ok
This commit is contained in:
244
plans/provider_callback_log_308e4907.plan.md
Normal file
244
plans/provider_callback_log_308e4907.plan.md
Normal file
@@ -0,0 +1,244 @@
|
||||
---
|
||||
name: Provider Callback Log
|
||||
overview: 在 slot-pwa 按分库分表(对齐 GameResultLogModel)落地 game_provider_callback_log_{NN},并实现 POP 回调全链路(收包落库 → 验签/解析/处理状态)。其余厂商后续 PR 扩展。
|
||||
todos:
|
||||
- id: shard-ddl-model
|
||||
content: CreateSharedTable 增加 callback_log 分表 DDL;shard/GameProviderCallbackLogModel + Params + IdGenerator
|
||||
status: completed
|
||||
- id: callback-service
|
||||
content: ProviderCallbackLogService(按 shardUid 路由)+ config/game_gateway.php
|
||||
status: completed
|
||||
- id: pop-middleware
|
||||
content: ProviderCallbackLogMiddleware + pop 中间件链 + POPAuthMiddleware 验签回写
|
||||
status: completed
|
||||
- id: pop-logic
|
||||
content: CashLogic/CashController parse/process 状态(含重复 tid、BALANCE)
|
||||
status: completed
|
||||
- id: tests
|
||||
content: Feature 测试(shard 写入/更新)+ docker phpunit;verify-slot-backend.sh
|
||||
status: completed
|
||||
isProject: false
|
||||
---
|
||||
|
||||
# Provider 原始回调日志(02)实现计划
|
||||
|
||||
## 范围(已确认)
|
||||
|
||||
- **本期**:分库分表 DDL + Shard Model/Service + POP 两条路由接入 + PHPUnit
|
||||
- **后续 PR**:gasea / quick / jsgame / bbgt / jdb
|
||||
|
||||
**明确不做**(属 [03_provider_tx.md](docs/requirements/game_gateway/03_provider_tx.md)):`game_provider_tx_01`、wallet 改造、Round 聚合。
|
||||
|
||||
**文档与 DDL**:已与 [02 §4.1](docs/requirements/game_gateway/02_provider_callback_log.md)、[`slot-pwa/db/game_provider_callback_log_shard.sql`](slot-pwa/db/game_provider_callback_log_shard.sql) 对齐(无 `gateway_version`;含分库分表说明)。
|
||||
|
||||
---
|
||||
|
||||
## 现状与约束
|
||||
|
||||
| 项 | 现状 |
|
||||
|---|---|
|
||||
| POP 路由 | [`config/route.php`](slot-pwa/config/route.php) `/pop/Cash/Get`、`/pop/Cash/TransferInOut` |
|
||||
| POP 验签 | [`POPAuthMiddleware`](slot-pwa/app/middleware/POPAuthMiddleware.php) 验签在 Controller 前 |
|
||||
| **分表参考(本期主参考)** | [`app/model/shard/GameResultLogModel.php`](slot-pwa/app/model/shard/GameResultLogModel.php) + [`CreateSharedTable`](slot-pwa/app/command/CreateSharedTable.php) |
|
||||
| 非分表参考 | [`GameLaunchSessionModel`](slot-pwa/app/model/game/GameLaunchSessionModel.php) 仅用于 Launch Session,**不**用于 callback_log |
|
||||
| ID 生成 | [`IdGenerator::nextGameResultId()`](slot-pwa/app/service/IdGenerator.php) 同款 Redis 序号 + 毫秒时间戳 |
|
||||
|
||||
需求文档表名 `game_provider_callback_log_01` 表示**逻辑表前缀**;物理表为 `user_transaction_{dbNN}.game_provider_callback_log_{tableNN}`(与 `game_result_log_{NN}` 同库族)。
|
||||
|
||||
---
|
||||
|
||||
## 分库分表设计
|
||||
|
||||
### 路由规则(对齐 GameResultLog)
|
