount_ratio` 仅为示例切分,最终比例/是否动态分摊由产品按 §10.2「待确认」定稿;\n> 须保证每档 ≥ $10、含一个 `release_all` 档、最终把 Pool 放完且不作废。","new_string":"### 15.3 奖池表配置(category = 1,新手转换转盘)\n\n奖品落库到奖池表(§14.3)。金额型奖品金额规则见 §10.2:不超发(≤ 剩余 Pool)、最小 $10、\n收尾贴钱补齐到 $100(`tail_topup_to`)。`amount_ratio` 为万分比(占当前剩余 Pool),`release_all=1` 收尾全放。\n以下为 category=1 的初始化数据(金额单位为美元,入库 *1000):\n\n```json\n{\n \"category\": 1,\n \"category_name\": \"Trial Conversion Wheel\",\n \"draw_mode\": \"WITHOUT_REPLACEMENT\",\n \"tail_topup_to\": 100,\n \"tail_topup_enabled\": true,\n \"remainder_direct_claim_below\": 10,\n \"remainder_claim_wallet\": \"BONUS\",\n \"items\": [\n {\"item_code\": \"CASH_RELEASE\", \"prize_type\": \"WITHDRAWABLE_RELEASE\", \"is_first_spin\": true, \"deduct_pool\": true, \"amount_ratio\": 1000, \"min_amount\": 10, \"max_amount\": 500, \"weight\": 100},\n {\"item_code\": \"BONUS_1\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 1000, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_2\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 1500, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_3\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 2000, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_4\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 2500, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_5_ALL\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"release_all\": true, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"COUPON_30_PERCENT\", \"prize_type\": \"DEPOSIT_COUPON\", \"deduct_pool\": false, \"bonus_percent\": 30, \"max_bonus\": 30, \"weight\": 100},\n {\"item_code\": \"COUPON_50_PERCENT\", \"prize_type\": \"DEPOSIT_COUPON\", \"deduct_pool\": false, \"bonus_percent\": 50, \"max_bonus\": 50, \"weight\": 100}\n ]\n}\n```\n\n> `amount_ratio`/`weight` 为示例值,最终由运营在奖池表中按 §10.2 调整;\n> 须保证每金额型档 ≥ $10、含一个 `release_all` 收尾档、配合 `tail_topup_to=$100` 收口。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now update the §2 overview amount row to reflect the new rule.\n\n Now I need to update the amount row section to incorporate the new tail rule constraints—ensuring the maximum doesn't exceed what's remaining, topping up values under 100 to reach 100, and maintaining a minimum of 10."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 转盘奖品池 | 一个池共 8 个奖品:1 可提现现金 + 5 Bonus + 2 Coupon,随机抽取不放回 |\n| 金额型奖品金额 | 最小 $10,最大可为剩余 Pool 全部;剩余不足 $10 下次直接领取 |","new_string":"| 转盘奖品池 | 奖池表按分类维护,category=1 新手转换转盘共 8 个奖品:1 可提现现金 + 5 Bonus + 2 Coupon,随机抽取不放回 |\n| 金额型奖品金额 | 最小 $10,单次不超过剩余 Pool;剩余 < $100 时收尾贴钱补齐到 $100(超发计入资损) |"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me align the remaining mentions in §9.2 and §11 with the new $100 tail rule.\n\n I need to find and update those remaining references to the old $10 threshold in sections 9.2 and 11, replacing them with the new $100 topup tail requirement to keep everything consistent."},{"type":"tool_use","name":"Grep","input":{"pattern":"不足 \\$10|剩余全部|剩余 Pool 全部|一次性释放完|< \\$10|提前结束|直接领取剩余","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"最大金额型奖品可释放剩余 Pool 全部;剩余不足 $10 时下次直接领取,活动完成。","new_string":"金额型奖品单次不超过剩余 Pool;剩余 < $100 时收尾贴钱补齐到 $100 给完,活动完成(见 §10.2)。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 第 8 次 | 有效投注 ≥ P × 22 | 池中随机(最后一个奖品,剩余 Pool 一次性释放完) |\n\n> 任何一次结算后若剩余 Pool < $10,则提前结束:用户下次直接领取剩余金额,活动 Completed,\n> 不要求一定走满 8 次。","new_string":"| 第 8 次 | 有效投注 ≥ P × 22 | 池中随机(含 release_all 收尾档,剩余 Pool 一次性放完) |\n\n> 收尾:一旦剩余 Pool < $100,进入收尾档,贴钱补齐到 $100 给完后活动 Completed(见 §10.2),\n> 不要求一定走满 8 次。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me verify there's no orphaned §15.4 and check §16 reward examples consistency.\n\n Checking the §3.3 pool example and verifying that §10.1's note was properly removed, then confirming the old §15.4 reward_spin config was fully merged and there are no orphaned sections left behind."},{"type":"tool_use","name":"Grep","input":{"pattern":"### 15\\.4|reward_spin_items|after_first_spin|后续转盘配置","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"完成。已落实你的两点设计。纯文档改动,无 PHP,无需后端门禁。\n\n## 本次定稿\n\n**① 奖池表 + 分类(通用结构)**\n- 新增 §14.3 `prize_pool` 表:按 `category` 维护奖品,可复用于多种转盘;`category=1` = 新手转换转盘。\n- 表内每个奖品有 `prize_type`(1可提现/2Bonus/3Coupon)、金额规则(`amount`/`amount_ratio`/`min_amount`/`max_amount`/`release_all`)、Coupon 的 `bonus_percent`/`max_bonus`、`deduct_pool`、`is_first_spin`、`weight`、`enabled`。\n- §10 整节改为\"奖池表(按分类)\";§15.3 改为 `category=1` 的初始化数据。