71 lines
77 KiB
JSON
71 lines
77 KiB
JSON
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 10:38 AM (UTC+8)</timestamp>\n<user_query>\n将doc/wallet.md关于win(派奖)的需求单独分离出来,放到doc/win.md文件里面\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"我先快速查看 `doc/wallet.md` 的结构,确认“win(派奖)”需求的边界,再给你一个可执行的拆分计划(仅规划,不改文件)。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/.cursor/rules/slot-wallet-prd-and-money.mdc"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/.cursor/rules/slot-wallet-layers-and-delivery.mdc"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"我已经定位到 `win(派奖)` 相关内容主要集中在 `wallet.md` 的“多次派奖与最终结算”及若干关联章节,接下来给你一个精简拆分计划,默认按“迁移而不是复制”执行。"},{"type":"tool_use","name":"CreatePlan","input":{"name":"拆分win派奖文档","overview":"将 wallet PRD 中与 win(派奖)强相关的需求从主文档拆分到独立文档,降低耦合并保持规则可追踪。计划默认采用“从 wallet.md 迁移到 win.md,并在原处保留索引入口”的方式。","plan":"# 将 win(派奖)需求拆分到独立文档\n\n## 目标\n把 [doc/wallet.md](doc/wallet.md) 中“win(派奖)”相关需求整理到新文档 [doc/win.md](doc/win.md),并保证两份文档职责清晰:\n- `wallet.md` 保留钱包总规则与对外索引\n- `win.md` 承载派奖、Round 结算、出资分配等细则\n\n## 拆分范围(默认)\n从 [doc/wallet.md](doc/wallet.md) 迁移以下“win 主体”内容到 [doc/win.md](doc/win.md):\n- §12 `Slots 多次派奖与最终结算规则`\n- §20 中 win 强相关子流程:\n - `20.4 Round 多次派奖`\n - `20.5 Round 最终结算`\n- 与派奖直接相关且需避免重复维护的规则片段(在 `wallet.md` 中改为引用):\n - §10.3 `派奖归属规则`\n - §11 中 `Round 总派奖` 分配示例\n - §16.2 `派奖按比例拆分余数`\n\n## 文档结构调整\n- 在 [doc/wallet.md](doc/wallet.md):\n - 保留“钱包主规则”定位\n - 将迁移段落替换为简要摘要 + 指向 [doc/win.md](doc/win.md) 的链接\n - 更新目录,新增 `win` 文档入口\n- 在 [doc/win.md](doc/win.md):\n - 新建“win(派奖)需求”专题文档\n - 按“背景 → 结算时序 → 分配规则 → 边界条件 → 示例流程”重组内容\n - 明确与 `Lot`、`Task`、`Withdrawable` 的关系,保留必要术语一致性(Round/FinalSettlement/AllocatedPayout)\n\n## 一致性与可维护性约束\n- 术语与口径与 [doc/wallet.md](doc/wallet.md) 保持一致(Bonus/Deposit/Withdrawable、Final Settlement、PlayedOut)\n- 避免双份正文维护:同一规则只在一个文档定义,另一侧做引用\n- 若保留示例在两文档同时出现,仅保留“简版示意”在 `wallet.md`,完整口径放 `win.md`\n\n## 验收标准\n- [doc/win.md](doc/win.md) 可单独说明“派奖”完整业务规则\n- [doc/wallet.md](doc/wallet.md) 删除/替换原 win 细节后仍可作为钱包总览\n- 两文档目录和交叉链接可直接跳转,且不存在明显冲突描述","todos":[{"id":"identify-win-sections","content":"标记 wallet.md 中所有 win(派奖)主规则与引用依赖段落"},{"id":"create-win-doc","content":"创建 win.md 并迁移/重组派奖规则、流程与示例"},{"id":"refactor-wallet-doc","content":"在 wallet.md 用摘要+链接替换已迁移内容并更新目录"},{"id":"consistency-pass","content":"统一术语与交叉引用,确保无重复冲突定义"}]}}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 10:39 AM (UTC+8)</timestamp>\n<user_query>\n将 win(派奖)需求拆分到独立文档\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"我将按计划逐项执行:先把第一个待办置为进行中,然后创建 `doc/win.md` 并回改 `doc/wallet.md` 的目录与对应章节引用。"},{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"identify-win-sections","status":"in_progress"}]}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"rg","input":{"pattern":"^## 10\\.|^## 11\\.|^## 12\\.|^## 16\\.|^## 20\\.","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","output_mode":"content"}},{"type":"tool_use","name":"rg","input":{"pattern":"^### 10\\.3|^### 16\\.2|^### 20\\.4|^### 20\\.5","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","output_mode":"content"}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"identify-win-sections","status":"completed"},{"id":"create-win-doc","status":"in_progress"}]}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"我已确认要迁移的具体章节,下一步先新建 `doc/win.md`,把派奖规则完整落在新文档中,再回到 `wallet.md` 做摘要化引用。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/doc/win.md\n+# Win(派奖)与 Round 结算规则\n+\n+| 项目 | 说明 |\n+|---|---|\n+| 文档类型 | 产品需求 / 业务规则(PRD 子文档) |\n+| 适用场景 | Slots 下注后的多次派奖、最终结算与归属分配 |\n+| 上游主文档 | [wallet.md](./wallet.md) |\n+\n+---\n+\n+## 目录\n+\n+- [1. 文档目标](#1-文档目标)\n+- [2. 适用范围](#2-适用范围)\n+- [3. 关键术语](#3-关键术语)\n+- [4. 结算时序规则](#4-结算时序规则)\n+- [5. 派奖分配规则](#5-派奖分配规则)\n+- [6. 边界与状态判定](#6-边界与状态判定)\n+- [7. 典型流程示例](#7-典型流程示例)\n+- [8. 对账与落库要点](#8-对账与落库要点)\n+\n+---\n+\n+## 1. 文档目标\n+\n+定义 Slots 业务中 win(派奖)从事件到最终入账的统一规则,确保:\n+\n+- 多次派奖场景下不提前转化、不提前终态判定\n+- 派奖金额按下注出资来源可追溯分配\n+- Bonus / Deposit / Withdrawable 的归属边界明确\n+- 与 `wallet_fund_lot`、`wallet_bet_funding`、`wallet_game_round`、`wallet_game_round_event` 一致\n+\n+---\n+\n+## 2. 适用范围\n+\n+本规则适用于:\n+\n+- Base Win、Scatter、Free Spins、Bonus Feature、Jackpot、Feature Retrigger 等多次派奖\n+- 单次下注混合资金来源(Bonus、Locked Deposit、Withdrawable)\n+- Round Final Settlement 触发的最终派奖分配与任务后置判断\n+\n+---\n+\n+## 3. 关键术语\n+\n+- **Round**:一笔下注及其后续所有派奖事件组成的结算单元\n+- **Round Event**:Round 内部的单次事件(Bet / Payout / FinalSettle / Cancel / Rollback)\n+- **Final Settlement**:Round 最终结算时点,只有此时才能做最终分配和后置判定\n+- **Funding 明细**:下注时记录的资金来源拆分(见 `wallet_bet_funding`)\n+\n+---\n+\n+## 4. 结算时序规则\n+\n+### 4.1 核心原则\n+\n+- 结算单位是 **Round**,不是单条派奖事件。\n+- Bonus 转 Withdrawable 只能发生在 **Round Final Settlement 之后**。\n+- PlayedOut 只能在确认无关联未结算 Round 后判断。\n+\n+### 4.2 下注时(BetPlaced)\n+\n+1. 扣减对应资金来源余额(Bonus / Deposit / Withdrawable)\n+2. 写入 `wallet_bet_funding` 出资拆分\n+3. 推进对应 Lot 的 `current_wager`\n+4. 写账变流水\n+\n+下注时**禁止执行**:\n+\n+- Bonus 转 Withdrawable\n+- PlayedOut 终态判断\n+\n+### 4.3 多次派奖事件时(Settling)\n+\n+每次派奖事件仅做:\n+\n+- 写 `wallet_game_round_event`\n+- 累加 Round `payout_amount`\n+\n+每次派奖事件**不做**:\n+\n+- 立即回流 Lot\n+- 立即 Bonus 转化\n+- 立即 PlayedOut 判断\n+\n+### 4.4 最终结算时(FinalSettled)\n+\n+收到 Round Closed / Final Settlement 后按顺序处理:\n+\n+1. 读取 Round 总下注、总派奖、funding 明细\n+2. 按出资比例分配总派奖并回流到对应归属\n+3. 判断 Deposit / Bonus 任务是否完成\n+4. 对满足条件的 Bonus Lot 执行转 Withdrawable\n+5. 对余额为 0 且任务未完成的 Bonus Lot 判断 PlayedOut\n+6. Round 标记 `FinalSettled`\n+\n+---\n+\n+## 5. 派奖分配规则\n+\n+### 5.1 归属原则\n+\n+原则:**谁出资,谁推进任务;谁出资,谁获得对应派奖**。\n+\n+### 5.2 混合出资分配示例\n+\n+下注 `$10`,出资如下:\n+\n+| 来源 | 出资 |\n+|---|---|\n+| Bonus Lot A | $4 |\n+| Deposit Lot B | $3 |\n+| Withdrawable | $3 |\n+\n+若 Round 总派奖 `$100`,分配:\n+\n+| 来源 | 出资比例 | 分配派奖 | 派奖归属 |\n+|---|---|---|---|\n+| Bonus Lot A | 40% | $40 | 回到 Bonus Lot A |\n+| Deposit Lot B | 30% | $30 | 回到 Deposit Lot B |\n+| Withdrawable | 30% | $30 | 回到 Withdrawable Balance |\n+\n+### 5.3 Free Spins / Bonus Feature 继承规则\n+\n+- 派奖继承触发 Feature 的**原始下注**资金来源。\n+- 原下注全额来自 Bonus Lot A,则后续 Feature 派奖全额回 Bonus Lot A。\n+- 原下注为混合出资时,后续 Feature 派奖按原始出资比例分配。\n+\n+示例:原下注 `$0.4`(Bonus Lot A)+ `$0.6`(Withdrawable),Free Spins 赢 `$100`:\n+\n+| 来源 | 分配派奖 |\n+|---|---|\n+| Bonus Lot A | $40 |\n+| Withdrawable | $60 |\n+\n+### 5.4 拆分余数规则\n+\n+- 派奖按比例拆分时,先按比例向下取整,再计算差额\n+- 差额按出资金额最大的资金来源优先补齐;若相同按 `funding id ASC`\n+- 必须保证:所有 funding 分配派奖之和 = Round 总派奖金额\n+\n+---\n+\n+## 6. 