{"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 4:06 PM (UTC+8)\n\n玩家需要查看当前哪些bonus、deposite 任务以及对应的打码进度与详情\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我先快速并行梳理两块:一块查 PRD/文档里对 bonus、deposit 任务与打码进度的定义,另一块查现有接口与代码里有没有可复用查询能力,然后给你一个可落地的实现计划。"},{"type":"tool_use","name":"Subagent","input":{"description":"查PRD任务定义","subagent_type":"explore","readonly":true,"prompt":"请在仓库 /Users/ray/Documents/project/www/ray/slot-wallet 里做中等深入只读探索,目标:找出 bonus/deposit 任务、打码进度、任务详情 在 PRD/README/doc 中的定义与字段口径。重点查看 README.md、doc/wallet.md 及相关文档。请返回:1) 关键规则与字段定义;2) 建议返回给玩家的最小字段集合;3) 涉及的文件路径列表。"}},{"type":"tool_use","name":"Subagent","input":{"description":"查现有查询接口","subagent_type":"explore","readonly":true,"prompt":"请在仓库 /Users/ray/Documents/project/www/ray/slot-wallet 里做中等深入只读探索,目标:找出现有与 wallet 任务、bonus/deposit、打码进度、玩家可见详情相关的 Controller/Logic/Service/Model/DTO/Validator。重点查 app/api/controller、app/api/logic、app/service、app/model、app/api/dto。请返回:1) 已有可复用接口与方法(含路径);2) 关键入参与返回结构;3) 明显缺口与最小改动点建议。"}}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 4:14 PM (UTC+8)\n\n玩家需要查看当前哪些bonus、deposite 任务以及对应的打码进度与详情\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我改用仓库内快速只读检索,直接定位文档口径和现有钱包任务查询代码,接着给你一版精确实现方案(接口、字段、改动文件)。"},{"type":"tool_use","name":"rg","input":{"pattern":"bonus|deposit|打码|任务|turnover|wager|withdrawal","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc","output_mode":"files_with_matches","head_limit":50}},{"type":"tool_use","name":"rg","input":{"pattern":"bonus|deposit|task|turnover|wager|流水|打码","path":"/Users/ray/Documents/project/www/ray/slot-wallet/README.md","output_mode":"content","head_limit":80}},{"type":"tool_use","name":"rg","input":{"pattern":"Wallet.*Task|task.*wallet|turnover|wager|bonus|deposit","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","output_mode":"files_with_matches","head_limit":200}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我已经定位到 `WagerTask` 相关模型/服务了,下一步会确认现有接口是否已能给玩家直接查“当前任务 + 打码进度”,以及缺少哪些字段。"},{"type":"tool_use","name":"rg","input":{"pattern":"function .*task|Task|wager|turnover|deposit|bonus","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller","output_mode":"content","head_limit":200}},{"type":"tool_use","name":"rg","input":{"pattern":"task|wager|turnover|required|completed|progress|bonus|deposit","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/WalletLogic.php","output_mode":"content","head_limit":200}},{"type":"tool_use","name":"rg","input":{"pattern":"class WagerTaskModel|protected \\$table|const|status|task_type|required_wager|completed_wager|bonus|deposit","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WagerTaskModel.php","output_mode":"content","head_limit":200}},{"type":"tool_use","name":"rg","input":{"pattern":"function .*task|get.*task|list.*task|progress|required|completed|wager","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/WagerTaskService.php","output_mode":"content","head_limit":200}},{"type":"tool_use","name":"rg","input":{"pattern":"打码|任务|WagerTask|bonus|deposit|progress|required_wager|completed_wager","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","output_mode":"content","head_limit":200}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/TaskController.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/WagerTaskService.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WagerTaskModel.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/TaskValidator.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/task/TaskCreateRequestDTO.php"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"rg","input":{"pattern":"function .*task|task\\(|tasks\\(|bonus|deposit|wager|progress|detail","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php","output_mode":"content","head_limit":220}},{"type":"tool_use","name":"rg","input":{"pattern":"SCENE_.*TASK|task|bonus|deposit|wager","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php","output_mode":"content","head_limit":220}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php","offset":1,"limit":260}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/Wallet2Validator.php"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我看到了已有 `TaskController::tasks`,但它更像后台分页原始表,未按“玩家视角的 bonus/deposit 当前任务+进度详情”组织。接下来我会从 `doc/wallet.md` 的任务页定义抽字段,给出目标接口契约与改动计划。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":300,"limit":120}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":800,"limit":90}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/feature_task.md"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/feature_task_2026_0311.md"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"rg","input":{"pattern":"required_wager|current_wager|status|bonus|deposit|lot|source_type|task","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php","output_mode":"content","head_limit":240}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php"}},{"type":"tool_use","name":"rg","input":{"pattern":"WalletFundLotModel|lot|required_wager|current_wager|PendingConversion|PlayedOut|Active|Waiting","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","output_mode":"files_with_matches","head_limit":200}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletBetFundingModel.php"}},{"type":"tool_use","name":"rg","input":{"pattern":"lot_no|source_id|brief|status|wager|progress|tasks|bonusTasks|depositTasks|get.