\n\n**② 金额规则(按你确认的语义)**\n- 金额型奖品最小 **$10**,单次**不超过剩余 Pool**(不超发)。\n- **收尾贴钱**:剩余 Pool < **$100** 时,平台补齐到 **$100** 给完(**超发计入资损预算**,由 `tail_topup_to`/`tail_topup_enabled` 控制),活动 Completed。\n- **零头兜底**:若 topup 关闭且剩余 < $10,下次直接领取零头(进 Bonus),活动 Completed。\n\n**同步修改:** §2 总览(奖品池/金额行)、§9.2、§11.2(收尾说明)、§14.2(要求记录 `item_code` 与 Coupon 快照)、§14.3(新表)、§15.3(奖池表配置)。\n\n## 一个提示(资损口径变化)\n因\"收尾贴钱补齐到 $100\",**Pool 释放总额可能略大于初始 Pool**(最多多补到 $100/人)。我已在 §10.2 和 §20.9 风控口径里注明要把这笔 topup 计入资损预算与风控。若你不希望超发、想改成\"收尾只发实际剩余(≤$100 封顶、不贴钱)\",告诉我即可一键切换。\n\n要不要我再顺带把 §16 接口返回字段也对齐到奖池表/收尾规则(如转盘返回补充 `is_tail_topup`、`item_code`)?\n\n Checking the reward spin examples in §16.3 to make sure the amounts are consistent with the bonus values mentioned elsewhere. Now I'm doing a final pass through the §10/§14.3/§15.3 sections to verify everything aligns, and it looks like the document is internally consistent. I should note that this is purely documentation work with no code changes involved. Let me also verify that §10.2 rule 4 about the topup backend closure condition is complete."}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 8:56 PM (UTC+8)</timestamp>\n<user_query>\n“”“## 2. 核心规则总览(更新版)项目规则转盘奖品池奖池表按分类维护,category=1 新手转换转盘共 8 个奖品:1 可提现现金 + 4 Bonus + 1 Coupon + 2 Free Spins (新),随机抽取不放回。 Free Spins 机制 (新)采用“Virtual FS 大厅钱包代付方案”。不依赖第三方游戏厂商免转接口,由大厅底层钱包拦截并代付,前端通过 Wrapper 悬浮窗提示与计数。Free Spins 金额限制最大单次下注支持 $1.00。下注 $\\le \\$1.00$ 时由大厅代付,不扣用户余额;下注 $> \\$1.00$ 时判定为常规下注,直接扣除用户真实余额,不消耗免转次数。## 9.2 第二次及之后转盘:Reward Spins(更新版)解封条件仍按充值后的 Slots 有效下注流水分批次解锁。奖品来源新增 Free Spins 类型的支持:新增品类 - Free Spins (FS):不扣减 Pool: 写入用户大厅的虚拟 FS 计数器,不占用、不扣减 Trial Reward Pool 剩余金额(deduct_pool = 0)。代付与拦截<E68BA6><E688AA>则: 玩家进入指定游戏后,大厅钱包服务(wallet)前置拦截第三方的 Bet Webhook。若厂商请求的 bet_amount $\\le \\$1.00$,则钱包放行并由平台代付,FS 次数减 1;若下注额 $> \\$1.00$,则强制走常规扣款流程(扣除 Withdrawable 或 Locked Deposit),且 FS 次数不减。盈利去向: 玩家在虚拟 FS 期间摇出来的所有赢利(Winnings),第三方游戏通过 Win Webhook 发送给平台时,统一计入用户的 Bonus Balance,用于引导用户继续刷后续大转盘所需的流水门槛。## 10.4 虚拟 Free Spins 运作与交互规范(全新增章节)### 10.4.1 用户交互动线(进游戏再提示)为了保持奖池界面的美式简洁感,大转盘中奖时仅展示 “20 FS” 字样。完整的核心引导与防错机制在进入游戏时触发:阶段一:游戏加载完成时的【前置强弹窗】当用户点击中奖的 FS 奖励进入指定 Slots 游戏,游戏 WebView 加载完成后,大厅(Wrapper 层)必须弹出一个原生强阻断弹窗,用户阅读并点击确认后方可开始游戏。阶段二:游戏进行中的【顶部常驻悬浮条】弹窗消失后,大厅在游戏界面上方常驻一个不遮挡关键操作的悬浮计数条。每次旋转成功后,钱包服务通过 WebSocket/轮询实时刷新剩余次数(如:19/20)。阶段三:超额下注的【即时红字警示】若用户在游戏内将下注额调整为 $2.00(超过 $1.00 上限),点击旋转时钱包会扣除其真实余额,此时悬浮条需闪烁红字提醒用户调回 $1.00,避免客诉。阶段四:次数耗尽的【无缝自动切换】当次数递减至 0/20 时,悬浮条自动消失,大厅恢复常规真金扣款流程,不再拦截。## 14. 数据表设计(更新版)### 14.3 prize_pool 奖池表新增 prize_type = 4(Free Spins),并扩展第三方游戏关联及虚拟代付限额字段。SQLALTER TABLE `prize_pool` \nADD COLUMN `vendor_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '第三方厂商编码,如 PG, PRAGMATIC' AFTER `prize_type`,\nADD COLUMN `vendor_game_id` VARCHAR(128) NOT NULL DEFAULT '' COMMENT '指定可消耗该FS的游戏ID' AFTER `vendor_code`,\nADD COLUMN `max_bet_amount` BIGINT NOT NULL DEFAULT 1000 COMMENT '虚拟免转单次最大代付上限(金额*1000),默认$1.00=1000' AFTER `min_amount`,\nADD COLUMN `fs_count` INT NOT NULL DEFAULT 0 COMMENT '赠送的免转次数' AFTER `max_bet_amount`;\n## 15.3 奖池表配置 JSON(更新版)在 items 数组中增加 Free Spins 奖项示例。配置中 deduct_pool: false,指定厂商为 PG,单次代付上限 $1.00(入库 max_bet_amount: 1000):JSON{\n \"item_code\": \"FS_MAJONG_WAYS\",\n \"prize_type\": \"FREE_SPINS\",\n \"vendor_code\": \"PG\",\n \"vendor_game_id\": \"mahjong-ways-2\",\n \"deduct_pool\": false,\n \"fs_count\": 20,\n \"max_bet_amount\": 1000,\n \"weight\": 100\n}\n## 19. 用户文案汇总(更新版)### 19.10 进入 Free Spins 游戏的前置强弹窗文案(新)标题: Grand Reward Active!正文: You have 20 Free Spins! Set your Bet Size to EXACTLY $1.00 for maximum rewards! (Any bets over $1.00 will use your real balance).按钮: [ LET'S SPIN ]### 19.11 游戏内常驻悬浮条文案(新)正常代付状态: ⚡ Free Spins: 20/20 (Bet: $1.00 Active)用户下注超额状态(闪烁红字): ⚠️ Bet exceeded $1.00! Real balance used. Set to $1.00 to use Free Spins! (Remaining: 20/20)消耗完毕提示: Free Spins completed! Next spins will use your real balance.”“” 增加这些如何?\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"这是一次较大的功能新增(虚拟 Free Spins + 奖池组成调整)。整体方案我觉得**可行且自洽**,我先把它合并进文档,再在结尾给几条作为评审者必须提示的风险点。\n\n先更新 §2 总览与 §10.1 奖池组成。\n\n The user is proposing to integrate a Free Spins mechanism into the requirements document, restructuring the prize pool from the original configuration to include 8 prizes total—specifically replacing some bonus allocations with two Free Spins entries. They're also introducing a new \"Virtual FS 大厅\" (Virtual Free Spins Hall) component to the specification.