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ray zhou
2026-05-29 18:16:34 +08:00
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---
name: Provider Callback Log
overview: 在 slot-pwa 按分库分表(对齐 GameResultLogModel落地 game_provider_callback_log_{NN},并实现 POP 回调全链路(收包落库 → 验签/解析/处理状态)。其余厂商后续 PR 扩展。
todos:
- id: shard-ddl-model
content: CreateSharedTable 增加 callback_log 分表 DDLshard/GameProviderCallbackLogModel + Params + IdGenerator
status: completed
- id: callback-service
content: ProviderCallbackLogService按 shardUid 路由)+ config/game_gateway.php
status: completed
- id: pop-middleware
content: ProviderCallbackLogMiddleware + pop 中间件链 + POPAuthMiddleware 验签回写
status: completed
- id: pop-logic
content: CashLogic/CashController parse/process 状态(含重复 tid、BALANCE
status: completed
- id: tests
content: Feature 测试shard 写入/更新)+ docker phpunitverify-slot-backend.sh
status: completed
isProject: false
---
# Provider 原始回调日志02实现计划
## 范围(已确认)
- **本期**:分库分表 DDL + Shard Model/Service + POP 两条路由接入 + PHPUnit
- **后续 PR**gasea / quick / jsgame / bbgt / jdb
**明确不做**(属 [03_provider_tx.md](docs/requirements/game_gateway/03_provider_tx.md)`game_provider_tx_01`、wallet 改造、Round 聚合。
**文档与 DDL**:已与 [02 §4.1](docs/requirements/game_gateway/02_provider_callback_log.md)、[`slot-pwa/db/game_provider_callback_log_shard.sql`](slot-pwa/db/game_provider_callback_log_shard.sql) 对齐(无 `gateway_version`;含分库分表说明)。
---
## 现状与约束
| 项 | 现状 |
|---|---|
| POP 路由 | [`config/route.php`](slot-pwa/config/route.php) `/pop/Cash/Get``/pop/Cash/TransferInOut` |
| POP 验签 | [`POPAuthMiddleware`](slot-pwa/app/middleware/POPAuthMiddleware.php) 验签在 Controller 前 |
| **分表参考(本期主参考)** | [`app/model/shard/GameResultLogModel.php`](slot-pwa/app/model/shard/GameResultLogModel.php) + [`CreateSharedTable`](slot-pwa/app/command/CreateSharedTable.php) |
| 非分表参考 | [`GameLaunchSessionModel`](slot-pwa/app/model/game/GameLaunchSessionModel.php) 仅用于 Launch Session**不**用于 callback_log |
| ID 生成 | [`IdGenerator::nextGameResultId()`](slot-pwa/app/service/IdGenerator.php) 同款 Redis 序号 + 毫秒时间戳 |
需求文档表名 `game_provider_callback_log_01` 表示**逻辑表前缀**;物理表为 `user_transaction_{dbNN}.game_provider_callback_log_{tableNN}`(与 `game_result_log_{NN}` 同库族)。
---
## 分库分表设计
### 路由规则(对齐 GameResultLog
```php
// GameResultLogModel
getPreDatabase() => 'user_transaction'
getPreTable() => 'game_provider_callback_log' // 物理表 game_provider_callback_log_01..NN
getShardKey() => 'uid'
```
- 构造:`new GameProviderCallbackLogModel($shardUid)`,由 [`ShardService`](slot-pwa/app/service/ShardService.php) `crc32($shardUid) % (库数×表数)` 定位库表。
- 写入:[`insertData()`](slot-pwa/app/model/shard/SelfBaseModel.php)(同 `TransactionLog::insertGameResult`)。
- 更新:[`updateByWhere()`](slot-pwa/app/model/shard/SelfBaseModel.php),条件必须含 `id` + `uid`(分片键),例如 `['id' => $id, 'uid' => $shardUid]`
### 分片键 `uid` 的选取(收包时)
| 场景 | shardUid |
|------|----------|
| POP 已带 `userid` | `(int) post.userid` |
| 尚未解析 / 验签失败但 body 无 uid | `0`(需求允许 `uid=0`,仍落同一分片桶,保留审计) |
| 解析成功后 uid 与收包时不一致 | **不迁移分片**;仅 `UPDATE` 修正行内 `uid` 等业务字段(行已在收包分片,避免跨库搬家) |
**Request 上下文**Middleware 写入Logic/Middleware 读取):
- `providerCallbackLogId` — 雪花主键
