46 lines
57 KiB
JSON
46 lines
57 KiB
JSON
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n出一份taskProgress接口文档,我给到sdk服,方便封装统一的接口调用\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"正在梳理 `taskProgress` 接口的实现与约定,以便编写可供 SDK 封装的接口文档。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"taskProgress|PlayerTask","glob":"**/*"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/PlayerTaskProgressRequestDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/PlayerTaskValidator.php"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/OutputService.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"接口|api/|OutputService|code.*msg","glob":"README.md","head_limit":40}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/register-bet-win-test.md","limit":80}},{"type":"tool_use","name":"Grep","input":{"pattern":"player-task|taskProgress|task-progress","glob":"tests/**/*"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"金额|整数|分|厘","glob":"doc/wallet.md","head_limit":15}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/BaseController.php","limit":40}},{"type":"tool_use","name":"Grep","input":{"pattern":"trace_id|innerapi|鉴权","glob":"app/api/controller/WalletController.php"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"Waiting|STATUS_|状态定义","glob":"doc/wallet.md","head_limit":40}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"正在编写面向 SDK 的接口文档。\n\n[REDACTED]"},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/player-task-progress-api.md","contents":"# 玩家任务进度查询 API(SDK 接入说明)\n\n| 项目 | 说明 |\n|------|------|\n| 服务 | slot-wallet |\n| 接口 | `player-task/task-progress` |\n| 方法 | `PlayerTaskController::taskProgress` |\n| 类型 | 只读查询 |\n| 数据口径 | `wallet_fund_lot`(Bonus / Deposit Lot 及打码进度) |\n| 业务 PRD | [doc/wallet.md](./wallet.md) §6、§7、§19、§26.1 |\n\n---\n\n## 1. 用途\n\n供上游(大厅、活动、SDK)查询指定玩家在指定币种下:\n\n- 当前可见的 **Bonus 任务** 列表及打码进度;\n- 当前可见的 **Deposit(锁定充值)任务** 列表及打码进度;\n- 两类任务的 **数量汇总**。\n\n本接口 **不修改余额**,无写账副作用;重复调用结果一致(无幂等键要求,可按普通 GET 语义缓存,但服务端未承诺缓存 TTL)。\n\n---\n\n## 2. 路由与请求方式\n\n### 2.1 路径\n\nWebman **自动路由**,Controller / 方法名转 kebab-case:\n\n| 项 | 值 |\n|----|-----|\n| 相对路径 | `player-task/task-progress` |\n| 完整 URL 示例 | `{BASE_URL}/player-task/task-progress` |\n\n`BASE_URL` 由部署网关决定(如 `http://wallet-host/api`),SDK 侧应配置为可注入的 `walletApiBaseUrl`。\n\n### 2.2 HTTP\n\n| 项 | 值 |\n|----|-----|\n| Method | `POST` |\n| Content-Type | `application/json` |\n| Body | JSON 对象(见下表) |\n\n> 与仓库内其他钱包接口一致,使用 `POST` + JSON body,而非 query string。\n\n---\n\n## 3. 请求参数\n\n| 字段 | 类型 | 必填 | 说明 |\n|------|------|------|------|\n| `uid` | integer | 是 | 用户 ID,须为整数 |\n| `currency` | string | 是 | 币种,如 `TGO`(3 位字符,与钱包账户一致) |\n\n### 3.1 校验失败\n\n- 缺少字段、类型不符(如 `uid` 非整数)→ `code = 40003`,`msg` 为校验器返回的英文/中文提示字符串。\n\n### 3.2 未校验但建议 SDK 统一的字段\n\n本接口 **当前不校验** 以下字段;若网关或 innerapi 规范要求,SDK 可在封装层统一附带,服务端忽略未知字段:\n\n| 字段 | 说明 |\n|------|------|\n| `trace_id` | 链路追踪,便于排障 |\n| `source` / `organization` | 调用方标识(其他写接口常用) |\n\n---\n\n## 4. 响应信封\n\n与仓库 `OutputService` 一致:\n\n```json\n{\n \"code\": 0,\n \"msg\": \"\",\n \"data\": { },\n \"timing\": 0.0123\n}\n```\n\n| 字段 | 类型 | 说明 |\n|------|------|------|\n| `code` | int | `0` 表示成功;非 0 为失败 |\n| `msg` | string | 失败时为错误描述;成功一般为空字符串 |\n| `data` | object \\| null | 成功时为业务数据;失败时可能为 `null` |\n| `timing` | float | 服务端耗时(秒),可忽略 |\n\n### 4.1 常见错误码\n\n| code | 常量 | 场景 |\n|------|------|------|\n| `0` | `SUCCESS` | 成功 |\n| `40003` | `PARAMS_ERROR` | 参数校验失败 |\n| `50001` | `SYSTEM_ERROR` | 未预期系统错误(少见) |\n\n本接口 **正常路径仅返回成功或参数错误**;无余额不足、幂等冲突等业务错误码。\n\n---\n\n## 5. 成功响应 `data` 结构\n\n```json\n{\n \"summary\": {\n \"bonus_task_count\": 1,\n \"deposit_task_count\": 2\n },\n \"bonus_tasks\": [ ],\n \"deposit_tasks\": [ ]\n}\n```\n\n### 5.1 `summary`\n\n| 字段 | 类型 | 说明 |\n|------|------|------|\n| `bonus_task_count` | int | `bonus_tasks` 数组长度 |\n| `deposit_task_count` | int | `deposit_tasks` 数组长度 |\n\n### 5.2 任务项 `bonus_tasks[]` / `deposit_tasks[]`\n\n两类数组元素结构 **相同**;区别仅在于 Lot 类型(Bonus=2 / Deposit=1),分别来自 `wallet_fund_lot.lot_type`。\n\n| 字段 | 类型 | 说明 |\n|------|------|------|\n| `lot_id` | int | 资金 Lot 主键 |\n| `lot_no` | string | Lot 业务编号,全局业务唯一 |\n| `status` | int | Lot 状态码,见 §6.1 |\n| `status_text` | string | 状态英文文案,与 `status` 对应 |\n| `source_type` | int | 来源类型,见 §6.3 |\n| `source_id` | string | 来源业务 ID(订单号、发放单号等) |\n| `original_amount` | int | 原始金额(最小货币单位整数) |\n| `remaining_amount` | int | 当前剩余金额 |\n| `wager_multiplier` | string | 打码倍数,decimal 字符串,如 `\"1.00\"` |\n| `required_wager` | int | 所需有效投注额(打码目标) |\n| `current_wager` | int | 已完成有效投注额 |\n| `left_wager` | int | 剩余需完成有效投注,`max(required_wager - current_wager, 0)` |\n| `progress_rate` | float | 进度比例 `[0, 1]`,保留 4 位小数;`required_wager=0` 时为 `1` |\n| `consume_priority_at` | string | 资金消耗优先级时间,`Y-m-d H:i:s` |\n| `expires_at` | string \\| null | 过期时间;无过期为 `null` |\n| `created_at` | string | 创建时间 |\n| `completed_at` | string \\| null | 完成时间;未完成可为 `null` |\n| `brief` | string | 备注 / 展示文案 |\n\n**金额单位**:与 PRD 一致,均为 **最小单位整数**(如 $1.00 → `1000`,具体以币种配置为准)。