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cursor/projects/Users-ray-Documents-project-www-ray/agent-transcripts/c286fbd2-2a61-43b7-9910-88831a0dbdb1/c286fbd2-2a61-43b7-9910-88831a0dbdb1.jsonl
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2026-06-29 14:51:55 +08:00

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{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n阅读“docs/register_popup_game_entry”需求文档后台调用center时得在center服的admin应用里面(目前这个应用还\n 没有创建),并且需要验证请求header的参数是否为\n 固定的值,定义头部参数为:SLOT-TOKEN,固定的值由环境变量配置. 同时onboarding_channel_game表的game_ids应该保存的是g_game表的game_code\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"正在阅读需求文档并梳理现有实现。\n\n[REDACTED]"},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/docs/register_popup_game_entry/**"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/*register_popup*"}},{"type":"tool_use","name":"Grep","input":{"pattern":"onboarding_channel_game","output_mode":"files_with_matches"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/README.md"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"Grep","input":{"pattern":"onboarding_channel_game|SLOT-TOKEN|slot.token","output_mode":"content","-i":true}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"继续查看 slot-center 项目结构与现有 innerapi 实现模式。\n\n[REDACTED]"},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-center/**","target_directory":"/Users/ray/Documents/project/www/ray"}},{"type":"tool_use","name":"Grep","input":{"pattern":"SLOT-TOKEN|slot.token|SlotToken","-i":true}},{"type":"tool_use","name":"Grep","input":{"pattern":"onboarding|OnboardingChannel","glob":"**/*.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/route.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/middleware/AuthMiddleware.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/controller/BaseController.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/middleware.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/.env.default"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/controller/ShareConfigController.php"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-*/app/admin/**"}},{"type":"tool_use","name":"Grep","input":{"pattern":"app/admin","glob":"**/slot-*/**"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot_sdk/**/center/**"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-activity/app/admin/base/AdminController.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-activity/config/middleware.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/CenterClient.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/CenterService.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"admin.*middleware|SlotToken|SLOT","glob":"**/*"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"SLOT|slot.token|innerapi.*admin|app\\\\\\\\admin","glob":"**/*.{php,md,env*}"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-activity/app/admin/**"}},{"type":"tool_use","name":"Grep","input":{"pattern":"middleware.*admin|admin.*Auth","glob":"**/*.php","head_limit":30}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/*.php","pattern":"TOKEN|TokenMiddleware|slot.token","head_limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-activity/app/admin/base/BaseController.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-activity/app/admin/controller/ActivityController.php"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-center/**/migration*"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-center/**/*.sql"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/database.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/app.php"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-*/config/route.php","pattern":"Route::"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/app/model/common/GGame.php","limit":80}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/thinkorm.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/server.php"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-center/**","pattern":"innerapi"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-pay/app/innerapi/**"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/*.php","head_limit":30,"pattern":"getenv\\(.*TOKEN|header\\(.*token"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-notification/app/**/admin/**"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/model/ConfigModel.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/support/ErrorCode.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-center/**","pattern":"BusinessException"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/OutputService.php"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-pay/app/**/logic/**"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/*.php","head_limit":20,"pattern":"class BusinessException"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/*","head_limit":15,"pattern":"BusinessException"}},{"type":"tool_use","name":"SemanticSearch","input":{"query":"How does slot service validate innerapi admin token header middleware?","target_directories":[]}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-wallet/app/innerapi/**"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/http/HttpClient.php"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/*.sql","target_directory":"/Users/ray/Documents/project/www/ray"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-admin/**","pattern":"CenterClient|centerApiHost"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-user/app/innerapi/**"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot-activity/app/innerapi/**"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/composer.json"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-activity/app/innerapi/controller/RewardGrantController.php"}},{"type":"tool_use","name":"Read","input":{"limit":120,"path":"/Users/ray/Documents/project/www/ray/slot-activity/app/innerapi/logic/RewardGrantLogic.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/InnerCurlService.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/controller/SourceController.php"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-console/**","pattern":"innerapi.*game|game_code","head_limit":30}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/api/exception/Handler.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/exception.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-console/app/innerapi/**","pattern":"game"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-admin/**","pattern":"game_code|existsByGameCode|findByGameCode"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/*.php","head_limit":25,"pattern":"findByGameCode|whereIn.*game_code|game_codes"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/app/model/common/GGame.php","offset":78}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/ShareRedisService.php","limit":60}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/cache.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/Config.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-center/**","pattern":"throw new BusinessException|Webman\\\\\\\\Exception\\\\\\\\BusinessException"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/functions.php","limit":50}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/.env"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-admin/app/service/ShareConfigService.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-admin/config/app.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/config/middleware.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/app/innerapi/controller/GameController.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"已理解需求:在 center 新建 `admin` 应用、校验 `SLOT-TOKEN`,并将 `game_ids` 改为存储 `game_code`。开始实现。\n\n[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"1","content":"slot-center: admin app + SLOT-TOKEN middleware + onboarding CRUD/read","status":"in_progress"},{"id":"2","content":"slot-console: innerapi validate game_codes endpoint","status":"pending"},{"id":"3","content":"slot-sdk: CenterService admin/onboarding methods with SLOT-TOKEN","status":"pending"},{"id":"4","content":"Update requirements docs for game_code + admin app","status":"pending"},{"id":"5","content":"Run completion report / php -l verify","status":"pending"}],"merge":false}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/db/patch_onboarding_channel_game.sql","contents":"SET NAMES utf8mb4;\n\nCREATE TABLE IF NOT EXISTS `onboarding_channel_game` (\n `id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT COMMENT '主键ID',\n `source` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '注册渠道编码DEFAULT表示默认渠道',\n `game_ids` JSON NOT NULL COMMENT '渠道推荐游戏编码数组对应g_game.game_code例如[\"pg_fortune_tiger\",\"pg_fortune_ox\"]',\n `enabled` TINYINT NOT NULL DEFAULT 1 COMMENT '是否启用1启用 0停用',\n `created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT '创建时间',\n `updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT '更新时间',\n PRIMARY KEY (`id`),\n UNIQUE KEY `uk_source` (`source`),\n KEY `idx_enabled` (`enabled`)\n) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='新用户渠道推荐游戏配置表';\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/model/OnboardingChannelGameModel.php","contents":"<?php\n\nnamespace app\\model;\n\nuse think\\Model;\n\n/**\n * onboarding_channel_game 新用户渠道推荐游戏配置表。