*Lot|list.*Lot","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet","output_mode":"content","head_limit":220}},{"type":"tool_use","name":"rg","input":{"pattern":"wallet_fund_lot|WalletFundLotModel|required_wager|current_wager|status","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api","output_mode":"content","head_limit":220}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/BetService.php","offset":1,"limit":380}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/WinService.php","offset":180,"limit":220}},{"type":"tool_use","name":"rg","input":{"pattern":"source_type|brief|lot_no|status|required_wager|current_wager|remaining_amount","path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","output_mode":"content","head_limit":120}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我已经确认:现有 `TaskController::tasks` 是旧 `wager_task` 分页,不是按 PRD 的 Lot 口径给玩家看任务;按你这个需求应基于 `wallet_fund_lot` 做“当前 Bonus/Deposit 任务视图”。我先提交一版可直接开工的实现计划。"},{"type":"tool_use","name":"CreatePlan","input":{"name":"玩家任务进度查询","overview":"新增一个面向玩家的只读接口,返回当前 Bonus/Deposit 任务及其打码进度与详情,数据口径以 PRD 定义的 `wallet_fund_lot` 为准。保持现有资金主流程不变,仅补充查询链路与文档说明。","plan":"# 玩家查看Bonus/Deposit任务与打码进度计划\n\n## 目标与口径\n- 提供玩家侧查询能力:查看“当前仍在生命周期内”的 `Bonus` 与 `Deposit` 任务,以及每条任务的进度与关键详情。\n- 数据源以 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php) 为准,不再使用旧 `wager_task` 作为玩家任务主视图。\n- 任务状态遵循 PRD(`Waiting/Active/PendingConversion/PlayedOut` 等),并输出前端可直接消费的进度字段。\n\n## 接口设计(新增)\n- 在 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php) 增加玩家查询入口(例如 `taskProgress`)。\n- 入参:`uid`、`currency`(可复用/扩展 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php) 的 scene)。\n- 出参建议:\n - `summary`:当前 `bonus_task_count`、`deposit_task_count`。\n - `bonus_tasks[]` 与 `deposit_tasks[]`:每条含 `lot_id`、`lot_no`、`status`、`status_text`、`source_type`、`source_id`、`original_amount`、`remaining_amount`、`required_wager`、`current_wager`、`left_wager`、`progress_rate`、`created_at`、`completed_at`、`brief`。\n- “当前任务”默认筛选为:`status in (Waiting, Active, PendingConversion, PlayedOut)`;不返回 `Completed/Cancelled/Reversed`(避免历史噪音)。\n\n## 分层落地\n- Logic/Service 层新增只读查询编排(建议放在 wallet 域 service,控制器不直接拼查询):\n - 查询指定用户指定币种的 Deposit/Bonus Lots;\n - 按类型分组并按 `consume_priority_at, id` 排序;\n - 统一计算衍生字段:\n - `left_wager = max(required_wager - current_wager, 0)`\n - `progress_rate = required_wager > 0 ? min(current_wager / required_wager, 1) : 1`\n - 统一状态文案映射(与 PRD 对齐)。\n- Model 层在 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php) 补充专用查询方法(如按币种+lot_type+status 列表查询),保持 Controller/Logic 不下沉 SQL 细节。\n\n## 文档与兼容\n- 在 [`/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md`](/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md) 的 API 建议章节补充“玩家任务进度查询”示例(字段说明与状态语义)。\n- 明确该接口是玩家视图;旧 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/TaskController.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/TaskController.php) 维持兼容,不做破坏式改造。\n\n## 验证计划\n- 基础场景:同时存在 Bonus/Deposit Active 任务,返回分组正确、进度计算正确。\n- 边界场景:\n - `required_wager=0`(进度应视为 100%);\n - `current_wager > required_wager`(进度封顶 100%);\n - 仅有 PlayedOut Bonus(仍应展示,方便玩家理解“已用完未转化”);\n - 无当前任务(返回空数组与计数 0)。\n- 一致性检查:字段值与 `wallet_fund_lot` 原始记录一致,且状态解释符合 PRD。","todos":[{"id":"define-player-task-endpoint","content":"在 WalletController/WalletValidator 定义玩家任务进度查询入口与入参校验"},{"id":"add-lot-query-service","content":"在 wallet 域新增只读查询服务,按 PRD 聚合 bonus/deposit 当前任务视图并计算进度字段"},{"id":"extend-fund-lot-model","content":"在 WalletFundLotModel 增加面向玩家任务页的查询方法(按币种、lot_type、状态过滤与排序)"},{"id":"document-api-contract","content":"更新 doc/wallet.md,补充玩家任务进度查询接口契约与状态语义"},{"id":"verify-key-scenarios","content":"按基础与边界场景验证返回结构、进度计算和状态映射"}]}}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 4:50 PM (UTC+8)\n\n接口新创建控制器吧,别在原来的WalletController里面操作\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"明白,这个需求我会把方案改成“新建独立 Controller 承载玩家任务查询”,不动 `WalletController`。我现在更新计划文件里的改动点和 todo。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/.cursor/plans/玩家任务进度查询_bf651c60.plan.md"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/.cursor/plans/玩家任务进度查询_bf651c60.plan.md\n@@\n- - id: define-player-task-endpoint\n- content: 在 WalletController/WalletValidator 定义玩家任务进度查询入口与入参校验\n+ - id: define-player-task-endpoint\n+ content: 新建独立玩家任务查询 Controller(不改 WalletController),并完成入参校验与统一返回\n@@\n-## 接口设计(新增)\n-- 在 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php) 增加玩家查询入口(例如 `taskProgress`)。\n-- 入参:`uid`、`currency`(可复用/扩展 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php) 的 scene)。\n+## 接口设计(新增)\n+- 新建独立 Controller 承载玩家查询接口(建议新增 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php) 并提供 `taskProgress` 方法),不在 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/WalletController.php) 增加行为。