Files
ray zhou f71a5c59af ok
2026-05-29 11:21:40 +08:00

20 lines
31 KiB
JSON
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n注册活动原玩家领取注册奖励的时候随机返回了一个游戏id,现在C端需要在活动列表中注册活动里面放入游戏id\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"先梳理注册活动、随机游戏 ID 与 C 端活动列表的实现位置。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/plans/注册活动推荐游戏配置_0766f9ed.plan.md"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/.cursor/plans/注册奖励随机游戏_9f41e4af.plan.md"}},{"type":"tool_use","name":"Task","input":{"description":"Explore registration activity APIs","prompt":"Search the slot codebase for registration activity (注册活动) related code. Find:\n1. Where C端 activity list API returns activities\n2. Where registration reward claim returns random game_id\n3. How registration activity data is structured in responses\n4. Any existing game_id fields in activity config\n\nSearch in: slot_user, slot_wallet, slot_center, slot_hub, backend, slot-foundation, docs\n\nReturn: file paths, key function/method names, response structure snippets, and how game_id is currently handled for registration activities.","subagent_type":"explore","readonly":true}},{"type":"tool_use","name":"Task","input":{"description":"Explore activity list response structure","prompt":"Search for activity list endpoints and response DTOs in the slot codebase. Look for:\n- Activity list API for C端 (client)\n- Registration activity type enum/constants\n- Activity response formatting/builders\n- Fields returned in activity list items\n\nSearch patterns: activity/list, ActivityList, register.*activity, 注册, REGISTER, activity_type\n\nReturn specific files, classes, and what fields are currently returned in activity list for registration type activities.","subagent_type":"explore","readonly":true}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"查看活动列表构建与领取逻辑的代码细节,以确定如何在列表中暴露 `game_id`。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/logic/RegisterRewardLogic.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"getGiftItemsByActivity|ACTIVITY_TYPE_REG|registerReward","path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/service/GiftService.php","limit":120}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":90,"limit":220}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":680,"limit":100}},{"type":"tool_use","name":"Grep","input":{"pattern":"game_id|game_ids","path":"/Users/ray/Documents/project/www/slot/slot_pwa"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"setActivityInfoById|getActivityInfoById|isActivityFinishById","path":"/Users/ray/Documents/project/www/slot/slot_console","glob":"**/*.php","head_limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/controller/GiftController.php","limit":80}},{"type":"tool_use","name":"Grep","input":{"pattern":"getActivityList|gift/receive|game_id","path":"/Users/ray/Documents/project/www/slot","glob":"**/*.{vue,ts,js}","head_limit":30}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":320,"limit":150}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":880,"limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/tests/Unit/RegisterRewardLogicTest.