||||
|
||||
```php
|
||||
// GameResultLogModel
|
||||
getPreDatabase() => 'user_transaction'
|
||||
getPreTable() => 'game_provider_callback_log' // 物理表 game_provider_callback_log_01..NN
|
||||
getShardKey() => 'uid'
|
||||
```
|
||||
|
||||
- 构造:`new GameProviderCallbackLogModel($shardUid)`,由 [`ShardService`](slot-pwa/app/service/ShardService.php) `crc32($shardUid) % (库数×表数)` 定位库表。
|
||||
- 写入:[`insertData()`](slot-pwa/app/model/shard/SelfBaseModel.php)(同 `TransactionLog::insertGameResult`)。
|
||||
- 更新:[`updateByWhere()`](slot-pwa/app/model/shard/SelfBaseModel.php),条件必须含 `id` + `uid`(分片键),例如 `['id' => $id, 'uid' => $shardUid]`。
|
||||
|
||||
### 分片键 `uid` 的选取(收包时)
|
||||
|
||||
| 场景 | shardUid |
|
||||
|------|----------|
|
||||
| POP 已带 `userid` | `(int) post.userid` |
|
||||
| 尚未解析 / 验签失败但 body 无 uid | `0`(需求允许 `uid=0`,仍落同一分片桶,保留审计) |
|
||||
| 解析成功后 uid 与收包时不一致 | **不迁移分片**;仅 `UPDATE` 修正行内 `uid` 等业务字段(行已在收包分片,避免跨库搬家) |
|
||||
|
||||
**Request 上下文**(Middleware 写入,Logic/Middleware 读取):
|
||||
|
||||
- `providerCallbackLogId` — 雪花主键
|
||||
- `providerCallbackShardUid` — 分片键,后续所有 UPDATE 必带
|
||||
|
||||
### 与 `GameResultLog` 的差异
|
||||
|
||||
| 项 | GameResultLog | callback_log |
|
||||
|----|---------------|----------------|
|
||||
| 汇总库 `s_all.*` | 有 [`app/model/all/GameResultLogModel`](slot-pwa/app/model/all/GameResultLogModel.php) + MQ 同步 | **本期不做**(无跨分片报表需求;后续若要全局检索再加 DBSync) |
|
||||
| 字段 | 精简结果字段 | 需求全文:raw_body/headers、验签/解析/处理状态等 |
|
||||
|
||||
---
|
||||
|
||||
## 处理顺序
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Provider
|
||||
participant LogMW as ProviderCallbackLogMiddleware
|
||||
participant PopAuth as POPAuthMiddleware
|
||||
participant Logic as CashLogic
|
||||
participant Shard as user_transaction_XX.game_provider_callback_log_YY
|
||||
|
||||
Provider->>LogMW: POST
|
||||
LogMW->>LogMW: resolveShardUid from post
|
||||
LogMW->>Shard: INSERT id=nextProviderCallbackLogId
|
||||
LogMW->>PopAuth: request + logId + shardUid
|
||||
PopAuth->>Shard: UPDATE verify_status
|
||||
PopAuth->>Logic: handler
|
||||
Logic->>Shard: UPDATE parse/process
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 1. 数据库(分表 DDL)
|
||||
|
||||
### 修改 [`CreateSharedTable`](slot-pwa/app/command/CreateSharedTable.php)
|
||||
|
||||
在 `createShareTable()` 循环内、`createGameResultTable()` 之后增加 `createGameProviderCallbackLogTable($db, $num)`:
|
||||
|
||||
- 库:`user_transaction_01` … `user_transaction_{share_database_num}`
|
||||
- 表:`game_provider_callback_log_01` … `game_provider_callback_log_{share_table_num}`
|
||||