边界与状态判定\n+\n+### 6.1 Bonus 转 Withdrawable 条件\n+\n+须同时满足:\n+\n+- `current_wager >= required_wager`\n+- 关联 Round 全部已最终结算\n+- `remaining_amount > 0`\n+- Lot 状态是 `Active` 或 `PendingConversion`\n+\n+转化金额为该 Bonus Lot 当前 `remaining_amount`(不是原始 Bonus 金额)。\n+\n+### 6.2 PlayedOut 条件\n+\n+仅当同时满足以下条件才可判定 `PlayedOut`:\n+\n+- `remaining_amount = 0`\n+- `current_wager < required_wager`\n+- 无关联未结算 Round\n+- Lot `status = Active`\n+\n+---\n+\n+## 7. 典型流程示例\n+\n+### 7.1 Round 多次派奖\n+\n+事件序列示例:\n+\n+- Base Win `$15`\n+- Free Spins `$40`\n+- Bonus Feature `$20`\n+\n+处理方式:每次只写 `wallet_game_round_event` 并累加 `payout_amount`;不分配、不转化、不判终态。\n+\n+### 7.2 Round 最终结算(总派奖 `$75`)\n+\n+出资:\n+\n+| 来源 | 金额 | 比例 |\n+|---|---|---|\n+| Bonus Lot A | $4 | 40% |\n+| Deposit Lot B | $3 | 30% |\n+| Withdrawable | $3 | 30% |\n+\n+分配派奖:\n+\n+| 来源 | 分配派奖 |\n+|---|---|\n+| Bonus Lot A | $30 |\n+| Deposit Lot B | $22.5 |\n+| Withdrawable | $22.5 |\n+\n+处理顺序:\n+\n+1. 回流各资金来源\n+2. 判断并推进 Deposit / Bonus 任务\n+3. 满足条件时执行 Bonus 转 Withdrawable\n+4. Round 置为 `FinalSettled`\n+\n+---\n+\n+## 8. 对账与落库要点\n+\n+- `wallet_bet_funding` 是 win 分配的基础事实表,需完整记录出资与最终分配金额\n+- `wallet_game_round` 记录 Round 汇总与最终状态\n+- `wallet_game_round_event` 记录 Round 内事件时序\n+- 钱包流水需能通过 `biz_id`、`lot_id`、`round_id` 追溯到每次分配与转化\n+\n+> 本文档是 `wallet.md` 的 win 专题子集;若出现冲突,以 `wallet.md` 总体口径与最终版本为准并及时同步。\n*** End Patch\n"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"`doc/win.md` 已创建并完成内容迁移重组。现在我会回改 `doc/wallet.md`:更新目录并把 win 细节改成摘要 + 跳转链接,避免双份维护。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":11,"limit":35}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":429,"limit":115}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":589,"limit":20}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":788,"limit":40}}]}}
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{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md\n@@\n ## 目录\n \n - [1. 文档目标](#1-文档目标)\n+- [补充文档:win(派奖)规则](./win.md)\n - [2. 适用范围](#2-适用范围)\n - [3. 核心设计原则](#3-核心设计原则)\n - [4. 钱包余额结构](#4-钱包余额结构)\n@@\n ### 10.3 派奖归属规则\n \n-若下注最终派奖 $50,按出资比例拆分示例:\n-\n-| 来源 | 出资 | 比例 | 分配派奖 |\n-|---------|----|-----|------|\n-| Bonus A | $3 | 30% | $15 |\n-| Bonus B | $7 | 70% | $35 |\n-\n-原则:**谁出资,谁推进任务;谁出资,谁获得对应派奖。**\n+原则:**谁出资,谁推进任务;谁出资,谁获得对应派奖。**\n+\n+完整的比例分配规则、Feature 继承规则与 Final Settlement 时序见 [win.md](./win.md)。\n@@\n ## 11. 一次下注混合消耗 Bonus、Deposit、Withdrawable\n \n 下注 $10 示例:\n@@\n | Bonus Lot A | $4 |\n | Deposit Lot B | $3 |\n | Withdrawable | $3 |\n \n-若 Round 总派奖 $100:\n-\n-| 来源 | 出资比例 | 分配派奖 | 派奖归属 |\n-|---------------|------|------|-------------------------|\n-| Bonus Lot A | 40% | $40 | 回到 Bonus Lot A |\n-| Deposit Lot B | 30% | $30 | 回到 Deposit Lot B |\n-| Withdrawable | 30% | $30 | 回到 Withdrawable Balance |\n+该混合出资场景在 Round 最终结算时的派奖分配规则见 [win.md](./win.md)。\n@@\n ## 12. Slots 多次派奖与最终结算规则\n \n-### 12.1 背景\n-\n-一次下注可能产生多次派奖(线奖、Scatter、Free Spins、Bonus Feature、Jackpot、Feature Retrigger 等),故**不能**在单次派奖事件上即时做 Bonus→Withdrawable。\n-\n-### 12.2 核心规则\n-\n-- **结算单位**:游戏 Round——一笔下注、多次派奖事件、一次 Round Final Settlement。\n-- Bonus→Withdrawable **只能**发生在 Round Final Settlement **之后**,不能在下注成功、首次派奖或任意中间派奖后立即发生。\n-\n-### 12.3 下注时处理\n-\n-- 扣减对应资金来源余额,记录资金来源拆分,推进对应 Lot 的 `current_wager`\n-- **不执行** Bonus 转 Withdrawable、**不执行** PlayedOut 终态判断\n-\n-### 12.4 多次派奖时处理\n-\n-每次派奖:写 Round Event、累加 Round `payout_amount`;不立即回流 Lot,不转化 Bonus,不判断 PlayedOut。\n-\n-### 12.5 Final Settlement 时处理\n-\n-收到 Round Closed / Final Settlement 后:\n-\n-1. 读取总下注、总派奖、funding 明细\n-2. 按出资比例分配总派奖,回流 Bonus Lot / Deposit Lot / Withdrawable\n-3. 判断 Deposit / Bonus 任务是否完成;对满足的 Bonus Lot 执行转 Withdrawable\n-4. 余额为 0 且任务未完成的 Bonus Lot 判断 PlayedOut\n-5. Round 标记 FinalSettled\n-\n-### 12.6 Free Spins / Bonus Feature 归属\n-\n-派奖继承触发 Feature 的**原始下注**资金来源。\n-\n-示例(原下注 $1 全额来自 Bonus Lot A):Free Spins 最终赢 $100 → 全额回 Bonus Lot A。\n-\n-若原下注为混合出资 $0.4(Bonus Lot A)+ $0.6(Withdrawable),Free Spins 赢 $100:\n-\n-| 来源 | 分配派奖 |\n-|--------------|------|\n-| Bonus Lot A | $40 |\n-| Withdrawable | $60 |\n+本章已拆分为独立专题文档:[win.md](./win.md)。\n+\n+保留核心口径:\n+\n+- 结算单位是 Round,不是单次派奖事件。\n+- Bonus 转 Withdrawable 与 PlayedOut 判断只在 Round Final Settlement 后执行。\n+- 派奖按出资来源归属,Feature 派奖继承原始下注资金来源。\n@@\n ### 16.2 派奖按比例拆分余数\n \n-- 先按比例向下取整,再计算差额\n-- 差额按出资金额**最大**的资金来源优先补齐;若相同则按 `funding id ASC`\n-\n-保证:**所有 funding 分配派奖之和 = Round 总派奖金额**。\n+规则已统一维护在 [win.md](./win.md):\n+\n+- 先按比例向下取整,再计算差额\n+- 差额按出资金额**最大**的资金来源优先补齐;若相同则按 `funding id ASC`\n+- 保证:**所有 funding 分配派奖之和 = Round 总派奖金额**\n@@\n ### 20.4 Round 多次派奖\n \n-事件示例:Base Win $15 + Free Spins $40 + Bonus Feature $20 → 每次写 `wallet_game_round_event`,累加 `payout_amount`;**不**分配派奖、不转化、不 PlayedOut 判断。\n+见 [win.md](./win.md) 的“Round 多次派奖”流程:每次仅记事件并累加 `payout_amount`,不提前分配、不提前转化、不提前判定 PlayedOut。\n@@\n ### 20.5 Round 最终结算(总派奖 $75)\n \n-**出资**:\n-\n-| 来源 | 金额 | 比例 |\n-|---------------|----|-----|\n-| Bonus Lot A | $4 | 40% |\n-| Deposit Lot B | $3 | 30% |\n-| Withdrawable | $3 | 30% |\n-\n-**分配派奖**:\n-\n-| 来源 | 分配派奖 |\n-|---------------|-------|\n-| Bonus Lot A | $30 |\n-| Deposit Lot B | $22.5 |\n-| Withdrawable | $22.5 |\n-\n-**处理**:\n-\n-1. 回流 Bonus Lot A\n-2. 回流 Deposit Lot B\n-3. 增加 Withdrawable Balance\n-4. 判断 Deposit Task 是否完成\n-5. 判断 Bonus Task 是否完成\n-6. 满足条件则转化\n-7. `Round status = FinalSettled`\n+完整示例(出资、分配、处理顺序)已迁移至 [win.md](./win.md) 的“Round 最终结算”章节。\n*** End Patch\n"}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 11:05 AM (UTC+8)</timestamp>\n<user_query>\n将 win(派奖)需求拆分到独立文档\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"继续执行最后一项“一致性校对”:我会快速核对 `doc/wallet.md` 与 `doc/win.md` 的术语、交叉链接和重复定义,然后把剩余待办完成。"},{"type":"tool_use","name":"rg","input":{"pattern":"win\\.md|Final Settlement|FinalSettled|PlayedOut|Bonus|Deposit|Withdrawable","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","output_mode":"content","head_limit":120}},{"type":"tool_use","name":"rg","input":{"pattern":"wallet\\.md|Final Settlement|FinalSettled|PlayedOut|Bonus|Deposit|Withdrawable|wallet_bet_funding|wallet_game_round_event","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/win.md","output_mode":"content","head_limit":200}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/win.md"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":1,"limit":45}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":445,"limit":95}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":590,"limit":18}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":780,"limit":28}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","/Users/ray/Documents/project/www/ray/slot-wallet/doc/win.md"]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"refactor-wallet-doc","status":"completed"},{"id":"consistency-pass","status":"completed"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"已按计划完成拆分,且 4 个待办都已执行并标记为 `completed`。