\n\nI'm now reviewing the proposed changes for consistency and feasibility. The key structural shift is that amount-type prizes (those deducting from the pool) reduce from 6 to 5, since Free Spins and Coupons don't consume pool funds. I need to update the composition table in §10.1 to reflect this, adjust the reward_type enum in §14.2 to include Free Spins as type 4, and integrate the new database columns (vendor_code, vendor_game_id, max_bet_amount, fs_count) into the prize_pool schema. I'm also noting a potential tension: Free Spins winnings flow to Bonus Balance, but §11.4 excludes subsequent bonus wagers from valid bet counting—this is consistent with existing rules but worth flagging. The wallet-level interception of third-party bet webhooks is a significant integration point that requires careful idempotency handling. I'll proceed with integrating these changes throughout the document while noting any edge cases."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 转盘奖品池 | 奖池表按分类维护,category=1 新手转换转盘共 8 个奖品:1 可提现现金 + 5 Bonus + 2 Coupon,随机抽取不放回 |\n| 金额型奖品金额 | 最小 $10,单次不超过剩余 Pool;剩余 < $100 时收尾贴钱补齐到 $100(超发计入资损) |","new_string":"| 转盘奖品池 | 奖池表按分类维护,category=1 新手转换转盘共 8 个奖品:1 可提现现金 + 4 Bonus + 1 Coupon + 2 Free Spins,随机抽取不放回 |\n| 金额型奖品金额 | 最小 $10,单次不超过剩余 Pool;剩余 < $100 时收尾贴钱补齐到 $100(超发计入资损) |\n| Free Spins 机制 | Virtual FS 大厅钱包代付方案:不依赖第三方免转接口,大厅钱包拦截并代付,前端 Wrapper 悬浮窗提示与计数 |\n| Free Spins 下注上限 | 单次下注 ≤ $1.00 由大厅代付、不扣用户余额、FS-1;> $1.00 判为常规下注、扣真实余额、不消耗 FS |"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"category=1 组成(8 个):\n\n| 数量 | 奖品品类 | 发放位置 | 是否金额型(扣 Pool) |\n| -- | ------ | -------------------- | ------------- |\n| 1 | 可提现现金 | Withdrawable Balance | 是 |\n| 5 | Bonus | Bonus Balance | 是 |\n| 2 | Coupon | user_coupon | 否(百分比券,不扣 Pool) |","new_string":"category=1 组成(8 个):\n\n| 数量 | 奖品品类 | 发放位置 | 是否金额型(扣 Pool) |\n| -- | ---------- | -------------------- | ------------- |\n| 1 | 可提现现金 | Withdrawable Balance | 是 |\n| 4 | Bonus | Bonus Balance | 是 |\n| 1 | Coupon | user_coupon | 否(百分比券,不扣 Pool) |\n| 2 | Free Spins | 大厅虚拟 FS 计数器 | 否(代付,不扣 Pool) |\n\n> 金额型奖品共 5 个(1 现金 + 4 Bonus),它们的释放金额从剩余 Pool 扣减;\n> 1 Coupon + 2 Free Spins 不扣 Pool,仅各占 1 次抽取机会。\n> Free Spins 见 §10.4「虚拟 Free Spins 运作与交互规范」。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §10.3 (Coupon count) and add §10.4 Free Spins chapter.\n\n I need to update section 10.3 on Coupons, changing the count from 2 to 1, and then add a new section 10.4. Let me look at what's currently in 10.3 first."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"### 10.3 Coupon 奖品\n\n```text\n2 个 Coupon 为充值百分比券(如 30% / 50% Deposit Bonus Coupon),写入 user_coupon。\n不占用 Pool 金额,仅占 1 次抽取机会;具体 percent / max_bonus 由奖池表配置(见 §15.3)。\n后续 Bonus 是否打码按平台已有 Bonus 规则处理;充值前 Trial Credits 不存在打码。\n```","new_string":"### 10.3 Coupon 奖品\n\n```text\n1 个 Coupon 为充值百分比券(如 50% Deposit Bonus Coupon),写入 user_coupon。\n不占用 Pool 金额,仅占 1 次抽取机会;具体 percent / max_bonus 由奖池表配置(见 §15.3)。\n后续 Bonus 是否打码按平台已有 Bonus 规则处理;充值前 Trial Credits 不存在打码。\n```\n\n---\n\n## 10.4 虚拟 Free Spins 运作与交互规范\n\n采用「Virtual FS 大厅钱包代付方案」:不依赖第三方游戏厂商免转(Free Round)接口,由大厅底层钱包拦截第三方下注请求并代付,前端通过 Wrapper 悬浮窗提示与计数。\n\n### 10.4.1 代付与拦截规则\n\n```text\n1. FS 不扣 Pool:中奖后写入用户大厅的虚拟 FS 计数器(deduct_pool=0),不占用、不扣减 Trial Reward Pool。\n2. 指定游戏:FS 仅可在奖池表配置的 vendor_code + vendor_game_id 指定游戏中消耗。\n3. 下注拦截:玩家进入指定游戏后,wallet 前置拦截第三方 Bet Webhook:\n - bet_amount ≤ $1.00(max_bet_amount,默认 1000):钱包放行并由平台代付,不扣用户余额,FS 次数 -1;\n - bet_amount > $1.00:强制走常规扣款流程(扣 Withdrawable 或 Locked Deposit),FS 次数不减。\n4. 盈利去向:虚拟 FS 期间的所有赢利(Win Webhook)统一计入用户 Bonus Balance,\n 用于引导用户继续刷后续大转盘所需的有效下注流水门槛。\n```\n\n### 10.4.2 用户交互动线(进游戏再提示)\n\n为保持奖池界面简洁,大转盘中奖时仅展示「20 FS」字样;完整引导与防错在进入游戏时触发:\n\n```text\n阶段一【前置强弹窗】:点击中奖 FS 进入指定 Slots,游戏 WebView 加载完成后,\n Wrapper 层弹出原生强阻断弹窗,用户确认后方可开始(文案见 §19.10)。\n阶段二【顶部常驻悬浮条】:弹窗消失后,游戏界面上方常驻不遮挡关键操作的计数条,\n 每次旋转后由 wallet 通过 WebSocket/轮询实时刷新剩余次数(如 19/20)(文案见 §19.11)。\n阶段三【超额下注红字警示】:用户把下注调到 > $1.00 并旋转时扣真实余额,\n 悬浮条闪烁红字提醒调回 $1.00,避免客诉(文案见 §19.11)。\n阶段四【次数耗尽无缝切换】:递减至 0/20 时悬浮条自动消失,大厅恢复常规真金扣款,不再拦截。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §9.2 to add the Free Spins prize source."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"奖品来源:\n\n```text\n从奖品池剩余的 7 个奖品(5 Bonus + 2 Coupon)随机抽取,不放回(见 §10)。\nBonus 奖品从剩余 Pool 扣减、进 Bonus Balance;Coupon 不扣 Pool、写 user_coupon。\n金额型奖品单次不超过剩余 Pool;剩余 < $100 时收尾贴钱补齐到 $100 给完,活动完成(见 §10.2)。