- 字段/索引以 [02 §4.1](docs/requirements/game_gateway/02_provider_callback_log.md) 为准,**除外**:不建 `gateway_version`、不建 `idx_gateway_version`;其余 KEY(`idx_provider_tx`、`idx_round`、`idx_uid_received`、`idx_body_hash`、`idx_process_status`)保留
|
||||
- 主键 `id` **非自增**,应用写入 `IdGenerator::nextProviderCallbackLogId()`
|
||||
|
||||
### 参考 SQL(文档用,非单库执行)
|
||||
|
||||
新增 [`slot-pwa/db/game_provider_callback_log_shard.sql`](slot-pwa/db/game_provider_callback_log_shard.sql):单分片模板 + 注释说明需通过 `php webman createSharedTable`(或项目既有命令)批量建表。
|
||||
|
||||
部署:`docker exec ... php webman createSharedTable`(与现有 `user_transaction_log` / `game_result_log` 相同流程)。
|
||||
|
||||
---
|
||||
|
||||
## 2. 配置
|
||||
|
||||
[`config/game_gateway.php`](slot-pwa/config/game_gateway.php):
|
||||
|
||||
| 配置项 | 用途 |
|
||||
|--------|------|
|
||||
| `callback_request_id_prefix` | 如 `creq_` |
|
||||
| `route_callback_map` | 路径 → 默认 `callback_type` |
|
||||
| `provider_shard_uid_field` | 厂商 → POST 分片字段(POP:`userid`) |
|
||||
|
||||
[`RedisKeyManagerService`](slot-pwa/app/service/RedisKeyManagerService.php):`PROVIDER_CALLBACK_LOG_NEXT_ID`
|
||||
[`IdGenerator`](slot-pwa/app/service/IdGenerator.php):`nextProviderCallbackLogId()`(对齐 `nextGameResultId`)
|
||||
|
||||
---
|
||||
|
||||
## 3. 领域层
|
||||
|
||||
### Shard Model — [`app/model/shard/GameProviderCallbackLogModel.php`](slot-pwa/app/model/shard/GameProviderCallbackLogModel.php)
|
||||
|
||||
继承 [`BaseShardModel`](slot-pwa/app/model/shard/BaseShardModel.php):
|
||||
|
||||
```php
|
||||
protected function getPreDatabase(): string { return 'user_transaction'; }
|
||||
protected function getPreTable(): string { return 'game_provider_callback_log'; }
|
||||
protected function getShardKey(): string { return 'uid'; }
|
||||
```
|
||||
|
||||
- 状态常量:`VERIFY_*` / `PARSE_*` / `PROCESS_*`
|
||||
- 数据访问(均需构造时传入 `$shardUid`):
|
||||
- `insertReceived(GameProviderCallbackLogReceiveParams $params): void`(内部 `insertData`)
|
||||
- `updateVerifyStatus(int $id, ...)`
|
||||
- `updateParseResult(int $id, GameProviderCallbackLogParseParams $params)`
|
||||
- `updateProcessStatus(int $id, ...)`
|
||||
- `findById(int $id): ?array`(`findOne(['id' => $id, 'uid' => $this->_shardVal])`)
|
||||
|
||||
### Value Objects(可放 `app/model/game/` 或 `app/entity/game/`)
|
||||
|
||||
- `GameProviderCallbackLogReceiveParams` — 含 `shardUid`、落库字段
|
||||
- `GameProviderCallbackLogParseParams` — 解析后业务字段
|
||||
|
||||
### Service — [`app/service/game/ProviderCallbackLogService.php`](slot-pwa/app/service/game/ProviderCallbackLogService.php)
|
||||
|
||||
- `recordReceivedFromRequest(Request $request): void` — 解析 `shardUid`、生成 `id`/`request_id`、**同步** `new GameProviderCallbackLogModel($shardUid)->insertReceived(...)`,设置 `$request->providerCallbackLogId` / `providerCallbackShardUid`