\n\n变更如下:\n\n- 新增独立文档:`doc/win.md`\n - 承载 win(派奖)完整规则:背景、结算时序、分配规则、边界条件、示例流程、落库要点\n - 保留与主文档一致术语:`Round`、`Final Settlement`、`FinalSettled`、`PlayedOut`、`Bonus/Deposit/Withdrawable`\n\n- 回改主文档:`doc/wallet.md`\n - 目录新增入口:`[补充文档:win(派奖)规则](./win.md)`\n - 将以下内容改为“摘要 + 链接到 win.md”,避免双份维护:\n - `§10.3 派奖归属规则`\n - `§11` 中 Round 总派奖分配示例\n - `§12 Slots 多次派奖与最终结算规则`(主体已迁移)\n - `§16.2 派奖按比例拆分余数`\n - `§20.4`、`§20.5` 流程细节\n\n- 一致性检查\n - 已校对两文档交叉引用与术语口径\n - 已运行 lints 检查:无错误\n\n如果你希望,我可以再做一步“文档体验优化”:给 `doc/wallet.md` 顶部加一段“文档分工说明”(wallet 总览 vs win 细则),让新同学更快理解两份 PRD 的边界。"}]}}
|
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 11:09 AM (UTC+8)</timestamp>\n<user_query>\n查看目前的派奖逻辑实现方式\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我先并行扫一遍代码里“派奖/结算”相关实现(编排层和服务层),然后给你一份当前实际逻辑的结构化说明与关键代码位置。"},{"type":"tool_use","name":"Subagent","input":{"description":"梳理派奖主流程","prompt":"请在仓库 /Users/ray/Documents/project/www/ray/slot-wallet 只读探索当前“派奖(win/payout)逻辑”的主实现方式,重点找:Controller入口、Logic编排、Service处理、Model落库。请返回:1) 关键文件路径列表;2) 每个文件里与派奖相关的方法名;3) 真实流程链路(从接口入参到账变落库);4) 任何与PRD不一致或风险点(若有)。不要做修改。","subagent_type":"explore","readonly":true}},{"type":"tool_use","name":"Subagent","input":{"description":"梳理Round最终结算","prompt":"请在仓库 /Users/ray/Documents/project/www/ray/slot-wallet 只读探索 Round Final Settlement / 多次派奖相关实现。重点关注:wallet_game_round、wallet_game_round_event、wallet_bet_funding、lot状态推进、bonus转withdrawable触发时机。请返回:1) 关键代码文件与函数;2) 当前实现是否按Round最终结算后再转化;3) 幂等和并发处理点;4) 未实现或TODO迹象。不要修改文件。","subagent_type":"explore","readonly":true}}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 11:35 AM (UTC+8)</timestamp>\n<user_query>\n查看目前的派奖逻辑实现方式\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我直接改用本地只读检索来定位实现(上次并行子代理被中断了),会给你一份“入口 -> 编排 -> 落库 -> 风险点”的现状说明。"},{"type":"tool_use","name":"rg","input":{"pattern":"payout|win|FinalSettle|FinalSettled|round|wallet_game_round|wallet_bet_funding|BONUS_CONVERTED|PlayedOut","path":"/Users/ray/Documents/project/www/ray/slot-wallet","output_mode":"files_with_matches","head_limit":200}},{"type":"tool_use","name":"Glob","input":{"target_directory":"/Users/ray/Documents/project/www/ray/slot-wallet","glob_pattern":"app/**/*.php"}},{"type":"tool_use","name":"rg","input":{"pattern":"class .*Wallet|class .*Bet|function .*bet|function .*win|function .*payout|function .*settle|function .*round","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","glob":"*.php","output_mode":"content","head_limit":300}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":520,"limit":520}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/WinService.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/BetService.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletBetFundingModel.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletAccountModel.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":1,"limit":220}},{"type":"tool_use","name":"rg","input":{"pattern":"function run|BIZ_TYPE_WIN|type ==|case","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","output_mode":"content"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/wallet/WalletUpdateRequestDTO.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletLogModel.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"rg","input":{"pattern":"wallet_game_round|wallet_game_round_event|FinalSettled|FinalSettle|Settling","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","glob":"*.php","output_mode":"content","head_limit":200}},{"type":"tool_use","name":"rg","input":{"pattern":"class .*Round|GameRound|round_event|provider_txn_id","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","glob":"*.php","output_mode":"files_with_matches","head_limit":200}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"rg","input":{"pattern":"win|bet|round_id|Final Settlement|wallet_bet_funding|派奖","path":"/Users/ray/Documents/project/www/ray/slot-wallet/README.md","output_mode":"content","head_limit":200}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"rg","input":{"pattern":"uniq_uid_bizid_type|wallet_log|UNIQUE KEY","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/command/InitDB.php","output_mode":"content","head_limit":80}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/WalletLogService.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"目前代码里的“派奖(win)”已经是**按 Round 最终结算**的一套实现,不再是简单加余额。\n\n## 当前实现链路(入口到落库)\n\n- 入口统一是 `wallet/update`,`type=win` 会路由到 `WalletLogic::win()`(`type=bet` 路由到 `WalletLogic::bet()`)。 \n- `bet` 时会先按资金来源拆分(Bonus -> Deposit -> Withdraw),并把拆分行落到 `wallet_bet_funding`,`is_final_allocated=0`。 \n- `win` 时会把同一 `round_id` 下尚未最终分配的 funding 行锁出来,按出资比例分派奖金,并标记为 `FinalAllocated`。 \n- 分配后的奖金先回到聚合钱包三桶(`withdraw_balance/deposit_balance/frozen_bonus`),然后再回流到对应 Lot 的 `remaining_amount`。 \n- 最后对每个 Lot 做收敛:满足条件则 `Bonus->Withdraw` 或 `Deposit->Withdraw`,否则 Bonus 可能置 `PlayedOut`。 \n\n## 关键代码位置\n\n```34:46:app/api/logic/WalletLogic.php\n private const ACTION_METHOD_MAP = [\n WalletLogModel::BIZ_TYPE_REGISTER => 'register',\n // ...\n WalletLogModel::BIZ_TYPE_BET => 'bet',\n WalletLogModel::BIZ_TYPE_WIN => 'win',\n // ...\n ];\n```\n\n```52:74:app/service/wallet/WinService.php\n $fundings = $this->walletBetFundingModel->lockUnallocatedFundingByRound(\n $requestDTO->currency,\n $requestDTO->round_id\n );\n if (empty($fundings)) {\n throw new WalletException('未找到待结算的下注资金拆分', ErrorCode::PARAMS_NOT_FOUND);\n }\n\n $allocations = $this->allocatePayout($fundings, $requestDTO->fee);\n // ...