见 [doc/wallet.md §16.1](./wallet.md#16-金额精度与舍入规则)。\n\n**排序**:同一列表内按 `consume_priority_at ASC`,再按 `lot_id ASC`(与下注扣款顺序一致)。\n\n**空列表**:玩家无可见任务时,对应数组为 `[]`,`summary` 中计数为 `0`。\n\n---\n\n## 6. 枚举与语义\n\n### 6.1 Lot 状态 `status` / `status_text`\n\n玩家任务页 **仅返回** 下列状态(PRD §26.1):\n\n| status | status_text | 说明 |\n|--------|-------------|------|\n| `1` | `Waiting` | 排队中,尚未参与下注与打码推进 |\n| `2` | `Active` | 进行中,可消耗并推进打码 |\n| `3` | `PendingConversion` | 流水已达标,等待 Round 最终结算后转化/解锁 |\n| `5` | `PlayedOut` | Bonus 已用完未完成转化(**主要见于 Bonus**) |\n\n下列状态 **不会出现在本接口列表中**(生命周期已结束或非玩家「当前任务」视图):\n\n| status | status_text |\n|--------|-------------|\n| `4` | `Completed` |\n| `6` | `Cancelled` |\n| `7` | `Reversed` |\n\n若收到未知 `status`,`status_text` 可能为 `Unknown`,SDK 应做兜底展示。\n\n### 6.2 Lot 类型(隐含)\n\n| 列表字段 | lot_type | 含义 |\n|----------|----------|------|\n| `bonus_tasks` | `2` | Bonus 奖励额度任务 |\n| `deposit_tasks` | `1` | 锁定充值(Deposit)解锁任务 |\n\n### 6.3 来源类型 `source_type`(节选)\n\n与库表注释一致,完整枚举以 DDL / foundation 常量为准:\n\n| 值 | 含义 |\n|----|------|\n| `1` | 注册奖励 |\n| `2` | 首充奖励 |\n| `3` | 活动奖励 |\n| `4` | 充值 |\n| `5` | 签到奖励 |\n| `6` | 红包 |\n| `7` | 领取 Bonus |\n| `8` | VIP 输返 |\n| `9` | 后台发放 |\n\n代码内已用常量示例:`WalletFundLotModel::SOURCE_TYPE_REGISTER_REWARD = 1`、`SOURCE_TYPE_RECHARGE = 4`。\n\n---\n\n## 7. 业务说明(SDK 展示参考)\n\n1. **真账口径**:对账与争议以 `wallet_fund_lot` + 流水为准;本接口为读模型聚合,非最终会计凭证。\n2. **Withdrawable 无任务**:仅 Bonus / Deposit Lot 有打码任务;可提现余额出资的下注 **不推进** 任务(PRD §3.2、§7)。\n3. **进度计算**(服务端已算好,SDK 可直接用):\n - `left_wager = max(required_wager - current_wager, 0)`\n - `progress_rate = required_wager > 0 ? min(current_wager / required_wager, 1) : 1`\n4. **与钱包余额接口关系**:查余额用 `wallet/wallet`(或项目内等价接口);查任务明细用本接口,二者互补。\n\n---\n\n## 8. 请求 / 响应示例\n\n### 8.1 请求\n\n```bash\ncurl -sS -X POST \"${BASE_URL}/player-task/task-progress\" \\\n -H \"Content-Type: application/json\" \\\n -d '{\n \"uid\": 990001,\n \"currency\": \"TGO\"\n }'\n```\n\n### 8.2 成功响应示例\n\n```json\n{\n \"code\": 0,\n \"msg\": \"\",\n \"data\": {\n \"summary\": {\n \"bonus_task_count\": 1,\n \"deposit_task_count\": 1\n },\n \"bonus_tasks\": [\n {\n \"lot_id\": 10086,\n \"lot_no\": \"LOT202605150001\",\n \"status\": 2,\n \"status_text\": \"Active\",\n \"source_type\": 1,\n \"source_id\": \"reg_990001_1715750400\",\n \"original_amount\": 200,\n \"remaining_amount\": 150,\n \"wager_multiplier\": \"5.00\",\n \"required_wager\": 1000,\n \"current_wager\": 300,\n \"left_wager\": 700,\n \"progress_rate\": 0.3,\n \"consume_priority_at\": \"2026-05-15 10:00:00\",\n \"expires_at\": null,\n \"created_at\": \"2026-05-15 10:00:00\",\n \"completed_at\": null,\n \"brief\": \"\"\n }\n ],\n \"deposit_tasks\": [\n {\n \"lot_id\": 10085,\n \"lot_no\": \"LOT202605150002\",\n \"status\": 2,\n \"status_text\": \"Active\",\n \"source_type\": 4,\n \"source_id\": \"pay_order_123\",\n \"original_amount\": 1000,\n \"remaining_amount\": 1000,\n \"wager_multiplier\": \"1.00\",\n \"required_wager\": 1000,\n \"current_wager\": 0,\n \"left_wager\": 1000,\n \"progress_rate\": 0,\n \"consume_priority_at\": \"2026-05-15 09:00:00\",\n \"expires_at\": null,\n \"created_at\": \"2026-05-15 09:00:00\",\n \"completed_at\": null,\n \"brief\": \"\"\n }\n ]\n },\n \"timing\": 0.0081\n}\n```\n\n### 8.3 参数错误示例\n\n```json\n{\n \"code\": 40003,\n \"msg\": \"uid require\",\n \"data\": null,\n \"timing\": 0.0012\n}\n```\n\n(`msg` 文案以 think-validate 实际输出为准。)\n\n---\n\n## 9. SDK 封装建议\n\n### 9.1 建议方法签名(示意)\n\n```typescript\n// TypeScript 示意\ninterface PlayerTaskProgressRequest {\n uid: number;\n currency: string;\n traceId?: string;\n}\n\ninterface PlayerTaskProgressResponse {\n summary: {\n bonus_task_count: number;\n deposit_task_count: number;\n };\n bonus_tasks: PlayerTaskItem[];\n deposit_tasks: PlayerTaskItem[];\n}\n\n// POST {baseUrl}/player-task/task-progress\nfunction getPlayerTaskProgress(req: PlayerTaskProgressRequest): Promise<PlayerTaskProgressResponse>;\n```\n\n### 9.2 封装要点\n\n| 项 | 建议 |\n|----|------|\n| 路径常量 | `PLAYER_TASK_PROGRESS = '/player-task/task-progress'` |\n| 成功判定 | `code === 0`,再解析 `data` |\n| 失败处理 | `code !== 0` 时抛出统一 `WalletApiError(code, msg)` |\n| 类型命名 | 响应字段保持 **snake_case**,与 HTTP JSON 一致,避免二次转换遗漏 |\n| 缓存 | 可选短 TTL 本地缓存(如 3–5s),资金写操作后应失效或跳过缓存 |\n| 与写接口 | 注册/充值/下注/派奖后若 UI 展示任务页,建议主动刷新本接口 |\n\n### 9.3 不建议\n\n- 不要将本接口与旧 `wager_task` 表混用为主数据源。\n- 不要用 `progress_rate` 反推金额扣款;下注/派奖仍以 `wallet/bet`、`wallet/win` 等写接口为准。\n\n---\n\n## 10. 实现对照(wallet 仓库)\n\n| 层级 | 路径 |\n|------|------|\n| Controller | `app/api/controller/PlayerTaskController.php` |\n| Validator | `app/validator/PlayerTaskValidator.php` |\n| DTO | `app/api/dto/request/PlayerTaskProgressRequestDTO.php` |\n| Logic | `app/api/logic/PlayerTaskLogic.php` |\n| Service | `app/service/wallet/PlayerTaskQueryService.php` |\n| Entity | `app/entity/wallet/PlayerTaskItemEntity.php`、`PlayerTaskSummaryEntity.php` |\n\n---\n\n## 11. 