\n```","new_string":"奖品来源:\n\n```text\n从奖品池剩余的 7 个奖品(4 Bonus + 1 Coupon + 2 Free Spins)随机抽取,不放回(见 §10)。\nBonus 奖品从剩余 Pool 扣减、进 Bonus Balance;Coupon 不扣 Pool、写 user_coupon;\nFree Spins 不扣 Pool、写入大厅虚拟 FS 计数器(代付机制见 §10.4)。\n金额型奖品单次不超过剩余 Pool;剩余 < $100 时收尾贴钱补齐到 $100 给完,活动完成(见 §10.2)。\n```\n\n新增品类 Free Spins(FS):\n\n```text\n不扣减 Pool(deduct_pool=0):写入用户大厅虚拟 FS 计数器,不占用 Trial Reward Pool 剩余金额。\n代付与拦截:玩家进入指定游戏后,wallet 前置拦截第三方 Bet Webhook:\n bet_amount ≤ $1.00 → 平台代付、不扣余额、FS 次数 -1;\n bet_amount > $1.00 → 强制常规扣款(Withdrawable / Locked Deposit)、FS 次数不减。\n盈利去向:虚拟 FS 期间所有赢利经 Win Webhook 统一计入 Bonus Balance,\n 引导用户继续刷后续大转盘所需流水门槛。\n```"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now §14.3 — add prize_type=4 and the FS columns into the CREATE table, and §14.2 reward_type enum."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":" `category` INT NOT NULL DEFAULT 0 COMMENT '奖池分类:1新手转换转盘(Trial Conversion Wheel),其余值为后续扩展',\n `item_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '奖品编码(同一分类内唯一)',\n `prize_type` TINYINT NOT NULL DEFAULT 1 COMMENT '奖品品类:1可提现现金 2Bonus 3充值优惠券',\n\n `amount` BIGINT NOT NULL DEFAULT 0 COMMENT '固定金额,金额*1000;为0表示按amount_ratio动态计算',\n `amount_ratio` INT NOT NULL DEFAULT 0 COMMENT '占当前剩余Pool比例,万分比(0-10000);0表示用固定amount',\n `min_amount` BIGINT NOT NULL DEFAULT 10000 COMMENT '金额型奖品下限,金额*1000,默认$10',\n `max_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '单次最大金额上限,金额*1000;0表示不超过剩余Pool',\n `release_all` TINYINT NOT NULL DEFAULT 0 COMMENT '是否收尾全放:1抽中即释放剩余Pool全部 0否',\n\n `bonus_percent` INT NOT NULL DEFAULT 0 COMMENT '充值优惠券返比例,百分比;仅prize_type=3使用',\n `max_bonus` BIGINT NOT NULL DEFAULT 0 COMMENT '充值优惠券最高返金额,金额*1000;仅prize_type=3使用',\n\n `deduct_pool` TINYINT NOT NULL DEFAULT 1 COMMENT '是否扣减Pool:1扣(金额型) 0不扣(Coupon)',","new_string":" `category` INT NOT NULL DEFAULT 0 COMMENT '奖池分类:1新手转换转盘(Trial Conversion Wheel),其余值为后续扩展',\n `item_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '奖品编码(同一分类内唯一)',\n `prize_type` TINYINT NOT NULL DEFAULT 1 COMMENT '奖品品类:1可提现现金 2Bonus 3充值优惠券 4免费旋转(Free Spins)',\n\n `vendor_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '第三方厂商编码,如PG、PRAGMATIC;仅prize_type=4使用',\n `vendor_game_id` VARCHAR(128) NOT NULL DEFAULT '' COMMENT '指定可消耗该FS的游戏ID;仅prize_type=4使用',\n\n `amount` BIGINT NOT NULL DEFAULT 0 COMMENT '固定金额,金额*1000;为0表示按amount_ratio动态计算',\n `amount_ratio` INT NOT NULL DEFAULT 0 COMMENT '占当前剩余Pool比例,万分比(0-10000);0表示用固定amount',\n `min_amount` BIGINT NOT NULL DEFAULT 10000 COMMENT '金额型奖品下限,金额*1000,默认$10',\n `max_bet_amount` BIGINT NOT NULL DEFAULT 1000 COMMENT '虚拟免转单次最大代付上限,金额*1000,默认$1.00=1000;仅prize_type=4使用',\n `fs_count` INT NOT NULL DEFAULT 0 COMMENT '赠送的免转次数;仅prize_type=4使用',\n `max_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '单次最大金额上限,金额*1000;0表示不超过剩余Pool',\n `release_all` TINYINT NOT NULL DEFAULT 0 COMMENT '是否收尾全放:1抽中即释放剩余Pool全部 0否',\n\n `bonus_percent` INT NOT NULL DEFAULT 0 COMMENT '充值优惠券返比例,百分比;仅prize_type=3使用',\n `max_bonus` BIGINT NOT NULL DEFAULT 0 COMMENT '充值优惠券最高返金额,金额*1000;仅prize_type=3使用',\n\n `deduct_pool` TINYINT NOT NULL DEFAULT 1 COMMENT '是否扣减Pool:1扣(金额型) 0不扣(Coupon/Free Spins)',"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":" `wheel_item_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '转盘奖项编码',\n `reward_type` TINYINT NOT NULL DEFAULT 1 COMMENT '奖励类型:1可提现释放 2Bonus 3充值优惠券',\n `reward_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '奖励金额,金额*1000',","new_string":" `wheel_item_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '转盘奖项编码',\n `reward_type` TINYINT NOT NULL DEFAULT 1 COMMENT '奖励类型:1可提现释放 2Bonus 3充值优惠券 4免费旋转(Free Spins)',\n `reward_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '奖励金额,金额*1000;Free Spins时为0,次数见fs_count_snapshot',\n `fs_count_snapshot` INT NOT NULL DEFAULT 0 COMMENT '赠送免转次数快照;仅reward_type=4使用',"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §15.3 config items (4 Bonus + 1 Coupon + 2 FS).\n\n Now I need to update the configuration items in section 15.3 to include 4 bonuses, 1 coupon, and 2 free spins, then add the free spins item to the list. Let me check what's currently there."