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/model/common/ActivityConfigModel.php","limit":80}},{"type":"tool_use","name":"Grep","input":{"pattern":"ext_config","path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"game_id","path":"/Users/ray/Documents/project/www/slot/slot_console","glob":"**/*.php","head_limit":50}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/controller/GiftController.php","offset":100,"limit":60}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"确认一项关键产品决策:列表中的 `game_id` 是否与领取接口保持一致。\n\n[REDACTED]"},{"type":"tool_use","name":"AskQuestion","input":{"title":"活动列表 game_id 行为确认","questions":[{"id":"game_id_consistency","prompt":"活动列表里的 game_id 与领取接口 POST /api/gift/receive 返回的 game_id是否需要对同一用户、同一注册活动保持一致例如列表展示 A 游戏,领取后也应是 A","options":[{"id":"consistent","label":"需要一致(推荐:按 uid+活动 id 稳定随机,列表与领取共用同一逻辑)"},{"id":"independent","label":"可以不一致(列表与领取各自独立随机)"},{"id":"persist_tag","label":"需要一致且写入用户 activity_info 持久化(首次列表或领取时落库)"}]}]}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n领取的不需要返回游戏id了\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"根据你的补充:领取接口不再返回 `game_id`,仅在活动列表的注册活动中展示。正在据此更新实现计划。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/controller/GiftController.php","offset":200,"limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/tests/Support/RegisterRewardLogicTestHelper.php"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"getActivityList","path":"/Users/ray/Documents/project/www/slot/slot_console"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"CreatePlan","input":{"name":"注册活动列表 game_id","overview":"在 C 端活动列表type=7 注册活动)透出 `game_id` 供前端展示/进游戏;同时从领取接口 `POST /api/gift/receive` 移除 `game_id` 字段,复用现有 `RegisterRewardLogic` 与 `ext_config.game_ids` 配置。","plan":"# 注册活动列表透出 game_id领取不再返回\n\n## 需求变更(相对初版)\n\n| 接口 | 原行为 | 目标行为 |\n|------|--------|----------|\n| `POST /api/gift/getActivityList` | 注册活动无 `game_id` | type=7 项增加可选 `game_id` |\n| `POST /api/gift/receive`type=7 | 成功时随机返回 `game_id` | **仅** `gift_coin`、`gift_bonus` |\n\n后台 `ext_config.game_ids` 配置与 [`RegisterRewardLogic`](slot_console/app/api/logic/RegisterRewardLogic.php) 过滤已上架游戏逻辑**保持不变**,仅调整调用位置。\n\n## 数据流\n\n```mermaid\nsequenceDiagram\n Client->>GiftController: getActivityList\n GiftController->>GiftService: getUserActivityList\n GiftService->>ActivityConfigEntity: getGiftItemsByActivity type=7\n ActivityConfigEntity->>RegisterRewardLogic: pickGameId from ext_config.game_ids\n ActivityConfigEntity-->>Client: activity item with optional game_id\n\n Client->>GiftController: receive id=activityId\n GiftController->>ActivityConfigEntity: receive ACTIVITY_TYPE_REG\n ActivityConfigEntity-->>Client: gift_coin, gift_bonus only\n```\n\n## 实现(仅 slot_console\n\n### 1. 活动列表组装:增加 `game_id`\n\n文件[`slot_console/app/entity/activity/ActivityConfigEntity.php`](slot_console/app/entity/activity/ActivityConfigEntity.php)\n\n在 `getGiftItemsByActivity()` 的 `switch ($activityType)` 中新增 `ACTIVITY_TYPE_REG` 分支(与首充/兑换码同级,约在 340 行附近):\n\n- 用已有 `normalizeExtConfig($activity['ext_config'])` 读取 `game_ids`\n- 调用 `RegisterRewardLogic` 得到 `game_id`\n- 仅当非 `null` 时写入 `$activityInfo['game_id']`(与领取侧旧约定一致:**省略字段**而非 `0`\n\n`$activity` 来自 `getActiveList()` 的 DB 模型,已含 `ext_config``ActivityConfigEntity` 在 `GiftService::getUserActivityList()` 中已通过 `setUid` / `setSource` 设置 `_modelId`。\n\n**列表随机策略(建议默认)**:同一用户、同一活动多次拉列表应看到同一款游戏,避免卡片闪烁。