变更记录\n\n| 日期 | 说明 |\n|------|------|\n| 2026-05-15 | 初版:对齐 `taskProgress` 实现与 PRD §26.1 |\n"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"已写好 SDK 接入文档,路径:\n\n**[doc/player-task-progress-api.md](doc/player-task-progress-api.md)**\n\n---\n\n### 给 SDK 同学的核心信息\n\n| 项 | 值 |\n|----|-----|\n| **路径** | `POST {BASE_URL}/player-task/task-progress` |\n| **入参** | `uid`(int)、`currency`(string) |\n| **成功** | `code === 0`,业务在 `data` |\n| **失败** | 参数错误 `code = 40003`,文案在 `msg` |\n\n**`data` 结构:**\n\n```json\n{\n \"summary\": { \"bonus_task_count\": 0, \"deposit_task_count\": 0 },\n \"bonus_tasks\": [ /* PlayerTaskItem[] */ ],\n \"deposit_tasks\": [ /* PlayerTaskItem[] */ ]\n}\n```\n\n任务项字段均为 **snake_case**(`lot_id`、`status_text`、`required_wager`、`progress_rate` 等);金额为 **最小单位整数**;列表按 `consume_priority_at`、`lot_id` 升序。\n\n**可见状态**:`Waiting(1)`、`Active(2)`、`PendingConversion(3)`、`PlayedOut(5)`;不含 `Completed/Cancelled/Reversed`。\n\n文档里还包含:完整字段表、枚举说明、curl 示例、TypeScript 封装示意、与 `wallet/wallet` 的分工,以及代码入口对照表。若需要把该路径写进 `slot_sdk` 的 Client 常量名或 OpenAPI,可以说一下你们 SDK 的命名规范,我可以再补一版对齐稿。\n\n[REDACTED]"}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n如果我把sdk项目加入到工作空间来,你是不是可以直接编写?\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"可以。把 SDK 项目加进工作区后,我就能直接按现有封装风格写 `taskProgress` 的 Client,而不只停留在 wallet 侧的接口文档。先快速看一下本仓库对 `slot_sdk` 的引用方式,便于说明协作边界。\n\n[REDACTED]"},{"type":"tool_use","name":"Grep","input":{"pattern":"slot_sdk|Slot\\\\\\\\Sdk","glob":"composer.json"}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/slot*sdk*/**","target_directory":"/Users/ray/Documents/project"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"可以。把 SDK 仓库加进 Cursor 工作区后,我就能在 SDK 里直接写封装,而不只停留在 wallet 侧的接口说明。\n\n[REDACTED]"},{"type":"tool_use","name":"CreatePlan","input":{"name":"SDK taskProgress 封装","overview":"将 slot_sdk(或你们的 SDK 仓库)加入工作区后,可按现有 Wallet Client 模式直接实现 `player-task/task-progress` 的调用封装;wallet 侧接口文档已就绪,可作为契约来源。","plan":"# SDK 工作区加入后的直接开发方案\n\n## 结论\n\n**可以。** 当前工作区只有 [slot-wallet](file:///Users/ray/Documents/project/www/ray/slot-wallet),已具备接口契约文档 [doc/player-task-progress-api.md](doc/player-task-progress-api.md) 与实现对照(`PlayerTaskController`、`PlayerTaskQueryService` 等)。把 **SDK 仓库** 作为第二个根目录(或 monorepo 子目录)加入工作区后,我可以:\n\n1. 阅读 SDK 里现有 Wallet/HTTP Client 的命名、基类、错误处理、DTO 约定;\n2. 新增 `taskProgress`(或团队统一命名)方法、路径常量、请求/响应类型;\n3. 若有单测/示例,补一条调用示例或 Feature 测试;\n4. 保证字段 **snake_case** 与 HTTP JSON 一致,成功判定 `code === 0`。\n\n```mermaid\nflowchart LR\n subgraph workspace [Cursor Workspace]\n Wallet[slot-wallet]\n SDK[slot_sdk]\n end\n Doc[player-task-progress-api.md]\n Wallet --> Doc\n SDK -->|reads patterns| SDK\n Doc -->|contract| SDK\n SDK -->|POST player-task/task-progress| Wallet\n```\n\n## 你需要做的准备\n\n| 项 | 说明 |\n|----|------|\n| 加入工作区 | Cursor:**File → Add Folder to Workspace**,选中 SDK 仓库根目录 |\n| 告知路径 | 例如 `company/ray/slots/slot_sdk`(与你们实际目录一致即可) |\n| 语言确认 | 若是 PHP `slot_sdk`、Go、TS 等,我会跟现有 Client 语言一致,不另起一套风格 |\n\n无需改 wallet 代码即可开始 SDK 开发;wallet 接口已实现完毕。\n\n## 我会按什么写(预期产出)\n\n以 SDK 现有 Wallet Client 为模板(具体类名需打开 SDK 后确认),典型改动:\n\n- **路径常量**:`player-task/task-progress`\n- **请求**:`uid`, `currency`(可选统一附带 `trace_id` 若其他接口都有)\n- **响应模型**:`summary` + `bonus_tasks[]` + `deposit_tasks[]`,字段与 [doc/player-task-progress-api.md](doc/player-task-progress-api.md) §5 一致\n- **错误**:复用 SDK 已有 `WalletApiError` / `code !== 0` 处理\n\n## 跨仓库发布(团队规范)\n\n按 [`.cursor/rules/slot-wallet-layers-and-delivery.mdc`](file:///Users/ray/Documents/project/www/ray/slot-wallet/.cursor/rules/slot-wallet-layers-and-delivery.mdc) §8–9:\n\n1. **先在 SDK 仓库** `commit` → `push`;\n2. 消费方(如 slot-wallet 若通过 composer 依赖 SDK)再 `composer update` 并锁 `composer.lock`。\n\n当前 [composer.json](file:///Users/ray/Documents/project/www/ray/slot-wallet/composer.json) **尚未**声明 `slot_sdk` 依赖,说明 SDK 可能独立发布或由其他服务引用——这不影响我在 SDK 仓库内直接编码。\n\n## 建议的确认项(加入工作区后第一条消息说明即可)\n\n1. SDK 仓库在本机的**绝对路径**或文件夹名;\n2. 方法命名偏好:`taskProgress` / `getPlayerTaskProgress` / 与现有 `wallet()` 等方法对齐;\n3. 是否需要 **foundation 常量**(如 `source_type`)进 SDK,还是仅透传 int。\n\n## 不在本次默认范围\n\n- 修改 wallet 服务端实现(已满足 PRD §26.1);\n- 自动 `composer update` 到其他服务(除非你明确要求并给出目标仓库)。\n","todos":[{"id":"add-sdk-workspace","content":"用户将 slot_sdk 加入 Cursor 工作区并告知仓库路径"},{"id":"explore-sdk-patterns","content":"阅读 SDK 现有 Wallet Client / HTTP 封装与错误处理约定"},{"id":"implement-client","content":"新增 taskProgress 方法、路径常量、请求/响应类型(对齐 player-task-progress-api.md)"},{"id":"add-tests-or-example","content":"按 SDK 惯例补单测或调用示例(若项目有测试目录)"}]}}]}}
|
||