|
||||
- `markVerify*(int $shardUid, int $id, ...)`
|
||||
- `markParse*(int $shardUid, int $id, ...)`
|
||||
- `markProcess*(int $shardUid, int $id, ...)`
|
||||
|
||||
所有 mark 方法内部统一:`new GameProviderCallbackLogModel($shardUid)->updateByWhere(['id' => $id, 'uid' => $shardUid], ...)`
|
||||
|
||||
---
|
||||
|
||||
## 4. Middleware(POP 本期)
|
||||
|
||||
- 新增 [`ProviderCallbackLogMiddleware`](slot-pwa/app/middleware/ProviderCallbackLogMiddleware.php) — **最先**执行
|
||||
- [`config/middleware.php`](slot-pwa/config/middleware.php) `'pop' => [ProviderCallbackLogMiddleware, POPAuthMiddleware]`
|
||||
- [`POPAuthMiddleware`](slot-pwa/app/middleware/POPAuthMiddleware.php):验签结果写回 callback_log;失败 `VERIFY_FAILED` + `PROCESS_REJECTED`
|
||||
- `/pop/admin/` 跳过落库
|
||||
|
||||
---
|
||||
|
||||
## 5. POP Logic
|
||||
|
||||
[`CashLogic`](slot-pwa/app/pop/logic/CashLogic.php) / [`CashController`](slot-pwa/app/pop/controller/CashController.php):
|
||||
|
||||
- 从 `$request` 读取 `providerCallbackLogId` + `providerCallbackShardUid`
|
||||
- `balance` / `modifyTransferInOut`:parse/process 状态;重复 tid → `PROCESS_DUPLICATE`
|
||||
- Validate 失败:`PARSE_FAILED` + `PROCESS_REJECTED`(保留已落库的 raw 证据)
|
||||
|
||||
---
|
||||
|
||||
## 6. 测试
|
||||
|
||||
参照分表写入方式(非 LaunchSession 单表):
|
||||
|
||||
- [`tests/Support/ProviderCallbackLogTestCase.php`](slot-pwa/tests/Support/ProviderCallbackLogTestCase.php) — 固定测试 `shardUid`,`insertReceived` + teardown `delete`
|
||||
- [`tests/Feature/GameProviderCallbackLogShardModelTest.php`](slot-pwa/tests/Feature/GameProviderCallbackLogShardModelTest.php)
|
||||
- 初始 `verify_status=0`、`process_status=0`
|
||||
- `updateByWhere` 后终态、`processed_at` 写入
|
||||
- 同 `body_hash`、同/不同 `shardUid` 可各插一条
|
||||
|
||||
`docker exec -w /app/www/slot/slot-pwa php82 ./vendor/bin/phpunit`
|
||||
|
||||
---
|
||||
|
||||
## 7. 验收对照(POP + 分表)
|
||||
|
||||
| 验收项 | 实现 |
|
||||
|--------|------|
|
||||
| 原始请求可追溯 | `raw_body` / `raw_headers` 写入对应分片表 |
|
||||
| 验签/解析失败仍有行 | Middleware 先 INSERT(shardUid 可为 0) |
|
||||
| BALANCE 仅 callback_log | 无 provider_tx |
|
||||
| 重复回调多条 log | 每次 INSERT;tid 重复 → `process_status=3` |
|
||||
| 分库分表 | 与 GameResultLog 相同 `user_transaction_*` 族 |
|
||||
|
||||
---
|
||||
|
||||
## 8. 后续 PR
|
||||
|
||||
- 其它厂商 Middleware + `provider_shard_uid_field`
|
||||
- 可选:`app/model/all/GameProviderCallbackLogModel` + DBSync(仅当需要 `s_all` 汇总检索时)
|
||||
|
||||
---
|
||||
|
||||
## 关键文件
|
||||
|
||||
| 操作 | 路径 |
|
||||
|------|------|
|
||||
| 修改 | `app/command/CreateSharedTable.php` |
|
||||