在 `RegisterRewardLogic` 增加例如 `pickGameIdForUser(?array $extConfig, int $gameModelId, int $uid, int $activityId): ?int`\n\n- 复用 `parseGameIds` + `GameApiModel::publishedGameIds`\n- 对 `published` **排序**后,用 `crc32(\"{$uid}:{$activityId}\") % count` 取下标(非 `array_rand`\n\n列表与领取不再需要对齐但稳定随机对仅列表展示更友好。若产品希望每次刷新换游戏可继续用现有 `pickRandomGameId`。\n\n### 2. 领取分支:移除 `game_id`\n\n同一文件 `receive()`\n\n- 删除 `ACTIVITY_TYPE_REG` 内读取 `ext_config`、`RegisterRewardLogic::pickRandomGameId` 及 `$registerRewardGameId` 变量\n- 删除返回数组末尾对 `game_id` 的合并(约 763765 行)\n\n注册发奖、`sendRegisterGiftWagerTask`、`setActivityFinishById` **不动**。\n\n### 3. Controller PHPDoc\n\n[`GiftController.php`](slot_console/app/api/controller/GiftController.php)\n\n- `receive()`:去掉 `game_id` 说明,仅 `gift_coin` / `gift_bonus`\n- 可选:为 `getActivityList()` 补充一行说明——type=7 且配置了有效 `game_ids` 时,对应项含 `game_id`int\n\n### 4. Logic 注释与单测\n\n[`RegisterRewardLogic.php`](slot_console/app/api/logic/RegisterRewardLogic.php):类注释改为「活动列表推荐进游戏」;保留 `pickRandomGameId` 或改为对外暴露 `pickGameIdForUser`(二选一,避免死代码)。\n\n[`RegisterRewardLogicTest.php`](slot_console/tests/Unit/RegisterRewardLogicTest.php):为 `pickGameIdForUser` 增加确定性用例(相同 uid+activityId 同结果;无候选返回 null。\n\n## 响应示例\n\n**活动列表**type=7 片段):\n\n```json\n{\n \"gift_id\": 123,\n \"type\": 7,\n \"title\": \"注册奖励\",\n \"gift_coin\": \"10.00\",\n \"gift_bonus\": \"0.00\",\n \"game_id\": 205,\n \"data\": [{ \"goods_id\": -1, \"gift_coin\": \"10.00\", ... }]\n}\n```\n\n无有效 `game_ids` / 无上架游戏:与现网其它活动项一致,**无 `game_id` 字段**。\n\n**领取**\n\n```json\n{\n \"gift_coin\": \"10.00\",\n \"gift_bonus\": \"0.00\"\n}\n```\n\n## 验证\n\n1. 后台 type=7 活动配置 `ext_config.game_ids`(已有 admin 能力)。\n2. `getActivityList`:未领取用户可见注册活动且含 `game_id`(在候选有效时)。\n3. `receive`:成功响应**不含** `game_id`。\n4. `game_ids` 为空或均未上架:列表无 `game_id`,领取正常。\n5. Docker 内跑单测:`RegisterRewardLogicTest.php`。\n\n## 不涉及\n\n- slot_admin / admin_vue配置已具备\n- 前端仓库(由 C 端自行改列表消费、去掉领取后对 `game_id` 的依赖)\n","todos":[{"id":"list-game-id","content":"ActivityConfigEntity::getGiftItemsByActivity type=7 分支调用 RegisterRewardLogic 写入 game_id"},{"id":"remove-receive-game-id","content":"ActivityConfigEntity::receive 移除注册活动 game_id 逻辑"},{"id":"logic-stable-pick","content":"RegisterRewardLogic 增加 pickGameIdForUser稳定随机并更新注释"},{"id":"phpdoc-tests","content":"GiftController PHPDoc 调整 + RegisterRewardLogicTest 补充用例"}]}}]}}
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n注册活动列表透出 game_id领取不再返回\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"开始实现计划:先更新 `RegisterRewardLogic`,再修改 `ActivityConfigEntity` 与相关文档/测试。\n\n[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"list-game-id","content":"ActivityConfigEntity::getGiftItemsByActivity type=7 分支调用 RegisterRewardLogic 写入 game_id","status":"in_progress"},{"id":"remove-receive-game-id","content":"ActivityConfigEntity::receive 移除注册活动 game_id 逻辑","status":"pending"},{"id":"logic-stable-pick","content":"RegisterRewardLogic 增加 pickGameIdForUser稳定随机并更新注释","status":"pending"},{"id":"phpdoc-tests","content":"GiftController PHPDoc 调整 + RegisterRewardLogicTest 补充用例","status":"pending"}],"merge":true}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/logic/RegisterRewardLogic.