\n *\n * @property int $id 自增主键\n * @property string $source 注册渠道编码DEFAULT 表示默认渠道\n * @property array $game_ids 推荐游戏 game_code 数组JSON对应 g_game.game_code\n * @property int $enabled 是否启用,见 ENABLED_* 常量\n * @property string $created_at 创建时间\n * @property string $updated_at 更新时间\n */\nclass OnboardingChannelGameModel extends Model\n{\n /** 默认渠道编码 */\n public const SOURCE_DEFAULT = 'DEFAULT';\n\n /** 配置已启用 */\n public const ENABLED_YES = 1;\n\n /** 配置已停用 */\n public const ENABLED_NO = 0;\n\n protected $connection = 'mysql';\n\n protected $table = 'onboarding_channel_game';\n\n protected $pk = 'id';\n\n protected $json = ['game_ids'];\n\n protected $jsonAssoc = true;\n\n /**\n * 按渠道查询已启用的推荐游戏配置。\n */\n public static function findEnabledBySource(string $source): ?self\n {\n return self::where('source', $source)\n ->where('enabled', self::ENABLED_YES)\n ->find();\n }\n\n /**\n * 查询 DEFAULT 渠道已启用的推荐游戏配置。\n */\n public static function findEnabledDefault(): ?self\n {\n return self::findEnabledBySource(self::SOURCE_DEFAULT);\n }\n\n /**\n * 判断指定 source 是否已有配置(编辑时可排除自身 id。\n */\n public static function existsBySource(string $source, int $excludeId = 0): bool\n {\n $query = self::where('source', $source);\n if ($excludeId > 0) {\n $query->where('id', '<>', $excludeId);\n }\n\n return $query->count() > 0;\n }\n\n /**\n * 列出全部渠道推荐游戏配置,按 id 升序。\n *\n * @return list<array<string, mixed>>\n */\n public static function listAllOrdered(): array\n {\n return self::order('id', 'asc')->select()->toArray();\n }\n}\n"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\service\\onboarding;\n\nuse app\\model\\OnboardingChannelGameModel;\nuse app\\service\\LoggerService;\nuse support\\Redis;\n\n/**\n * 渠道推荐游戏配置 Redis 缓存。\n */\nclass OnboardingChannelGameCacheService\n{\n /** 配置缓存 TTL */\n private const CACHE_TTL_SECONDS = 300;\n\n /** 缓存键前缀 */\n private const CACHE_KEY_PREFIX = 'center:onboarding_channel_game:';\n\n /**\n * 读取指定 source 的缓存配置。\n *\n * @return array{enabled: bool, source: string, matched_source: string, game_ids: list<string>}|null\n */\n public function get(string $source): ?array\n {\n $cachePayload = Redis::get($this->buildCacheKey($source));\n if (!is_string($cachePayload) || $cachePayload === '') {\n return null;\n }\n\n $decodedPayload = json_decode($cachePayload, true);\n if (!is_array($decodedPayload)) {\n LoggerService::error(__METHOD__, ['source' => $source, 'cache_payload' => $cachePayload]);\n return null;\n }\n\n return $decodedPayload;\n }\n\n /**\n * 写入指定 source 的缓存配置。\n *\n * @param array{enabled: bool, source: string, matched_source: string, game_ids: list<string>} $channelGamePayload\n */\n public function set(string $source, array $channelGamePayload): void\n {\n Redis::setEx(\n $this->buildCacheKey($source),\n self::CACHE_TTL_SECONDS,\n json_encode($channelGamePayload, JSON_UNESCAPED_UNICODE)\n );\n }\n\n /**\n * 删除指定 source 的配置缓存。\n */\n public function forget(string $source): void\n {\n Redis::del($this->buildCacheKey($source));\n }\n\n /**\n * 配置变更后失效相关 source 缓存。\n */\n public function forgetAfterConfigChanged(string $source): void\n {\n $this->forget($source);\n if ($source === OnboardingChannelGameModel::SOURCE_DEFAULT) {\n return;\n }\n\n $this->forget(OnboardingChannelGameModel::SOURCE_DEFAULT);\n }\n\n private function buildCacheKey(string $source): string\n {\n return self::CACHE_KEY_PREFIX . $source;\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/onboarding/OnboardingChannelGameCacheService.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\service\\onboarding;\n\nuse app\\service\\InnerCurlService;\nuse app\\service\\LoggerService;\nuse Webman\\Exception\\BusinessException;\n\n/**\n * 经 console innerapi 校验 game_code 是否存在于 g_game 且可展示。\n */\nclass OnboardingGameCodeValidateService\n{\n /**\n * 校验 game_code 列表,返回不存在的编码。\n *\n * @param list<string> $gameCodes 待校验 game_code 列表\n * @return list<string> 无效 game_code 列表\n *\n * @throws BusinessException console 校验接口不可用时\n */\n public function findInvalidGameCodes(array $gameCodes): array\n {\n if ($gameCodes === []) {\n return [];\n }\n\n $consoleApiHost = rtrim((string)getenv('CONSOLE_API_HOST'), '/');\n if ($consoleApiHost === '') {\n throw new BusinessException('CONSOLE_API_HOST 未配置,无法校验 game_code');\n }\n\n $validateUrl = $consoleApiHost . '/innerapi/game/validate-codes';\n try {\n $validateResult = InnerCurlService::getInstance()->post($validateUrl, [\n 'game_codes' => $gameCodes,\n ]);\n } catch (\\Throwable $exception) {\n LoggerService::error(__METHOD__, [\n 'game_codes_count' => count($gameCodes),\n 'error' => $exception->getMessage(),\n ]);\n throw new BusinessException('校验 game_code 失败,请稍后重试');\n }\n\n if (!is_array($validateResult)) {\n throw new BusinessException('校验 game_code 返回格式异常');\n }\n\n $invalidGameCodes = $validateResult['invalid_game_codes'] ?? [];\n if (!is_array($invalidGameCodes)) {\n throw new BusinessException('校验 game_code 返回格式异常');\n }\n\n return array_values(array_map('strval', $invalidGameCodes));\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/onboarding/OnboardingGameCodeValidateService.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\service\\onboarding;\n\nuse app\\model\\OnboardingChannelGameModel;\nuse app\\service\\LoggerService;\nuse Webman\\Exception\\BusinessException;\n\n/**\n * 渠道推荐游戏配置读写与命中规则。\n */\nclass OnboardingChannelGameService\n{\n private OnboardingChannelGameCacheService $cacheService;\n\n private OnboardingGameCodeValidateService $gameCodeValidateService;\n\n public function __construct(\n ?OnboardingChannelGameCacheService $cacheService = null,\n ?OnboardingGameCodeValidateService $gameCodeValidateService = null\n ) {\n $this->cacheService = $cacheService ?? new OnboardingChannelGameCacheService();\n $this->gameCodeValidateService = $gameCodeValidateService ?? new OnboardingGameCodeValidateService();\n }\n\n /**\n * 按用户 source 获取渠道推荐 game_code 池(含 DEFAULT 回退)。\n *\n * @return array{\n * enabled: bool,\n * source: string,\n * matched_source: string,\n * game_ids: list<string>\n * }\n */\n public function resolveChannelGamePool(string $source): array\n {\n $normalizedSource = trim($source);\n if ($normalizedSource === '') {\n $normalizedSource = OnboardingChannelGameModel::SOURCE_DEFAULT;\n }\n\n $cachedPayload = $this->cacheService->get($normalizedSource);\n if ($cachedPayload !== null) {\n return $cachedPayload;\n }\n\n $resolvedPayload = $this->resolveChannelGamePoolFromDatabase($normalizedSource);\n $this->cacheService->set($normalizedSource, $resolvedPayload);\n\n return $resolvedPayload;\n }\n\n /**\n * 列出全部渠道推荐游戏配置。\n *\n * @return list<array<string, mixed>>\n */\n public function listAllConfigs(): array\n {\n $configRows = OnboardingChannelGameModel::listAllOrdered();\n\n return array_map(function (array $configRow): array {\n $gameCodes = $this->normalizeGameCodes($configRow['game_ids'] ?? []);\n\n return [\n 'id' => (int)$configRow['id'],\n 'source' => (string)$configRow['source'],\n 'game_ids' => $gameCodes,\n 'game_count' => count($gameCodes),\n 'enabled' => (int)$configRow['enabled'],\n 'created_at' => (string)$configRow['created_at'],\n 'updated_at' => (string)$configRow['updated_at'],\n ];\n }, $configRows);\n }\n\n /**\n * 新增或编辑渠道推荐游戏配置。\n *\n * @param array{\n * id?: int,\n * source: string,\n * game_ids: list<string>,\n * enabled: int\n * } $savePayload\n *\n * @return array{id: int, source: string}\n *\n * @throws BusinessException 参数或业务校验失败时\n */\n public function saveConfig(array $savePayload): array\n {\n $configId = (int)($savePayload['id'] ?? 0);\n $source = trim((string)($savePayload['source'] ?? ''));\n $gameCodes = $this->normalizeGameCodes($savePayload['game_ids'] ?? []);\n $enabled = (int)($savePayload['enabled'] ?? OnboardingChannelGameModel::ENABLED_YES);\n\n $this->ensureSavePayloadValid($configId, $source, $gameCodes, $enabled);\n\n if ($configId > 0) {\n $configModel = OnboardingChannelGameModel::find($configId);\n if ($configModel === null) {\n throw new BusinessException('配置不存在');\n }\n $previousSource = (string)$configModel->source;\n $configModel->save([\n 'source' => $source,\n 'game_ids' => $gameCodes,\n 'enabled' => $enabled,\n ]);\n $this->cacheService->forgetAfterConfigChanged($previousSource);\n if ($previousSource !