- `providerCallbackShardUid` — 分片键,后续所有 UPDATE 必带
### 与 `GameResultLog` 的差异
| 项 | GameResultLog | callback_log |
|----|---------------|----------------|
| 汇总库 `s_all.*` | 有 [`app/model/all/GameResultLogModel`](slot-pwa/app/model/all/GameResultLogModel.php) + MQ 同步 | **本期不做**(无跨分片报表需求;后续若要全局检索再加 DBSync |
| 字段 | 精简结果字段 | 需求全文raw_body/headers、验签/解析/处理状态等 |
---
## 处理顺序
```mermaid
sequenceDiagram
participant Provider
participant LogMW as ProviderCallbackLogMiddleware
participant PopAuth as POPAuthMiddleware
participant Logic as CashLogic
participant Shard as user_transaction_XX.game_provider_callback_log_YY
Provider->>LogMW: POST
LogMW->>LogMW: resolveShardUid from post
LogMW->>Shard: INSERT id=nextProviderCallbackLogId
LogMW->>PopAuth: request + logId + shardUid
PopAuth->>Shard: UPDATE verify_status
PopAuth->>Logic: handler
Logic->>Shard: UPDATE parse/process
```
---
## 1. 数据库(分表 DDL
### 修改 [`CreateSharedTable`](slot-pwa/app/command/CreateSharedTable.php)
`createShareTable()` 循环内、`createGameResultTable()` 之后增加 `createGameProviderCallbackLogTable($db, $num)`
- 库:`user_transaction_01``user_transaction_{share_database_num}`
- 表:`game_provider_callback_log_01``game_provider_callback_log_{share_table_num}`
- 字段/索引以 [02 §4.1](docs/requirements/game_gateway/02_provider_callback_log.md) 为准,**除外**:不建 `gateway_version`、不建 `idx_gateway_version`;其余 KEY`idx_provider_tx``idx_round``idx_uid_received``idx_body_hash``idx_process_status`)保留
- 主键 `id` **非自增**,应用写入 `IdGenerator::nextProviderCallbackLogId()`
### 参考 SQL文档用非单库执行
新增 [`slot-pwa/db/game_provider_callback_log_shard.sql`](slot-pwa/db/game_provider_callback_log_shard.sql):单分片模板 + 注释说明需通过 `php webman createSharedTable`(或项目既有命令)批量建表。
部署:`docker exec ... php webman createSharedTable`(与现有 `user_transaction_log` / `game_result_log` 相同流程)。
---
## 2. 配置
[`config/game_gateway.php`](slot-pwa/config/game_gateway.php)
| 配置项 | 用途 |
|--------|------|
| `callback_request_id_prefix` | 如 `creq_` |
| `route_callback_map` | 路径 → 默认 `callback_type` |
| `provider_shard_uid_field` | 厂商 → POST 分片字段POP`userid` |
[`RedisKeyManagerService`](slot-pwa/app/service/RedisKeyManagerService.php)`PROVIDER_CALLBACK_LOG_NEXT_ID`
[`IdGenerator`](slot-pwa/app/service/IdGenerator.php)`nextProviderCallbackLogId()`(对齐 `nextGameResultId`
---
## 3. 领域层
### Shard Model — [`app/model/shard/GameProviderCallbackLogModel.php`](slot-pwa/app/model/shard/GameProviderCallbackLogModel.php)
继承 [`BaseShardModel`](slot-pwa/app/model/shard/BaseShardModel.php)
```php
protected function getPreDatabase(): string { return 'user_transaction'; }
protected function getPreTable(): string { return 'game_provider_callback_log'; }
protected function getShardKey(): string { return 'uid'; }
```
- 状态常量:`VERIFY_*` / `PARSE_*` / `PROCESS_*`
- 数据访问(均需构造时传入 `$shardUid`
- `insertReceived(GameProviderCallbackLogReceiveParams $params): void`(内部 `insertData`
- `updateVerifyStatus(int $id, ...)`
- `updateParseResult(int $id, GameProviderCallbackLogParseParams $params)`
- `updateProcessStatus(int $id, ...)`
- `findById(int $id): ?array``findOne(['id' => $id, 'uid' => $this->_shardVal])`