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":1,"limit":30}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":330,"limit":90}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","offset":675,"limit":100}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/logic/RegisterRewardLogic.php","contents":"<?php\n\nnamespace app\\api\\logic;\n\nuse app\\model\\GameApiModel;\n\n/**\n * 注册活动type=7活动列表推荐进游戏从 ext_config.game_ids 按用户稳定选取已上架 game_id。\n */\nclass RegisterRewardLogic\n{\n /**\n * 为指定用户在活动列表中稳定推荐一个已上架 game_id同一 uid+活动 id 结果不变)。\n *\n * @param array<string, mixed>|null $extConfig 活动 ext_config\n * @param int $gameModelId 当前用户渠道 game_model_id\n * @param int $uid 用户 ID\n * @param int $activityId 活动配置 ID\n * @return int|null 可进游戏的 game.id无有效候选时返回 null\n */\n public function pickGameIdForUser(?array $extConfig, int $gameModelId, int $uid, int $activityId): ?int\n {\n $published = $this->resolvePublishedGameIds($extConfig, $gameModelId);\n if ($published === []) {\n return null;\n }\n\n sort($published);\n $published = array_values($published);\n $index = crc32(\"{$uid}:{$activityId}\") % count($published);\n\n return $published[$index];\n }\n\n /**\n * 解析候选并筛出指定渠道模型下已上架的 game_id 列表。\n *\n * @param array<string, mixed>|null $extConfig\n * @param int $gameModelId\n * @return int[]\n */\n private function resolvePublishedGameIds(?array $extConfig, int $gameModelId): array\n {\n $candidates = $this->parseGameIds($extConfig);\n if ($candidates === [] || $gameModelId <= 0) {\n return [];\n }\n\n $published = GameApiModel::publishedGameIds($gameModelId, $candidates);\n if ($published === []) {\n return [];\n }\n\n return array_values(array_map('intval', $published));\n }\n\n /**\n * 解析 ext_config.game_ids支持 int[] 或逗号分隔字符串。\n *\n * @param array<string, mixed>|null $extConfig\n * @return int[] 去重后的正整数 game.id 列表\n */\n private function parseGameIds(?array $extConfig): array\n {\n if ($extConfig === null || $extConfig === []) {\n return [];\n }\n\n $raw = $extConfig['game_ids'] ?? null;\n if ($raw === null || $raw === '' || $raw === []) {\n return [];\n }\n\n $ids = [];\n if (is_string($raw)) {\n foreach (explode(',', $raw) as $part) {\n $part = trim($part);\n if ($part !== '' && ctype_digit($part)) {\n $ids[] = (int) $part;\n }\n }\n } elseif (is_array($raw)) {\n foreach ($raw as $item) {\n if (is_int($item) && $item > 0) {\n $ids[] = $item;\n } elseif (is_string($item) && ctype_digit(trim($item))) {\n $ids[] = (int) trim($item);\n } elseif (is_numeric($item) && (int) $item > 0) {\n $ids[] = (int) $item;\n }\n }\n }\n\n $ids = array_values(array_unique(array_filter($ids, static fn (int $id): bool => $id > 0)));\n\n return $ids;\n }\n}\n"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","old_string":" case Consts::ACTIVITY_TYPE_EXCHANGE_CODE; //兑换码\n\n $exchangeList = $activity['ext_config']['exchangeList'] ?? [];","new_string":" case Consts::ACTIVITY_TYPE_REG: //注册赠送\n $extConfig = $this->normalizeExtConfig($activity['ext_config'] ?? null);\n $registerGameId = (new RegisterRewardLogic())->pickGameIdForUser(\n $extConfig,\n (int) $this->_modelId,\n (int) $this->uid,\n (int) ($activity['id'] ?? 0)\n );\n if ($registerGameId !