== $source) {\n $this->cacheService->forgetAfterConfigChanged($source);\n }\n } else {\n $configModel = OnboardingChannelGameModel::create([\n 'source' => $source,\n 'game_ids' => $gameCodes,\n 'enabled' => $enabled,\n ]);\n }\n\n $this->cacheService->forgetAfterConfigChanged($source);\n\n LoggerService::info(__METHOD__, [\n 'id' => (int)$configModel->id,\n 'source' => $source,\n 'game_count' => count($gameCodes),\n 'enabled' => $enabled,\n ]);\n\n return [\n 'id' => (int)$configModel->id,\n 'source' => $source,\n ];\n }\n\n /**\n * 启用指定渠道推荐游戏配置。\n *\n * @throws BusinessException 配置不存在时\n */\n public function enableConfig(int $configId): void\n {\n $this->updateEnabledStatus($configId, OnboardingChannelGameModel::ENABLED_YES);\n }\n\n /**\n * 停用指定渠道推荐游戏配置。\n *\n * @throws BusinessException 配置不存在时\n */\n public function disableConfig(int $configId): void\n {\n $this->updateEnabledStatus($configId, OnboardingChannelGameModel::ENABLED_NO);\n }\n\n /**\n * 从数据库解析渠道推荐 game_code 池。\n *\n * @return array{\n * enabled: bool,\n * source: string,\n * matched_source: string,\n * game_ids: list<string>\n * }\n */\n private function resolveChannelGamePoolFromDatabase(string $source): array\n {\n $emptyPayload = [\n 'enabled' => false,\n 'source' => $source,\n 'matched_source' => '',\n 'game_ids' => [],\n ];\n\n $sourceConfig = OnboardingChannelGameModel::findEnabledBySource($source);\n if ($sourceConfig !== null) {\n return $this->buildResolvedPayload($source, (string)$sourceConfig->source, $sourceConfig->game_ids);\n }\n\n if ($source !== OnboardingChannelGameModel::SOURCE_DEFAULT) {\n $defaultConfig = OnboardingChannelGameModel::findEnabledDefault();\n if ($defaultConfig !== null) {\n return $this->buildResolvedPayload(\n $source,\n OnboardingChannelGameModel::SOURCE_DEFAULT,\n $defaultConfig->game_ids\n );\n }\n }\n\n return $emptyPayload;\n }\n\n /**\n * 组装命中后的渠道推荐 game_code 返回结构。\n *\n * @return array{\n * enabled: bool,\n * source: string,\n * matched_source: string,\n * game_ids: list<string>\n * }\n */\n private function buildResolvedPayload(string $requestSource, string $matchedSource, mixed $rawGameCodes): array\n {\n try {\n $gameCodes = $this->normalizeGameCodes($rawGameCodes);\n } catch (BusinessException $exception) {\n LoggerService::error(__METHOD__, [\n 'source' => $requestSource,\n 'matched_source' => $matchedSource,\n 'error' => $exception->getMessage(),\n ]);\n\n return [\n 'enabled' => false,\n 'source' => $requestSource,\n 'matched_source' => '',\n 'game_ids' => [],\n ];\n }\n\n if ($gameCodes === []) {\n return [\n 'enabled' => false,\n 'source' => $requestSource,\n 'matched_source' => '',\n 'game_ids' => [],\n ];\n }\n\n return [\n 'enabled' => true,\n 'source' => $requestSource,\n 'matched_source' => $matchedSource,\n 'game_ids' => $gameCodes,\n ];\n }\n\n /**\n * 规范化 game_code 数组:去空白、去重、校验非空字符串。\n *\n * @return list<string>\n *\n * @throws BusinessException game_ids 非法时\n */\n private function normalizeGameCodes(mixed $rawGameCodes): array\n {\n if (!is_array($rawGameCodes)) {\n throw new BusinessException('game_ids 必须是 JSON 数组');\n }\n\n $normalizedGameCodes = [];\n foreach ($rawGameCodes as $gameCode) {\n if (!is_string($gameCode) && !is_numeric($gameCode)) {\n throw new BusinessException('game_ids 元素必须是 game_code 字符串');\n }\n\n $normalizedGameCode = trim((string)$gameCode);\n if ($normalizedGameCode === '') {\n throw new BusinessException('game_ids 不能包含空 game_code');\n }\n\n $normalizedGameCodes[] = $normalizedGameCode;\n }\n\n $uniqueGameCodes = array_values(array_unique($normalizedGameCodes));\n if (count($uniqueGameCodes) !== count($normalizedGameCodes)) {\n throw new BusinessException('game_ids 不能包含重复 game_code');\n }\n\n return $uniqueGameCodes;\n }\n\n /**\n * 保存前校验 source、game_ids、enabled 合法性。\n *\n * @param list<string> $gameCodes\n *\n * @throws BusinessException\n */\n private function ensureSavePayloadValid(int $configId, string $source, array $gameCodes, int $enabled): void\n {\n if ($source === '') {\n throw new BusinessException('source 不能为空');\n }\n\n if ($gameCodes === []) {\n throw new BusinessException('game_ids 不能为空');\n }\n\n if (!in_array($enabled, [OnboardingChannelGameModel::ENABLED_YES, OnboardingChannelGameModel::ENABLED_NO], true)) {\n throw new BusinessException('enabled 只能是 0 或 1');\n }\n\n if (OnboardingChannelGameModel::existsBySource($source, $configId)) {\n throw new BusinessException('source 已存在');\n }\n\n $invalidGameCodes = $this->gameCodeValidateService->findInvalidGameCodes($gameCodes);\n if ($invalidGameCodes !== []) {\n throw new BusinessException('存在无效 game_code: ' . implode(', ', $invalidGameCodes));\n }\n }\n\n /**\n * 更新配置启停状态并失效缓存。\n *\n * @throws BusinessException 配置不存在时\n */\n private function updateEnabledStatus(int $configId, int $enabled): void\n {\n $configModel = OnboardingChannelGameModel::find($configId);\n if ($configModel === null) {\n throw new BusinessException('配置不存在');\n }\n\n $configModel->save(['enabled' => $enabled]);\n $this->cacheService->forgetAfterConfigChanged((string)$configModel->source);\n\n LoggerService::info(__METHOD__, [\n 'id' => $configId,\n 'source' => (string)$configModel->source,\n 'enabled' => $enabled,\n ]);\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/onboarding/OnboardingChannelGameService.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\admin\\middleware;\n\nuse app\\service\\LoggerService;\nuse app\\service\\OutputService;\nuse support\\ErrorCode;\nuse Webman\\Http\\Request;\nuse Webman\\Http\\Response;\nuse Webman\\MiddlewareInterface;\n\n/**\n * 后台 admin 应用 SLOT-TOKEN 鉴权中间件。\n */\nclass SlotTokenAuthMiddleware implements MiddlewareInterface\n{\n /** 后台鉴权请求头名称 */\n private const HEADER_SLOT_TOKEN = 'SLOT-TOKEN';\n\n /**\n * 校验 SLOT-TOKEN 请求头与环境变量配置是否一致。\n */\n public function process(Request $request, callable $handler): Response\n {\n initGenerateTraceId();\n\n $requestToken = trim((string)$request->header(self::HEADER_SLOT_TOKEN, ''));\n $configuredToken = trim((string)config('app.slot_token', ''));\n\n if ($configuredToken === '' || !hash_equals($configuredToken, $requestToken)) {\n LoggerService::error(__METHOD__, [\n 'route' => $request->path(),\n 'ip' => $request->getRealIp(),\n ]);\n\n return OutputService::getInstance()->error(ErrorCode::SYSTEM_AUTH_ERROR, 'SLOT-TOKEN 无效');\n }\n\n if ($request->method() === 'POST') {\n LoggerService::info(__METHOD__, [\n 'route' => $request->path(),\n 'ip' => $request->getRealIp(),\n 'post' => $request->post(),\n ]);\n }\n\n return $handler($request);\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/middleware/SlotTokenAuthMiddleware.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\admin\\controller;\n\nuse think\\Validate;\n\nclass BaseController\n{\n /**\n * 校验请求参数,失败时返回错误信息。\n *\n * @return string|true\n */\n protected function validate(Validate $validate, string $scene, array $requestData): bool|string\n {\n if (!$validate->scene($scene)->check($requestData)) {\n $errors = $validate->getError();\n if (is_array($errors)) {\n return (string)array_shift($errors);\n }\n\n return (string)$errors;\n }\n\n return true;\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/controller/BaseController.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\admin\\validate;\n\nuse app\\model\\OnboardingChannelGameModel;\nuse think\\Validate;\n\nclass OnboardingChannelGameValidate extends Validate\n{\n protected $rule = [\n 'id' => 'integer|egt:0',\n 'source' => 'require|max:64',\n 'game_ids' => 'require|array',\n 'enabled' => 'in:0,1',\n 'config_id' => 'require|integer|gt:0',\n ];\n\n protected $message = [\n 'source.require' => 'source 不能为空',\n 'source.max' => 'source 最多 64 字符',\n 'game_ids.require' => 'game_ids 不能为空',\n 'game_ids.array' => 'game_ids 必须是数组',\n 'enabled.in' => 'enabled 只能是 0 或 1',\n 'config_id.require' => 'id 不能为空',\n 'config_id.integer' => 'id 必须是整数',\n 'config_id.gt' => 'id 必须大于 0',\n ];\n\n protected $scene = [\n 'save' => ['id', 'source', 'game_ids', 'enabled'],\n 'enable' => ['config_id'],\n 'disable' => ['config_id'],\n ];\n\n /**\n * 保存场景enabled 缺省时默认启用。\n */\n public function sceneSave(): self\n {\n return $this->only(['id', 'source', 'game_ids', 'enabled'])\n ->append('enabled', 'in:' . OnboardingChannelGameModel::ENABLED_YES . ',' . OnboardingChannelGameModel::ENABLED_NO);\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/validate/OnboardingChannelGameValidate.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\admin\\logic;\n\nuse app\\service\\onboarding\\OnboardingChannelGameService;\nuse Webman\\Exception\\BusinessException;\n\n/**\n * 后台渠道推荐游戏配置用例编排。\n */\nclass OnboardingChannelGameLogic\n{\n private OnboardingChannelGameService $channelGameService;\n\n public function __construct(?OnboardingChannelGameService $channelGameService = null)\n {\n $this->channelGameService = $channelGameService ?? new OnboardingChannelGameService();\n }\n\n /**\n * 查询全部渠道推荐游戏配置列表。\n *\n * @return array{list: list<array<string, mixed>>}\n */\n public function listConfigs(): array\n {\n return ['list' => $this->channelGameService->listAllConfigs()];\n }\n\n /**\n * 新增或编辑渠道推荐游戏配置。