\n+- 入参:`uid`、`currency`(可复用 [`/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php`](/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/WalletValidator.php) 现有校验,或为新 Controller 补充专用 scene/validator)。\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"已按你的要求更新计划:**改为新建独立控制器**承载玩家任务查询,**不在 `WalletController` 里加接口**。\n\n我在计划里调整了两处:\n- `todo` 改为“新建独立玩家任务查询 Controller,并完成校验与返回”\n- 接口设计改为建议新增 `PlayerTaskController`(示例方法 `taskProgress`),`WalletController` 保持不改\n\n如果你确认,我下一步就按这个方案开始实现。"}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 4:52 PM (UTC+8)\n\n确定\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"收到,我现在切到执行模式并按已确认方案落地:新建独立 `PlayerTaskController`,补齐查询 service/model 与文档,不改 `WalletController`。"},{"type":"tool_use","name":"SwitchMode","input":{"target_mode_id":"agent","explanation":"计划已确认,开始实现独立控制器与查询链路,需要进行代码修改与验证。"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/BaseController.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/RegisterService.php","offset":1,"limit":220}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/OutputService.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/BaseMultiModel.php","offset":1,"limit":220}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/SelfBaseModel.php","offset":1,"limit":260}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md","offset":880,"limit":180}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我开始改代码:先在 `WalletFundLotModel` 增加玩家任务页专用查询方法,再新建独立控制器和查询 service。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php\n@@\n public function lockWaitingLots(string $currency, int $lotType): array\n {\n return $this->getDb()\n ->where('uid', '=', $this->_shardVal)\n ->where('currency', '=', $currency)\n@@\n ->select()\n ->toArray();\n }\n+\n+ /**\n+ * 查询玩家任务页可见的资金 Lot 列表。\n+ *\n+ * @param string $currency 币种\n+ * @param int $lotType 资金类型,使用 LOT_TYPE_* 常量\n+ * @param array $statuses 任务状态集合,使用 STATUS_* 常量\n+ * @return array>\n+ */\n+ public function listPlayerTaskLots(string $currency, int $lotType, array $statuses): array\n+ {\n+ if (empty($statuses)) {\n+ return [];\n+ }\n+\n+ return $this->getDb()\n+ ->where('uid', '=', $this->_shardVal)\n+ ->where('currency', '=', $currency)\n+ ->where('lot_type', '=', $lotType)\n+ ->whereIn('status', $statuses)\n+ ->order('consume_priority_at', 'asc')\n+ ->order('id', 'asc')\n+ ->select()\n+ ->toArray();\n+ }\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"现在还处于 Plan 模式,系统拦截了非 Markdown 代码修改。要开始真正实现,需要你允许切换到 Agent 模式。"},{"type":"tool_use","name":"AskQuestion","input":{"title":"切换模式确认","questions":[{"id":"switch_mode","prompt":"是否现在切换到 Agent 模式并开始实现(新建独立控制器,不改 WalletController)?","options":[{"id":"yes","label":"是,立即切换并开始实现"},{"id":"no","label":"先不切换,仅继续调整计划"}]}]}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"SwitchMode","input":{"target_mode_id":"agent","explanation":"你已确认开始实现,需要离开 Plan 模式进行代码改动与验证。"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"开始实现了:我会依次新增 model 查询方法、玩家任务 service、独立 `PlayerTaskController`,再补充文档并做一次 lint 检查。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/WalletRequestDTO.php"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php\n@@\n public function lockWaitingLots(string $currency, int $lotType): array\n {\n return $this->getDb()\n ->where('uid', '=', $this->_shardVal)\n ->where('currency', '=', $currency)\n@@\n ->select()\n ->toArray();\n }\n+\n+ /**\n+ * 查询玩家任务页可见的资金 Lot 列表。\n+ *\n+ * @param string $currency 币种\n+ * @param int $lotType 资金类型,使用 LOT_TYPE_* 常量\n+ * @param array $statuses 任务状态集合,使用 STATUS_* 常量\n+ * @return array>\n+ */\n+ public function listPlayerTaskLots(string $currency, int $lotType, array $statuses): array\n+ {\n+ if (empty($statuses)) {\n+ return [];\n+ }\n+\n+ return $this->getDb()\n+ ->where('uid', '=', $this->_shardVal)\n+ ->where('currency', '=', $currency)\n+ ->where('lot_type', '=', $lotType)\n+ ->whereIn('status', $statuses)\n+ ->order('consume_priority_at', 'asc')\n+ ->order('id', 'asc')\n+ ->select()\n+ ->toArray();\n+ }\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"接着我会新增 `PlayerTaskQueryService` 和 `PlayerTaskController`,把玩家需要的 bonus/deposit 任务进度字段一次性组装好。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php\n+walletFundLotModel = new WalletFundLotModel($uid);\n+ }\n+\n+ /**\n+ * 查询玩家当前 Bonus/Deposit 任务与打码进度。\n+ *\n+ * @param string $currency 币种\n+ * @return array\n+ */\n+ public function queryTaskProgress(string $currency): array\n+ {\n+ $bonusLots = $this->walletFundLotModel->listPlayerTaskLots(\n+ $currency,\n+ WalletFundLotModel::LOT_TYPE_BONUS,\n+ self::PLAYER_VISIBLE_STATUSES\n+ );\n+ $depositLots = $this->walletFundLotModel->listPlayerTaskLots(\n+ $currency,\n+ WalletFundLotModel::LOT_TYPE_DEPOSIT,\n+ self::PLAYER_VISIBLE_STATUSES\n+ );\n+\n+ $bonusTasks = $this->buildTaskItems($bonusLots);\n+ $depositTasks = $this->buildTaskItems($depositLots);\n+\n+ return [\n+ 'summary' => [\n+ 'bonus_task_count' => count($bonusTasks),\n+ 'deposit_task_count' => count($depositTasks),\n+ ],\n+ 'bonus_tasks' => $bonusTasks,\n+ 'deposit_tasks' => $depositTasks,\n+ ];\n+ }\n+\n+ /**\n+ * 将 Lot 列表组装成玩家任务项。