| 新增 | `db/game_provider_callback_log_shard.sql`(模板) |
|
||||
| 新增 | `app/model/shard/GameProviderCallbackLogModel.php` |
|
||||
| 新增 | `app/model/game/GameProviderCallbackLog*Params.php` |
|
||||
| 新增 | `app/service/game/ProviderCallbackLogService.php` |
|
||||
| 新增 | `app/middleware/ProviderCallbackLogMiddleware.php` |
|
||||
| 修改 | `IdGenerator.php`, `RedisKeyManagerService.php`, `middleware.php`, `POPAuthMiddleware.php` |
|
||||
| 修改 | `app/pop/logic/CashLogic.php`, `app/pop/controller/CashController.php` |
|
||||
| 新增 | `tests/Feature/GameProviderCallbackLogShardModelTest.php` |
|
||||
|
||||
完成编码后执行 `~/.cursor/hooks/verify-slot-backend.sh` 并粘贴输出。
|
||||
178
plans/首充剩余分档规则_509262bd.plan.md
Normal file
178
plans/首充剩余分档规则_509262bd.plan.md
Normal file
@@ -0,0 +1,178 @@
|
||||
---
|
||||
name: 首充剩余分档规则
|
||||
overview: 将 Free Credits「剩余金额(定格额 − 第一档 $20)」从固定 package_amount 均分,改为按 10/20/30/50/100 元阶梯瀑布拆分;后续档解锁改为「累计充值 ≥ 每档门槛(标准档=面额−$1;尾档 unlock 按大单位整数向下取整,如 15340qf→15000qf)」。
|
||||
todos:
|
||||
- id: split-algorithm
|
||||
content: 实现 buildReleasePackages 瀑布拆分,替换 splitReleasePackageAmounts + createPackages
|
||||
status: pending
|
||||
- id: db-unlock-qf
|
||||
content: free_credits_package 增加 unlock_recharge_qf;install.sql + 迁移脚本
|
||||
status: pending
|
||||
- id: advance-unlock
|
||||
content: advanceByRecharge 按累计充值+unlock_recharge_qf 解锁;存量 unlock=0 回退旧逻辑
|
||||
status: pending
|
||||
- id: admin-config
|
||||
content: 废弃 package_amount/subsequent_min 后台必填;更新 ActivityValidate
|
||||
status: pending
|
||||
- id: tests-docs
|
||||
content: 单测/集成测 + 需求文档 §5.7/5.8 更新
|
||||
status: pending
|
||||
isProject: false
|
||||
---
|
||||
|
||||
# 首充剩余定格 — 分档与解锁规则变更
|
||||
|
||||
## 背景与现状
|
||||
|
||||
核心逻辑在 [`slot_console/app/api/logic/FreeCreditsLogic.php`](slot_console/app/api/logic/FreeCreditsLogic.php):
|
||||
|
||||
- **定格剩余**:`leftAmount = frozenAmount - firstCashAmount`(第一档默认 $20,来自 `ext_config.first_cash_amount`)
|
||||
- **当前拆分**:`splitReleasePackageAmounts($left, package_amount)` — 每档 `min(package_amount, 剩余)` 循环切分(默认 $10/档)
|
||||
- **当前解锁**:第一档看 `totalRecharge >= recharge_unlock_amount`(默认 $50);后续档看 **本笔** `rechargeAmount >= subsequent_min_recharge`(默认 $10),且受 `max_unlock_per_recharge` 限制
|
||||
|
||||
需求文档旧版 §5.7 见 [`docs/requirements/首充前免费余额定格与分档释放需求文档.md`](docs/requirements/首充前免费余额定格与分档释放需求文档.md)。
|
||||
|
||||
## 新规则(产品口径)
|
||||
|
||||
**基数**:`剩余 = 定格金额 − 第一档免打码提现额($20)`
|
||||
|
||||
按顺序「吃掉」剩余金额(瀑布式,非按总额选一档):
|
||||
|
||||
| 阶段 | 单档面额 | 本阶段最多档数 | 累计充值解锁门槛(每档) |
|
||||
|------|---------|---------------|------------------------|
|
||||
| 1 | $10 | 3 | ≥ $9 |
|
||||
| 2 | $20 | 5 | ≥ $19 |
|
||||
| 3 | $30 | 10 | ≥ $29 |