\n *\n * @param array<string, mixed> $savePayload\n *\n * @return array{id: int, source: string}\n *\n * @throws BusinessException\n */\n public function saveConfig(array $savePayload): array\n {\n return $this->channelGameService->saveConfig($savePayload);\n }\n\n /**\n * 启用渠道推荐游戏配置。\n *\n * @throws BusinessException\n */\n public function enableConfig(int $configId): void\n {\n $this->channelGameService->enableConfig($configId);\n }\n\n /**\n * 停用渠道推荐游戏配置。\n *\n * @throws BusinessException\n */\n public function disableConfig(int $configId): void\n {\n $this->channelGameService->disableConfig($configId);\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/logic/OnboardingChannelGameLogic.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\admin\\controller\\onboarding;\n\nuse app\\admin\\controller\\BaseController;\nuse app\\admin\\logic\\OnboardingChannelGameLogic;\nuse app\\admin\\validate\\OnboardingChannelGameValidate;\nuse app\\model\\OnboardingChannelGameModel;\nuse app\\service\\LoggerService;\nuse app\\service\\OutputService;\nuse support\\ErrorCode;\nuse support\\Request;\nuse Webman\\Exception\\BusinessException;\n\n/**\n * 后台渠道推荐游戏配置 admin 接口。\n */\nclass ChannelGameController extends BaseController\n{\n private OnboardingChannelGameLogic $logic;\n\n private OnboardingChannelGameValidate $validate;\n\n public function __construct()\n {\n $this->logic = new OnboardingChannelGameLogic();\n $this->validate = new OnboardingChannelGameValidate();\n }\n\n /**\n * 渠道推荐游戏配置列表。\n */\n public function list(Request $request)\n {\n try {\n return OutputService::getInstance()->ok($this->logic->listConfigs());\n } catch (\\Throwable $exception) {\n return $this->toErrorResponse($exception);\n }\n }\n\n /**\n * 新增或编辑渠道推荐游戏配置。\n */\n public function save(Request $request)\n {\n $requestPayload = $request->post();\n $validateMessage = $this->validate($this->validate, 'save', $requestPayload);\n if ($validateMessage !== true) {\n return OutputService::getInstance()->error(ErrorCode::PARAMS_ERROR, $validateMessage);\n }\n\n if (!array_key_exists('enabled', $requestPayload)) {\n $requestPayload['enabled'] = OnboardingChannelGameModel::ENABLED_YES;\n }\n\n try {\n $saveResult = $this->logic->saveConfig($requestPayload);\n\n return OutputService::getInstance()->ok($saveResult);\n } catch (\\Throwable $exception) {\n return $this->toErrorResponse($exception);\n }\n }\n\n /**\n * 启用渠道推荐游戏配置。\n */\n public function enable(Request $request)\n {\n return $this->changeEnabledStatus($request, 'enable');\n }\n\n /**\n * 停用渠道推荐游戏配置。\n */\n public function disable(Request $request)\n {\n return $this->changeEnabledStatus($request, 'disable');\n }\n\n /**\n * 切换配置启停状态。\n */\n private function changeEnabledStatus(Request $request, string $scene)\n {\n $requestPayload = [\n 'config_id' => (int)$request->post('id', 0),\n ];\n $validateMessage = $this->validate($this->validate, $scene, $requestPayload);\n if ($validateMessage !== true) {\n return OutputService::getInstance()->error(ErrorCode::PARAMS_ERROR, $validateMessage);\n }\n\n try {\n if ($scene === 'enable') {\n $this->logic->enableConfig($requestPayload['config_id']);\n } else {\n $this->logic->disableConfig($requestPayload['config_id']);\n }\n\n return OutputService::getInstance()->ok();\n } catch (\\Throwable $exception) {\n return $this->toErrorResponse($exception);\n }\n }\n\n /**\n * 将业务异常转为统一错误响应。\n */\n private function toErrorResponse(\\Throwable $exception)\n {\n if ($exception instanceof BusinessException) {\n return OutputService::getInstance()->error(ErrorCode::PARAMS_ERROR, $exception->getMessage());\n }\n\n LoggerService::error(__METHOD__, $exception);\n\n return OutputService::getInstance()->error(ErrorCode::SYSTEM_ERROR, $exception->getMessage());\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/controller/onboarding/ChannelGameController.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\innerapi\\logic;\n\nuse app\\service\\onboarding\\OnboardingChannelGameService;\n\n/**\n * console 读取渠道推荐 game_code 池用例。\n */\nclass OnboardingChannelGameReadLogic\n{\n private OnboardingChannelGameService $channelGameService;\n\n public function __construct(?OnboardingChannelGameService $channelGameService = null)\n {\n $this->channelGameService = $channelGameService ?? new OnboardingChannelGameService();\n }\n\n /**\n * 按用户 source 获取渠道推荐 game_code 池。\n *\n * @return array{\n * enabled: bool,\n * source: string,\n * matched_source: string,\n * game_ids: list<string>\n * }\n */\n public function getChannelGamePool(string $source): array\n {\n return $this->channelGameService->resolveChannelGamePool($source);\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/logic/OnboardingChannelGameReadLogic.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace app\\innerapi\\controller;\n\nuse app\\innerapi\\logic\\OnboardingChannelGameReadLogic;\nuse app\\service\\LoggerService;\nuse app\\service\\OutputService;\nuse support\\ErrorCode;\nuse support\\Request;\n\n/**\n * console 读取渠道推荐 game_code 池 innerapi。\n */\nclass OnboardingChannelGameController extends BaseController\n{\n private OnboardingChannelGameReadLogic $logic;\n\n public function __construct()\n {\n $this->logic = new OnboardingChannelGameReadLogic();\n }\n\n /**\n * 按 source 获取渠道推荐 game_code 池(含 DEFAULT 回退)。\n */\n public function channelGame(Request $request)\n {\n $source = trim((string)$request->post('source', $request->get('source', '')));\n if ($source === '') {\n return OutputService::getInstance()->error(ErrorCode::PARAMS_ERROR, 'source 不能为空');\n }\n\n try {\n $channelGamePayload = $this->logic->getChannelGamePool($source);\n\n return OutputService::getInstance()->ok($channelGamePayload);\n } catch (\\Throwable $exception) {\n LoggerService::error(__METHOD__, [\n 'source' => $source,\n 'error' => $exception->getMessage(),\n ]);\n\n return OutputService::getInstance()->ok([\n 'enabled' => false,\n 'source' => $source,\n 'matched_source' => '',\n 'game_ids' => [],\n ]);\n }\n }\n}\n","path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/controller/OnboardingChannelGameController.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/middleware.php","old_string":"return [\n 'api' => [\\app\\middleware\\AuthMiddleware::class],\n 'innerapi'=>[\\app\\innerapi\\middleware\\AuthMiddleware::class],\n];","new_string":"return [\n 'api' => [\\app\\middleware\\AuthMiddleware::class],\n 'innerapi' => [\\app\\innerapi\\middleware\\AuthMiddleware::class],\n 'admin' => [\\app\\admin\\middleware\\SlotTokenAuthMiddleware::class],\n];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/app.php","old_string":" 'ase_key'=>getenv('AES_KEY'),\n 'geoip'=>getenv('GEO_IP'),\n 'iso'=>getenv('ISO'),\n];","new_string":" 'ase_key'=>getenv('AES_KEY'),\n 'geoip'=>getenv('GEO_IP'),\n 'iso'=>getenv('ISO'),\n /** 后台 admin 应用 SLOT-TOKEN 鉴权值 */\n 'slot_token' => getenv('SLOT_TOKEN') ?: '',\n];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/.env.default","old_string":"ENV = dev","new_string":"ENV = dev\n\n# center admin 应用鉴权(请求头 SLOT-TOKEN\nSLOT_TOKEN = 'change-me-center-admin-token'"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/config/route.php","old_string":"use Webman\\Route;\n\n\n\n","new_string":"use Webman\\Route;\nuse app\\admin\\controller\\onboarding\\ChannelGameController as AdminOnboardingChannelGameController;\nuse app\\innerapi\\controller\\OnboardingChannelGameController as InnerOnboardingChannelGameController;\n\nRoute::post('/admin/onboarding/channel-game/list', [AdminOnboardingChannelGameController::class, 'list']);\nRoute::post('/admin/onboarding/channel-game/save', [AdminOnboardingChannelGameController::class, 'save']);\nRoute::post('/admin/onboarding/channel-game/enable', [AdminOnboardingChannelGameController::class, 'enable']);\nRoute::post('/admin/onboarding/channel-game/disable', [AdminOnboardingChannelGameController::class, 'disable']);\n\nRoute::post('/innerapi/onboarding/channel-game', [InnerOnboardingChannelGameController::class, 'channelGame']);\n"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/validate/OnboardingChannelGameValidate.php","old_string":" protected $scene = [\n 'save' => ['id', 'source', 'game_ids', 'enabled'],\n 'enable' => ['config_id'],\n 'disable' => ['config_id'],\n ];\n\n /**\n * 保存场景enabled 缺省时默认启用。\n */\n public function sceneSave(): self\n {\n return $this->only(['id', 'source', 'game_ids', 'enabled'])\n ->append('enabled', 'in:' . OnboardingChannelGameModel::ENABLED_YES . ',' . OnboardingChannelGameModel::ENABLED_NO);\n }\n}","new_string":" protected $scene = [\n 'save' => ['id', 'source', 'game_ids', 'enabled'],\n 'enable' => ['config_id'],\n 'disable' => ['config_id'],\n ];\n}"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"<?php\n\nnamespace app\\admin\\validate;\n\nuse think\\Validate;","old_string":"<?php\n\nnamespace app\\admin\\validate;\n\nuse app\\model\\OnboardingChannelGameModel;\nuse think\\Validate;","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/validate/OnboardingChannelGameValidate.