\n+ *\n+ * @param array> $lots\n+ * @return array>\n+ */\n+ protected function buildTaskItems(array $lots): array\n+ {\n+ $items = [];\n+ foreach ($lots as $lot) {\n+ $requiredWager = max((int)($lot['required_wager'] ?? 0), 0);\n+ $currentWager = max((int)($lot['current_wager'] ?? 0), 0);\n+ $leftWager = max($requiredWager - $currentWager, 0);\n+ $progressRate = $requiredWager > 0\n+ ? min($currentWager / $requiredWager, 1)\n+ : 1.0;\n+\n+ $status = (int)($lot['status'] ?? 0);\n+ $items[] = [\n+ 'lot_id' => (int)($lot['id'] ?? 0),\n+ 'lot_no' => (string)($lot['lot_no'] ?? ''),\n+ 'status' => $status,\n+ 'status_text' => $this->statusText($status),\n+ 'source_type' => (int)($lot['source_type'] ?? 0),\n+ 'source_id' => (string)($lot['source_id'] ?? ''),\n+ 'original_amount' => (int)($lot['original_amount'] ?? 0),\n+ 'remaining_amount' => (int)($lot['remaining_amount'] ?? 0),\n+ 'wager_multiplier' => (string)($lot['wager_multiplier'] ?? '0.00'),\n+ 'required_wager' => $requiredWager,\n+ 'current_wager' => $currentWager,\n+ 'left_wager' => $leftWager,\n+ 'progress_rate' => round($progressRate, 4),\n+ 'consume_priority_at' => (string)($lot['consume_priority_at'] ?? ''),\n+ 'expires_at' => $lot['expires_at'] ?? null,\n+ 'created_at' => (string)($lot['created_at'] ?? ''),\n+ 'completed_at' => $lot['completed_at'] ?? null,\n+ 'brief' => (string)($lot['brief'] ?? ''),\n+ ];\n+ }\n+\n+ return $items;\n+ }\n+\n+ /**\n+ * Lot 状态码转文案(与 PRD 语义一致)。\n+ *\n+ * @param int $status\n+ * @return string\n+ */\n+ protected function statusText(int $status): string\n+ {\n+ return match ($status) {\n+ WalletFundLotModel::STATUS_WAITING => 'Waiting',\n+ WalletFundLotModel::STATUS_ACTIVE => 'Active',\n+ WalletFundLotModel::STATUS_PENDING_CONVERSION => 'PendingConversion',\n+ WalletFundLotModel::STATUS_PLAYED_OUT => 'PlayedOut',\n+ WalletFundLotModel::STATUS_COMPLETED => 'Completed',\n+ WalletFundLotModel::STATUS_CANCELLED => 'Cancelled',\n+ WalletFundLotModel::STATUS_REVERSED => 'Reversed',\n+ default => 'Unknown',\n+ };\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"新增文件时被系统误判拦截了一次,我重试一次创建 `PlayerTaskQueryService` 文件并继续往下完成控制器。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php\n+walletFundLotModel = new WalletFundLotModel($uid);\n+ }\n+\n+ /**\n+ * 查询玩家当前 Bonus/Deposit 任务与打码进度。\n+ *\n+ * @param string $currency 币种\n+ * @return array\n+ */\n+ public function queryTaskProgress(string $currency): array\n+ {\n+ $bonusLots = $this->walletFundLotModel->listPlayerTaskLots(\n+ $currency,\n+ WalletFundLotModel::LOT_TYPE_BONUS,\n+ self::PLAYER_VISIBLE_STATUSES\n+ );\n+ $depositLots = $this->walletFundLotModel->listPlayerTaskLots(\n+ $currency,\n+ WalletFundLotModel::LOT_TYPE_DEPOSIT,\n+ self::PLAYER_VISIBLE_STATUSES\n+ );\n+\n+ $bonusTasks = $this->buildTaskItems($bonusLots);\n+ $depositTasks = $this->buildTaskItems($depositLots);\n+\n+ return [\n+ 'summary' => [\n+ 'bonus_task_count' => count($bonusTasks),\n+ 'deposit_task_count' => count($depositTasks),\n+ ],\n+ 'bonus_tasks' => $bonusTasks,\n+ 'deposit_tasks' => $depositTasks,\n+ ];\n+ }\n+\n+ /**\n+ * 将 Lot 列表组装成玩家任务项。\n+ *\n+ * @param array> $lots\n+ * @return array>\n+ */\n+ protected function buildTaskItems(array $lots): array\n+ {\n+ $items = [];\n+ foreach ($lots as $lot) {\n+ $requiredWager = max((int)($lot['required_wager'] ?? 0), 0);\n+ $currentWager = max((int)($lot['current_wager'] ?? 0), 0);\n+ $leftWager = max($requiredWager - $currentWager, 0);\n+ $progressRate = $requiredWager > 0\n+ ? min($currentWager / $requiredWager, 1)\n+ : 1.0;\n+\n+ $status = (int)($lot['status'] ?? 0);\n+ $items[] = [\n+ 'lot_id' => (int)($lot['id'] ?? 0),\n+ 'lot_no' => (string)($lot['lot_no'] ?? ''),\n+ 'status' => $status,\n+ 'status_text' => $this->statusText($status),\n+ 'source_type' => (int)($lot['source_type'] ?? 0),\n+ 'source_id' => (string)($lot['source_id'] ?? ''),\n+ 'original_amount' => (int)($lot['original_amount'] ?? 0),\n+ 'remaining_amount' => (int)($lot['remaining_amount'] ?? 0),\n+ 'wager_multiplier' => (string)($lot['wager_multiplier'] ?? '0.00'),\n+ 'required_wager' => $requiredWager,\n+ 'current_wager' => $currentWager,\n+ 'left_wager' => $leftWager,\n+ 'progress_rate' => round($progressRate, 4),\n+ 'consume_priority_at' => (string)($lot['consume_priority_at'] ?? ''),\n+ 'expires_at' => $lot['expires_at'] ?? null,\n+ 'created_at' => (string)($lot['created_at'] ?? ''),\n+ 'completed_at' => $lot['completed_at'] ?? null,\n+ 'brief' => (string)($lot['brief'] ?? ''),\n+ ];\n+ }\n+\n+ return $items;\n+ }\n+\n+ /**\n+ * Lot 状态码转文案(与 PRD 语义一致)。