{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\nSDK 工作区加入后的直接开发方案\n\nImplement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.\n\nTo-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.\n</user_query>"}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"SDK 已加入工作区。正在探索 `slot_sdk` 的现有 Wallet Client 模式,并实现 `taskProgress` 封装。\n\n[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"add-sdk-workspace","content":"用户将 slot_sdk 加入 Cursor 工作区并告知仓库路径","status":"completed"},{"id":"explore-sdk-patterns","content":"阅读 SDK 现有 Wallet Client / HTTP 封装与错误处理约定","status":"in_progress"}],"merge":true}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/*","target_directory":"/Users/ray/Documents/project/www/ray/slot_sdk"}},{"type":"tool_use","name":"Grep","input":{"pattern":"Wallet|wallet","glob":"**/*","path":"/Users/ray/Documents/project/www/ray/slot_sdk","head_limit":40}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletClient.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/Client.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/http/ResponseHandler.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/LeftBetFeeResponse.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/BaseEntity.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/WalletUpdateBaseEntity.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/player-task-progress-api.md","offset":1,"limit":120}},{"type":"tool_use","name":"Glob","input":{"glob_pattern":"**/test*","target_directory":"/Users/ray/Documents/project/www/ray/slot_sdk"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/activity/entity/SignInInfoResponseEntity.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/composer.json"}},{"type":"tool_use","name":"Grep","input":{"pattern":"getLeftBetFee|left-bet-fee|player-task","glob":"**/*"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"已了解 SDK 模式:路径带 `api/` 前缀,响应用实体封装,且不维护单测。开始实现。\n\n[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"explore-sdk-patterns","content":"阅读 SDK 现有 Wallet Client / HTTP 封装与错误处理约定","status":"completed"},{"id":"implement-client","content":"新增 taskProgress 方法、路径常量、请求/响应类型(对齐 player-task-progress-api.md)","status":"in_progress"}],"merge":true}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskProgressRequestEntity.php","contents":"<?php\n\nnamespace slotsdk\\service\\wallet\\entity;\n\nuse slotsdk\\service\\BaseEntity;\n\n/**\n * 玩家任务进度查询请求实体。\n *\n * 来源:slot-wallet POST api/player-task/task-progress\n */\nclass PlayerTaskProgressRequestEntity extends BaseEntity\n{\n /** @var int 用户 ID */\n public int $uid = 0;\n\n /** @var string 币种,如 TGO */\n public string $currency = '';\n\n /** @var string 链路追踪 ID(可选,服务端当前不校验) */\n public string $trace_id = '';\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskSummaryEntity.php","contents":"<?php\n\nnamespace slotsdk\\service\\wallet\\entity;\n\nuse slotsdk\\service\\BaseEntity;\n\n/**\n * 玩家任务进度汇总实体。\n */\nclass PlayerTaskSummaryEntity extends BaseEntity\n{\n /** @var int Bonus 当前任务数量 */\n public int $bonus_task_count = 0;\n\n /** @var int Deposit 当前任务数量 */\n public int $deposit_task_count = 0;\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskItemEntity.php","contents":"<?php\n\nnamespace slotsdk\\service\\wallet\\entity;\n\nuse slotsdk\\service\\BaseEntity;\n\n/**\n * 玩家单条 Bonus/Deposit 任务项实体。\n */\nclass PlayerTaskItemEntity extends BaseEntity\n{\n /** @var int 资金 Lot 主键 */\n public int $lot_id = 0;\n\n /** @var string 资金 Lot 业务编号 */\n public string $lot_no = '';\n\n /** @var int Lot 状态码 */\n public int $status = 0;\n\n /** @var string Lot 状态文案 */\n public string $status_text = '';\n\n /** @var int 来源类型 */\n public int $source_type = 0;\n\n /** @var string 来源业务 ID */\n public string $source_id = '';\n\n /** @var int 原始金额(最小货币单位整数) */\n public int $original_amount = 0;\n\n /** @var int 当前剩余金额 */\n public int $remaining_amount = 0;\n\n /** @var string 打码倍数 */\n public string $wager_multiplier = '0.00';\n\n /** @var int 所需有效投注额 */\n public int $required_wager = 0;\n\n /** @var int 已完成有效投注额 */\n public int $current_wager = 0;\n\n /** @var int 剩余需完成有效投注额 */\n public int $left_wager = 0;\n\n /** @var float 进度比例 [0, 1] */\n public float $progress_rate = 0.0;\n\n /** @var string 资金消耗优先级时间 */\n public string $consume_priority_at = '';\n\n /** @var string|null 过期时间 */\n public ?string $expires_at = null;\n\n /** @var string 创建时间 */\n public string $created_at = '';\n\n /** @var string|null 完成时间 */\n public ?string $completed_at = null;\n\n /** @var string 备注 */\n public string $brief = '';\n}\n"}},{"type":"tool_use","name":"Write","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskProgressResponseEntity.php","contents":"<?php\n\nnamespace slotsdk\\service\\wallet\\entity;\n\nuse slotsdk\\service\\BaseEntity;\n\n/**\n * 玩家任务进度查询响应实体。