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/app/model/common/GGame.php","offset":100}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-console/config/route.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":" ->select()\n ->toArray();\n }\n\n /**\n * 从 game_code 列表中筛出不可展示或不存在的编码。\n *\n * @param list<string> $gameCodes 待校验 game_code\n * @return list<string> 无效 game_code 列表\n */\n public static function findInvalidLobbyGameCodes(array $gameCodes): array\n {\n if ($gameCodes === []) {\n return [];\n }\n\n $normalizedGameCodes = [];\n foreach ($gameCodes as $gameCode) {\n $normalizedGameCode = trim((string)$gameCode);\n if ($normalizedGameCode !== '') {\n $normalizedGameCodes[] = $normalizedGameCode;\n }\n }\n\n if ($normalizedGameCodes === []) {\n return [];\n }\n\n $query = self::alias('gg');\n self::applyLobbyListableJoinsAndWhere($query, 'gg', 'c', 'ggp');\n $validGameCodes = $query->whereIn('gg.game_code', $normalizedGameCodes)\n ->column('gg.game_code');\n\n $validGameCodeMap = array_fill_keys(array_map('strval', $validGameCodes), true);\n $invalidGameCodes = [];\n foreach ($normalizedGameCodes as $gameCode) {\n if (!isset($validGameCodeMap[$gameCode])) {\n $invalidGameCodes[] = $gameCode;\n }\n }\n\n return $invalidGameCodes;\n }\n}","old_string":" ->select()\n ->toArray();\n }\n}","path":"/Users/ray/Documents/project/www/ray/slot-console/app/model/common/GGame.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" $service = new PlayHistoryService();\n $service->record($post['uid'], $post['game_id']);\n return $op->ok();\n }\n\n /**\n * 批量校验 game_code 是否存在于 g_game 且大厅可展示。\n */\n public function validateCodes(Request $request)\n {\n $op = OutputService::getInstance();\n $gameCodes = $request->post('game_codes', []);\n if (!is_array($gameCodes)) {\n return $op->error(ErrorCode::PARAMS_ERROR, 'game_codes 必须是数组');\n }\n\n $invalidGameCodes = \\app\\model\\common\\GGame::findInvalidLobbyGameCodes($gameCodes);\n\n return $op->ok([\n 'valid' => $invalidGameCodes === [],\n 'invalid_game_codes' => $invalidGameCodes,\n ]);\n }\n\n}","old_string":" $service = new PlayHistoryService();\n $service->record($post['uid'], $post['game_id']);\n return $op->ok();\n }\n\n}","path":"/Users/ray/Documents/project/www/ray/slot-console/app/innerapi/controller/GameController.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"use Webman\\Route;\nuse app\\innerapi\\controller\\GameController as InnerGameController;\n\nRoute::post('/innerapi/game/validate-codes', [InnerGameController::class, 'validateCodes']);\n\n// 提现账户 BFF 使用 Webman 默认路由:/api/withdrawAccount/{action}","old_string":"use Webman\\Route;\n\n// 提现账户 BFF 使用 Webman 默认路由:/api/withdrawAccount/{action}","path":"/Users/ray/Documents/project/www/ray/slot-console/config/route.php"}},{"type":"tool_use","name":"Write","input":{"contents":"<?php\n\nnamespace slotsdk\\service\\center\\entity;\n\nuse slotsdk\\entity\\BaseEntity;\n\n/**\n * 渠道推荐 game_code 池读取结果。\n */\nclass OnboardingChannelGameEntity extends BaseEntity\n{\n public bool $enabled = false;\n\n public string $source = '';\n\n public string $matched_source = '';\n\n /** @var list<string> */\n public array $game_ids = [];\n}\n","path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/entity/OnboardingChannelGameEntity.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"use slotsdk\\http\\HttpClient;\nuse slotsdk\\service\\center\\entity\\OnboardingChannelGameEntity;\nuse slotsdk\\service\\center\\entity\\SourceEntity;","old_string":"use slotsdk\\http\\HttpClient;\nuse slotsdk\\service\\center\\entity\\SourceEntity;","path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/CenterService.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" return new SourceEntity($data);\n }\n\n /**\n * 读取渠道推荐 game_code 池console 用)。\n *\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function onboardingChannelGame(string $source): OnboardingChannelGameEntity\n {\n $data = $this->http->post('innerapi/onboarding/channel-game', [\n 'source' => $source,\n ]);\n\n return new OnboardingChannelGameEntity(is_array($data) ? $data : []);\n }\n\n /**\n * 后台:渠道推荐游戏配置列表。\n *\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function onboardingChannelGameList(): array\n {\n $data = $this->http->post('admin/onboarding/channel-game/list');\n\n return is_array($data) ? $data : ['list' => []];\n }\n\n /**\n * 后台:新增或编辑渠道推荐游戏配置。\n *\n * @param array{\n * id?: int,\n * source: string,\n * game_ids: list<string>,\n * enabled?: int\n * } $savePayload\n *\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function onboardingChannelGameSave(array $savePayload): array\n {\n $data = $this->http->post('admin/onboarding/channel-game/save', $savePayload);\n\n return is_array($data) ? $data : [];\n }\n\n /**\n * 后台:启用渠道推荐游戏配置。\n *\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function onboardingChannelGameEnable(int $configId): void\n {\n $this->http->post('admin/onboarding/channel-game/enable', [\n 'id' => $configId,\n ]);\n }\n\n /**\n * 后台:停用渠道推荐游戏配置。\n *\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function onboardingChannelGameDisable(int $configId): void\n {\n $this->http->post('admin/onboarding/channel-game/disable', [\n 'id' => $configId,\n ]);\n }\n}","old_string":" return new SourceEntity($data);\n }\n}","path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/CenterService.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"正在更新需求文档,反映 admin 应用、SLOT-TOKEN 与 game_code 变更。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"10. onboarding_channel_game 只负责配置 source -> game_ids。\n11. game_ids 只存 g_game 表的 game_codeJSON 字符串数组)。\n12. game_ids 使用 JSON 数组格式。","old_string":"10. onboarding_channel_game 只负责配置 source -> game_ids。\n11. game_ids 只存 g_game 表的 id。\n12. game_ids 使用 JSON 数组格式。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"5. console 从 `game_ids` 中随机选择一个 `game_code`。\n6. console 根据 `game_code` 查询游戏基础信息。","old_string":"5. console 从 `game_ids` 中随机选择一个 `g_game.id`。\n6. console 根据 `g_game.id` 查询游戏基础信息。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"6. 校验 game_ids 中的 game_code 是否存在于 g_game。\n7. 提供内部读取接口给 console。\n8. 提供 **admin 应用**后台管理接口给 slot-admin须校验请求头 `SLOT-TOKEN`,值由环境变量 `SLOT_TOKEN` 配置)。","old_string":"6. 校验 game_ids 中的 ID 是否存在于 g_game。\n7. 提供内部读取接口给 console。\n8. 提供后台管理接口给 admin。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"4. 调用 center 获取 source 对应的 game_idsgame_code 数组)。\n5. 从 game_ids 中随机选择一个 game_code。\n6. 查询 g_game 游戏基础信息。","old_string":"4. 调用 center 获取 source 对应的 game_ids。\n5. 从 game_ids 中随机选择一个 g_game.id。\n6. 查询 g_game 游戏基础信息。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"2. 调用 center **admin 应用**后台接口新增配置(请求头携带 `SLOT-TOKEN`)。\n3. 调用 center admin 后台接口编辑配置。\n4. 调用 center admin 后台接口启用 / 停用配置。","old_string":"2. 调用 center 后台接口新增配置。\n3. 调用 center 后台接口编辑配置。\n4. 调用 center 后台接口启用 / 停用配置。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" `game_ids` JSON NOT NULL COMMENT '渠道推荐游戏编码数组对应g_game.game_code例如[\"pg_fortune_tiger\",\"pg_fortune_ox\"]',","old_string":" `game_ids` JSON NOT NULL COMMENT '渠道推荐游戏ID数组对应g_game.id例如[1001,1002,1003]',","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| `game_ids` | JSON | 游戏 game_code 数组,只存 `g_game.game_code` |","old_string":"| `game_ids` | JSON | 游戏 ID 数组,只存 `g_game.id` |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\", \"pg_fortune_mouse\", \"pg_fortune_rabbit\"]","old_string":" \"game_ids\": [1001, 1002, 1003, 1004]","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\", \"pg_fortune_mouse\"]","old_string":" \"game_ids\": [1001, 1002, 1003]","replace_all":true,"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"```text\n1. game_ids 必须是 JSON 数组。\n2. 数组元素必须是 g_game.game_code 字符串。\n3. 不存 g_game.id。\n4. 不存 vendor_code。\n5. 不存 vendor_game_id。\n6. 不存游戏名称。\n7. 不存游戏封面。\n8. 游戏展示信息统一由 console 查询 g_game 后组装。\n```\n\n正确示例\n\n```json\n[\"pg_fortune_tiger\", \"pg_fortune_ox\", \"pg_fortune_mouse\"]\n```\n\n错误示例\n\n```json\n[1001, 1002, 1003]\n```","old_string":"```text\n1. game_ids 必须是 JSON 数组。\n2. 数组元素必须是 g_game.id。\n3. 不存 vendor_code。\n4. 不存 vendor_game_id。\n5. 不存 game_code。\n6. 不存游戏名称。\n7. 不存游戏封面。\n8. 游戏展示信息统一由 console 查询 g_game 后组装。\n```\n\n正确示例\n\n```json\n[1001, 1002, 1003]\n```\n\n错误示例\n\n```json\n[\n {\n \"vendor_code\": \"PG\",\n \"vendor_game_id\": \"fortune-tiger\"\n }\n]\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"10. console 从 game_ids 中随机取一个 game_code。\n11. console 根据 game_code 查询 g_game。","old_string":"10. console 从 game_ids 中随机取一个 game_id。\n11. console 根据 game_id 查询 g_game。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"从 game_ids 数组中随机取一个 game_code。","old_string":"从 game_ids 数组中随机取一个 game_id。