\n $updated = $this->walletBetFundingModel->markFundingFinalAllocated($fundingId, $allocatedPayoutAmount);\n```\n\n```132:153:app/service/wallet/BetService.php\n foreach ($consumptions as $consumption) {\n $rows[] = [\n 'uid' => $requestDTO->uid,\n 'currency' => $requestDTO->currency,\n 'round_id' => $requestDTO->round_id,\n 'fund_type' => $consumption['fund_type'],\n 'lot_id' => $consumption['lot_id'],\n 'bet_amount' => $consumption['bet_amount'],\n 'valid_bet_amount' => $consumption['valid_bet_amount'],\n 'allocated_payout_amount' => 0,\n 'is_final_allocated' => 0,\n 'status' => WalletBetFundingModel::STATUS_BET_PLACED,\n ];\n }\n```\n\n## 目前逻辑特征\n\n- **幂等**:`WalletLogic::win()` 先查 `wallet_log` 的 `(biz_id, biz_type=win)`;命中直接返回。 \n- **并发控制**:大量使用行锁 + `version` 乐观锁更新。 \n- **分配算法**:`WinService::allocatePayout()` 按出资比例向下取整,余数按“出资大优先、id 小优先”补齐。 \n- **最终收敛**:`WinService::finalizeLotAfterSettlement()` 做 Bonus 转提现、Deposit 解锁、PlayedOut 判定。 \n\n## 我看到的实现风险/差异点\n\n- 没有看到 `wallet_game_round` / `wallet_game_round_event` 的实际落库实现(当前主要靠 `wallet_bet_funding` + `round_id`)。 \n- `win` 调用看起来是“一次 Final Settlement 语义”:如果同一 round 多次调用 `win`,首次后 funding 已 final allocated,后续会报“未找到待结算拆分”。 \n- `Wallet2Validator` 只强制 `bet` 必传 `round_id`,`win` 的 `round_id` 校验是在 `WinService` 里抛错(不是校验层提前拦截)。 \n- 代码里还保留了旧的 Redis 分摊逻辑(`getWinAllocationByRound`),但主链路 `type=win` 现在走的是 `WinService`。 \n\n如果你愿意,我可以下一步给你做一份“**当前实现 vs `doc/win.md` 需求**”逐条对照清单(已实现/部分实现/未实现)。"}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 11:41 AM (UTC+8)</timestamp>\n<user_query>\n帮我按win.md里面的需求完善。第三方接口有个is_end字段,表示当前局游戏是否结束。\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我会先做一个小范围只读确认:定位 `is_end` 该落在哪些 DTO/校验/结算分支,然后切到执行模式实现“非结束局只累计,结束局再 Final Settlement”。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/RedisKeyManagerService.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"SwitchMode","input":{"target_mode_id":"agent","explanation":"需要实现代码变更(DTO/校验/结算逻辑),当前任务已从规划进入执行阶段。"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"要按你的需求落地代码,我需要先从 Plan mode 切到可执行代码的模式(当前模式禁止改 `.php`)。我发你一个一键确认。"},{"type":"tool_use","name":"AskQuestion","input":{"title":"确认开始实现","questions":[{"id":"exec-mode","prompt":"是否现在切换到执行模式并直接改代码,实现 is_end 分支(is_end=0 仅累计本局派奖,is_end=1 执行最终结算)?","options":[{"id":"yes","label":"是,立即实现"},{"id":"no","label":"否,先只给方案"}]}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"收到,我先不给你改代码,先把实现路径定清楚。这里有一个关键分歧会显著影响实现复杂度,请你选。"},{"type":"tool_use","name":"AskQuestion","input":{"title":"确认派奖实现方案","questions":[{"id":"storage-strategy","prompt":"`is_end=0` 的中间派奖如何存储?","options":[{"id":"redis-temp","label":"先用 Redis 按 round_id 累计(改动小、上线快)"},{"id":"db-round-event","label":"落库到 round/event 表(更完整、更可审计)"}]},{"id":"idempotency-scope","prompt":"中间派奖幂等(避免重复累计)希望做到哪一级?","options":[{"id":"strict-bizid","label":"严格幂等:按每条 win 的 biz_id 去重"},{"id":"best-effort-round","label":"尽力幂等:仅按 round 维度累计,依赖上游少重放"}]}]}}]}}
|
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{"role":"assistant","message":{"content":[{"type":"text","text":"你选定了“Redis 临时累计 + biz_id 严格幂等”,我按这个方向给出最小改动、可快速上线的实施计划。"},{"type":"tool_use","name":"CreatePlan","input":{"name":"is_end派奖结算改造","overview":"基于现有 BetFunding/WinService 实现,新增 is_end 分支:中间派奖仅累计不入账,结束派奖统一按 Round Final Settlement 入账;并对中间派奖增加 biz_id 严格幂等。","plan":"# is_end 驱动的派奖结算改造计划\n\n## 目标\n让 `win` 接口支持第三方 `is_end` 语义:\n- `is_end=0`:仅记录/累计本局派奖,不做钱包入账、不做 Lot 终态收敛\n- `is_end=1`:将本次派奖 + 已累计派奖合并后,执行一次 Final Settlement(现有 `WinService::execute`)\n\n## 现状结论(基于代码)\n- 入口路由在 [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php) 的 `type=win -> win()`。\n- Final Settlement 主流程在 [app/service/wallet/WinService.php](app/service/wallet/WinService.php)。\n- 当前 `win` 默认即 Final Settlement,不区分中间派奖事件。\n- 下注资金事实表在 [app/model/multi/WalletBetFundingModel.php](app/model/multi/WalletBetFundingModel.php)。\n\n## 实现方案(按你选择)\n### 1) 入参扩展与校验\n- 在 [app/api/dto/request/wallet/WalletUpdateRequestDTO.php](app/api/dto/request/wallet/WalletUpdateRequestDTO.php) 增加字段:`is_end`(默认 `1`,仅允许 `0|1`)。\n- 在 [app/validator/Wallet2Validator.php](app/validator/Wallet2Validator.php):\n - 增加 `is_end` 校验规则(整数且取值 `0/1`)。\n - 将 `win` 也纳入 `round_id` 必传校验(当前仅 bet 必传)。\n\n### 2) Redis Key 设计\n- 在 [app/service/RedisKeyManagerService.php](app/service/RedisKeyManagerService.php) 新增两个 key 生成器:\n - `wallet:win:pending:{uid}:{currency}:{round_id}`:累计未结算派奖金额\n - `wallet:win:dedupe:{uid}:{currency}:{round_id}:{biz_id}`:中间派奖幂等标记\n- 过期策略建议:`pending` 48h,`dedupe` 72h(与重放窗口对齐)。\n\n### 3) win 主流程分支\n- 修改 [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php) 的 `win()`:\n - `is_end=0`:\n - 命中 dedupe key 则直接返回当前钱包(幂等)\n - 未命中则将 `fee` 累加到 pending key,写 dedupe key,返回当前钱包(不写 `BIZ_TYPE_WIN` 流水)\n - `is_end=1`:\n - 读取 pending 累计并与本次 `fee` 合并为 `finalWinAmount`\n - 用 `finalWinAmount` 调用现有 `WinService::execute`\n - 事务提交后清理 pending key(失败不清)\n\n### 4) 幂等与一致性\n- `is_end=1` 继续沿用现有 `wallet_log(uid,biz_id,biz_type=win)` 幂等。\n- `is_end=0` 使用 Redis dedupe key 防重,避免重复累计。\n- 若 `is_end=1` 无待分配 funding,保持当前行为(报错),便于暴露上游时序问题。\n\n### 5) 兼容与回归\n- 默认 `is_end=1`,兼容未传该字段的旧调用。\n- 回归场景:\n - 单次结算(只发 `is_end=1`)\n - 多次派奖(多条 `is_end=0` + 一条 `is_end=1`)\n - `is_end=0` 重放同 biz_id 不重复累计\n - `is_end=1` 重放同 biz_id 不重复入账\n - `is_end=1` 失败后 pending 不丢失\n\n## 关键改动文件\n- [app/api/dto/request/wallet/WalletUpdateRequestDTO.php](app/api/dto/request/wallet/WalletUpdateRequestDTO.php)\n- [app/validator/Wallet2Validator.php](app/validator/Wallet2Validator.php)\n- [app/service/RedisKeyManagerService.php](app/service/RedisKeyManagerService.php)\n- [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php)\n\n## 风险与边界\n- 该方案不新增 `wallet_game_round` / `wallet_game_round_event` 持久化表;中间派奖仅 Redis 暂存,审计粒度弱于 DB 事件流。\n- 若某局长期无 `is_end=1`,pending 依赖 TTL 过期清理。后续可升级为 DB 事件表方案。","todos":[{"id":"dto-validator-is-end","content":"扩展 DTO 与校验器,支持 is_end 并强制 win 场景 round_id 校验"},{"id":"redis-win-keys","content":"新增 pending/dedupe Redis key 生成方法与 TTL 约定"},{"id":"logic-win-branching","content":"在 WalletLogic::win 中实现 is_end=0 累计与 is_end=1 最终结算分支"},{"id":"idempotency-regression","content":"补充关键回归场景说明并验证与现有幂等不冲突"}]}}]}}
|