\n *\n * 来源:slot-wallet POST api/player-task/task-progress\n */\nclass PlayerTaskProgressResponseEntity extends BaseEntity\n{\n /** @var PlayerTaskSummaryEntity 任务数量汇总 */\n public PlayerTaskSummaryEntity $summary;\n\n /**\n * @var array<int, PlayerTaskItemEntity> Bonus 任务列表\n */\n public array $bonus_tasks = [];\n\n /**\n * @var array<int, PlayerTaskItemEntity> Deposit 任务列表\n */\n public array $deposit_tasks = [];\n\n /**\n * @param array<string, mixed> $data 接口响应 data\n */\n public function __construct(array $data)\n {\n parent::__construct($data);\n\n $summary = $data['summary'] ?? [];\n $this->summary = is_array($summary)\n ? new PlayerTaskSummaryEntity($summary)\n : new PlayerTaskSummaryEntity([]);\n\n $this->bonus_tasks = $this->buildTaskItems($data['bonus_tasks'] ?? []);\n $this->deposit_tasks = $this->buildTaskItems($data['deposit_tasks'] ?? []);\n }\n\n /**\n * @param mixed $items 原始任务列表\n * @return array<int, PlayerTaskItemEntity>\n */\n private function buildTaskItems($items): array\n {\n if (!is_array($items)) {\n return [];\n }\n\n $result = [];\n foreach ($items as $item) {\n if (is_array($item)) {\n $result[] = new PlayerTaskItemEntity($item);\n }\n }\n\n return $result;\n }\n}\n"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskProgressResponseEntity.php","old_string":" /**\n * @param array<string, mixed> $data 接口响应 data\n */\n public function __construct(array $data)\n {\n parent::__construct($data);\n\n $summary = $data['summary'] ?? [];\n $this->summary = is_array($summary)\n ? new PlayerTaskSummaryEntity($summary)\n : new PlayerTaskSummaryEntity([]);\n\n $this->bonus_tasks = $this->buildTaskItems($data['bonus_tasks'] ?? []);\n $this->deposit_tasks = $this->buildTaskItems($data['deposit_tasks'] ?? []);\n }","new_string":" /**\n * @param array<string, mixed> $data 接口响应 data\n */\n public function __construct(array $data)\n {\n $this->data = $data;\n $summary = $data['summary'] ?? [];\n $this->summary = is_array($summary)\n ? new PlayerTaskSummaryEntity($summary)\n : new PlayerTaskSummaryEntity([]);\n\n $this->bonus_tasks = $this->buildTaskItems($data['bonus_tasks'] ?? []);\n $this->deposit_tasks = $this->buildTaskItems($data['deposit_tasks'] ?? []);\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","old_string":"use slotsdk\\service\\wallet\\entity\\LeftBetFeeResponse;","new_string":"use slotsdk\\service\\wallet\\entity\\LeftBetFeeResponse;\nuse slotsdk\\service\\wallet\\entity\\PlayerTaskProgressRequestEntity;\nuse slotsdk\\service\\wallet\\entity\\PlayerTaskProgressResponseEntity;"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","old_string":" /**\n * 获取兑换分\n * @param int $uid\n * @param string $currency\n * @return mixed|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function getWithdrawBalance(int $uid, string $currency)","new_string":" /**\n * 查询玩家 Bonus/Deposit 任务进度(只读)。\n *\n * @param PlayerTaskProgressRequestEntity $entity\n * @return PlayerTaskProgressResponseEntity|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function taskProgress(PlayerTaskProgressRequestEntity $entity): ?PlayerTaskProgressResponseEntity\n {\n $payload = array_filter($entity->activeData(), static function ($value) {\n return $value !== '' && $value !== null;\n });\n\n $result = $this->http->post('api/player-task/task-progress', $payload);\n if (is_null($result)) {\n return null;\n }\n\n return new PlayerTaskProgressResponseEntity($result);\n }\n\n /**\n * 获取兑换分\n * @param int $uid\n * @param string $currency\n * @return mixed|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function getWithdrawBalance(int $uid, string $currency)"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskProgressResponseEntity.php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/PlayerTaskProgressResponseEntity.php","old_string":" public function __construct(array $data)\n {\n parent::__construct([]);\n\n $summary = $data['summary'] ?? [];","new_string":" public function __construct(array $data)\n {\n $this->data = $data;\n\n $summary = $data['summary'] ?? [];"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","old_string":"- `getLeftBetFee` uses primitives for 2 fields. PlayerTaskProgressRequestEntity is cleaner for optional trace_id and activeData().\n\nMethod signature:","new_string":"- `getLeftBetFee(int $uid, string $currency)` — 简单查询\n- `taskProgress(PlayerTaskProgressRequestEntity $entity)` — 玩家 Bonus/Deposit 任务进度(只读)\n\n玩家任务进度示例:\n\n```php\nuse slotsdk\\Config;\nuse slotsdk\\service\\wallet\\WalletClient;\nuse slotsdk\\service\\wallet\\entity\\PlayerTaskProgressRequestEntity;\n\n$client = new WalletClient(new Config([\n 'host' => 'http://wallet-host',\n]));\n\n$entity = new PlayerTaskProgressRequestEntity([\n 'uid' => 990001,\n 'currency' => 'TGO',\n 'trace_id' => 'trace_990001_001',\n]);\n\n$response = $client->service()->taskProgress($entity);\nif ($response !== null) {\n $summary = $response->summary;\n foreach ($response->bonus_tasks as $task) {\n // $task->lot_id, $task->progress_rate, ...\n }\n}\n```\n\nMethod signature:"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","old_string":"- `rechargeSign(WalletRechargeSignEntity $entity)`\n\n只在兜底场景、灰度接入或服务端新增 type 尚未补齐动作实体时,才允许直接调用:","new_string":"- `rechargeSign(WalletRechargeSignEntity $entity)`\n- `taskProgress(PlayerTaskProgressRequestEntity $entity)` — 玩家 Bonus/Deposit 任务进度(只读,`api/player-task/task-progress`)\n\n只在兜底场景、灰度接入或服务端新增 type 尚未补齐动作实体时,才允许直接调用:"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","old_string":"$client->service()->reward($entity);\n```\n\n## 6. 