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| `game_ids` | 游戏 game_code 数组,只包含 `g_game.game_code` |","old_string":"| `game_ids` | 游戏 ID 数组,只包含 `g_game.id` |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"# 6.3 center admin 应用:配置列表\n\n后台管理接口位于 center 服 **admin 应用**(非 innerapislot-admin 调用时须在请求头携带 `SLOT-TOKEN`,值与 center 环境变量 `SLOT_TOKEN` 一致。\n\n## 请求方式\n\n```text\nPOST /admin/onboarding/channel-game/list\nHeader: SLOT-TOKEN: {SLOT_TOKEN}\n```","old_string":"# 6.3 center 后台接口:配置列表\n\n## 请求方式\n\n```text\nGET /slot-center/admin/onboarding/channel-game/list\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"# 6.4 center admin 应用:新增 / 编辑配置\n\n## 请求方式\n\n```text\nPOST /admin/onboarding/channel-game/save\nHeader: SLOT-TOKEN: {SLOT_TOKEN}\n```","old_string":"# 6.4 center 后台接口:新增 / 编辑配置\n\n## 请求方式\n\n```text\nPOST /slot-center/admin/onboarding/channel-game/save\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\", \"pg_fortune_mouse\"],","old_string":" \"game_ids\": [1001, 1002, 1003],","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"5. game_ids 中不能有重复 game_code。\n6. game_ids 中的 game_code 必须存在于 g_game。","old_string":"5. game_ids 中不能有重复 ID。\n6. game_ids 中的 ID 必须存在于 g_game。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"# 6.5 center admin 应用:启用配置\n\n## 请求方式\n\n```text\nPOST /admin/onboarding/channel-game/enable\nHeader: SLOT-TOKEN: {SLOT_TOKEN}\n```","old_string":"# 6.5 center 后台接口:启用配置\n\n## 请求方式\n\n```text\nPOST /slot-center/admin/onboarding/channel-game/enable\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"# 6.6 center admin 应用:停用配置\n\n## 请求方式\n\n```text\nPOST /admin/onboarding/channel-game/disable\nHeader: SLOT-TOKEN: {SLOT_TOKEN}\n```","old_string":"# 6.6 center 后台接口:停用配置\n\n## 请求方式\n\n```text\nPOST /slot-center/admin/onboarding/channel-game/disable\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"2. 后台保留 g_game.game_code。\n3. 保存时转换为 JSON 字符串数组。","old_string":"2. 后台保留 g_game.id。\n3. 保存时转换为 JSON 数组。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"```json\n[\"pg_fortune_tiger\", \"pg_fortune_ox\", \"pg_fortune_mouse\"]\n```","old_string":"```json\n[1001, 1002, 1003]\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"5. game_ids 中的每个 game_code 必须存在于 g_game。\n6. game_ids 中不能有重复 game_code。","old_string":"5. game_ids 中的每个 ID 必须存在于 g_game。\n6. game_ids 中不能有重复 ID。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"如果某个 `game_code` 对应游戏不存在、禁用、下架:","old_string":"如果某个 `game_id` 对应游戏不存在、禁用、下架:","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"5. `game_ids` 只保存 `g_game.game_code`。","old_string":"5. `game_ids` 只保存 `g_game.id`。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"27. 后台保存时必须校验 `game_ids` 中的 game_code 存在。\n28. 配置异常时不影响用户注册与钱包发放。\n29. center 调用失败时console 返回 `enabled=false`,不影响首页访问。\n30. admin 通过 center **admin 应用**接口管理配置,请求头 `SLOT-TOKEN` 与环境变量 `SLOT_TOKEN` 一致。","old_string":"27. 后台保存时必须校验 `game_ids` 中的 ID 存在。\n28. 配置异常时不影响用户注册与钱包发放。\n29. center 调用失败时console 返回 `enabled=false`,不影响首页访问。\n30. admin 通过 center 后台接口管理配置。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md","offset":115,"limit":50}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"2. 提供 **admin 应用**接口list/save/enable/disable供 slot-admin 读写,须校验请求头 `SLOT-TOKEN`(值由环境变量 `SLOT_TOKEN` 配置)。\n3. 提供 **内部读取 innerapi** 供 console03按 `source` 获取 `game_ids`game_code 数组),含 `DEFAULT` 回退。\n4. 保存时校验 `game_ids` 合法性与 game_code 存在性。","old_string":"2. 提供 **admin innerapi**list/save/enable/disable供后台01读写。\n3. 提供 **内部读取 innerapi** 供 console03按 `source` 获取 `game_ids`,含 `DEFAULT` 回退。\n4. 保存时校验 `game_ids` 合法性与存在性。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"- admin 应用:`list` / `save` / `enable` / `disable`(父 §6.3§6.6,路径 `/admin/onboarding/channel-game/*`\n- 内部读取 innerapi`channel-game`source → game_code 数组DEFAULT 回退,父 §6.2\n- `game_ids` 校验JSON 数组、去重、g_game.game_code 存在性(父 §7.5","old_string":"- admin innerapi`list` / `save` / `enable` / `disable`(父 §6.3§6.6\n- 内部读取 innerapi`channel-game`source → game_idsDEFAULT 回退,父 §6.2\n- `game_ids` 校验JSON 数组、去重、g_game 存在性(父 §7.5","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" `game_ids` JSON NOT NULL COMMENT '渠道推荐游戏编码数组对应g_game.game_code例如[\"pg_fortune_tiger\",\"pg_fortune_ox\"]',","old_string":" `game_ids` JSON NOT NULL COMMENT '渠道推荐游戏ID数组对应g_game.id例如[1001,1002,1003]',","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"{ \"enabled\": true, \"source\": \"facebook_a\", \"matched_source\": \"facebook_a\", \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\"] }","old_string":"{ \"enabled\": true, \"source\": \"facebook_a\", \"matched_source\": \"facebook_a\", \"game_ids\": [1001, 1002, 1003] }","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"{ \"enabled\": true, \"source\": \"facebook_a\", \"matched_source\": \"DEFAULT\", \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\"] }","old_string":"{ \"enabled\": true, \"source\": \"facebook_a\", \"matched_source\": \"DEFAULT\", \"game_ids\": [1001, 1002, 1003] }","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"### 3.2 admin 应用(给 slot-admin父 §6.3§6.6\n\n后台管理接口位于 center 服 **admin 应用**`app/admin`),非 innerapi。slot-admin 经 slot-sdk 调用时须在请求头携带 `SLOT-TOKEN`,值与 center 环境变量 `SLOT_TOKEN` 一致。\n\n| 方法 | 路径 | 说明 |\n| --- | --- | --- |\n| POST | `/admin/onboarding/channel-game/list` | 列表(含 game_count |\n| POST | `/admin/onboarding/channel-game/save` | 新增 / 编辑 |\n| POST | `/admin/onboarding/channel-game/enable` | 启用 |\n| POST | `/admin/onboarding/channel-game/disable` | 停用 |\n\nsave 请求:\n\n```json\n{ \"id\": 1, \"source\": \"facebook_a\", \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\"], \"enabled\": 1 }\n```","old_string":"### 3.2 admin innerapi给 admin父 §6.3§6.6\n\n| 方法 | 路径 | 说明 |\n| --- | --- | --- |\n| POST | `/innerapi/onboarding/channel-game/list` | 列表(含 game_count |\n| POST | `/innerapi/onboarding/channel-game/save` | 新增 / 编辑 |\n| POST | `/innerapi/onboarding/channel-game/enable` | 启用 |\n| POST | `/innerapi/onboarding/channel-game/disable` | 停用 |\n\nsave 请求:\n\n```json\n{ \"id\": 1, \"source\": \"facebook_a\", \"game_ids\": [1001, 1002, 1003], \"enabled\": 1 }\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"3. game_ids 必须是 JSON 数组,元素为 g_game.game_code 字符串。\n4. game_ids 不能为空、不能有重复 game_code。\n5. game_ids 中每个 game_code 必须存在于 g_game 且可展示。","old_string":"3. game_ids 必须是 JSON 数组,元素为整型 g_game.id。\n4. game_ids 不能为空、不能有重复 ID。\n5. game_ids 中每个 ID 必须存在于 g_game 且可展示。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"> g_game 存在性center 不持有 g_game 表(父 §2.2、§2.4)。校验经 console innerapi `POST /innerapi/game/validate-codes` 读取可用游戏基础数据,命中失败拒绝保存并返回无效 game_code。","old_string":"> g_game 存在性center 不持有 g_game 表(父 §2.2、§2.4。校验经内部接口读取可用游戏基础数据console / admin 游戏数据),命中失败拒绝保存并返回无效 ID。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"3. save game_ids 含无效 g_game.game_code → 拒绝并返回无效 game_code","old_string":"3. save game_ids 含无效 g_game.id → 拒绝并返回无效 ID","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| `onboarding_channel_game` DDL + Model | 已落地 |\n| 内部读取 innerapisource → game_code + DEFAULT 回退) | 已落地 |\n| admin 应用list/save/enable/disable + SLOT-TOKEN | 已落地 |\n| game_ids 校验JSON/去重/game_code 存在性) | 已落地 |\n| 配置缓存 + 写后失效 | 已落地 |\n| slot-sdk CenterClient 渠道推荐游戏方法 | 已落地 |","old_string":"| `onboarding_channel_game` DDL + Model | 待做 |\n| 内部读取 innerapisource → game_ids + DEFAULT 回退) | 待做 |\n| admin innerapilist/save/enable/disable | 待做 |\n| game_ids 校验JSON/去重/g_game 存在性) | 待做 |\n| 配置缓存 + 写后失效 | 待做 |\n| slot-sdk CenterClient 渠道推荐游戏方法 | 待做 |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"- **游戏搜索选择**(父 §7.4):复用 slot-admin 既有游戏列表/搜索,选中后转换为 `g_game.game_code` 数组保存","old_string":"- **游戏搜索选择**(父 §7.4):复用 slot-admin 既有游戏列表/搜索,选中后转换为 `g_game.id` 数组保存","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"2. 选中游戏后加入候选列表,后台保留 g_game.game_code。\n3. 保存时转换为 JSON 字符串数组:[\"pg_fortune_tiger\", \"pg_fortune_ox\"]。\n4. game_ids 只存 g_game.game_code不存 g_game.id / vendor_code / 名称 / 封面。","old_string":"2. 选中游戏后加入候选列表,后台保留 g_game.id。\n3. 保存时转换为 JSON 数组:[1001, 1002, 1003]。\n4. game_ids 只存 g_game.id不存 vendor_code / game_code / 名称 / 封面。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| `game_ids` 为 JSON 数组 | 元素为 g_game.game_code 字符串 | admin Validate + center |\n| `game_ids` 无重复 game_code | 去重 | admin Validate + center |\n| `game_ids` 中 game_code 存在于 g_game | 校验有效性 | center见 02经 console validate-codes |","old_string":"| `game_ids` 为 JSON 数组 | 元素为整型 g_game.id | admin Validate + center |\n| `game_ids` 无重复 ID | 去重 | admin Validate + center |\n| `game_ids` 中 ID 存在于 g_game | 校验有效性 | center见 02可经 console/admin 游戏数据) |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"slot-admin-vue → slot-admin Controller/Logic → slot-sdk CenterClientHeader: SLOT-TOKEN → slot-center admin 应用","old_string":"slot-admin-vue → slot-admin Controller/Logic → slot-sdk CenterClient → slot-center innerapi","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"### 3.3 center admin 应用(由 02 实现01 消费)\n\n调用 center admin 接口时slot-sdk `Config.headers` 须包含 `SLOT-TOKEN`,值与 center 环境变量 `SLOT_TOKEN` 一致。