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":" \"items\": [\n {\"item_code\": \"CASH_RELEASE\", \"prize_type\": \"WITHDRAWABLE_RELEASE\", \"is_first_spin\": true, \"deduct_pool\": true, \"amount_ratio\": 1000, \"min_amount\": 10, \"max_amount\": 500, \"weight\": 100},\n {\"item_code\": \"BONUS_1\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 1000, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_2\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 1500, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_3\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 2000, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_4\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 2500, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_5_ALL\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"release_all\": true, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"COUPON_30_PERCENT\", \"prize_type\": \"DEPOSIT_COUPON\", \"deduct_pool\": false, \"bonus_percent\": 30, \"max_bonus\": 30, \"weight\": 100},\n {\"item_code\": \"COUPON_50_PERCENT\", \"prize_type\": \"DEPOSIT_COUPON\", \"deduct_pool\": false, \"bonus_percent\": 50, \"max_bonus\": 50, \"weight\": 100}\n ]\n}\n```","new_string":" \"items\": [\n {\"item_code\": \"CASH_RELEASE\", \"prize_type\": \"WITHDRAWABLE_RELEASE\", \"is_first_spin\": true, \"deduct_pool\": true, \"amount_ratio\": 1000, \"min_amount\": 10, \"max_amount\": 500, \"weight\": 100},\n {\"item_code\": \"BONUS_1\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 1500, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_2\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 2000, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_3\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"amount_ratio\": 2500, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"BONUS_4_ALL\", \"prize_type\": \"BONUS\", \"deduct_pool\": true, \"release_all\": true, \"min_amount\": 10, \"weight\": 100},\n {\"item_code\": \"COUPON_50_PERCENT\", \"prize_type\": \"DEPOSIT_COUPON\", \"deduct_pool\": false, \"bonus_percent\": 50, \"max_bonus\": 50, \"weight\": 100},\n {\"item_code\": \"FS_MAHJONG_WAYS\", \"prize_type\": \"FREE_SPINS\", \"deduct_pool\": false, \"vendor_code\": \"PG\", \"vendor_game_id\": \"mahjong-ways-2\", \"fs_count\": 20, \"max_bet_amount\": 1000, \"weight\": 100},\n {\"item_code\": \"FS_FORTUNE_TIGER\", \"prize_type\": \"FREE_SPINS\", \"deduct_pool\": false, \"vendor_code\": \"PG\", \"vendor_game_id\": \"fortune-tiger\", \"fs_count\": 20, \"max_bet_amount\": 1000, \"weight\": 100}\n ]\n}\n```"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"Now add the §19.10 / §19.11 文案. Let me locate §19.9.\n\n Looking for the end of section 19 to locate where sections 19.10 and 19.11 should be added."},{"type":"tool_use","name":"Grep","input":{"pattern":"### 19.9|## 20. 关键注意事项","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":1666,"limit":10}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"### 19.9 后续 Coupon 奖励\n\n```text\nYou received a 50% Deposit Bonus Coupon.\n```\n\n---\n\n## 20. 关键注意事项","new_string":"### 19.9 后续 Coupon 奖励\n\n```text\nYou received a 50% Deposit Bonus Coupon.\n```\n\n---\n\n### 19.10 进入 Free Spins 游戏的前置强弹窗\n\n```text\nGrand Reward Active!\n\nYou have 20 Free Spins! Set your Bet Size to EXACTLY $1.00 for maximum rewards!\n(Any bets over $1.00 will use your real balance.)\n\n[ LET'S SPIN ]\n```\n\n---\n\n### 19.11 游戏内常驻悬浮条\n\n```text\n正常代付状态:\n⚡ Free Spins: 20/20 (Bet: $1.00 Active)\n\n超额下注(闪烁红字):\n⚠️ Bet exceeded $1.00! Real balance used. Set to $1.00 to use Free Spins! (Remaining: 20/20)\n\n消耗完毕:\nFree Spins completed! Next spins will use your real balance.\n```\n\n---\n\n## 20. 关键注意事项"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"Let me add the FS interception responsibility to the wallet service boundary (§18.4).\n\n I'm deciding whether to add more sections on wallet responsibility and FS interception to the service boundary documentation, but I think the core sections are already in place—I'll just add a brief note in §18.4 about the FS interception as a key service boundary point."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"新用户 $20 Bonus 发放\n充值前 Bonus 下注扣款\n充值前 Bonus 派奖入账\n首次充值成功时 Bonus 扣减 / 清零\nWithdrawable Balance 入账\n后续 Bonus 发放\n钱包流水","new_string":"新用户 $20 Bonus 发放\n充值前 Bonus 下注扣款\n充值前 Bonus 派奖入账\n首次充值成功时 Bonus 扣减 / 清零\nWithdrawable Balance 入账\n后续 Bonus 发放\n虚拟 Free Spins:前置拦截第三方 Bet Webhook,≤$1.00 代付并扣减 FS 次数、>$1.00 走常规扣款\n虚拟 Free Spins:经 Win Webhook 将赢利入账 Bonus Balance\n钱包流水"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"Let me check for stale references (5 Bonus / 6 amount prizes / 2 Coupon).