== null) {\n $activityInfo['game_id'] = $registerGameId;\n }\n break;\n\n case Consts::ACTIVITY_TYPE_EXCHANGE_CODE; //兑换码\n\n $exchangeList = $activity['ext_config']['exchangeList'] ?? [];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","old_string":" $res = [];\n $registerRewardGameId = null;\n\n $giftAmount = $activityConfig['gift_coin'];","new_string":" $res = [];\n\n $giftAmount = $activityConfig['gift_coin'];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","old_string":" $res = $walletService->gift($giftAmount, $giftBonus, Consts::TRANSACTION_TYPE_REGISTER, '领取注册赠送');\n if (!empty($res)) {\n ConsoleMqService::getInstance()->sendRegisterGiftWagerTask($this->uid, $source, $giftAmount);\n $userTagService->setActivityFinishById($activityId);\n\n $rawActivity = $this->where('id', $activityId)->find();\n $extConfig = $rawActivity ? $this->normalizeExtConfig($rawActivity->ext_config ?? null) : null;\n $registerRewardGameId = (new RegisterRewardLogic())->pickRandomGameId(\n $extConfig,\n (int) $this->_modelId\n );\n }\n break;","new_string":" $res = $walletService->gift($giftAmount, $giftBonus, Consts::TRANSACTION_TYPE_REGISTER, '领取注册赠送');\n if (!empty($res)) {\n ConsoleMqService::getInstance()->sendRegisterGiftWagerTask($this->uid, $source, $giftAmount);\n $userTagService->setActivityFinishById($activityId);\n }\n break;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","old_string":" $result = [\n 'gift_coin' => CommonFn::getNumberFormat($giftAmount),\n 'gift_bonus' => CommonFn::getNumberFormat($giftBonus),\n ];\n if ($registerRewardGameId !== null) {\n $result['game_id'] = $registerRewardGameId;\n }\n\n return $result;","new_string":" return [\n 'gift_coin' => CommonFn::getNumberFormat($giftAmount),\n 'gift_bonus' => CommonFn::getNumberFormat($giftBonus),\n ];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/controller/GiftController.php","old_string":" //活动列表\n public function getActivityList(Request $request)\n {\n $giftService = new GiftService($request->userEntity);\n return $this->success($giftService->getUserActivityList());\n }","new_string":" /**\n * 玩家活动列表。\n *\n * 注册活动type=7且 ext_config.game_ids 存在有效已上架游戏时,对应项额外包含 game_idint。\n *\n * @return \\support\\Response\n */\n public function getActivityList(Request $request)\n {\n $giftService = new GiftService($request->userEntity);\n return $this->success($giftService->getUserActivityList());\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/controller/GiftController.php","old_string":" /**\n * 领取活动奖励。\n *\n * 注册活动type=7领取成功且活动 ext_config.game_ids 存在有效已上架游戏时data 额外包含 game_idint。\n *\n * @return \\support\\Response data: gift_coin, gift_bonus注册活动可选 game_id\n */\n public function receive(Request $request)","new_string":" /**\n * 领取活动奖励。\n *\n * @return \\support\\Response data: gift_coin, gift_bonus\n */\n public function receive(Request $request)"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"pickRandomGameId","path":"/Users/ray/Documents/project/www/slot"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/tests/Unit/RegisterRewardLogicTest.php","contents":"<?php\n\ndeclare(strict_types=1);\n\nnamespace Tests\\Unit;\n\nuse app\\api\\logic\\RegisterRewardLogic;\nuse PHPUnit\\Framework\\TestCase;\nuse Tests\\Support\\RegisterRewardLogicTestHelper;\n\nfinal class RegisterRewardLogicTest extends TestCase\n{\n private RegisterRewardLogic $logic;\n\n protected function setUp(): void\n {\n $this->logic = new RegisterRewardLogic();\n }\n\n public function testParseGameIdsReturnsEmptyWhenExtConfigMissing(): void\n {\n $this->assertSame([], RegisterRewardLogicTestHelper::parseGameIds($this->logic, null));\n $this->assertSame([], RegisterRewardLogicTestHelper::parseGameIds($this->logic, []));\n }\n\n public function testParseGameIdsReturnsEmptyWhenGameIdsMissingOrEmpty(): void\n {\n $this->assertSame([], RegisterRewardLogicTestHelper::parseGameIds($this->logic, ['other' => 1]));\n $this->assertSame([], RegisterRewardLogicTestHelper::parseGameIds($this->logic, ['game_ids' => []]));\n $this->assertSame([], RegisterRewardLogicTestHelper::parseGameIds($this->logic, ['game_ids' => '']));\n }\n\n public function testParseGameIdsFromIntArray(): void\n {\n $this->assertSame(\n [101, 205, 308],\n RegisterRewardLogicTestHelper::parseGameIds($this->logic, ['game_ids' => [101, 205, 308, 205]])\n );\n }\n\n public function testParseGameIdsFromCommaSeparatedString(): void\n {\n $this->assertSame(\n [1, 2, 3],\n RegisterRewardLogicTestHelper::parseGameIds($this->logic, ['game_ids' => '1, 2,3'])\n );\n }\n\n public function testParseGameIdsFiltersInvalidValues(): void\n {\n $this->assertSame(\n [10, 20],\n RegisterRewardLogicTestHelper::parseGameIds($this->logic, [\n 'game_ids' => [10, 0, -1, 'bad', '', 20],\n ])\n );\n }\n\n public function testPickGameIdForUserReturnsNullWhenNoCandidates(): void\n {\n $this->assertNull($this->logic->pickGameIdForUser(null, 1, 100, 200));\n $this->assertNull($this->logic->pickGameIdForUser(['game_ids' => []], 1, 100, 200));\n }\n\n public function testPickGameIdForUserReturnsNullWhenGameModelIdInvalid(): void\n {\n $this->assertNull($this->logic->pickGameIdForUser(['game_ids' => [101]], 0, 100, 200));\n }\n\n public function testPickGameIdForUserStableIndexIsDeterministic(): void\n {\n $published = [308, 101, 205];\n $first = RegisterRewardLogicTestHelper::pickStableGameId($this->logic, $published, 100, 200);\n $second = RegisterRewardLogicTestHelper::pickStableGameId($this->logic, $published, 100, 200);\n\n $this->assertSame($first, $second);\n $this->assertContains($first, [101, 205, 308]);\n }\n\n public function testPickGameIdForUserStableIndexMayDifferByUserOrActivity(): void\n {\n $published = [101, 205, 308];\n $forUserA = RegisterRewardLogicTestHelper::pickStableGameId($this->logic, $published, 100, 200);\n $forUserB = RegisterRewardLogicTestHelper::pickStableGameId($this->logic, $published, 101, 200);\n\n $this->assertContains($forUserA, $published);\n $this->assertContains($forUserB, $published);\n }\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/tests/Support/RegisterRewardLogicTestHelper.php","contents":"<?php\n\ndeclare(strict_types=1);\n\nnamespace Tests\\Support;\n\nuse app\\api\\logic\\RegisterRewardLogic;\nuse ReflectionMethod;\n\nfinal class RegisterRewardLogicTestHelper\n{\n /**\n * @param array<string, mixed>|null $extConfig\n * @return int[]\n */\n public static function parseGameIds(RegisterRewardLogic $logic, ?array $extConfig): array\n {\n $method = new ReflectionMethod(RegisterRewardLogic::class, 'parseGameIds');\n $method->setAccessible(true);\n\n return $method->invoke($logic, $extConfig);\n }\n\n /**\n * 与 pickGameIdForUser 相同的稳定下标选取逻辑(不查库)。