\n\n| 方法 | admin 路径 | 说明 |\n| --- | --- | --- |\n| POST | `/admin/onboarding/channel-game/list` | 列表 |\n| POST | `/admin/onboarding/channel-game/save` | 新增 / 编辑 |\n| POST | `/admin/onboarding/channel-game/enable` | 启用 |\n| POST | `/admin/onboarding/channel-game/disable` | 停用 |\n\n> 父文档 §6.3§6.6 原以 `/slot-center/admin/onboarding/channel-game/*` 表述;实现上映射为 center **admin 应用**路由。","old_string":"### 3.3 center admin innerapi由 02 实现01 消费)\n\n| 方法 | innerapi 路径 | 说明 |\n| --- | --- | --- |\n| POST | `/innerapi/onboarding/channel-game/list` | 列表 |\n| POST | `/innerapi/onboarding/channel-game/save` | 新增 / 编辑 |\n| POST | `/innerapi/onboarding/channel-game/enable` | 启用 |\n| POST | `/innerapi/onboarding/channel-game/disable` | 停用 |\n\n> 父文档 §6.3§6.6 以 `/slot-center/admin/onboarding/channel-game/*` 表述;实现上映射为 center innerapi由 admin 经 slot-sdk 调用。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" \"game_ids\": [\"pg_fortune_tiger\", \"pg_fortune_ox\", \"pg_fortune_mouse\"],","old_string":" \"game_ids\": [1001, 1002, 1003],","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| `game_ids` | g_game.game_code 数组JSON |","old_string":"| `game_ids` | g_game.id 数组JSON |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| center admin 应用 + SLOT-TOKEN | 已落地02 |","old_string":"| center admin innerapi | 待做02 |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| `onboarding_channel_game` DDL | 已落地 | 02 |\n| center admin 应用list/save/enable/disable + SLOT-TOKEN | 已落地 | 02 |\n| center 内部读取 innerapisource → game_code | 已落地 | 02 |","old_string":"| `onboarding_channel_game` DDL | 待做 | 02 |\n| center admin innerapilist/save/enable/disable | 待做 | 02 |\n| center 内部读取 innerapisource → game_ids | 待做 | 02 |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/README.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/entity/SourceEntity.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/skills/slot-backend-completion-report/SKILL.md","limit":80}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"use slotsdk\\service\\BaseEntity;","old_string":"use slotsdk\\entity\\BaseEntity;","path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/entity/OnboardingChannelGameEntity.php"}},{"type":"tool_use","name":"Shell","input":{"command":"SLOT_ROOT=\"/Users/ray/Documents/project/www/ray\" ~/.cursor/skills/slot-backend-completion-report/scripts/report.sh","description":"Run slot backend completion report script"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Shell","input":{"command":"for f in \\\n slot-center/app/model/OnboardingChannelGameModel.php \\\n slot-center/app/admin/middleware/SlotTokenAuthMiddleware.php \\\n slot-center/app/admin/controller/BaseController.php \\\n slot-center/app/admin/controller/onboarding/ChannelGameController.php \\\n slot-center/app/admin/logic/OnboardingChannelGameLogic.php \\\n slot-center/app/admin/validate/OnboardingChannelGameValidate.php \\\n slot-center/app/innerapi/controller/OnboardingChannelGameController.php \\\n slot-center/app/innerapi/logic/OnboardingChannelGameReadLogic.php \\\n slot-center/app/service/onboarding/OnboardingChannelGameService.php \\\n slot-center/app/service/onboarding/OnboardingChannelGameCacheService.php \\\n slot-center/app/service/onboarding/OnboardingGameCodeValidateService.php \\\n slot_sdk/src/service/center/entity/OnboardingChannelGameEntity.php; do\n docker exec -w /app/www/ray/$(dirname \"$f\" | cut -d/ -f1) php82 php -l \"/app/www/ray/$f\" 2>&1 || \\\n docker exec -w /app/www/ray php82 php -l \"/app/www/ray/$f\" 2>&1\ndone","description":"php -l on all new slot-center PHP files"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md","pattern":"game_id|g_game\\.id"}},{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"1","status":"completed"},{"id":"2","status":"completed"},{"id":"3","status":"completed"},{"id":"4","status":"completed"},{"id":"5","status":"completed"}]}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"- 从 `game_ids` 随机选一个 `game_code`(父 §5.3 简单随机)\n- 按 `game_code` 查 `g_game` 组装名称、封面、provider、category 等(父 §6.1","old_string":"- 从 `game_ids` 随机选一个 `g_game.id`(父 §5.3 简单随机)\n- 按 `g_game.id` 查 `g_game` 组装名称、封面、provider、game_code、category 等(父 §6.1","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"5. console 从 game_ids 随机取一个 game_code\n6. console 按 game_code 查 g_game 详情","old_string":"5. console 从 game_ids 随机取一个 g_game.id\n6. console 按 game_id 查 g_game 详情","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"1. 从 center 返回的 game_ids 中随机取一个 game_code。\n2. 查 g_game 且 status 可展示。","old_string":"1. 从 center 返回的 game_ids 中随机取一个 g_game.id。\n2. 查 g_game 且 status 可展示。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"limit":35,"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"- 从 `game_ids` 随机选一个 `game_code`(父 §5.3 简单随机)\n- 按 `game_code` 查 `g_game` 组装 `name`、`cover_url`、`provider_code`、`game_code`、`category`","old_string":"- 从 `game_ids` 随机选一个 `g_game.id`(父 §5.3 简单随机)\n- 查 `g_game` 组装 `name`、`cover_url`、`provider_code`、`game_code`、`category`","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"5. console 从 game_ids 随机取一个 game_code\n6. console 按 game_code 查 g_game 详情","old_string":"5. console 从 game_ids 随机取一个 g_game.id\n6. console 查 g_game 详情","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"1. 从 center 返回的 game_ids 中随机取一个 game_code。\n2. 按 game_code 查 g_game存在且启用、可展示 → 采用。","old_string":"1. 从 center 返回的 game_ids 中随机取一个 g_game.id。\n2. 查 g_game存在且启用、可展示 → 采用。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"按需求文档,已完成 center 侧实现与文档同步,核心变更如下。\n\n## 实现摘要\n\n### 1. center 新建 `admin` 应用 + `SLOT-TOKEN` 鉴权\n\n- 中间件:`slot-center/app/admin/middleware/SlotTokenAuthMiddleware.php`\n- 校验请求头 `SLOT-TOKEN` 与环境变量 `SLOT_TOKEN` 是否一致(`hash_equals`\n- 已在 `config/middleware.php` 注册 `admin` 应用中间件\n- `.env.default` 增加 `SLOT_TOKEN` 配置项\n\n### 2. 后台管理接口admin 应用,非 innerapi\n\n| 方法 | 路径 |\n|------|------|\n| POST | `/admin/onboarding/channel-game/list` |\n| POST | `/admin/onboarding/channel-game/save` |\n| POST | `/admin/onboarding/channel-game/enable` |\n| POST | `/admin/onboarding/channel-game/disable` |\n\n### 3. console 读取接口innerapi\n\n| 方法 | 路径 |\n|------|------|\n| POST | `/innerapi/onboarding/channel-game` |\n\n含 DEFAULT 回退、Redis 缓存TTL 300s、写后失效。\n\n### 4. `game_ids` 存 `g_game.game_code`\n\n- DDL`slot-center/db/patch_onboarding_channel_game.sql`\n- 字段名仍为 `game_ids`,内容为 JSON 字符串数组,例如:\n\n```json\n[\"pg_fortune_tiger\", \"pg_fortune_ox\"]\n```\n\n- 保存时经 console `POST /innerapi/game/validate-codes` 校验 game_code 是否存在且可展示\n\n### 5. slot-sdk\n\n`CenterService` 新增方法:\n\n- `onboardingChannelGame()` — console 读取\n- `onboardingChannelGameList/Save/Enable/Disable()` — admin 调用\n\nslot-admin 调用 admin 接口时,需在 SDK `Config.headers` 中传入:\n\n```php\n'SLOT-TOKEN' => getenv('SLOT_TOKEN'),\n```\n\n### 6. 文档\n\n已同步更新 `register_popup_game_entry` 总览及 01/02/03 子文档。\n\n---\n\n## 后续联调步骤\n\n1. 执行 DDL`slot-center/db/patch_onboarding_channel_game.sql`\n2. center 与 slot-admin 配置相同的 `SLOT_TOKEN`\n3. 01 子需求slot-admin 后台页面)调用 center admin 接口时携带 `SLOT-TOKEN`\n\n---\n\n## 检测结果\n\n### 门禁脚本\n\n```\n=== slot-backend-completion-report ===\nSLOT_ROOT=/Users/ray/Documents/project/www/ray\n--- verify-slot-backend ---\nchanged: 12 file(s), 7 php\nPASS\n=== summary ===\nPASS (verify + php -l)\n```\n\n### PHP 语法docker php -l\n\nslot-center / slot-console / slot_sdk 新增与改动 PHP 文件均已通过 `php -l`。\n\n### 规范对照\n\n| 项 | 结果 | 说明 |\n|----|------|------|\n| PHPDoc / 常量注释 | 通过 | Logic/Service/Model 方法均有中文 PHPDoc类常量均有中文注释 |\n| 分层 | 通过 | admin Controller → Logic → Service → Modelinnerapi 只读 |\n| 业务异常 | 通过 | 使用 `BusinessException`,不返回 false |\n| SLOT-TOKEN | 通过 | admin 应用统一鉴权 |\n| game_code | 通过 | `game_ids` 存 game_code保存时经 console 校验 |\n\nPHPDoc: checked\n\n**结论PASS**\n\n[REDACTED]"}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\nregister_popup_game_entry 文档你没有更新吗?文档里面还是 game_ids\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"正在检查文档中仍沿用 `game_ids` 或 `g_game.id` 的表述。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry","pattern":"game_ids|g_game\\.id|\\[1001"}},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md","pattern":"game_ids|g_game\\.id|\\[1001"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"文档里字段名仍叫 `game_ids`,但语义已是 `game_code`;我会把文档和代码统一改为 `game_codes`。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray","pattern":"game_ids","glob":"**/*.{php,md,sql}"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"字段名会从 `game_ids` 统一改为 `game_codes`,并同步更新文档与代码。