异常和返回处理规范","new_string":"$client->service()->reward($entity);\n```\n\n玩家任务进度查询示例:\n\n```php\nuse slotsdk\\Config;\nuse slotsdk\\service\\wallet\\WalletClient;\nuse slotsdk\\service\\wallet\\entity\\PlayerTaskProgressRequestEntity;\n\n$client = new WalletClient(new Config([\n 'host' => 'http://wallet-host',\n]));\n\n$entity = new PlayerTaskProgressRequestEntity([\n 'uid' => 990001,\n 'currency' => 'TGO',\n 'trace_id' => 'trace_990001_001',\n]);\n\n$response = $client->service()->taskProgress($entity);\nif ($response !== null) {\n $bonusCount = $response->summary->bonus_task_count;\n foreach ($response->bonus_tasks as $task) {\n // $task->lot_id, $task->progress_rate, $task->status_text, ...\n }\n}\n```\n\n## 6. 异常和返回处理规范"}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/docker && docker compose exec -T php82 sh -lc \"php -l /app/company/ray/slots/slot_sdk/src/service/wallet/WalletService.php && php -l /app/company/ray/slots/slot_sdk/src/service/wallet/entity/PlayerTaskProgressRequestEntity.php && php -l /app/company/ray/slots/slot_sdk/src/service/wallet/entity/PlayerTaskProgressResponseEntity.php && php -l /app/company/ray/slots/slot_sdk/src/service/wallet/entity/PlayerTaskItemEntity.php && php -l /app/company/ray/slots/slot_sdk/src/service/wallet/entity/PlayerTaskSummaryEntity.php\"","description":"PHP syntax check new SDK files in container"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","offset":125,"limit":100}},{"type":"tool_use","name":"Shell","input":{"command":"php -l /Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php 2>/dev/null || (cd /Users/ray/Documents/project/docker && docker compose exec -T php82 sh -lc \"php -l /app/www/ray/slot_sdk/src/service/wallet/WalletService.php\" 2>/dev/null) || find /Users/ray/Documents/project -path '*/slot_sdk/src/service/wallet/WalletService.php' 2>/dev/null | head -3","description":"Syntax check SDK files with local or docker php"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","offset":248,"limit":40}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/docker && docker compose exec -T php82 sh -lc \"for f in PlayerTaskProgressRequestEntity.php PlayerTaskProgressResponseEntity.php PlayerTaskItemEntity.php PlayerTaskSummaryEntity.php; do php -l /app/www/ray/slot_sdk/src/service/wallet/entity/\\$f; done\"","description":"Syntax check all new entity files in docker"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"TodoWrite","input":{"todos":[{"id":"implement-client","content":"新增 taskProgress 方法、路径常量、请求/响应类型(对齐 player-task-progress-api.md)","status":"completed"},{"id":"add-tests-or-example","content":"按 SDK 惯例补单测或调用示例(若项目有测试目录)","status":"completed"}],"merge":true}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"`slot_sdk` 侧 `taskProgress` 封装已完成,变更如下。\n\n### 新增文件(`slot_sdk`)\n\n| 文件 | 作用 |\n|------|------|\n| `src/service/wallet/entity/PlayerTaskProgressRequestEntity.php` | 请求:`uid`、`currency`、可选 `trace_id` |\n| `src/service/wallet/entity/PlayerTaskProgressResponseEntity.php` | 响应:嵌套 `summary` + `bonus_tasks` + `deposit_tasks` |\n| `src/service/wallet/entity/PlayerTaskSummaryEntity.php` | 汇总计数 |\n| `src/service/wallet/entity/PlayerTaskItemEntity.php` | 单条任务(字段与 wallet API snake_case 一致) |\n\n### 修改文件\n\n- [`WalletService.php`](file:///Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php) — 新增 `taskProgress()`,请求 `api/player-task/task-progress`\n- [`readme.md`](file:///Users/ray/Documents/project/www/ray/slot_sdk/readme.md) — 方法列表与调用示例\n\n### 调用方式\n\n```php\n$entity = new PlayerTaskProgressRequestEntity([\n 'uid' => 990001,\n 'currency' => 'TGO',\n 'trace_id' => 'trace_990001_001', // 可选\n]);\n\n$response = $client->service()->taskProgress($entity);\n// PlayerTaskProgressResponseEntity|null;code≠0 时 ResponseHandler 抛 ApiException\n```\n\n### 后续(按团队规范)\n\n1. 在 `slot_sdk` 仓库 **commit → push**\n2. 业务服务执行:`composer update slot/sdk --with-all-dependencies`\n3. 用真实环境联调 `api/player-task/task-progress`\n\nSDK 仓库不维护单测;已在 readme 补充示例。语法检查已通过。需要我帮你提交 `slot_sdk` 的 git commit 可以说一声。\n\n[REDACTED]"}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<user_query>Briefly inform the user about the task result and perform any follow-up actions (if needed).</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"**语法检查**:`slot_sdk` 中 `WalletService` 及 4 个新实体文件均已通过 PHP 语法检查,无错误。\n\n**封装状态**:`taskProgress` 已实现完毕(`WalletService::taskProgress` + 请求/响应实体 + readme 示例)。你这边若要在业务里使用,按规范在 `slot_sdk` **commit 并 push** 后,再在消费方执行 `composer update slot/sdk` 即可。需要我代提 commit 可以说一声。\n\n[REDACTED]"}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\n\n<user_query>Briefly inform the user about the task result and perform any follow-up actions (if needed).</user_query>\n</user_query>"}]}}