\n\n I'm checking for any lingering inconsistencies in the data, like stray \"5 Bonus\" references or the \"金额型奖品共 6 个\" entry that shouldn't be there."},{"type":"tool_use","name":"Grep","input":{"pattern":"5 Bonus|6 个|2 Coupon|7 个奖品(5 Bonus|BONUS_5|COUPON_30","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| 第 2 次 | 有效投注 ≥ P × 1 | 池中随机(5 Bonus + 2 Coupon) |","new_string":"| 第 2 次 | 有效投注 ≥ P × 1 | 池中随机(4 Bonus + 1 Coupon + 2 FS) |"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"Let me add a Free Spins example to the spin interface (§16.3) for completeness.\n\n I'm checking section 16 on the carousel interface return examples—the user didn't explicitly ask for changes there, but since reward_type=4 now exists for FS rewards, I should add a brief example to section 16.3 to keep things consistent."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":1380,"limit":45}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"后续转盘返回示例:\n\n```json\n{\n \"spin_index\": 2,\n \"reward_type\": \"BONUS\",\n \"reward_amount\": 10000,\n \"message\": \"You received $10 Bonus.\"\n}\n```\n\n---\n\n## 17. 幂等与一致性要求","new_string":"后续转盘返回示例:\n\n```json\n{\n \"spin_index\": 2,\n \"reward_type\": \"BONUS\",\n \"reward_amount\": 10000,\n \"message\": \"You received $10 Bonus.\"\n}\n```\n\nFree Spins 返回示例:\n\n```json\n{\n \"spin_index\": 3,\n \"reward_type\": \"FREE_SPINS\",\n \"reward_amount\": 0,\n \"fs_count\": 20,\n \"vendor_code\": \"PG\",\n \"vendor_game_id\": \"mahjong-ways-2\",\n \"message\": \"You won 20 Free Spins!\"\n}\n```\n\n---\n\n## 17. 幂等与一致性要求"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"已全部并入文档,结构自洽。纯文档改动,无 PHP,无需后端门禁。\n\n## 本次新增汇总\n- **§2 总览**:奖品池组成改为 `1 现金 + 4 Bonus + 1 Coupon + 2 Free Spins`;新增 FS 机制与下注上限两行。\n- **§9.2**:新增 Free Spins 品类(不扣 Pool、代付拦截、赢利入 Bonus)。\n- **§10.1/10.3**:组成表更新(金额型由 6 个改为 5 个)、Coupon 由 2 改 1。\n- **§10.4(新章)**:虚拟 FS 代付与拦截规则 + 四阶段交互动线。\n- **§14.3**:`prize_pool` 增加 `prize_type=4`,新增 `vendor_code`/`vendor_game_id`/`max_bet_amount`/`fs_count`;**§14.2** `reward_type` 加 4 并加 `fs_count_snapshot`。\n- **§15.3**:items 改为 4 Bonus + 1 Coupon + 2 FS,加 FS 示例配置。\n- **§16.3**:新增 FS 转盘返回示例。\n- **§18.4**:wallet 增加 FS 拦截/代付/入账职责。\n- **§19.10/19.11(新)**:前置强弹窗 + 悬浮条文案。\n- **§11.2** 奖品来源描述同步。\n\n## 作为评审者必须提示的 6 个风险点(建议补进文档再开发)\n\n1. **Webhook 幂等(高危)**:拦截第三方 Bet/Win Webhook 必须按 `vendor_tx_id` / `round_id` 幂等,防重放导致重复代付、重复扣 FS 或漏扣。§17 需补 FS 幂等维度。\n2. **缺 FS 账户表**:目前只在 `prize_pool.fs_count` 和 `spin_record.fs_count_snapshot` 记\"赠送数\",但**实际剩余次数、消耗明细、过期**没有承载表。建议新增 `user_free_spins`(uid、vendor_game_id、total/used/remaining、expire_at、status)。\n3. **FS 赢利与流水门槛的矛盾**:FS 赢利进 Bonus,而 §11.4 有效投注**排除\"后续 Bonus 投注\"**——用户用 FS 赢的 Bonus 去玩不计入解锁流水,可能产生\"刷不动下一档\"的困惑。需产品确认是否接受/是否例外计入。\n4. **代付资损额度**:每次 ≤$1.00、单 FS 奖品 20 次 = 最多 $20,2 个 FS = 最多 $40/人,需计入 §20.9 资损预算与风控。\n5. **多币种**:`max_bet_amount=$1.00` 在多币种下如何换算(按币种单独配置上限?)。\n6. **厂商兼容/异常**:rollback、取消注单、断线重连、指定游戏下架维护时 FS 无法消耗的过期/改派规则;FS 期间 Win Webhook 多发/不发的处理。\n\n要我把 **#2(新增 `user_free_spins` 表)** 和 **#1(§17 FS 幂等维度)** 也直接补进文档吗?这两项是开发前的硬缺口。\n\n Now I'm wrapping up and flagging the key review concerns—there are no PHP changes needed, so no gating required. The main issues to address are around idempotency and concurrency for third-party webhook handling, which needs to be safeguarded at the vendor transaction and round ID level to prevent replay attacks and duplicate deductions, plus clarification on how bonus winnings interact with the valid betting exclusions in the spec."}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, Jun 5, 2026, 9:09 PM (UTC+8)</timestamp>\n<user_query>\n1. 不是拦截,是下注我不扣用户余额的钱 2. 新增 3. 计入解锁流水 4. 不用考虑 5. 我是单币种 6. 不用理会\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"收到,按你的 5 个修正调整:① FS 改为\"下注不扣用户余额/代付\"措辞(去掉\"拦截 Webhook\");② 新增 FS 账户表;③ FS 赢利计入解锁流水;④⑤⑥ 不处理(代付资损不考虑、单币种、厂商异常不理会)。\n\n先改 FS 机制措辞(§2 / §9.2 / §10.4 / §18.4)。\n\n The user is clarifying that this isn't about intercepting webhooks—it's about the platform not deducting from the user's balance during free spins bets, essentially providing the funds on behalf of the user. I need to reframe the entire mechanism around this \"platform pays\" model rather than the interception concept I was using.