|
||||
| 4 | $50 | 10 | ≥ $49 |
|
||||
| 5 | $100 | 直到剩余 < $100 | ≥ $99 |
|
||||
| 6 | 尾档 | 剩余 < $100 的余额,**一整档**(`amount_qf` 可为小数大单位,如 $15.34) | **累计充值门槛 = 面额按大单位整数向下取整**(见下) |
|
||||
|
||||
金额在代码中为 **千分位整数(qf)**:$10 → `10000`。
|
||||
|
||||
### 示例(定格 $78.50,第一档 $20,剩余 $58.50)
|
||||
|
||||
```
|
||||
阶段1: 3×$10 = $30 → 剩 $28.50
|
||||
阶段2: 1×$20 = $20 → 剩 $8.50
|
||||
阶段3–5: 不足整档,跳过
|
||||
阶段6: 1×$8.50 → 剩 $0(unlock_recharge_qf = 8000,即 $8)
|
||||
```
|
||||
|
||||
共 5 个 release 档:`10,10,10,20,8.5`(旧规则为 6 档均 $10 + 尾档)。
|
||||
|
||||
### 尾档解锁门槛:大单位整数(不允许小数)
|
||||
|
||||
尾档 **`amount_qf` 仍保留实际剩余**(可含「分」级精度,如 `15340` qf = $15.34),但写入 `unlock_recharge_qf` 时必须 **向下取整到大单位整数美元**:
|
||||
|
||||
```text
|
||||
unlock_recharge_qf = intdiv(amount_qf, 1000) * 1000 // 去掉 qf 余数,等价 floor 到整元
|
||||
```
|
||||
|
||||
| amount_qf(小单位/千分位) | 档位展示面额 | unlock_recharge_qf(累计充值门槛) |
|
||||
|-------------------------|-------------|-----------------------------------|
|
||||
| `15340` | $15.34 | `15000`($15,非 $15.34) |
|
||||
| `8500` | $8.50 | `8000`($8) |
|
||||
| `10000` | $10.00 | `10000`($10) |
|
||||
|
||||
实现时抽私有方法,例如 `calcTailUnlockRechargeQf(int $amountQf): int`,仅用于阶段 6;标准档(10/20/30/50/100)仍为 `amount - 1000` qf,本身已是整元。
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
left[剩余金额 leftQf]
|
||||
b1["阶段1: 最多3档 x 10元"]
|
||||
b2["阶段2: 最多5档 x 20元"]
|
||||
b3["阶段3: 最多10档 x 30元"]
|
||||
b4["阶段4: 最多10档 x 50元"]
|
||||
b5["阶段5: 整百100元直到剩小于100"]
|
||||
b6["阶段6: 尾档=剩余金额"]
|
||||
left --> b1 --> b2 --> b3 --> b4 --> b5 --> b6
|
||||
```
|
||||
|
||||
## 实现方案
|
||||
|
||||
### 1. 拆分算法(替换 `splitReleasePackageAmounts`)
|
||||
|
||||
在 `FreeCreditsLogic` 中新增结构化方法,例如:
|
||||
|
||||
```php
|
||||
/**
|
||||
* @return list<array{amount_qf: int, unlock_recharge_qf: int}>
|
||||
*/
|
||||
public static function buildReleasePackages(int $leftAmountQf): array
|
||||
```
|
||||
|
||||
- 用常量表描述 4 个固定阶段 `{amount: 10000|20000|30000|50000, maxCount: 3|5|10|10, unlock: amount-1000}`
|
||||
- 阶段 5:`while ($left >= 100000)` 追加 `{100000, 99000}`
|
||||
- 阶段 6:`if ($left > 0)` 追加 `{amount_qf: left, unlock_recharge_qf: calcTailUnlockRechargeQf(left)}`(**unlock 为整元,不等于 left**)
|
||||
- 每阶段只取 `min(maxCount, floor(left / amount))` 个**整档**,余数进入下一阶段
|
||||
|
||||
`createPackages()` 改为遍历上述结构写入 `free_credits_package`,不再读 `package_amount` 配置。
|
||||
|
||||
### 2. 库表:每档解锁门槛
|
||||
|
||||
[`free_credits_package`](slot_console/db/install.sql) 当前无解锁门槛字段。建议新增:
|
||||
|
||||
```sql
|
||||
unlock_recharge_qf bigint unsigned NOT NULL DEFAULT 0 COMMENT '解锁本档所需累计真实充值,千分位'
|
||||
```
|
||||
|
||||
- 定格写入时一并落库
|
||||