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{"role":"user","message":{"content":[{"type":"text","text":"<user_query>\nbet/win 也在sdk里面提供统一调用\n</user_query>"}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"正在查看 wallet 侧 `bet`/`win` 接口与 SDK 现有实现,以便提供统一调用封装。\n\n[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/WalletBetEntity.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/WalletWinEntity.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"wallet/bet|wallet/win|handleBet|handleWin","glob":"**/*"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php","offset":88,"limit":50}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/wallet/WalletBetRequestDTO.php"}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/wallet/WalletWinRequestDTO.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"SCENE_BET|SCENE_WIN|Wallet2Validator","glob":"**/*"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","offset":60,"limit":50}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/tests/Feature/WalletRegisterBetWinTest.php","offset":85,"limit":60}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php"}}]}}
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{"role":"assistant","message":{"content":[{"type":"text","text":"将 SDK 的 `bet`/`win` 改为调用独立接口 `api/wallet/bet` 与 `api/wallet/win`,并补齐 `WalletWinEntity` 的 `is_end`、`bonus` 字段。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/WalletWinEntity.php","old_string":"class WalletWinEntity extends WalletUpdateBaseEntity\n{\n public int $fee = 0;\n\n public string $round_id = '';\n}","new_string":"class WalletWinEntity extends WalletUpdateBaseEntity\n{\n public int $fee = 0;\n\n /** @var int 预留字段,与 wallet/win 协议一致 */\n public int $bonus = 0;\n\n public string $round_id = '';\n\n /** @var int 当前局是否结束:0=中间派奖,1=最终结算 */\n public int $is_end = 1;\n}"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","old_string":" /**\n * 游戏下注\n * @param WalletUpdateEntity $entity\n * @return mixed|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function bet(WalletBetEntity $entity)\n {\n return $this->update(new WalletUpdateEntity([\n 'type' => 'bet',\n 'fee' => $entity->fee,\n 'round_id' => $entity->round_id,\n ] + $this->buildBasePayload($entity)));\n }\n\n /**\n * 游戏派奖\n * @param WalletUpdateEntity $entity\n * @return mixed|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function win(WalletWinEntity $entity)\n {\n return $this->update(new WalletUpdateEntity([\n 'type' => 'win',\n 'fee' => $entity->fee,\n 'round_id' => $entity->round_id,\n ] + $this->buildBasePayload($entity)));\n }","new_string":" /**\n * 游戏下注(独立入口 api/wallet/bet,推荐新接入使用)。\n *\n * @param WalletBetEntity $entity\n * @return mixed|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function bet(WalletBetEntity $entity)\n {\n $payload = $this->filterRequestPayload([\n 'fee' => $entity->fee,\n 'round_id' => $entity->round_id,\n ] + $this->buildBasePayload($entity));\n\n return $this->http->post('api/wallet/bet', $payload);\n }\n\n /**\n * 游戏派奖(独立入口 api/wallet/win,推荐新接入使用)。\n *\n * @param WalletWinEntity $entity\n * @return mixed|null\n * @throws \\GuzzleHttp\\Exception\\GuzzleException\n * @throws \\slotsdk\\exception\\ApiException\n */\n public function win(WalletWinEntity $entity)\n {\n $payload = $this->filterRequestPayload([\n 'fee' => $entity->fee,\n 'bonus' => $entity->bonus,\n 'round_id' => $entity->round_id,\n 'is_end' => $entity->is_end,\n ] + $this->buildBasePayload($entity));\n\n return $this->http->post('api/wallet/win', $payload);\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","old_string":" protected function buildBasePayload(WalletUpdateBaseEntity $entity): array\n {\n return [\n 'source' => $entity->source,\n 'organization' => $entity->organization,\n 'uid' => $entity->uid,\n 'biz_id' => $entity->biz_id,\n 'currency' => $entity->currency,\n 'trace_id' => $entity->trace_id,\n ];\n }","new_string":" protected function buildBasePayload(WalletUpdateBaseEntity $entity): array\n {\n return [\n 'source' => $entity->source,\n 'organization' => $entity->organization,\n 'uid' => $entity->uid,\n 'biz_id' => $entity->biz_id,\n 'currency' => $entity->currency,\n 'trace_id' => $entity->trace_id,\n ];\n }\n\n /**\n * 过滤空字符串与 null,保留 0 等合法值。\n *\n * @param array<string, mixed> $payload\n * @return array<string, mixed>\n */\n protected function filterRequestPayload(array $payload): array\n {\n return array_filter($payload, static function ($value) {\n return $value !== '' && $value !== null;\n });\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","old_string":" $payload = array_filter($entity->activeData(), static function ($value) {\n return $value !== '' && $value !== null;\n });\n\n $result = $this->http->post('api/player-task/task-progress', $payload);","new_string":" $payload = $this->filterRequestPayload($entity->activeData());\n\n $result = $this->http->post('api/player-task/task-progress', $payload);"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","offset":64,"limit":50}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/WalletWinEntity.php"}},{"type":"tool_use","name":"Grep","input":{"pattern":"filterRequestPayload|api/wallet/bet|api/wallet/win","path":"/Users/ray/Documents/project/www/ray/slot_sdk"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","offset":248,"limit":40}},{"type":"tool_use","name":"Grep","input":{"pattern":"wallet/bet|wallet/win|is_end","path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","offset":108,"limit":90}},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/entity/WalletBetEntity.php"}}]}}