### Value Objects可放 `app/model/game/` 或 `app/entity/game/`
- `GameProviderCallbackLogReceiveParams` — 含 `shardUid`、落库字段
- `GameProviderCallbackLogParseParams` — 解析后业务字段
### Service — [`app/service/game/ProviderCallbackLogService.php`](slot-pwa/app/service/game/ProviderCallbackLogService.php)
- `recordReceivedFromRequest(Request $request): void` — 解析 `shardUid`、生成 `id`/`request_id`、**同步** `new GameProviderCallbackLogModel($shardUid)->insertReceived(...)`,设置 `$request->providerCallbackLogId` / `providerCallbackShardUid`
- `markVerify*(int $shardUid, int $id, ...)`
- `markParse*(int $shardUid, int $id, ...)`
- `markProcess*(int $shardUid, int $id, ...)`
所有 mark 方法内部统一:`new GameProviderCallbackLogModel($shardUid)->updateByWhere(['id' => $id, 'uid' => $shardUid], ...)`
---
## 4. MiddlewarePOP 本期)
- 新增 [`ProviderCallbackLogMiddleware`](slot-pwa/app/middleware/ProviderCallbackLogMiddleware.php) — **最先**执行
- [`config/middleware.php`](slot-pwa/config/middleware.php) `'pop' => [ProviderCallbackLogMiddleware, POPAuthMiddleware]`
- [`POPAuthMiddleware`](slot-pwa/app/middleware/POPAuthMiddleware.php):验签结果写回 callback_log失败 `VERIFY_FAILED` + `PROCESS_REJECTED`
- `/pop/admin/` 跳过落库
---
## 5. POP Logic
[`CashLogic`](slot-pwa/app/pop/logic/CashLogic.php) / [`CashController`](slot-pwa/app/pop/controller/CashController.php)
-`$request` 读取 `providerCallbackLogId` + `providerCallbackShardUid`
- `balance` / `modifyTransferInOut`parse/process 状态;重复 tid → `PROCESS_DUPLICATE`
- Validate 失败:`PARSE_FAILED` + `PROCESS_REJECTED`(保留已落库的 raw 证据)
---
## 6. 测试
参照分表写入方式(非 LaunchSession 单表):
- [`tests/Support/ProviderCallbackLogTestCase.php`](slot-pwa/tests/Support/ProviderCallbackLogTestCase.php) — 固定测试 `shardUid``insertReceived` + teardown `delete`
- [`tests/Feature/GameProviderCallbackLogShardModelTest.php`](slot-pwa/tests/Feature/GameProviderCallbackLogShardModelTest.php)
- 初始 `verify_status=0``process_status=0`
- `updateByWhere` 后终态、`processed_at` 写入
-`body_hash`、同/不同 `shardUid` 可各插一条
`docker exec -w /app/www/slot/slot-pwa php82 ./vendor/bin/phpunit`
---
## 7. 验收对照POP + 分表)
| 验收项 | 实现 |
|--------|------|
| 原始请求可追溯 | `raw_body` / `raw_headers` 写入对应分片表 |
| 验签/解析失败仍有行 | Middleware 先 INSERTshardUid 可为 0 |
| BALANCE 仅 callback_log | 无 provider_tx |
| 重复回调多条 log | 每次 INSERTtid 重复 → `process_status=3` |
| 分库分表 | 与 GameResultLog 相同 `user_transaction_*` 族 |
---
## 8. 后续 PR
- 其它厂商 Middleware + `provider_shard_uid_field`
- 可选:`app/model/all/GameProviderCallbackLogModel` + DBSync仅当需要 `s_all` 汇总检索时)
---
## 关键文件
| 操作 | 路径 |
|------|------|
| 修改 | `app/command/CreateSharedTable.php` |
| 新增 | `db/game_provider_callback_log_shard.sql`(模板) |
| 新增 | `app/model/shard/GameProviderCallbackLogModel.php` |
| 新增 | `app/model/game/GameProviderCallbackLog*Params.php` |
| 新增 | `app/service/game/ProviderCallbackLogService.php` |
| 新增 | `app/middleware/ProviderCallbackLogMiddleware.php` |
| 修改 | `IdGenerator.php`, `RedisKeyManagerService.php`, `middleware.php`, `POPAuthMiddleware.php` |
| 修改 | `app/pop/logic/CashLogic.php`, `app/pop/controller/CashController.php` |
| 新增 | `tests/Feature/GameProviderCallbackLogShardModelTest.php` |
完成编码后执行 `~/.cursor/hooks/verify-slot-backend.sh` 并粘贴输出。