\n+ *\n+ * @param int $status\n+ * @return string\n+ */\n+ protected function statusText(int $status): string\n+ {\n+ return match ($status) {\n+ WalletFundLotModel::STATUS_WAITING => 'Waiting',\n+ WalletFundLotModel::STATUS_ACTIVE => 'Active',\n+ WalletFundLotModel::STATUS_PENDING_CONVERSION => 'PendingConversion',\n+ WalletFundLotModel::STATUS_PLAYED_OUT => 'PlayedOut',\n+ WalletFundLotModel::STATUS_COMPLETED => 'Completed',\n+ WalletFundLotModel::STATUS_CANCELLED => 'Cancelled',\n+ WalletFundLotModel::STATUS_REVERSED => 'Reversed',\n+ default => 'Unknown',\n+ };\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"SwitchMode","input":{"target_mode_id":"agent","explanation":"新增文件被错误识别为计划模式操作,重申切换到 Agent 模式以继续实现代码。"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"已确认在 Agent 模式,我继续落地代码实现(service + controller + validator + 文档 + 自检)。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php\n+walletFundLotModel = new WalletFundLotModel($uid);\n+ }\n+\n+ /**\n+ * 查询玩家当前 Bonus/Deposit 任务与打码进度。\n+ *\n+ * @param string $currency 币种\n+ * @return array\n+ */\n+ public function queryTaskProgress(string $currency): array\n+ {\n+ $bonusLots = $this->walletFundLotModel->listPlayerTaskLots(\n+ $currency,\n+ WalletFundLotModel::LOT_TYPE_BONUS,\n+ self::PLAYER_VISIBLE_STATUSES\n+ );\n+ $depositLots = $this->walletFundLotModel->listPlayerTaskLots(\n+ $currency,\n+ WalletFundLotModel::LOT_TYPE_DEPOSIT,\n+ self::PLAYER_VISIBLE_STATUSES\n+ );\n+\n+ $bonusTasks = $this->buildTaskItems($bonusLots);\n+ $depositTasks = $this->buildTaskItems($depositLots);\n+\n+ return [\n+ 'summary' => [\n+ 'bonus_task_count' => count($bonusTasks),\n+ 'deposit_task_count' => count($depositTasks),\n+ ],\n+ 'bonus_tasks' => $bonusTasks,\n+ 'deposit_tasks' => $depositTasks,\n+ ];\n+ }\n+\n+ /**\n+ * 将 Lot 列表组装成玩家任务项。\n+ *\n+ * @param array> $lots\n+ * @return array>\n+ */\n+ protected function buildTaskItems(array $lots): array\n+ {\n+ $items = [];\n+ foreach ($lots as $lot) {\n+ $requiredWager = max((int)($lot['required_wager'] ?? 0), 0);\n+ $currentWager = max((int)($lot['current_wager'] ?? 0), 0);\n+ $leftWager = max($requiredWager - $currentWager, 0);\n+ $progressRate = $requiredWager > 0\n+ ? min($currentWager / $requiredWager, 1)\n+ : 1.0;\n+\n+ $status = (int)($lot['status'] ?? 0);\n+ $items[] = [\n+ 'lot_id' => (int)($lot['id'] ?? 0),\n+ 'lot_no' => (string)($lot['lot_no'] ?? ''),\n+ 'status' => $status,\n+ 'status_text' => $this->statusText($status),\n+ 'source_type' => (int)($lot['source_type'] ?? 0),\n+ 'source_id' => (string)($lot['source_id'] ?? ''),\n+ 'original_amount' => (int)($lot['original_amount'] ?? 0),\n+ 'remaining_amount' => (int)($lot['remaining_amount'] ?? 0),\n+ 'wager_multiplier' => (string)($lot['wager_multiplier'] ?? '0.00'),\n+ 'required_wager' => $requiredWager,\n+ 'current_wager' => $currentWager,\n+ 'left_wager' => $leftWager,\n+ 'progress_rate' => round($progressRate, 4),\n+ 'consume_priority_at' => (string)($lot['consume_priority_at'] ?? ''),\n+ 'expires_at' => $lot['expires_at'] ?? null,\n+ 'created_at' => (string)($lot['created_at'] ?? ''),\n+ 'completed_at' => $lot['completed_at'] ?? null,\n+ 'brief' => (string)($lot['brief'] ?? ''),\n+ ];\n+ }\n+\n+ return $items;\n+ }\n+\n+ /**\n+ * Lot 状态码转文案(与 PRD 语义一致)。\n+ *\n+ * @param int $status\n+ * @return string\n+ */\n+ protected function statusText(int $status): string\n+ {\n+ return match ($status) {\n+ WalletFundLotModel::STATUS_WAITING => 'Waiting',\n+ WalletFundLotModel::STATUS_ACTIVE => 'Active',\n+ WalletFundLotModel::STATUS_PENDING_CONVERSION => 'PendingConversion',\n+ WalletFundLotModel::STATUS_PLAYED_OUT => 'PlayedOut',\n+ WalletFundLotModel::STATUS_COMPLETED => 'Completed',\n+ WalletFundLotModel::STATUS_CANCELLED => 'Cancelled',\n+ WalletFundLotModel::STATUS_REVERSED => 'Reversed',\n+ default => 'Unknown',\n+ };\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/validator/PlayerTaskValidator.php\n+ 'require|integer',\n+ 'currency' => 'require',\n+ ];\n+\n+ const SCENE_PROGRESS = 'progress';\n+\n+ public $scene = [\n+ self::SCENE_PROGRESS => ['uid', 'currency'],\n+ ];\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php\n+post();\n+ $validate = new PlayerTaskValidator();\n+ $error = $this->validate($validate, PlayerTaskValidator::SCENE_PROGRESS, $post);\n+ if ($error !== true) {\n+ return $op->error(ErrorCode::PARAMS_ERROR, $error);\n+ }\n+\n+ $dto = new WalletRequestDTO($post);\n+ $service = new PlayerTaskQueryService($dto->uid);\n+ $result = $service->queryTaskProgress($dto->currency);\n+\n+ return $op->ok($result);\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"控制器和查询链路已经加好了,我再补 `doc/wallet.md` 的接口契约,确保前后端字段口径一致。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/doc/wallet.md\n@@\n ## 26. API 交付建议(Bet/Win 拆分)\n@@\n - 当 `update(type=bet|win)` 调用量清零后,再评估并安排下线兼容分支。