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||
{"role":"assistant","message":{"content":[{"type":"text","text":"实现已基本就绪。正在统一 `postWalletAction` 的过滤逻辑,并更新 readme 中关于 `bet`/`win` 独立入口的说明。\n\n[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php","old_string":" protected function postWalletAction(string $path, array $payload)\n {\n $payload = array_filter($payload, static function ($value) {\n return $value !== '' && $value !== null;\n });\n\n return $this->http->post($path, $payload);\n }","new_string":" protected function postWalletAction(string $path, array $payload)\n {\n return $this->http->post($path, $this->filterRequestPayload($payload));\n }"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","old_string":"- 对内保留统一的 `WalletUpdateEntity`,仅用于适配服务端 `api/wallet/update` 协议。\n- `WalletService` 的语义方法负责把动作级实体转换为 `WalletUpdateEntity`,调用方不直接拼装通用更新协议。","new_string":"- 对内保留统一的 `WalletUpdateEntity`,仅用于适配服务端 `api/wallet/update` 协议(兜底/灰度)。\n- `bet` / `win` 已走独立入口 `api/wallet/bet`、`api/wallet/win`(须传 `round_id`;`win` 须传 `is_end`:`0`=中间派奖,`1`=最终结算)。\n- 其余写操作语义方法仍通过 `update` 转发;调用方使用动作级实体,不直接拼装通用更新协议。"}},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","old_string":"$client->service()->bet($entity);\n```\n\n```php\nuse slotsdk\\service\\wallet\\entity\\WalletRewardEntity;","new_string":"$client->service()->bet($entity); // POST api/wallet/bet\n```\n\n```php\nuse slotsdk\\service\\wallet\\entity\\WalletWinEntity;\n\n// 中间派奖\n$midWin = new WalletWinEntity([\n 'uid' => 12384299,\n 'currency' => 'TGO',\n 'biz_id' => 'win_mid_0001',\n 'fee' => 120,\n 'bonus' => 0,\n 'round_id' => 'round_0001',\n 'is_end' => 0,\n 'source' => 'abc',\n 'organization' => 0,\n]);\n$client->service()->win($midWin); // POST api/wallet/win\n\n// Round 最终结算\n$finalWin = new WalletWinEntity([\n 'uid' => 12384299,\n 'currency' => 'TGO',\n 'biz_id' => 'win_final_0001',\n 'fee' => 80,\n 'bonus' => 0,\n 'round_id' => 'round_0001',\n 'is_end' => 1,\n 'source' => 'abc',\n 'organization' => 0,\n]);\n$client->service()->win($finalWin);\n```\n\n```php\nuse slotsdk\\service\\wallet\\entity\\WalletRewardEntity;"}},{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/docker && docker compose exec -T php82 sh -lc \"php -l /app/www/ray/slot_sdk/src/service/wallet/WalletService.php && php -l /app/www/ray/slot_sdk/src/service/wallet/entity/WalletWinEntity.php\"","description":"Syntax check WalletService and WalletWinEntity"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"Read","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","offset":108,"limit":100}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"[REDACTED]"},{"type":"tool_use","name":"StrReplace","input":{"path":"/Users/ray/Documents/project/www/ray/slot_sdk/readme.md","old_string":"- 服务端虽然是一个统一入口,但 SDK 对外仍然保持强语义、强约束。","new_string":"- `bet` / `win` 与服务端独立入口一一对应;其余动作经 `update` 转发,SDK 对外仍保持强语义、强约束。"}}]}}
|
||
{"role":"assistant","message":{"content":[{"type":"text","text":"`slot_sdk` 里 **bet / win 已改为统一走独立接口**,与 wallet 服务端 `wallet/bet`、`wallet/win` 对齐。\n\n### 调用方式\n\n```php\n// 下注 → POST api/wallet/bet\n$client->service()->bet(new WalletBetEntity([\n 'uid' => $uid,\n 'currency' => 'TGO',\n 'biz_id' => 'bet_xxx',\n 'fee' => 300,\n 'round_id' => $roundId,\n 'source' => $source,\n 'organization' => 0,\n]));\n\n// 派奖 → POST api/wallet/win(is_end: 0=中间派奖,1=最终结算)\n$client->service()->win(new WalletWinEntity([\n 'uid' => $uid,\n 'currency' => 'TGO',\n 'biz_id' => 'win_xxx',\n 'fee' => 120,\n 'bonus' => 0,\n 'round_id' => $roundId,\n 'is_end' => 0,\n 'source' => $source,\n 'organization' => 0,\n]));\n```\n\n### 变更要点\n\n| 项 | 说明 |\n|----|------|\n| `WalletService::bet()` | `api/wallet/bet`,不再经 `update(type=bet)` |\n| `WalletService::win()` | `api/wallet/win`,携带 `is_end`、`bonus` |\n| `WalletWinEntity` | 新增 `bonus`、`is_end`(默认 `1`) |\n| 兜底 | 仍可用 `update(WalletUpdateEntity)` 传 `type=bet\\|win` |\n\n实现见 [`WalletService.php`](file:///Users/ray/Documents/project/www/ray/slot_sdk/src/service/wallet/WalletService.php) 的 `postWalletAction()`;readme §5.4 已补充 bet/win 示例。\n\n**后续**:在 `slot_sdk` **commit → push** 后,业务服执行 `composer update slot/sdk` 即可接入。需要我帮你提交 commit 可以说一声。\n\n[REDACTED]"}]}} |