\n *\n * @param int[] $published\n */\n public static function pickStableGameId(RegisterRewardLogic $logic, array $published, int $uid, int $activityId): int\n {\n $method = new ReflectionMethod(RegisterRewardLogic::class, 'pickStableGameIdFromPool');\n $method->setAccessible(true);\n\n return $method->invoke($logic, $published, $uid, $activityId);\n }\n}\n"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/slot/slot_console/app/api/logic/RegisterRewardLogic.php","old_string":" sort($published);\n $published = array_values($published);\n $index = crc32(\"{$uid}:{$activityId}\") % count($published);\n\n return $published[$index];\n }","new_string":" return $this->pickStableGameIdFromPool($published, $uid, $activityId);\n }\n\n /**\n * 对已上架候选池按 uid+活动 id 稳定取一个 game_id池须非空。\n *\n * @param int[] $published\n */\n private function pickStableGameIdFromPool(array $published, int $uid, int $activityId): int\n {\n sort($published);\n $published = array_values($published);\n $index = crc32(\"{$uid}:{$activityId}\") % count($published);\n\n return $published[$index];\n }"}},{"type":"tool_use","name":"Shell","input":{"command":"docker exec -w /app/www/slot/slot_console php82 ./vendor/bin/phpunit tests/Unit/RegisterRewardLogicTest.php","description":"Run RegisterRewardLogic unit tests in php82"}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"list-game-id","content":"ActivityConfigEntity::getGiftItemsByActivity type=7 分支调用 RegisterRewardLogic 写入 game_id","status":"completed"},{"id":"remove-receive-game-id","content":"ActivityConfigEntity::receive 移除注册活动 game_id 逻辑","status":"completed"},{"id":"logic-stable-pick","content":"RegisterRewardLogic 增加 pickGameIdForUser稳定随机并更新注释","status":"completed"},{"id":"phpdoc-tests","content":"GiftController PHPDoc 调整 + RegisterRewardLogicTest 补充用例","status":"completed"}],"merge":true}},{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/slot/slot_console/app/api/logic/RegisterRewardLogic.php","/Users/ray/Documents/project/www/slot/slot_console/app/entity/activity/ActivityConfigEntity.php","/Users/ray/Documents/project/www/slot/slot_console/app/api/controller/GiftController.php"]}}]}}
{"role":"assistant","message":{"content":[{"type":"text","text":"实现已完成,变更如下:\n\n### 活动列表透出 `game_id`\n在 [`ActivityConfigEntity::getGiftItemsByActivity`](slot_console/app/entity/activity/ActivityConfigEntity.php) 中为 `ACTIVITY_TYPE_REG`type=7增加分支从 `ext_config.game_ids` 经 `RegisterRewardLogic::pickGameIdForUser()` 计算后,有值则写入 `game_id`。\n\n### 领取不再返回 `game_id`\n[`ActivityConfigEntity::receive()`](slot_console/app/entity/activity/ActivityConfigEntity.php) 已移除注册活动领取后的随机 `game_id` 逻辑,成功响应仅含 `gift_coin`、`gift_bonus`。\n\n### 稳定随机选游戏\n[`RegisterRewardLogic`](slot_console/app/api/logic/RegisterRewardLogic.php) 用 `pickGameIdForUser()` 替代原 `pickRandomGameId()`:对已上架候选排序后,按 `crc32(\"{$uid}:{$activityId}\")` 取下标,同一用户同一活动多次拉列表结果一致。\n\n### 文档与测试\n- [`GiftController`](slot_console/app/api/controller/GiftController.php)`getActivityList` 补充 `game_id` 说明;`receive` 去掉 `game_id` 说明。\n- 单测 9 项全部通过。\n\n**前端注意**:从 `getActivityList` 的 type=7 项读取 `game_id``receive` 不再返回该字段。未配置或无上架游戏时,列表项仍不含 `game_id`。\n\n[REDACTED]"}]}}