\n\nFor the actionable changes: I should reword sections 10.4, 9.2, 18.4, and the overview to remove \"拦截\" language and replace it with \"代付/不扣用户余额\" framing. I also need to add the user_free_spins table as the user confirmed. And critically, I need to update section 11.4 to clarify that free spin bets and winnings from free spins do count toward the unlock wager requirement—this is an exception to the normal rule that excludes subsequent bonus bets.\n\nThe user dismissed the multi-currency and vendor compatibility concerns, and said not to worry about the cost-of-goods budget for free spins, so I can drop those considerations entirely. Now I'm making those edits to the documentation sections and then adding the user_free_spins configuration for §14.4 before updating §11.4."},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"| Free Spins 机制 | Virtual FS 大厅钱包代付方案:不依赖第三方免转接口,大厅钱包拦截并代付,前端 Wrapper 悬浮窗提示与计数 |\n| Free Spins 下注上限 | 单次下注 ≤ $1.00 由大厅代付、不扣用户余额、FS-1;> $1.00 判为常规下注、扣真实余额、不消耗 FS |","new_string":"| Free Spins 机制 | Virtual FS 大厅钱包代付方案:不依赖第三方免转接口,FS 下注由大厅钱包代付、不扣用户余额,前端 Wrapper 悬浮窗提示与计数 |\n| Free Spins 下注上限 | 单次下注 ≤ $1.00 由大厅代付、不扣用户余额、FS-1;> $1.00 判为常规下注、扣真实余额、不消耗 FS |"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"采用「Virtual FS 大厅钱包代付方案」:不依赖第三方游戏厂商免转(Free Round)接口,由大厅底层钱包拦截第三方下注请求并代付,前端通过 Wrapper 悬浮窗提示与计数。\n\n### 10.4.1 代付与拦截规则\n\n```text\n1. FS 不扣 Pool:中奖后写入用户大厅的虚拟 FS 计数器(deduct_pool=0),不占用、不扣减 Trial Reward Pool。\n2. 指定游戏:FS 仅可在奖池表配置的 vendor_code + vendor_game_id 指定游戏中消耗。\n3. 下注拦截:玩家进入指定游戏后,wallet 前置拦截第三方 Bet Webhook:\n - bet_amount ≤ $1.00(max_bet_amount,默认 1000):钱包放行并由平台代付,不扣用户余额,FS 次数 -1;\n - bet_amount > $1.00:强制走常规扣款流程(扣 Withdrawable 或 Locked Deposit),FS 次数不减。\n4. 盈利去向:虚拟 FS 期间的所有赢利(Win Webhook)统一计入用户 Bonus Balance,\n 用于引导用户继续刷后续大转盘所需的有效下注流水门槛。\n```","new_string":"采用「Virtual FS 大厅钱包代付方案」:不依赖第三方游戏厂商免转(Free Round)接口,由大厅底层钱包在 FS 下注时**不扣用户真实余额、改由平台代付**,前端通过 Wrapper 悬浮窗提示与计数。\n\n### 10.4.1 代付规则\n\n```text\n1. FS 不扣 Pool:中奖后写入用户虚拟 FS 计数器(deduct_pool=0),不占用、不扣减 Trial Reward Pool。\n2. 指定游戏:FS 仅可在奖池表配置的 vendor_code + vendor_game_id 指定游戏中消耗。\n3. 下注代付:玩家在指定游戏下注时,wallet 按下注额处理:\n - bet_amount ≤ $1.00(max_bet_amount,默认 1000):不扣用户余额、由平台代付,FS 次数 -1;\n - bet_amount > $1.00:按常规下注扣用户真实余额(Withdrawable / Locked Deposit),FS 次数不减。\n4. 盈利去向:虚拟 FS 期间的所有赢利统一计入用户 Bonus Balance,\n 且计入后续大转盘的解锁流水(见 §11.4),引导用户继续达成门槛。\n```"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"新增品类 Free Spins(FS):\n\n```text\n不扣减 Pool(deduct_pool=0):写入大厅虚拟 FS 计数器,不占用 Trial Reward Pool 剩余金额。\n代付与拦截:玩家进入指定游戏后,wallet 前置拦截第三方 Bet Webhook:\n bet_amount ≤ $1.00 → 平台代付、不扣余额、FS 次数 -1;\n bet_amount > $1.00 → 强制常规扣款(Withdrawable / Locked Deposit)、FS 次数不减。\n盈利去向:虚拟 FS 期间所有赢利经 Win Webhook 统一计入 Bonus Balance,\n 引导用户继续刷后续大转盘所需流水门槛。\n```","new_string":"新增品类 Free Spins(FS):\n\n```text\n不扣减 Pool(deduct_pool=0):写入大厅虚拟 FS 计数器,不占用 Trial Reward Pool 剩余金额。\n下注代付:玩家在指定游戏下注时,wallet 按下注额处理:\n bet_amount ≤ $1.00 → 不扣用户余额、由平台代付、FS 次数 -1;\n bet_amount > $1.00 → 按常规下注扣真实余额(Withdrawable / Locked Deposit)、FS 次数不减。\n盈利去向:虚拟 FS 期间所有赢利统一计入 Bonus Balance,且计入后续解锁流水(见 §11.4)。\n```"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":688,"limit":22}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"不扣减 Pool(deduct_pool=0):写入用户大厅虚拟 FS 计数器,不占用 Trial Reward Pool 剩余金额。\n代付与拦截:玩家进入指定游戏后,wallet 前置拦截第三方 Bet Webhook:\n bet_amount ≤ $1.00 → 平台代付、不扣余额、FS 次数 -1;\n bet_amount > $1.00 → 强制常规扣款(Withdrawable / Locked Deposit)、FS 次数不减。\n盈利去向:虚拟 FS 期间所有赢利经 Win Webhook 统一计入 Bonus Balance,\n 引导用户继续刷后续大转盘所需流水门槛。","new_string":"不扣减 Pool(deduct_pool=0):写入用户大厅虚拟 FS 计数器,不占用 Trial Reward Pool 剩余金额。\n下注代付:玩家在指定游戏下注时,wallet 按下注额处理:\n bet_amount ≤ $1.00 → 不扣用户余额、由平台代付、FS 次数 -1;\n bet_amount > $1.00 → 按常规下注扣真实余额(Withdrawable / Locked Deposit)、FS 次数不减。\n盈利去向:虚拟 FS 期间所有赢利统一计入 Bonus Balance,且计入后续解锁流水(见 §11.4)。"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"虚拟 Free Spins:前置拦截第三方 Bet Webhook,≤$1.00 代付并扣减 FS 次数、>$1.00 走常规扣款\n虚拟 Free Spins:经 Win Webhook 将赢利入账 Bonus Balance","new_string":"虚拟 Free Spins:FS 下注不扣用户余额、由平台代付并扣减 FS 次数;>$1.00 走常规扣款\n虚拟 Free Spins:FS 期间赢利入账 Bonus Balance"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"Now update §11.4 to count FS-related valid bet toward unlock流水.\n\n Looking at section 11.4 to understand how FS-related valid bets should be counted toward the unlock flow requirement."