\n \n ---\n+\n+### 26.1 玩家任务进度查询(Bonus/Deposit)\n+\n+为满足玩家查看“当前有哪些 Bonus/Deposit 任务、对应打码进度与详情”的诉求,建议提供独立只读接口:\n+\n+- `player-task/task-progress`\n+- 入参:`uid`、`currency`\n+- 数据口径:`wallet_fund_lot`(不使用旧 `wager_task` 作为玩家任务主视图)\n+\n+返回结构建议:\n+\n+- `summary`\n+ - `bonus_task_count`\n+ - `deposit_task_count`\n+- `bonus_tasks[]` / `deposit_tasks[]`\n+ - `lot_id`、`lot_no`\n+ - `status`、`status_text`\n+ - `source_type`、`source_id`\n+ - `original_amount`、`remaining_amount`\n+ - `wager_multiplier`\n+ - `required_wager`、`current_wager`、`left_wager`、`progress_rate`\n+ - `consume_priority_at`、`expires_at`\n+ - `created_at`、`completed_at`\n+ - `brief`\n+\n+状态过滤建议(玩家“当前任务”视图):\n+\n+- `Waiting(1)`\n+- `Active(2)`\n+- `PendingConversion(3)`\n+- `PlayedOut(5)`(仅 Bonus)\n+\n+进度字段计算建议:\n+\n+- `left_wager = max(required_wager - current_wager, 0)`\n+- `progress_rate = required_wager > 0 ? min(current_wager / required_wager, 1) : 1`\n+\n+---\n \n ## 附录 A. DDL(表结构 SQL)\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/PlayerTaskValidator.php"]}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/docker && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/api/controller/PlayerTaskController.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/service/wallet/PlayerTaskQueryService.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/model/multi/WalletFundLotModel.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/validator/PlayerTaskValidator.php","description":"Run PHP syntax checks for edited files"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"Shell","input":{"command":"cd /Users/ray/Documents/project/docker && docker compose exec -T php82 ls /app/company/ray/slots","description":"List slots directories in php container"}}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 5:01 PM (UTC+8)\n\n你还是用的 WalletRequestDTO 这个实体,不规范吧\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"你说得对,这里应该用独立请求 DTO,避免复用 `WalletRequestDTO` 造成语义耦合。我现在改成 `PlayerTaskProgressRequestDTO`,并把控制器切过去。"},{"type":"tool_use","name":"Glob","input":{"target_directory":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request","glob_pattern":"**/*.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/BaseDTO.php"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/PlayerTaskProgressRequestDTO.php\n+uid);\n $result = $service->queryTaskProgress($dto->currency);\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/PlayerTaskProgressRequestDTO.php"]}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"你提得很对,复用 `WalletRequestDTO` 确实不够规范。\n\n我已经改成独立请求实体:\n- 新增 `app/api/dto/request/PlayerTaskProgressRequestDTO.php`\n- `PlayerTaskController` 改为使用 `PlayerTaskProgressRequestDTO`,不再依赖 `WalletRequestDTO`\n\n这样语义更清晰,也避免后续玩家任务接口和钱包通用查询耦合。"}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 5:05 PM (UTC+8)\n\n未发现 app/api/dto/request/PlayerTaskProgressRequestDTO.php 文件\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"我先马上检查一下当前工作区是否存在这个文件,并把准确路径回给你。"},{"type":"tool_use","name":"Glob","input":{"target_directory":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request","glob_pattern":"**/*PlayerTask*DTO.php"}},{"type":"tool_use","name":"Glob","input":{"target_directory":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request","glob_pattern":"**/*.php"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/dto/request/PlayerTaskProgressRequestDTO.php"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"文件已经在仓库里了,路径是:\n\n`app/api/dto/request/PlayerTaskProgressRequestDTO.php`\n\n我刚确认过内容也正常。如果你 IDE 里还没显示,通常是目录树没刷新;你可以:\n- 刷新一下文件树\n- 或全局搜 `PlayerTaskProgressRequestDTO`\n\n如果你愿意,我下一步把这次所有改动文件清单一次发你,方便你逐个核对。"}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 5:08 PM (UTC+8)\n\n你没有按 开发规范弄吗? 请查看规则文件里面的开发规范\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"你提得对,我先按规则文件逐条对照我这次新增代码,确认哪里偏离规范,然后立刻修正。先从你提到的规范文件和我新增的 4 个文件开始复核。"},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/.cursor/rules/slot-wallet-layers-and-delivery.mdc"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/PlayerTaskValidator.php"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"你这提醒很关键,我复核后发现最需要补齐的是**标准调用链**。我马上把它改成 `Controller -> Validate -> DTO -> Logic -> Service -> Model`,把 Controller 里的业务调用下沉到 Logic。"},{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/PlayerTaskLogic.php\n+\n+ */\n+ public function taskProgress(PlayerTaskProgressRequestDTO $requestDTO): array\n+ {\n+ $service = new PlayerTaskQueryService($requestDTO->uid);\n+\n+ return $service->queryTaskProgress($requestDTO->currency);\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php\n@@\n namespace app\\api\\controller;\n \n use app\\api\\dto\\request\\PlayerTaskProgressRequestDTO;\n+use app\\api\\logic\\PlayerTaskLogic;\n use app\\service\\OutputService;\n-use app\\service\\wallet\\PlayerTaskQueryService;\n use app\\validator\\PlayerTaskValidator;\n use support\\ErrorCode;\n use support\\Request;\n@@\n- $service = new PlayerTaskQueryService($dto->uid);\n- $result = $service->queryTaskProgress($dto->currency);\n+ $logic = new PlayerTaskLogic();\n+ $result = $logic->taskProgress($dto);\n \n return $op->ok($result);\n }\n }\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/api/logic/PlayerTaskLogic.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/validator/PlayerTaskValidator.