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{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 11:57 AM (UTC+8)</timestamp>\n<user_query>\n目前流程上有个问题,多次派奖的时候,第三方游戏依然会读取最新的余额。目前你提供的逻辑余额没有更新\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"这个问题很关键:`is_end=0` 如果完全不改余额,三方读取到的余额会“卡住”。要修正,需要先确定**中间派奖余额的业务语义**。我先给你两个关键选择:"},{"type":"tool_use","name":"AskQuestion","input":{"title":"确认中间派奖余额语义","questions":[{"id":"interim-usable","prompt":"`is_end=0` 的中间派奖,是否要立刻可用于后续下注?","options":[{"id":"usable_now","label":"要,立即可下注(等同可用余额增加)"},{"id":"display_only","label":"不要,只用于展示给游戏端,最终结算后才真正入账"}]},{"id":"balance-read-path","prompt":"三方读取余额主要依赖哪种方式?","options":[{"id":"win-response-only","label":"主要看 win 接口返回余额"},{"id":"wallet-query-often","label":"会频繁再调 wallet 查询余额(不能只改 win 返回)"}]}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"你提的这个问题成立:如果 `is_end=0` 只累计不反映到查询/返回余额,三方会认为余额没变化。 \n我按这个问题把方案升级成“**真实账不变 + 展示余额实时增加**”的版本,先给你可执行计划。"},{"type":"tool_use","name":"CreatePlan","input":{"name":"中间派奖余额可见化","overview":"在保持 Final Settlement 真账口径不变的前提下,让 is_end=0 中间派奖实时反映到三方读取的余额(接口返回和钱包查询)。","plan":"# 中间派奖余额可见化(is_end)改造计划\n\n## 目标\n解决“多次派奖时三方读取余额不更新”的问题,同时保持 `win.md` 的核心原则:\n- 真正入账、Lot 回流、转化/解锁只在 `is_end=1`(Final Settlement)执行\n- `is_end=0` 仅做中间派奖累计与展示余额更新\n\n## 核心思路\n在 Redis 维护“待结算派奖池(Pending Win)”,并把它叠加到对外返回余额:\n- DB 里的 `withdraw/deposit/bonus` 仍保持真实账\n- 对外给三方的余额 = 真实账 + pendingWin\n\n这样能保证:\n- 三方实时看到余额变化\n- 不破坏现有 `WinService` 的 Round Final Settlement 账务逻辑\n\n## 具体改造\n\n### 1) 新增 Pending Win 缓存层\n修改 [app/service/RedisKeyManagerService.php](app/service/RedisKeyManagerService.php):新增 key\n- `wallet:win:pending:round:{uid}:{currency}:{round_id}`(每局中间派奖累计)\n- `wallet:win:pending:total:{uid}:{currency}`(用户币种维度累计,供快速读余额)\n- `wallet:win:dedupe:{uid}:{currency}:{round_id}:{biz_id}`(中间派奖严格幂等)\n\n### 2) win 分支行为\n修改 [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php) 的 `win()`:\n- `is_end=0`:\n - 命中 dedupe 直接返回\n - 未命中则 `INCRBY pending:round` 与 `INCRBY pending:total`\n - 返回余额时把 `pending:total` 叠加到 `withdraw`(仅对外展示)\n - 不调用 `WinService::execute`、不写 `BIZ_TYPE_WIN`\n- `is_end=1`:\n - 读取 `pending:round`,`finalWin = fee + pendingRound`\n - 用 `finalWin` 调用现有 [app/service/wallet/WinService.php](app/service/wallet/WinService.php)\n - 成功后清理 `pending:round` 并从 `pending:total` 扣除对应值\n - 返回余额按真实账(此时 pending 已回收)\n\n### 3) 钱包查询返回也要可见化\n修改 [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php) 的 `query()` 返回:\n- 将 `pending:total` 叠加到返回字段 `w/withdraw`\n- 这样第三方无论读 `win` 返回还是调用 `wallet` 查询,都看到“最新展示余额”\n\n### 4) DTO/校验补齐\n- 在 [app/api/dto/request/wallet/WalletUpdateRequestDTO.php](app/api/dto/request/wallet/WalletUpdateRequestDTO.php) 增加 `is_end`(默认 1)\n- 在 [app/validator/Wallet2Validator.php](app/validator/Wallet2Validator.php) 增加:\n - `is_end` 仅允许 `0/1`\n - `win` 场景强制 `round_id` 必传\n\n## 一致性与幂等\n- `is_end=0`:Redis dedupe(biz_id 级)防重复累计\n- `is_end=1`:延续现有 `wallet_log(uid,biz_id,biz_type=win)` 幂等\n- 若 Final 失败,不清 pending,便于重试恢复\n\n## 风险说明(需明确)\n- 该方案是“展示余额实时、真账延后”:若上游把展示余额当可立即可下注余额,可能出现下注时余额校验不一致。\n- 若你需要“中间派奖立即可下注”,则要走另一套方案(中间账临时入库 + Final 对冲重分配),改动会显著更大。\n\n## 改动文件\n- [app/service/RedisKeyManagerService.php](app/service/RedisKeyManagerService.php)\n- [app/api/dto/request/wallet/WalletUpdateRequestDTO.php](app/api/dto/request/wallet/WalletUpdateRequestDTO.php)\n- [app/validator/Wallet2Validator.php](app/validator/Wallet2Validator.php)\n- [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php)\n\n## 验收场景\n- 多次 `is_end=0` 后,`win` 返回余额递增\n- 多次 `is_end=0` 后,`wallet` 查询余额递增\n- `is_end=1` 触发后,final 入账金额 = 中间累计 + 最后一笔\n- 重放同一 `is_end=0` `biz_id` 不重复累计\n- 重放同一 `is_end=1` `biz_id` 不重复结算","todos":[{"id":"pending-win-keys","content":"设计并接入 pending round/total 与 dedupe Redis key"},{"id":"win-is-end-branch","content":"实现 is_end=0 累计展示、is_end=1 合并结算与清理"},{"id":"wallet-query-overlay","content":"让 wallet 查询叠加 pending total 返回最新展示余额"},{"id":"dto-validator-update","content":"补齐 is_end DTO 与 win round_id 校验"},{"id":"regression-cases","content":"验证多次派奖余额可见、最终结算、幂等与失败重试场景"}]}}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 1:22 PM (UTC+8)</timestamp>\n<user_query>\n“”“目前流程上有个问题,多次派奖的时候,第三方游戏依然会读取最新的余额。目前你提供的逻辑余额没有更新”“” 取消这一部分的调整\n</user_query>"}]}}
|
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{"role":"assistant","message":{"content":[{"type":"text","text":"明白,这一块我已按你的要求**取消**:不再做“中间派奖实时更新对外余额”的改造。 \n我给你重新固化一个回退后的计划(保持 `win.md` 口径:仅最终结算入账)。"},{"type":"tool_use","name":"CreatePlan","input":{"name":"is_end结算回退方案","overview":"取消“中间派奖实时余额可见化”调整,回退到严格 Final Settlement 方案:is_end=0 仅累计,is_end=1 才入账与状态收敛。","plan":"# is_end 结算回退方案(不做中间余额更新)\n\n## 变更决策\n取消这部分:\n- 多次派奖期间(`is_end=0`)对第三方返回余额进行实时更新\n- 对 `wallet` 查询叠加 pending 金额\n\n保留并执行:\n- `is_end=0`:仅做中间派奖累计,不改钱包余额、不做 Lot 收敛\n- `is_end=1`:合并累计派奖后一次 Final Settlement(调用现有 win 主流程)\n\n## 实现边界\n- 严格遵循 [doc/win.md](doc/win.md) 的“Final Settlement 才做真实入账”原则\n- 不引入展示层余额叠加逻辑,避免展示余额与真实可下注余额不一致\n\n## 具体改造\n1. DTO / 校验\n- [app/api/dto/request/wallet/WalletUpdateRequestDTO.php](app/api/dto/request/wallet/WalletUpdateRequestDTO.php) 增加 `is_end`(默认 `1`)\n- [app/validator/Wallet2Validator.php](app/validator/Wallet2Validator.php)\n - 增加 `is_end` 仅允许 `0/1`\n - `win` 场景强制 `round_id` 必传\n\n2. Redis 累计与幂等(仅中间派奖)\n- [app/service/RedisKeyManagerService.php](app/service/RedisKeyManagerService.php) 增加 key:\n - `wallet:win:pending:{uid}:{currency}:{round_id}`\n - `wallet:win:dedupe:{uid}:{currency}:{round_id}:{biz_id}`\n- `is_end=0` 命中 dedupe 则忽略,未命中则累计 pending\n\n3. win 结算分支\n- [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php)\n - `is_end=0`:只累计并返回当前真实钱包余额\n - `is_end=1`:读取 pending 并与本次 `fee` 合并后走现有 `WinService::execute`,成功后清理 pending\n\n## 验收\n- 多条 `is_end=0` 不触发真实入账\n- 一条 `is_end=1` 触发一次最终结算,金额=中间累计+末笔\n- 中间派奖重复 `biz_id` 不重复累计\n- Final 失败时 pending 不丢失,可重试","todos":[{"id":"dto-validator-is-end","content":"增加 is_end 字段及 win round_id 强校验"},{"id":"pending-dedupe-keys","content":"新增 pending 与 dedupe Redis key 并接入 is_end=0 累计"},{"id":"win-final-merge","content":"is_end=1 合并 pending 后调用现有 WinService 结算并清理缓存"},{"id":"regression-check","content":"回归验证多次派奖累计、最终结算与幂等行为"}]}}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 1:25 PM (UTC+8)</timestamp>\n<user_query>\nis_end 结算回退方案(不做中间余额更新)\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我现在开始按你附的回退方案执行,先把第一个待办置为进行中,然后依次改 DTO/校验、Redis key、`win()` 分支逻辑,最后做回归检查。"},{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"dto-validator-is-end","status":"in_progress"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/wallet/WalletUpdateRequestDTO.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":580,"limit":220}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"先完成第一项:我会只改 `WalletUpdateRequestDTO` 和 `Wallet2Validator`,加入 `is_end` 并把 `win` 的 `round_id` 改为必传。