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/README.md","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/02_center_channel_game_platform.md","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/03_console_recommend_game_bff.md","replace_all":true}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry","pattern":"g_game\\.id|\\[1001|admin innerapi|game_ids"}},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md","pattern":"g_game\\.id|\\[1001|game_ids"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"7. console 从 game_codes 中随机取一个 game_code","old_string":"7. console 从 game_codes 中随机取一个 g_game.id","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" Console->>Console: 随机选择一个 game_code\n Console->>Game: 按 game_code 查询 g_game 详情","old_string":" Console->>Console: 随机选择一个game_id\n Console->>Game: 查询g_game详情","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"3. 不存 g_game.id历史字段名 game_ids 已废弃,统一使用 game_codes。","old_string":"3. 不存 g_game.id。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"```json\n[\"invalid_numeric_id_example\"]\n```","old_string":"```json\n[1001, 1002, 1003]\n```","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"11. game_codes 只存 g_game 表的 game_codeJSON 字符串数组)。\n12. game_codes 使用 JSON 数组格式。","old_string":"11. game_codes 只存 g_game 表的 game_codeJSON 字符串数组)。\n12. game_codes 使用 JSON 数组格式。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| 依赖子文档 | [02_center_channel_game_platform.md](02_center_channel_game_platform.md)center admin 应用薄切片) |\n| 阻塞 | 联调需 02 提供 `list/save/enable/disable` admin 应用接口 |","old_string":"| 依赖子文档 | [02_center_channel_game_platform.md](02_center_channel_game_platform.md)admin innerapi 薄切片) |\n| 阻塞 | 联调需 02 提供 `list/save/enable/disable` admin innerapi |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"2. game_codes 含不存在的 game_code → 拒绝并提示无效游戏","old_string":"2. game_codes 含不存在的 g_game.id → 拒绝并提示无效游戏","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"1. 保存时 game_codes 含重复 game_code → 拒绝并提示去重","old_string":"1. 保存时 game_codes 含重复 ID → 拒绝并提示去重","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/01_admin_channel_game_config.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"| 02 | [02_center_channel_game_platform.md](02_center_channel_game_platform.md) | slot-center | 配置平台:`onboarding_channel_game` 表、admin 应用list/save/enable/disable + SLOT-TOKEN、内部读取 innerapi、game_codes 校验、DEFAULT 回退、缓存 |","old_string":"| 02 | [02_center_channel_game_platform.md](02_center_channel_game_platform.md) | slot-center | 配置平台:`onboarding_channel_game` 表、admin innerapilist/save/enable/disable、内部读取 innerapi、game_codes 校验、DEFAULT 回退、缓存 |","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/README.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"文档 **01 = 后台优先**(产品排期),但联调需 **02 薄切片** 先提供 center admin 应用接口:\n\n1. **02 薄切片**`onboarding_channel_game` 表 + admin 应用 `list/save/enable/disable` + game_codes 校验(阻塞 01 联调)","old_string":"文档 **01 = 后台优先**(产品排期),但联调需 **02 薄切片** 先提供 admin innerapi\n\n1. **02 薄切片**`onboarding_channel_game` 表 + admin innerapi `list/save/enable/disable` + game_codes 校验(阻塞 01 联调)","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/README.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"同步修改代码:将 API 与数据库字段统一为 `game_codes`。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":" `game_codes` JSON NOT NULL COMMENT '渠道推荐游戏编码数组对应g_game.game_code例如[\"pg_fortune_tiger\",\"pg_fortune_ox\"]',","old_string":" `game_ids` JSON NOT NULL COMMENT '渠道推荐游戏编码数组对应g_game.game_code例如[\"pg_fortune_tiger\",\"pg_fortune_ox\"]',","path":"/Users/ray/Documents/project/www/ray/slot-center/db/patch_onboarding_channel_game.sql"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" * @property array $game_codes 推荐游戏 game_code 数组JSON对应 g_game.game_code","old_string":" * @property array $game_ids 推荐游戏 game_code 数组JSON对应 g_game.game_code","path":"/Users/ray/Documents/project/www/ray/slot-center/app/model/OnboardingChannelGameModel.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" protected $json = ['game_codes'];","old_string":" protected $json = ['game_ids'];","path":"/Users/ray/Documents/project/www/ray/slot-center/app/model/OnboardingChannelGameModel.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" 'game_codes' => 'require|array',","old_string":" 'game_ids' => 'require|array',","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/validate/OnboardingChannelGameValidate.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" 'game_codes.require' => 'game_codes 不能为空',\n 'game_codes.array' => 'game_codes 必须是数组',","old_string":" 'game_ids.require' => 'game_ids 不能为空',\n 'game_ids.array' => 'game_ids 必须是数组',","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/validate/OnboardingChannelGameValidate.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" 'save' => ['id', 'source', 'game_codes', 'enabled'],","old_string":" 'save' => ['id', 'source', 'game_ids', 'enabled'],","path":"/Users/ray/Documents/project/www/ray/slot-center/app/admin/validate/OnboardingChannelGameValidate.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/onboarding/OnboardingChannelGameService.php","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/slot-center/app/service/onboarding/OnboardingChannelGameCacheService.php","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"game_codes","old_string":"game_ids","path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/logic/OnboardingChannelGameReadLogic.php","replace_all":true}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" 'game_codes' => [],","old_string":" 'game_ids' => [],","path":"/Users/ray/Documents/project/www/ray/slot-center/app/innerapi/controller/OnboardingChannelGameController.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" public array $game_codes = [];","old_string":" public array $game_ids = [];","path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/entity/OnboardingChannelGameEntity.php"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":" * game_codes: list<string>,","old_string":" * game_ids: list<string>,","path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/center/CenterService.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry","pattern":"game_ids|g_game\\.id"}},{"type":"tool_use","name":"Grep","input":{"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md","pattern":"game_ids|g_game\\.id"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot-center/**/*","pattern":"game_ids"}},{"type":"tool_use","name":"Grep","input":{"glob":"**/slot_sdk/**/*","pattern":"game_ids"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"limit":50,"offset":28,"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"Read","input":{"limit":40,"offset":310,"path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"> 版本V1.4","old_string":"> 版本V1.3","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"> 核心调整:`onboarding_channel_game` 放到 center 服;字段 `game_codes` 存 `g_game.game_code`(废弃旧字段名 `game_ids`);后台管理走 center admin 应用 + `SLOT-TOKEN` 鉴权。","old_string":"> 核心调整:`onboarding_channel_game` 放到 center 服,作为平台配置中心的渠道级推荐游戏配置;不再维护用户级 onboarding 记录,不记录弹窗状态。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}},{"type":"tool_use","name":"StrReplace","input":{"new_string":"10. onboarding_channel_game 只负责配置 source -> game_codes。\n11. game_codes 只存 g_game 表的 game_codeJSON 字符串数组)。\n12. game_codes 使用 JSON 数组格式。","old_string":"10. onboarding_channel_game 只负责配置 source -> game_codes。\n11. game_codes 只存 g_game 表的 game_codeJSON 字符串数组)。\n12. game_codes 使用 JSON 数组格式。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry.md"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"new_string":"> 父文档:[register_popup_game_entry.md](../register_popup_game_entry.md)V1.4,字段 `game_codes` 存 `g_game.game_code`)。","old_string":"> 父文档:[register_popup_game_entry.md](../register_popup_game_entry.md)V1.3 最终简化版,总览与全局边界 SSOT。","path":"/Users/ray/Documents/project/www/ray/docs/requirements/register_popup_game_entry/README.md"}},{"type":"tool_use","name":"Shell","input":{"command":"SLOT_ROOT=\"/Users/ray/Documents/project/www/ray\" ~/.cursor/skills/slot-backend-completion-report/scripts/report.sh","description":"Run completion report after game_codes rename"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"你说得对。之前文档里虽然写了「存 game_code」但字段名还大量沿用 `game_ids`,容易误解成存 `g_game.id`。\n\n这次已**全部统一为 `game_codes`**\n\n## 文档变更V1.4\n\n- `register_popup_game_entry.md` 及 01/02/03/README 子文档\n- 表字段:`game_ids` → **`game_codes`**\n- API JSON 字段:`\"game_ids\": [...]` → **`\"game_codes\": [...]`**\n- 章节标题:如 `§4.5 game_codes 规则`、`§7.4 game_codes 选择方式`\n- 清理残留 `g_game.id`、`[1001, 1002, 1003]` 等旧示例\n- 注明:**历史字段名 `game_ids` 已废弃**\n\n## 代码同步\n\n| 位置 | 变更 |\n|------|------|\n| `slot-center/db/patch_onboarding_channel_game.sql` | 列名 `game_codes` |\n| Model / Service / Validate / API 响应 | 字段 `game_codes` |\n| `slot_sdk` `OnboardingChannelGameEntity` | 属性 `game_codes` |\n\n示例save 请求):\n\n```json\n{\n \"id\": 1,\n \"source\": \"facebook_a\",\n \"game_codes\": [\"pg_fortune_tiger\", \"pg_fortune_ox\"],\n \"enabled\": 1\n}\n```\n\n读取接口返回同样使用 `game_codes` 字段。若你本地已按旧 DDL 建表,需要把列从 `game_ids` 改名为 `game_codes`,或重新执行 patch SQL。\n\n[REDACTED]"}]}}