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php"]}},{"type":"tool_use","name":"Shell","input":{"command":"docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/api/controller/PlayerTaskController.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/api/logic/PlayerTaskLogic.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/service/wallet/PlayerTaskQueryService.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/validator/PlayerTaskValidator.php && docker compose exec -T php82 php -l /app/company/ray/slots/slot-wallet/app/model/multi/WalletFundLotModel.php","working_directory":"/Users/ray/Documents/project/docker","description":"PHP lint for task progress files"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"Shell","input":{"command":"docker compose exec -T php82 pwd && docker compose exec -T php82 ls /app && docker compose exec -T php82 ls /app/company && docker compose exec -T php82 ls /app/company/ray && docker compose exec -T php82 ls /app/company/ray/slots","working_directory":"/Users/ray/Documents/project/docker","description":"Inspect php container mounted project paths"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"Shell","input":{"command":"docker compose exec -T php82 ls /app/www && docker compose exec -T php82 ls /app/www/ray && docker compose exec -T php82 ls /app/www/ray/slot-wallet/app/api/controller","working_directory":"/Users/ray/Documents/project/docker","description":"Locate slot-wallet path inside php container"}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"Shell","input":{"command":"docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/api/logic/PlayerTaskLogic.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/validator/PlayerTaskValidator.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/model/multi/WalletFundLotModel.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/api/dto/request/PlayerTaskProgressRequestDTO.php","working_directory":"/Users/ray/Documents/project/docker","description":"Run PHP syntax lint on modified files"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"你这次提醒是对的,我重新按规则文件逐条对照后,已经做了规范化修正。\n\n主要补齐点(按 `slot-wallet-layers-and-delivery.mdc`):\n\n- 按标准调用链改成 \n `Controller -> Validate -> DTO -> Logic -> Service -> Model`\n- 保持统一返回封装 `OutputService::ok/error`\n- 查询条件下沉到 Model(`WalletFundLotModel`)\n- 新增/修改方法都补了 PHPDoc\n\n这次具体调整:\n\n- 新增 `app/api/logic/PlayerTaskLogic.php`(用例编排层)\n- `app/api/controller/PlayerTaskController.php` 改为调用 Logic,不再直接调 Service\n- 新增 `app/api/dto/request/PlayerTaskProgressRequestDTO.php`(独立 DTO)\n- 新增 `app/validator/PlayerTaskValidator.php`\n- `app/service/wallet/PlayerTaskQueryService.php` 保留为可复用查询能力\n- `app/model/multi/WalletFundLotModel.php` 新增玩家任务查询方法 `listPlayerTaskLots`\n- `doc/wallet.md` 已补接口契约说明\n\n验证结果:\n\n- IDE lints:无报错\n- 容器内 `php -l`:全部通过(使用实际容器路径 `/app/www/ray/slot-wallet/...`)\n\n如果你愿意,我下一步可以再把“固定形状数据优先 Entity”这一条也补齐(给任务项加 `Entity`),做到更严格贴合第 10 条规范。"}]}} {"role":"user","message":{"content":[{"type":"text","text":"Friday, May 15, 2026, 5:21 PM (UTC+8)\n\n我愿意\n"}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"好,我会继续把玩家任务返回改成 Entity 口径:新增任务项/汇总实体,并在 Logic/Service 里用实体组装,最终控制器仍返回统一结构。先参考现有 Entity 写法后落地。"},{"type":"tool_use","name":"Glob","input":{"target_directory":"/Users/ray/Documents/project/www/ray/slot-wallet/app/entity","glob_pattern":"**/*.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/entity/BaseEntity.php"}},{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/entity/wallet/RegisterExecuteResultEntity.php"}},{"type":"tool_use","name":"rg","input":{"pattern":"new .*Entity\\(|activeData\\(|activeDataIncludeNullToZero\\(","path":"/Users/ray/Documents/project/www/ray/slot-wallet/app","output_mode":"content","head_limit":120}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadFile","input":{"path":"/Users/ray/Documents/project/www/ray/slot-wallet/app/entity/WalletEntity.php","offset":1,"limit":240}}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/entity/wallet/PlayerTaskSummaryEntity.php\n+ $data 键名使用驼峰命名\n+ */\n+ public function __construct(array $data = [])\n+ {\n+ parent::__construct($data);\n+ }\n+\n+ /**\n+ * 转换为玩家接口返回字段(snake_case)。\n+ *\n+ * @return array\n+ */\n+ public function toApiArray(): array\n+ {\n+ return [\n+ 'bonus_task_count' => $this->bonusTaskCount,\n+ 'deposit_task_count' => $this->depositTaskCount,\n+ ];\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Add File: /Users/ray/Documents/project/www/ray/slot-wallet/app/entity/wallet/PlayerTaskItemEntity.php\n+ $data 键名使用驼峰命名\n+ */\n+ public function __construct(array $data = [])\n+ {\n+ parent::__construct($data);\n+ }\n+\n+ /**\n+ * 转换为玩家接口返回字段(snake_case)。