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/wallet/WalletUpdateRequestDTO.php\n@@\n /**\n * @var string 游戏局号,用于关联同一局的 bet/win\n */\n public string $round_id = '';\n+\n+ /**\n+ * @var int 当前局是否结束:0=未结束(中间派奖),1=已结束(最终结算)\n+ */\n+ public int $is_end = 1;\n*** End Patch\n"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php\n@@\n public $rule = [\n 'uid' => 'require|integer',\n 'currency' => 'require',\n 'biz_id' => 'require',\n 'fee' => 'integer|checkFeeAndBonus',\n 'bonus' => 'integer',\n 'type'=>'require|checkType',\n 'source'=>'require',\n 'organization'=>'require',\n 'round_id' => 'checkRoundIdWhenBet',\n+ 'is_end' => 'integer|checkIsEnd',\n ];\n@@\n- self::SCENE_UPDATE => ['uid', 'currency', 'biz_id','bonus', 'type', 'fee','source', 'organization', 'round_id'],\n+ self::SCENE_UPDATE => ['uid', 'currency', 'biz_id','bonus', 'type', 'fee','source', 'organization', 'round_id', 'is_end'],\n self::SCENE_REGISTER => ['bonus', 'amount', ],\n ];\n@@\n public function checkRoundIdWhenBet($value, $rule, $data = []): bool|string\n {\n $type = $data['type'] ?? '';\n- if ($type === WalletLogModel::BIZ_TYPE_BET && empty($value)) {\n- return 'bet业务必须传round_id';\n+ if (in_array($type, [WalletLogModel::BIZ_TYPE_BET, WalletLogModel::BIZ_TYPE_WIN], true) && empty($value)) {\n+ return 'bet/win业务必须传round_id';\n }\n \n return true;\n }\n+\n+ public function checkIsEnd($value): bool|string\n+ {\n+ if ($value === '' || is_null($value)) {\n+ return true;\n+ }\n+\n+ $isEnd = (int)$value;\n+ if (in_array($isEnd, [0, 1], true)) {\n+ return true;\n+ }\n+\n+ return 'is_end仅支持0或1';\n+ }\n \n }\n*** End Patch\n"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"dto-validator-is-end","status":"completed"},{"id":"pending-dedupe-keys","status":"in_progress"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/service/RedisKeyManagerService.php\n@@\n // 充值与兑换分\n private const RECHARGE_EXCHANGE = 'recharge:exchange:'; // 后面接用户uid的一位\n+ private const WIN_PENDING_ROUND = 'wallet:win:pending:'; // 后面接 uid:currency:round_id\n+ private const WIN_DEDUPE = 'wallet:win:dedupe:'; // 后面接 uid:currency:round_id:biz_id\n@@\n public static function getBetSplitRoundKey(int $uid, string $currency, string $roundId): string\n {\n return \"wallet:bet:split:{$uid}:{$currency}:{$roundId}\";\n }\n+\n+ public static function getWinPendingRoundKey(int $uid, string $currency, string $roundId): string\n+ {\n+ return self::WIN_PENDING_ROUND . \"{$uid}:{$currency}:{$roundId}\";\n+ }\n+\n+ public static function getWinDedupeKey(int $uid, string $currency, string $roundId, string $bizId): string\n+ {\n+ return self::WIN_DEDUPE . \"{$uid}:{$currency}:{$roundId}:{$bizId}\";\n+ }\n \n }\n*** End Patch\n"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"接下来我会改 `WalletLogic::win()`:加入 `is_end=0` 的累计分支,以及 `is_end=1` 合并 pending 后再走现有 `WinService`,并在成功后清理 pending。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php\n@@\n public function win()\n {\n return $this->maxRetry(function () {\n $walletAccountModel = new WalletAccountModel($this->requestDTO->uid);\n $walletLogModel = new WalletLogModel($this->requestDTO->uid);\n@@\n $wallet = $walletAccountModel->wallet($this->requestDTO->currency);\n if (is_null($wallet)) {\n- $this->initWalletWithoutMoney();\n+ $wallet = $this->initWalletWithoutMoney();\n+ }\n+ if (is_null($wallet)) {\n+ throw new WalletException('钱包不存在', ErrorCode::PARAMS_NOT_FOUND);\n+ }\n+\n+ if ((int)$this->requestDTO->is_end === 0) {\n+ $this->cachePendingWinByRound();\n+ return new WalletEntity([\n+ 'd' => $wallet->deposit_balance,\n+ 'deposit' => $wallet->deposit_balance,\n+ 'w' => $wallet->withdraw_balance,\n+ 'withdraw' => $wallet->withdraw_balance,\n+ 'b' => $wallet->frozen_bonus,\n+ 'ub' => $wallet->available_bonus,\n+ ]);\n }\n \n $walletAccountModel->startTrans();\n try {\n $wallet = $walletAccountModel->lockWallet($this->requestDTO->currency);\n@@\n ]);\n }\n \n+ $originFee = $this->requestDTO->fee;\n+ $pendingWin = $this->getPendingWinByRound();\n+ $this->requestDTO->fee = $originFee + $pendingWin;\n+\n $winService = new WinService($this->requestDTO->uid);\n $winResult = $winService->execute($this->requestDTO, $wallet);\n \n $ok = $this->addLog(\n $this->requestDTO->fee,\n@@\n }\n \n $walletAccountModel->commit();\n+ $this->clearPendingWinByRound();\n $this->sendConsoleBus('win', $this->requestDTO->fee);\n /** @var WalletAccountModel $finalWallet */\n $finalWallet = $winResult['wallet'];\n return new WalletEntity([\n 'd' => $finalWallet->deposit_balance,\n@@\n 'ub' => $finalWallet->available_bonus,\n ]);\n } catch (Throwable $e) {\n $walletAccountModel->rollback();\n throw $e;\n+ } finally {\n+ $this->requestDTO->fee = $originFee ?? $this->requestDTO->fee;\n }\n });\n }\n+\n+ /**\n+ * 记录中间派奖(is_end=0)累计值,按 biz_id 做严格幂等。\n+ *\n+ * @return void\n+ */\n+ private function cachePendingWinByRound(): void\n+ {\n+ $dedupeKey = RedisKeyManagerService::getWinDedupeKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id,\n+ $this->requestDTO->biz_id\n+ );\n+\n+ $setOk = Redis::setNx($dedupeKey, '1');\n+ if (!$setOk) {\n+ LoggerService::warning(__METHOD__, [\n+ 'uid' => $this->requestDTO->uid,\n+ 'biz_id' => $this->requestDTO->biz_id,\n+ 'round_id' => $this->requestDTO->round_id,\n+ 'msg' => 'win pending idempotent hit',\n+ ]);\n+ return;\n+ }\n+ Redis::expire($dedupeKey, 259200);\n+\n+ if ($this->requestDTO->fee <= 0) {\n+ return;\n+ }\n+\n+ $pendingKey = RedisKeyManagerService::getWinPendingRoundKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id\n+ );\n+ Redis::incrBy($pendingKey, $this->requestDTO->fee);\n+ Redis::expire($pendingKey, 172800);\n+ }\n+\n+ /**\n+ * 读取当前局待结算中间派奖累计。\n+ *\n+ * @return int\n+ */\n+ private function getPendingWinByRound(): int\n+ {\n+ $pendingKey = RedisKeyManagerService::getWinPendingRoundKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id\n+ );\n+ return (int)Redis::get($pendingKey);\n+ }\n+\n+ /**\n+ * 最终结算成功后清理本局待结算累计。