- **存量用户**(默认策略):已有行 `unlock_recharge_qf=0` 时,`advanceByRecharge` 回退旧逻辑(`subsequent_min_recharge` + 单笔充值),避免行为突变
|
||||
- **新定格**:一律写入新门槛
|
||||
|
||||
(若产品确认「存量也迁移」,另做一次性 SQL/脚本按 player 重算 package 行 — 需单独评估已解锁/已领取档。)
|
||||
|
||||
### 3. 解锁逻辑(`advanceByRecharge`)
|
||||
|
||||
后续 release 档变更:
|
||||
|
||||
| 项 | 旧 | 新 |
|
||||
|----|----|-----|
|
||||
| 条件 | `rechargeAmount >= subsequent_min` | `totalRecharge >= package.unlock_recharge_qf` |
|
||||
| 顺序 | 仍按 `package_no` 逐档 | 不变 |
|
||||
| 单笔上限 | `max_unlock_per_recharge` | **保留**(大额充值仍最多解锁 N 档) |
|
||||
|
||||
第一档逻辑不变(仍用 `recharge_unlock_amount`,默认 $50)。
|
||||
|
||||
### 4. 配置与后台
|
||||
|
||||
- [`package_amount`](backend/slot_admin_vue/src/views/game/activity/edit.vue) / [`subsequent_min_recharge`](backend/slot_admin_vue/src/views/game/activity/edit.vue):对新定格**不再参与拆分/解锁**;后台表单项可标为「已废弃」或隐藏,校验 [`ActivityValidate::checkFreeCreditsExt`](backend/slot_admin/app/game/validate/ActivityValidate.php) 改为非必填(避免运营误填)
|
||||
- `max_unlock_per_recharge`、`first_cash_amount`、`recharge_unlock_amount` 继续有效
|
||||
|
||||
### 5. C 端 API(可选增强)
|
||||
|
||||
[`FreeCreditsController::status`](slot_console/app/api/controller/FreeCreditsController.php) 当前 `packages` 仅 `id/amount/status`。若前端要展示「再充 $X 解锁下一档」,可在每项增加 `unlock_recharge_amount`(大单位 float);**非必须**,help 文案可先说明规则。
|
||||
|
||||
### 6. 测试
|
||||
|
||||
更新/新增 [`FreeCreditsLogicAmountTest.php`](slot_console/tests/Unit/FreeCreditsLogicAmountTest.php):
|
||||
|
||||
- DataProvider:`58500` qf 剩余 → `[10000×3, 20000, 8500]`,尾档 unlock=`8000`(非 8500)
|
||||
- 尾档取整:`15340` → amount=`15340`, unlock=`15000`
|
||||
- 大额:`1000000` qf 剩余 → 验证各阶段档数上限与总和守恒
|
||||
- 边界:`left=0`、整阶段边界(30/100/500…)
|
||||
|
||||
集成测 [`FreeCreditsFirstRechargeFreezeTest`](slot_console/tests/Integration/FreeCreditsFirstRechargeFreezeTest.php) 断言 package 行数与金额。
|
||||
|
||||
解锁:在 harness 中 mock `totalRecharge`,验证 `unlock_recharge_qf` 达标后变 `ready`。
|
||||
|
||||
### 7. 文档
|
||||
|
||||
更新 [`docs/requirements/首充前免费余额定格与分档释放需求文档.md`](docs/requirements/首充前免费余额定格与分档释放需求文档.md) §5.7、§5.8 与示例表。
|
||||
|
||||
## 影响范围(不改)
|
||||
|
||||
- `slot_wallet` 定格/冻结、Claim 入账
|
||||
- `slot_pay` 第一档提现
|
||||
- 第一档 $20 / 累计 $50 解锁第一档 — **本次需求未改**
|
||||
|
||||
## 风险与验收
|
||||
|
||||
- **金额守恒**:`sum(release.amount_qf) === frozen - first_cash`
|
||||
- **幂等**:定格仍按 `first_recharge_order_id` 幂等,不重复拆档
|
||||
- **存量**:默认 grandfather;上线前确认是否有在途「旧档位」用户
|
||||
- 验收脚本:`verify-slot-backend.sh` + phpunit `FreeCreditsLogicAmountTest`
|
||||
|
||||
```bash
|
||||
docker exec -w /app/www/slot/slot_console php82 ./vendor/bin/phpunit tests/Unit/FreeCreditsLogicAmountTest.php
|
||||
```
|
||||
Reference in New Issue
Block a user