\n+ *\n+ * @return array\n+ */\n+ public function toApiArray(): array\n+ {\n+ return [\n+ 'lot_id' => $this->lotId,\n+ 'lot_no' => $this->lotNo,\n+ 'status' => $this->status,\n+ 'status_text' => $this->statusText,\n+ 'source_type' => $this->sourceType,\n+ 'source_id' => $this->sourceId,\n+ 'original_amount' => $this->originalAmount,\n+ 'remaining_amount' => $this->remainingAmount,\n+ 'wager_multiplier' => $this->wagerMultiplier,\n+ 'required_wager' => $this->requiredWager,\n+ 'current_wager' => $this->currentWager,\n+ 'left_wager' => $this->leftWager,\n+ 'progress_rate' => $this->progressRate,\n+ 'consume_priority_at' => $this->consumePriorityAt,\n+ 'expires_at' => $this->expiresAt,\n+ 'created_at' => $this->createdAt,\n+ 'completed_at' => $this->completedAt,\n+ 'brief' => $this->brief,\n+ ];\n+ }\n+}\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ApplyPatch","input":"*** Begin Patch\n*** Update File: /Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php\n@@\n namespace app\\service\\wallet;\n \n+use app\\entity\\wallet\\PlayerTaskItemEntity;\n+use app\\entity\\wallet\\PlayerTaskSummaryEntity;\n use app\\model\\multi\\WalletFundLotModel;\n@@\n public function queryTaskProgress(string $currency): array\n {\n@@\n- return [\n- 'summary' => [\n- 'bonus_task_count' => count($bonusTasks),\n- 'deposit_task_count' => count($depositTasks),\n- ],\n+ $summary = new PlayerTaskSummaryEntity([\n+ 'bonusTaskCount' => count($bonusTasks),\n+ 'depositTaskCount' => count($depositTasks),\n+ ]);\n+\n+ return [\n+ 'summary' => $summary->toApiArray(),\n 'bonus_tasks' => $bonusTasks,\n 'deposit_tasks' => $depositTasks,\n ];\n@@\n protected function buildTaskItems(array $lots): array\n {\n $items = [];\n foreach ($lots as $lot) {\n@@\n- $items[] = [\n- 'lot_id' => (int)($lot['id'] ?? 0),\n- 'lot_no' => (string)($lot['lot_no'] ?? ''),\n- 'status' => $status,\n- 'status_text' => $this->statusText($status),\n- 'source_type' => (int)($lot['source_type'] ?? 0),\n- 'source_id' => (string)($lot['source_id'] ?? ''),\n- 'original_amount' => (int)($lot['original_amount'] ?? 0),\n- 'remaining_amount' => (int)($lot['remaining_amount'] ?? 0),\n- 'wager_multiplier' => (string)($lot['wager_multiplier'] ?? '0.00'),\n- 'required_wager' => $requiredWager,\n- 'current_wager' => $currentWager,\n- 'left_wager' => $leftWager,\n- 'progress_rate' => round($progressRate, 4),\n- 'consume_priority_at' => (string)($lot['consume_priority_at'] ?? ''),\n- 'expires_at' => $lot['expires_at'] ?? null,\n- 'created_at' => (string)($lot['created_at'] ?? ''),\n- 'completed_at' => $lot['completed_at'] ?? null,\n- 'brief' => (string)($lot['brief'] ?? ''),\n- ];\n+ $entity = new PlayerTaskItemEntity([\n+ 'lotId' => (int)($lot['id'] ?? 0),\n+ 'lotNo' => (string)($lot['lot_no'] ?? ''),\n+ 'status' => $status,\n+ 'statusText' => $this->statusText($status),\n+ 'sourceType' => (int)($lot['source_type'] ?? 0),\n+ 'sourceId' => (string)($lot['source_id'] ?? ''),\n+ 'originalAmount' => (int)($lot['original_amount'] ?? 0),\n+ 'remainingAmount' => (int)($lot['remaining_amount'] ?? 0),\n+ 'wagerMultiplier' => (string)($lot['wager_multiplier'] ?? '0.00'),\n+ 'requiredWager' => $requiredWager,\n+ 'currentWager' => $currentWager,\n+ 'leftWager' => $leftWager,\n+ 'progressRate' => round($progressRate, 4),\n+ 'consumePriorityAt' => (string)($lot['consume_priority_at'] ?? ''),\n+ 'expiresAt' => $lot['expires_at'] ?? null,\n+ 'createdAt' => (string)($lot['created_at'] ?? ''),\n+ 'completedAt' => $lot['completed_at'] ?? null,\n+ 'brief' => (string)($lot['brief'] ?? ''),\n+ ]);\n+ $items[] = $entity->toApiArray();\n }\n*** End Patch\n"}]}} {"role":"assistant","message":{"content":[{"type":"tool_use","name":"ReadLints","input":{"paths":["/Users/ray/Documents/project/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/entity/wallet/PlayerTaskItemEntity.php","/Users/ray/Documents/project/www/ray/slot-wallet/app/entity/wallet/PlayerTaskSummaryEntity.php"]}},{"type":"tool_use","name":"Shell","input":{"command":"docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/service/wallet/PlayerTaskQueryService.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/entity/wallet/PlayerTaskItemEntity.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/entity/wallet/PlayerTaskSummaryEntity.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/api/logic/PlayerTaskLogic.php && docker compose exec -T php82 php -l /app/www/ray/slot-wallet/app/api/controller/PlayerTaskController.php","working_directory":"/Users/ray/Documents/project/docker","description":"Lint PHP syntax for entity-based task query files"}}]}} {"role":"assistant","message":{"content":[{"type":"text","text":"已按你说的把这块进一步对齐到规则里的“固定形状优先 Entity”。\n\n这次补充了两层实体化:\n\n- 新增 `app/entity/wallet/PlayerTaskItemEntity.php`\n - 用驼峰属性承载任务项固定结构\n - 提供 `toApiArray()` 输出 snake_case,保证接口字段不变\n- 新增 `app/entity/wallet/PlayerTaskSummaryEntity.php`\n - 承载汇总结构\n - 同样通过 `toApiArray()` 输出接口字段\n\n并调整查询服务:\n\n- 更新 `app/service/wallet/PlayerTaskQueryService.php`\n - 不再直接拼裸数组\n - 通过 `PlayerTaskItemEntity` / `PlayerTaskSummaryEntity` 组装返回\n\n现有调用链保持规范:\n\n- `PlayerTaskController` -> `PlayerTaskValidator` -> `PlayerTaskProgressRequestDTO` -> `PlayerTaskLogic` -> `PlayerTaskQueryService` -> `WalletFundLotModel`\n\n校验结果:\n\n- `ReadLints`:无错误\n- 容器内 `php -l`:全部通过\n\n如果你希望,我可以再继续补一层 `PlayerTaskProgressResultEntity`(把 summary + tasks 作为整体结果实体),做到全链路返回对象也完全实体化。"}]}}