\n+ *\n+ * @return void\n+ */\n+ private function clearPendingWinByRound(): void\n+ {\n+ $pendingKey = RedisKeyManagerService::getWinPendingRoundKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id\n+ );\n+ Redis::del($pendingKey);\n+ }\n*** End Patch\n"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php\n@@\n public function win()\n {\n return $this->maxRetry(function () {\n $walletAccountModel = new WalletAccountModel($this->requestDTO->uid);\n $walletLogModel = new WalletLogModel($this->requestDTO->uid);\n $wallet = $walletAccountModel->wallet($this->requestDTO->currency);\n if (is_null($wallet)) {\n- $this->initWalletWithoutMoney();\n+ $wallet = $this->initWalletWithoutMoney();\n+ }\n+ if (is_null($wallet)) {\n+ throw new WalletException('钱包不存在', ErrorCode::PARAMS_NOT_FOUND);\n+ }\n+\n+ if ((int)$this->requestDTO->is_end === 0) {\n+ $this->cachePendingWinByRound();\n+ return new WalletEntity([\n+ 'd' => $wallet->deposit_balance,\n+ 'deposit' => $wallet->deposit_balance,\n+ 'w' => $wallet->withdraw_balance,\n+ 'withdraw' => $wallet->withdraw_balance,\n+ 'b' => $wallet->frozen_bonus,\n+ 'ub' => $wallet->available_bonus,\n+ ]);\n }\n \n $walletAccountModel->startTrans();\n try {\n $wallet = $walletAccountModel->lockWallet($this->requestDTO->currency);\n@@\n return new WalletEntity([\n 'd' => $wallet->deposit_balance,\n 'deposit' => $wallet->deposit_balance,\n 'w' => $wallet->withdraw_balance,\n 'withdraw' => $wallet->withdraw_balance,\n@@\n ]);\n }\n \n+ $originFee = $this->requestDTO->fee;\n+ $pendingWin = $this->getPendingWinByRound();\n+ $this->requestDTO->fee = $originFee + $pendingWin;\n+\n $winService = new WinService($this->requestDTO->uid);\n $winResult = $winService->execute($this->requestDTO, $wallet);\n \n $ok = $this->addLog(\n $this->requestDTO->fee,\n@@\n throw new WalletException('记录派奖日志失败', ErrorCode::SYSTEM_ERROR);\n }\n \n $walletAccountModel->commit();\n+ $this->clearPendingWinByRound();\n $this->sendConsoleBus('win', $this->requestDTO->fee);\n /** @var WalletAccountModel $finalWallet */\n $finalWallet = $winResult['wallet'];\n return new WalletEntity([\n 'd' => $finalWallet->deposit_balance,\n@@\n 'b' => $finalWallet->frozen_bonus,\n 'ub' => $finalWallet->available_bonus,\n ]);\n } catch (Throwable $e) {\n $walletAccountModel->rollback();\n throw $e;\n+ } finally {\n+ $this->requestDTO->fee = $originFee ?? $this->requestDTO->fee;\n }\n });\n }\n+\n+ /**\n+ * 记录中间派奖(is_end=0)累计值,按 biz_id 做严格幂等。\n+ *\n+ * @return void\n+ */\n+ private function cachePendingWinByRound(): void\n+ {\n+ $dedupeKey = RedisKeyManagerService::getWinDedupeKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id,\n+ $this->requestDTO->biz_id\n+ );\n+\n+ $setOk = Redis::setNx($dedupeKey, '1');\n+ if (!$setOk) {\n+ LoggerService::warning(__METHOD__, [\n+ 'uid' => $this->requestDTO->uid,\n+ 'biz_id' => $this->requestDTO->biz_id,\n+ 'round_id' => $this->requestDTO->round_id,\n+ 'msg' => 'win pending idempotent hit',\n+ ]);\n+ return;\n+ }\n+ Redis::expire($dedupeKey, 259200);\n+\n+ if ($this->requestDTO->fee <= 0) {\n+ return;\n+ }\n+\n+ $pendingKey = RedisKeyManagerService::getWinPendingRoundKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id\n+ );\n+ Redis::incrBy($pendingKey, $this->requestDTO->fee);\n+ Redis::expire($pendingKey, 172800);\n+ }\n+\n+ /**\n+ * 读取当前局待结算中间派奖累计。\n+ *\n+ * @return int\n+ */\n+ private function getPendingWinByRound(): int\n+ {\n+ $pendingKey = RedisKeyManagerService::getWinPendingRoundKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id\n+ );\n+ return (int)Redis::get($pendingKey);\n+ }\n+\n+ /**\n+ * 最终结算成功后清理本局待结算累计。\n+ *\n+ * @return void\n+ */\n+ private function clearPendingWinByRound(): void\n+ {\n+ $pendingKey = RedisKeyManagerService::getWinPendingRoundKey(\n+ $this->requestDTO->uid,\n+ $this->requestDTO->currency,\n+ $this->requestDTO->round_id\n+ );\n+ Redis::del($pendingKey);\n+ }\n*** End Patch\n"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":600,"limit":120}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":700,"limit":110}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"pending-dedupe-keys","status":"completed"},{"id":"win-final-merge","status":"in_progress"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我已经把 `is_end=1` 合并 pending 的主逻辑接上了,接下来做回归检查(先跑 lints,再快速复核关键分支和幂等路径)。"},{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/wallet/WalletUpdateRequestDTO.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/service/RedisKeyManagerService.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php"]}},{"type":"tool_use","name":"rg","input":{"pattern":"is_end|getWinPendingRoundKey|getWinDedupeKey|cachePendingWinByRound|getPendingWinByRound|clearPendingWinByRound","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","glob":"*.php","output_mode":"content","head_limit":200}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"win-final-merge","status":"completed"},{"id":"regression-check","status":"completed"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"Shell","input":{"command":"git status --short","working_directory":"/Users/ray/Documents/project/www/ray/slot-wallet","description":"Show modified files list"}},{"type":"tool_use","name":"Shell","input":{"command":"git diff -- app/api/dto/request/wallet/WalletUpdateRequestDTO.php app/validator/Wallet2Validator.php app/service/RedisKeyManagerService.php app/api/logic/WalletLogic.php","working_directory":"/Users/ray/Documents/project/www/ray/slot-wallet","description":"Display diffs for updated win files"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"已按你确认的“回退方案(不做中间余额更新)”完成实现,且 4 个待办都已标记完成。\n\n### 已完成改动\n\n- `app/api/dto/request/wallet/WalletUpdateRequestDTO.php`\n - 新增字段 `is_end`,默认 `1`(最终结算)。\n\n- `app/validator/Wallet2Validator.php`\n - 新增 `is_end` 校验:仅允许 `0/1`。\n - `SCENE_UPDATE` 增加 `is_end`。\n - `round_id` 必传从仅 `bet` 扩展为 `bet/win` 都必传。\n\n- `app/service/RedisKeyManagerService.php`\n - 新增 Redis key 构造:\n - `getWinPendingRoundKey(uid,currency,roundId)` \n - `getWinDedupeKey(uid,currency,roundId,bizId)`\n\n- `app/api/logic/WalletLogic.php`\n - `win()` 新增分支:\n - `is_end=0`:仅累计 pending(Redis),按 `biz_id` 严格幂等,不入账、不做 Lot 收敛,返回真实钱包余额。\n - `is_end=1`:读取 pending + 当前 `fee` 合并后再调用现有 `WinService::execute` 做最终结算;事务成功后清理 pending。\n - 新增私有方法:\n - `cachePendingWinByRound()`\n - `getPendingWinByRound()`\n - `clearPendingWinByRound()`\n\n---\n\n### 行为结果(与你要求一致)\n\n- 多次 `is_end=0` 只累计,不触发真实账变。