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":894,"limit":48}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"计入:\n\n```text\nWithdrawable Balance 投注\nLocked Deposit Balance 投注\n```\n\n不计入:\n\n```text\n充值前 Trial Credits / Bonus 投注\n后续 Bonus 投注\nFree Spins\n取消下注\n回滚下注\n无效局\nTable Games\nLive Casino\nCrash\nFishing\n```","new_string":"计入:\n\n```text\nWithdrawable Balance 投注\nLocked Deposit Balance 投注\n虚拟 Free Spins 期间的有效投注(≤$1.00 由平台代付的那部分下注,按代付额计入)\n虚拟 Free Spins 赢利转入 Bonus 后再投注产生的有效投注\n```\n\n不计入:\n\n```text\n充值前 Trial Credits / Bonus 投注\n非 FS 来源的其它后续 Bonus 投注\n取消下注\n回滚下注\n无效局\nTable Games\nLive Casino\nCrash\nFishing\n```\n\n> 例外说明:常规「后续 Bonus 投注」不计入,但虚拟 Free Spins 相关投注(含 FS 下注本身、\n> FS 赢利转入 Bonus 后的投注)**计入**解锁流水,以引导用户继续达成后续大转盘门槛。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Now add the §14.4 `user_free_spins` table after §14.3.\n\n Now I need to add the user_free_spins table definition in section 14.4, placing it right after the prize_pool table from section 14.3."},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":1196,"limit":30}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","offset":1240,"limit":20}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":" PRIMARY KEY (`id`),\n UNIQUE KEY `uk_category_item` (`category`, `item_code`),\n KEY `idx_category_enabled` (`category`, `enabled`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='奖池表,按分类维护转盘奖品';\n```\n\n---\n\n## 15. 后台配置","new_string":" PRIMARY KEY (`id`),\n UNIQUE KEY `uk_category_item` (`category`, `item_code`),\n KEY `idx_category_enabled` (`category`, `enabled`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='奖池表,按分类维护转盘奖品';\n```\n\n---\n\n### 14.4 user_free_spins\n\n虚拟 Free Spins 用户账户表,记录用户从转盘获得的免转次数、已消耗与剩余,以及来源转盘记录。\n\n```sql\nCREATE TABLE `user_free_spins` (\n `id` BIGINT UNSIGNED NOT NULL COMMENT '主键ID',\n `uid` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '用户ID',\n `spin_record_id` BIGINT UNSIGNED NOT NULL DEFAULT 0 COMMENT '来源转盘记录ID,trial_reward_spin_record.id',\n\n `item_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '来源奖池奖品编码',\n `vendor_code` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '第三方厂商编码,如PG',\n `vendor_game_id` VARCHAR(128) NOT NULL DEFAULT '' COMMENT '可消耗该FS的指定游戏ID',\n `max_bet_amount` BIGINT NOT NULL DEFAULT 1000 COMMENT '单次最大代付上限,金额*1000,默认$1.00=1000',\n\n `total_count` INT NOT NULL DEFAULT 0 COMMENT '赠送总次数',\n `used_count` INT NOT NULL DEFAULT 0 COMMENT '已消耗次数',\n `remaining_count` INT NOT NULL DEFAULT 0 COMMENT '剩余可用次数',\n\n `paid_bet_amount` BIGINT NOT NULL DEFAULT 0 COMMENT '平台累计代付的下注金额,金额*1000',\n `total_win_amount` BIGINT NOT NULL DEFAULT 0 COMMENT 'FS期间累计赢利(入Bonus),金额*1000',\n\n `status` TINYINT NOT NULL DEFAULT 1 COMMENT '状态:1可用 2已用完 3已取消',\n\n `created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT '创建时间',\n `updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT '更新时间',\n\n PRIMARY KEY (`id`),\n UNIQUE KEY `uk_spin_record` (`spin_record_id`),\n KEY `idx_uid_status` (`uid`, `status`),\n KEY `idx_uid_game` (`uid`, `vendor_game_id`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='虚拟Free Spins用户账户表';\n```\n\n> 每次 FS 下注代付:`used_count +1`、`remaining_count -1`、累加 `paid_bet_amount`;\n> FS 赢利入 Bonus 时累加 `total_win_amount`;`remaining_count = 0` 置 `status = 2`。\n> `uk_spin_record` 保证同一次转盘只生成一条 FS 账户,发放幂等。\n\n---\n\n## 15. 后台配置"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"Let me check for any lingering 拦截/Webhook references.\n\n I'm scanning through the document to find any remaining instances of \"拦截\" or \"Webhook\" that need to be rephrased."},{"type":"tool_use","name":"Grep","input":{"pattern":"拦截|Webhook|强制走常规|强制常规","path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","output_mode":"content","-n":true}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/新用户试玩提现活动需求文档.md","old_string":"阶段四【次数耗尽无缝切换】:递减至 0/20 时悬浮条自动消失,大厅恢复常规真金扣款,不再拦截。","new_string":"阶段四【次数耗尽无缝切换】:递减至 0/20 时悬浮条自动消失,大厅恢复常规真金扣款,不再代付。"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"全部按你的修正改完。纯文档,无 PHP。\n\n## 本轮修正\n1. **FS 措辞**(去掉\"拦截/Webhook\",改为\"下注不扣用户余额、平台代付\"):§2 总览、§9.2、§10.4(标题\"代付与拦截规则\"→\"代付规则\"、阶段四\"不再拦截\"→\"不再代付\")、§18.4。\n2. **新增 §14.4 `user_free_spins` 表**:承载 FS 总数/已用/剩余、代付金额、赢利累计、状态;`uk_spin_record` 保证发放幂等,`remaining_count=0` 置已用完。\n3. **FS 投注计入解锁流水**:§11.4「计入」新增 FS 代付下注 + FS 赢利再投注;「不计入」改为\"非 FS 来源的其它后续 Bonus 投注\",并加例外说明。\n4. ④代付资损、⑤多币种、⑥厂商异常:按你要求**不处理**。\n\n奖池组成(`1 现金 + 4 Bonus + 1 Coupon + 2 FS`)、prize_pool 的 FS 字段、§15.3 配置、§16.3 与 §19.10/19.11 文案均已与新机制对齐。\n\n需要我把 §13.1 活动状态机也补一个 FS 相关状态(如领取 FS 后的引导态),还是当前不区分、FS 仅作为奖品发放即可?\n\n I've wrapped up the solution—just documentation, no PHP code needed."}]}} |