\n- 一次 `is_end=1` 才执行 Final Settlement,金额=累计 pending + 本次 fee。\n- 中间派奖重复 `biz_id` 不重复累计。\n- Final 失败时 pending 不会被清掉,可重试。\n\n---\n\n### 校验情况\n\n- 已做代码级回归检查(关键分支/幂等路径)。\n- `ReadLints` 检查本次修改文件无报错。\n\n如果你要,我可以下一步给你一组可直接用于联调的请求序列(`bet -> win(is_end=0)xN -> win(is_end=1)`)和预期余额/流水结果。"}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 2:29 PM (UTC+8)</timestamp>\n<user_query>\n玩家在游戏中,连续派奖的时候,如果不展示中奖之后的总余额,玩家肯定会有疑问吧?展示金额是不是还得加上临时的派奖金额?\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"你这个判断是对的。 \n**从玩家心智看,连续派奖时如果看不到“中奖后总余额”,会明显困惑**,通常会认为系统没加钱。\n\n更稳妥的做法是:\n\n- 展示层余额 = `真实余额 + 临时派奖累计`(pending win)\n- 但同时明确标识这部分是“待结算”,避免和可提现/可下注混淆\n- 最佳是分两段展示:`当前余额` + `本局待结算 +X`,并给出 `预计总额`\n\n我需要确认一个关键业务口径,才能给你下一步精确方案:"},{"type":"tool_use","name":"AskQuestion","input":{"title":"确认临时派奖的业务口径","questions":[{"id":"pending-usable","prompt":"临时派奖(is_end=0 累计部分)是否允许立即用于后续下注?","options":[{"id":"usable","label":"允许,临时派奖立即可下注"},{"id":"not-usable","label":"不允许,只展示,等 is_end=1 后才可用"}]}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"那就非常清晰了:你选的是**“临时派奖只展示,不可立即使用”**。 \n\n结论:**展示金额应该加上临时派奖金额**,但要把语义拆开,避免误解。\n\n建议展示模型:\n\n- `realBalance`:真实可用余额(当前可下注/可提现规则基于它)\n- `pendingWin`:本局待结算派奖(is_end=0 累计)\n- `displayBalance`:给玩家看的总额 = `realBalance + pendingWin`\n\n前端文案建议:\n\n- 主金额显示:`displayBalance`\n- 次级标识:`包含待结算派奖 +X`\n- 下注/提现页说明:`待结算派奖将在本局结束后入账`\n\n这样既满足玩家“中奖后余额应变化”的直觉,又不破坏你现在“Final Settlement 才入真实账”的账务原则。"}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 2:31 PM (UTC+8)</timestamp>\n<user_query>\n我们是第三方游戏,展示的金额不由我们控制,我们只能告诉余额\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"明白,那就需要你们在接口层直接返回“玩家看到的余额”。 \n也就是:**返回给三方的余额 = 真实余额 + pending(临时派奖)**,否则三方展示一定会让玩家困惑。\n\n我只差一个实现口径就能给你落地计划:到底哪些接口的返回要加 pending?"},{"type":"tool_use","name":"AskQuestion","input":{"title":"确认需要叠加 pending 的接口","questions":[{"id":"overlay-endpoints","prompt":"第三方主要从哪些接口读取余额?","allow_multiple":true,"options":[{"id":"wallet-update-response","label":"`wallet/update` 的返回余额(bet/win 响应)"},{"id":"wallet-query-response","label":"`wallet/wallet` 查询接口返回余额"},{"id":"both","label":"两者都会(建议都叠加)"}]}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"收到,你的口径我理解为:**只处理 win 派奖场景的返回余额**,其他接口先不动。 \n我按这个范围给你一个最小改动计划。"},{"type":"tool_use","name":"CreatePlan","input":{"name":"win返回余额叠加pending","overview":"仅在 win 派奖流程中,对返回给第三方的余额叠加本局 pending 派奖,解决连续派奖期间玩家看到余额不增长的问题;不改其他接口。","plan":"# win 派奖返回余额叠加 pending(仅 win 场景)\n\n## 目标\n在不改变真实账务入账时机(仍以 `is_end=1` Final Settlement 为准)的前提下,让第三方在连续派奖时拿到“可展示余额”:\n- `is_end=0`:返回余额包含本局 pending\n- 其他场景:不改\n\n## 当前问题定位\n在 [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php) 的 `win()` 中:\n- `is_end=0` 已做 pending 累计\n- 但返回值仍是 DB 真实余额(未叠加 pending),导致第三方展示不变\n\n## 最小改动方案\n仅修改 [app/api/logic/WalletLogic.php](app/api/logic/WalletLogic.php) 的 `win()`:\n1. 在 `is_end=0` 分支中,累计完成后读取 `pendingRoundAmount = getPendingWinByRound()`。\n2. 返回给第三方时,将 `withdraw`/`w` 做展示叠加:\n - `w = wallet.withdraw_balance + pendingRoundAmount`\n - `withdraw = wallet.withdraw_balance + pendingRoundAmount`\n3. `deposit` / `bonus` 保持真实值(不动)。\n4. `is_end=1` 维持现有逻辑:合并 pending 后走真实结算并清理 pending。\n\n## 兼容与风险\n- 仅影响 `type=win` 的返回体,不影响 DB、Lot、流水、下注规则。\n- 若第三方把 `w` 当“可立即下注余额”,会产生语义差异(展示值 > 真实可用);但你当前业务前提是第三方只负责展示。\n\n## 验收点\n- 连续 `is_end=0`:返回 `w/withdraw` 逐次增长(包含 pending)\n- 重复 `biz_id` 的 `is_end=0`:返回值不重复增长\n- `is_end=1` 后:返回值与真实结算后余额一致,pending 被清理","todos":[{"id":"win-response-overlay","content":"仅在 win is_end=0 返回值叠加 pendingRoundAmount 到 w/withdraw"},{"id":"idempotent-display-check","content":"确认 dedupe 命中时返回余额不重复增长"},{"id":"final-settlement-regression","content":"确认 is_end=1 结算与 pending 清理行为不受影响"}]}}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<timestamp>Friday, May 15, 2026, 2:34 PM (UTC+8)</timestamp>\n<user_query>\nwin 派奖返回余额叠加 pending(仅 win 场景)\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我按你附的计划开始执行:先处理第一项,在 `win is_end=0` 返回里把 `w/withdraw` 叠加 `pendingRoundAmount`,其余逻辑不动。"},{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"win-response-overlay","status":"in_progress"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":612,"limit":30}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php\n@@\n if ((int)$this->requestDTO->is_end === 0) {\n $this->cachePendingWinByRound();\n+ $pendingRoundAmount = $this->getPendingWinByRound();\n return new WalletEntity([\n 'd' => $wallet->deposit_balance,\n 'deposit' => $wallet->deposit_balance,\n- 'w' => $wallet->withdraw_balance,\n- 'withdraw' => $wallet->withdraw_balance,\n+ 'w' => $wallet->withdraw_balance + $pendingRoundAmount,\n+ 'withdraw' => $wallet->withdraw_balance + $pendingRoundAmount,\n 'b' => $wallet->frozen_bonus,\n 'ub' => $wallet->available_bonus,\n ]);\n }\n*** End Patch\n"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"win-response-overlay","status":"completed"},{"id":"idempotent-display-check","status":"in_progress"}]}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"我现在做后两项校验:检查 dedupe 命中时展示余额不会重复增长,以及 `is_end=1` 结算+清理 pending 的链路未被破坏。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","offset":700,"limit":85}},{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php"]}},{"type":"tool_use","name":"rg","input":{"pattern":"originFee|getPendingWinByRound\\(|clearPendingWinByRound\\(|cachePendingWinByRound\\(|setNx\\(","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","output_mode":"content"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"tool_use","name":"TodoWrite","input":{"merge":true,"todos":[{"id":"idempotent-display-check","status":"completed"},{"id":"final-settlement-regression","status":"completed"}]}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"已按你附的计划完成实现,3 个待办都已完成。\n\n变更点只有一处:`app/api/logic/WalletLogic.php`\n\n- 在 `win()` 的 `is_end=0` 分支里,累计 pending 后新增读取:\n - `pendingRoundAmount = $this->getPendingWinByRound()`\n- 返回给第三方时仅叠加展示余额字段:\n - `w = wallet.withdraw_balance + pendingRoundAmount`\n - `withdraw = wallet.withdraw_balance + pendingRoundAmount`\n- `deposit` / `bonus` 保持真实值不变。\n- `is_end=1` 路径保持原逻辑:`fee + pending` 最终结算,成功后清理 pending。\n\n校验结果:\n\n- dedupe 命中时 `cachePendingWinByRound()` 会直接 return,不会重复 `incrBy`,因此返回展示余额不会重复增长。\n- `is_end=1` 的合并结算与 `clearPendingWinByRound()` 调用链未受影响。\n- lints 检查通过(无新增错误)。\n\n如果你愿意,我下一步可以给你一组最小联调用例(连续 `is_end=0` + 一次 `is_end=1`)和每步预期返回值。"}]}} |